What follows is a critical review in the hope that the developers will see this and be able to improve upon a promising premise.
There are so many design and technical issues with this game that it is hard to know where to begin.
While I appreciate that this is an incomplete release, currently it doesn't feel like any game at all, with very little direction or intrigue to motivate the player. My friends and I attempted to play this game twice, and both times unfortunately ended with us quitting from frustration, at lack of gameplay and direction, at least from what was visible to us.
The depth of field is far too aggressive in this title in general, where it seems completely out of place in nearly all cases. The desert level could benefit from a sandstorm to give the depth of field more purpose for being there.
There seems to be quite a few scaling issues in this game also, particularly in the house, where parts of the furniture can end up dwarfing other parts, in particular when comparing the dining table to the piano, one is clearly out of proportion.
There are also quite a large number of texture issues. One such example is the wood grain in the house, where all the furniture seems to have the exact same wood grain and also have prevailing texture seams that are easily seen. I would recommend the developers polishing up the existing assets before continuing adding too much more to the game.
Also please fix the over repitition of some of the assets, such as the grass, and hexagonal rocks, as well as the overly used light shafts that do not match up with the cast shadows.
In the stone maze in the desert level, we found that the corridors used perhaps 4-5 different types of rock, that were not only different sizes, but different colours and styles. While it is clear that this is a dream of the character, it still seems odd that the stones are so different.
sand is bland, much boar, very no wow.