This content requires the base game Painkiller Hell & Damnation on Steam in order to play.

User reviews: Positive (8 reviews) - 100% of the 8 user reviews for this game are positive.
Release Date: Oct 11, 2013

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Downloadable Content

This content requires the base game Painkiller Hell & Damnation on Steam in order to play.

Buy Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea

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-75%
$6.99
$1.74

Packages that include this game

Buy Painkiller Hell & Damnation - DLC Bundle 2

Includes 3 items: Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Heaven's Above

LUNAR NEW YEAR SALE! Offer ends February 12

Buy Painkiller Complete Pack

Includes 14 items: Painkiller Hell & Damnation, Painkiller Hell & Damnation: City Critters, Painkiller Hell & Damnation: Demonic Vacation at the Blood Sea, Painkiller Hell & Damnation: Full Metal Rocket, Painkiller Hell & Damnation: Heaven's Above, Painkiller Hell & Damnation: Medieval Horror, Painkiller Hell & Damnation: Operation "Zombie Bunker", Painkiller Hell & Damnation: Satan Claus DLC, Painkiller Hell & Damnation: The Clock Strikes Meat Night, Painkiller Overdose, Painkiller Redemption, Painkiller: Black Edition, Painkiller: Recurring Evil, Painkiller: Resurrection

LUNAR NEW YEAR SALE! Offer ends February 12

 

About This Content

This is a singleplayer/coop centered DLC, introducing new maps, a new boss fight, a new weapon, and a much deeper storyline (deeper in terms of wading through demon blood):

Key Features

  • 3 singleplayer/coop maps themed around picturesque ocean view settings: Monastery, Docks and Ruins
  • New Ruins level with epic sea-monster boss fight
  • Redesigned boss: check out the hellish offspring of Thor and Leviathan
  • New enemies: Ancient Soldiers, Conquistadors, Gimps
  • Revamped enemies from the original Painkiller: Hellbikers, Rocket-Jumpers, Scythe Monks, and Grenadier Monks
  • New weapon: Cannon; Primary Fire: shoots a massive fiery cannonball that pushes enemies away, burning/insta-gibbing them on direct hit and at close range; Secondary Fire: shoots an icy cannonball that freezes multiple enemies on direct impact, and slows enemies in an AoE-radius
  • New Tarot Card: 666 ammo

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3, Windows Vista/7
    • Processor:Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX Compatible
    Recommended:
    • OS:Windows Vista/7
    • Processor:2.4 GHz Quad Core processor
    • Memory:3 GB RAM
    • Graphics:NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX Compatible
    Minimum:
    • OS: OS X version 10.6.3 or later
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GT 9600M/320M, or ATI (AMD) Radeon HD 4670 with 256 MB VRAM. Intel integrated GPUs are not supported
    • Hard Drive: 5 GB HD space
    • Network: Internet (TCP/IP) connection
    • Additional: These specs are still being determined.
    Recommended:
    • OS: OS X version 10.7 or later
    • Processor: 2.4 GHz QuadCore Intel CPU
    • Memory: 4 GB RAM
    • Graphics: nVidia 9800/260, or ATI (AMD) Radeon HD 4870 with 512 MB VRAM. Intel integrated GPUs are not supported
    • Hard Drive: 5 GB HD space
    • Network: Internet (TCP/IP) connection
    • Additional: These specs are still being determined.
    Minimum:
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 / ATI Radeon HD 2600XT (256 MB)
    • Hard Drive: 5 GB HD space
    • Additional: These specs are still being determined.
    Recommended:
    • OS: Ubuntu 12.04/13.04, Linux Mint 14 & 15 (64-bit)
    • Processor: 2.4 GHz Quad Core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 9800 GTX/ATI Radeon HD 4850 (512+ MB)
    • Hard Drive: 5 GB HD space
    • Additional: These specs are still being determined.
Helpful customer reviews
2 of 3 people (67%) found this review helpful
Posted: October 27, 2015
Monestary looks amazing. A well deserved overhaul. If you loved the original Monestary, you'll love this even more.

Docks feels kinda samey... there are a few invisible walls put in place for no reason and many of the secrets were removed >.<. On the other hand the elevators move up and down now so no more getting stuck in the level.

Ruins is a completely new level. Unlike the original which was just a boss, this level combines both High Tides from Ressurection with Ruins from Painkiller Black with a small town to explore in between. It's a great level with some new enemies and secrets to enjoy.

Plus you get access to a new weapon for these 3 levels, a mortar cannon remniscent of Serious Sam's signature cannon weapon. It cannot be fired as rapidly as the rocket launcher but makes up for it with raw power alone, in addition it also comes with an AOE freeze effect which is devastating. A really fun weapon.

So all in all you get 2 brilliant levels, an awesome weapon and 1 classic level thats still awesome but could have been better.
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6 of 6 people (100%) found this review helpful
Posted: March 7, 2015
UNREALLY good DLC.
Sometimes even better, than the game itself.
Gorgeous landscapes, interesting&hard enemies, boss as avatar of the pure epicness
10\10 would play it again
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2 of 3 people (67%) found this review helpful
Posted: July 10, 2015
"Oh boy, I wonder if developers are going to try and keep that serious atmosphere of Monastery level where you felt despair and lost"
*A bunch of evil monks fly out of monastery, surfing coffins*

But seriously, the first level that you will play in this DLC is Monastery. It was a great level in original. Moody, grey, windy. You felt quite lost here. And you also had to search a lot more for star items, without compass help.
Painkiller HD actually does a good job. It doesn't keep exactly same atmosphere, but you know what, it looks pretty and fun. Very pretty, with action taking at the dawn. Or sunrise. Hm. You still have to search for pentagrams, don't worry. It did lose a detail where you had to shoot a hanging huge chandelier once you collect all items to make it smash the grave to reveal pathway to the cave. No such thing there, grave opens by itself now. But it's probably for the better, was hard to figure out what to do at that point in original.
But hey, at least caves don't look like just single texture plastered over everything. Got wooden planks. Still somehow manage to confuse me, despite being simple. Really.

Oh yea, and you will notice the new weapon - cannon. Sam Stone be proud. Does a good job at knocking back few common enemies and the explosion that it does is actually harmful as well. Shame that it doesn't gib monsters by default, but using it with 8x Slow-Mo and Double Damage cards is awesome.
It also does an AOE freeze as alternative fire. And well, HUD part of it feels unfinished. It doesn't have unique icons and it makes you belive that you got "0" alternative fire ammo, while in really it just uses ammo from primaty fire pool. So don't be fooled.

Didn't like Ports level in original and it was pretty much copy-pasted into Painkiller HD. No cool details were lost, not that it had any. No new ones were added. None. And I was thinking that they would hand-guide players with checkpoints at crane sections, but looks like you will have to figure out by yourself still. And well, not fan of it.
But hey, at least bikers and all the drunk sailors are back. Hmmm, those sailors sure look more creepy with blackness instead of eyes. The way that they shoot feels better, feels more fair. Those punks with rocketlaunchers are still ♥♥♥♥♥♥♥s. As for those stereotypical bikers, well, they lost their wacky character. They still look funny, but they don't say anything at all. No "woaaaah" for us, sadly. And they also shoot differently. In original game they first aim at the spot where you was and then start shooting by aiming down and then slowly raising gun without reaimng. It was like hitscan that you could actually avoid. Here they are just shooting at you. With weird gun offset, so if you circle-strafe counter-clockwise, then you will not be hit at all.

Now, Ruins. It would be a shame to call i a "port". