Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you.
User reviews:
Overall:
Mixed (475 reviews) - 64% of the 475 user reviews for this game are positive.
Release Date: Mar 28, 2013

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About This Game

Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you. Chain together multiple attacks and unleash powerful combos or call upon each hero's special attacks to devastate your enemies to survive the twists and turns of Dungeon Heart's evolving gameplay. Strike down all that stand in your way and level up your brave warriors as each foe grows more powerful than the last, culminating in the final battle with The Dark One himself!


"Four spirits race across the land, burdened with tragedy. Within each lies the specter of guilt and fear, which The Dark One bends to his will to enact his resurrection. They realize the deception too late as the promise of salvation turns to betrayal. A black wind washes over the planes, turning all to ash. As the fallen heroes face the engulfing void, a spark of hope clings to life. When the demon peered into their hearts to learn their secrets, so too did they learn his..."

Features


  • Puzzle/RPG Hybrid – Quickly align runes within the rapid match-three puzzle system to wield devastating attacks, defend against enemy offensives, and unleash multi-hero combos.
  • The Fatestream – Plan your strategy under pressure with dozens of different runes linked to each hero and defend against powerful attacks and dreaded hexes cast by enemies against your heroes.
  • Four Unique Heroes – Balance the individual skills of each hero and level them up to unlock and unleash a dozen different special powers for new attacks, healing magic, and time-altering spells.
  • Limitless Adventure – Face a randomly generated battle sequence with every new adventure and battle against a bestiary of over 40 creatures and 7 bosses lurking around ten unique environments.
  • Brimming with Secrets – Each defeated enemy reveals a sliver of the world's lore and the heroes' history.
  • A Vibrant Soundscape – Unlock 4 bonus soundtracks, each in a different musical genre.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista
    • Processor:Pentium 4
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Recommended:
    • OS:Windows 7
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Minimum:
    • OS:Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor:Intel Mac
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Recommended:
    • OS:Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Pentium 4
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Sound:Generic Sound Card
Customer reviews
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Overall:
Mixed (475 reviews)
Recently Posted
Jessicat
2.9 hrs
Posted: August 26
This game is great! Its easy to follow, but also has a challage that makes it fun and worth playing
Helpful? Yes No Funny
Dizix
10.8 hrs
Posted: August 19
Fun and orginal take on puzzle scrollers
Helpful? Yes No Funny
Mouse in the House
1.5 hrs
Posted: July 19
Dungeon Hearts is a decent-enough cross between a RPG, a rhythm game, and a puzzler--but your patience may be tested by the ridiculous hoops this game puts you through. All modes of this game are a gauntlet where, in short order, you will find yourself swarmed by negative icons, straining to keep up with the pace. You earn a pittance of EXP during any of the modes, making progress a total chore. Also, for a musical game, there aren't many great tunes.

The visuals are charming enough, and there is promise with this game's Match-3 setup. It's also nice how every character can affect battles in different ways, from the warrior dealing direct damage to enemies to the ranger dealing status ailments. Consider this game--provided it's on sale.
Helpful? Yes No Funny
Dustin
0.1 hrs
Posted: July 15
The most confusing fu*king game I've ever played.

The tutorial befuddled me and it looks like Final Fantasy meets Guitar Hero. I don't have a fu*king clue what this is.

Boring...

2/10
Helpful? Yes No Funny
Dresius
3.3 hrs
Posted: June 30
The controlls aren't thight enough
Helpful? Yes No Funny
Lunya
4.0 hrs
Posted: June 16
Incredible frustrating and difficult game.

As everybody is saying, the game is too difficult, even on Easy.
I reached the last boss, and that's it. There's no way I can beat that, not with that speed, and with so many bad runes that gives effects like Life Steal, Heal, Freeze, and other things, all to make it impossible to finish the game.
The game is clearly unbalanced.

I have just one thing to say to the devs: Before you launch your game, play it, and see if YOU are able to beat it! I doubt.
Helpful? Yes No Funny
AlStar
5.6 hrs
Posted: June 14
Despite its cute graphics and bouncy music, this is a tough-as-nails game: even on the easiest difficulty level, you'll quickly find yourself hard-pressed to keep up with the tide of blocks being thrown at your heroes... But if you want even a chance at winning, you'd better!

The game gets monumentally more difficult if you let even a single status effect block through: At best, one of your heroes will 'just' bleed health (possibly healing the enemy at the same time) - at worst, your 'fateline' will get spammed with enemy blocks or start moving even faster.

You’ve got 4 heroes (fighter, mage, healer, and archer), each with their own health bar, and the game only officially ends if all heroes fall. However, realistically, if you lose even one hero you’re going to be toast, since not only will you not be able to use that hero’s abilities, but all of the blocks that would normally be in that heroes color will also be unusable – making it that much harder to clear oncoming enemy blocks.

Ultimately, the game is an exhausting experience. Although each enemy has a different feel – throwing different status blocks at you and typically having different mixes of blocks - each fight boils down to doing the same thing, just at faster and faster speeds; and you're forced to fight far too many enemies before you finally hit the final boss.

The ever increasing speed also works against the game – early on, you have the time to plan ahead, moving your blocks into position to get big combo attacks. These are not just flashy, but they also inflict much more damage on the enemy, allowing you to finish the fight faster. Later fights, however, where the enemies have more hit points and nastier attacks, you’ll find yourself desperately throwing out single attacks just to keep enemy blocks from raining down on your heroes, which means that the fights seem to take forever.

It’s a cheap game, and it goes on sale frequently, so it’s not hard to get your money’s worth (especially since the game has cards you can sell to make it even cheaper.)

However, is it fun?

I managed to beat the game on easy, and will be calling this game complete. I feel absolutely no motivation to try to beat the game on normal or hard… so take that as you will.
Helpful? Yes No Funny
afrayednot
0.9 hrs
Posted: May 29
Maybe if it was a phone or tablet game... Not really interested in playing this on my desktop and it looks like it was designed for a smaller screen and touch controls.
The price is maybe right for that type of experience, but it's not something I was hoping for.
Helpful? Yes No Funny
alexschrod
0.3 hrs
Posted: May 9
It was fun for the first few levels. Then it just got tedious and repetitive. It seems like the board moves slowly, but you'll probably find, like I did, that it moves way too fast. And with no setting to change the pace, I probably won't be playing this game again.
Helpful? Yes No Funny
Sevenut
6.1 hrs
Posted: May 5
I thought it was pretty good. Music is great. I'd buy it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
2.9 hrs on record
Posted: August 26
This game is great! Its easy to follow, but also has a challage that makes it fun and worth playing
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
105 of 126 people (83%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: March 24, 2014
If you're a fan of match 3 games and is looking for a little twist in your usual gameplay, this game might seem appealing to you. It'll probably be fun for the first couple of minutes, while you still think there's more to the game than it seems, but then you'll soon find out that there isn't.

You have 4 heroes on the left side of the screen, and colored runes come scrolling towards them (with each color representing a hero or the enemy). If an enemy rune hits the end of the line, the hero on that line gets damaged. If all your heroes die, it's game over.

At this point you'll think that each level will have something different besides an increasingly rune-cluttered group of lines that scrolls faster and faster, but nope, that's it. And while it's fun for a bit, the lack of variation gradually becomes very boring. There is no story, no interesting quests or goals, just few very "meh" achievements.

To make matters worse, the thing is incredibly buggy, specially on level transitions. Pausing is a dangerous choice as chances are that the game will bug instead of really pausing, leaving you stuck in a weird limbo in which you can't do anything but see your heroes dying, which can be very frustrating if you've been playing for a while. You'll then have to start from 0, and hope not to get caught in a bug again.

The controls are at times a little wobbly, giving the impression that the game was designed for a touch screen and poorly ported to the PC. So at times things won't scroll as they should, and you'll fail to drag runes around, very often leading to death.

If you're looking for a fast and mindlessly repetitive buggy match 3 game, however, you've found it.
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49 of 62 people (79%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: March 18, 2014
No. Just no. This is nothing but a port of a mobile game. It may work well with a touch screen, but with a mouse it just sucks. The mouse often doesn't respond as you want it to. For instance, you have to drag the runes or whatever around to place them by matching runes. This is sometimes seen as a click. The same goes for when you are trying to click. It sometimes responds as if you are dragging. You are definitely going to run into problems once the game speeds up. Just a mess. Game looked promising and for .74 I thought it was going to be a great bargain. Nope.
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47 of 65 people (72%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: December 20, 2013
It would have been a good game if the quality was important for the developer. Forum are filled with bug reports since the day it came out. Some people can't run the game at all, achievements are not unlockable for a lot of users, graphics / sound is broken ... nearly everything you can think of. Having bugs is inevitable but the lack of communication / support only shows that the developer cares more about creating a sequel (money) than fixing bugs (quality).

It heavily feels like this game is designed for a touch screen and that the PC port was done in a hurry as far as controls are concerned.

If I overlook all the bugs and only focus on the game I would simply say this: it`s extremely repetitive as you only do one fight after another, no "world" / "story" to discover, nothing. It's a mindless loop of fights from start to finish.

Buying it is like rolling dice, it might runs on your system if your lucky enough.
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31 of 41 people (76%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: February 22, 2014
It's a really cute game, and I want to like it. but it's just awkward for me to play. It really could use an additional difficulty option that slows things down for people like me who find the mouse movements to be ache-inducing.
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27 of 37 people (73%) found this review helpful
1 person found this review funny
Not Recommended
8.3 hrs on record
Posted: November 25, 2013
If I were playing this game using my hands/fingers? Maybe. If you play this game all the way through using a mouse, you are asking for carpal tunnel. Gameplay is a horizontal match-3 variant.
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27 of 37 people (73%) found this review helpful
Recommended
5.9 hrs on record
Posted: December 14, 2013
Dungeon Hearts is a fun puzzle mash-up that has inconsistent difficulty and lack of a narrative.
Operates like an RPG with a standard fighter, mage, healer and archer. Not a real story, but still pretty cool. While the actual combat is fun, it's a shame that players are forced to start over every time the game ends. Has lots of cute music and even options to change up the soundtrack as you get further into the game itself.

I also saw this game on GooglePlay on my phone (I believe it's also on iOS) and played the demo. I can safely say that I personaly pefer playing this game with the mouse. The game isn't very long, but it is a challenge. Totally worth the 3 bucks.
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19 of 23 people (83%) found this review helpful
4 people found this review funny
Not Recommended
17.5 hrs on record
Posted: January 11
2¢ Review


Game Name:Dungeon Hearts
Original Release: 28 March 2013
My Overall Grade (#/10): 4
Demo: No
Workshop: No
Level Editor: No
Captions: No
Controller Support: No
Multiplayer: No
Steam Cards / Achieves: Yes / No
VAC: No
Genre: Match 3
Manual: No
Metacritic Score:73
Full Audio Multi Language: English
Win 10 / Crapple / Linux: Yes / Yes / Yes
Recommended To: Match 3 fans only
Other: If your not into match 3 games with 8+/10 twitch speed, pass

5¢ Review
Pro:
Often on sale
Steam cards
Multiplatform
Low system specs
Good Concept

Con:
Repetitive (yes it is a match 3 game and they are that)
Need faster reflexes than I have
Graphic settings / rez is lacking

Overall:
5/10 +1 multi-os -1 repetitive -1 boring = 4/10
Only grab this if your REALLY into match 3 games or you can get it for less than what the cards will sell for.

I have had to restart this game many times so I can get back up to the required twitch speed. I'm just not into this game, so while I wish I could progress farther ... it ain't gonna happen.
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27 of 39 people (69%) found this review helpful
Recommended
5.3 hrs on record
Posted: November 1, 2013
A simple amd fun action / puzzle game with some minor RPG elements (skills, character progression). I started with the Normal difficulty level, that seems like quite a challenge, but I'm getting better while having a lot of fun with this game. Definitely worth it! :)
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20 of 27 people (74%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: June 29, 2014
Dungeon Hearts is a match-3/RPG crossover that fails under its own ambitions of trying to recreate the wheel. It's bursting at the seams with original mechanics and a fresh take on match-3 games, but seemingly forgot to test if any of the ideas it presents actually add anything to the experience or makes for a game that's worth playing. It continually tries too hard to insert itself as something unique in a broad spectrum of derivative peers, that it forgets that the reason those games bare such a resemblance to each other is because the formula works, leaving it standing awkwardly on the sidelines like an odd kid who has been ostracized at his own party.

Broken down into its simplest elements, Dungeon Hearts plays like a combination of Collapse and Guitar Hero. Colored gems come horizontally across the screen toward your characters, and you must combine three like colored gems to form a power gem that allows you to clear away skulls which hurt your character if they make it all the way across. This basic system is continually and rapidly expanded as you play, with unique levels for your four characters, blocks that can't be moved, skulls that take multiple hits to clear away, and so on and so forth. It all combines to make for a game that starts out simply enough but quickly becomes entirely and utterly overwhelming. There begins to be so much constantly happening on screen, that it's nigh impossible to begin to keep up.

I kept hoping that maybe if I just played another round or two Dungeon Hearts would finally click for me, but the longer I stuck with it the more annoyed I became at its cumbersome controls and incessant need to constantly throw more at you than you can handle. There are undoubtedly some really neat ideas hidden in Dungeon Hearts that could potentially be spun out into a better game, but what Cube Roots has done with them feels more like they threw everything at the wall hoping something would stick, than careful and deliberate design. And even then it almost works, which makes the colossal waste of a game that it turned out to be all the more disappointing.
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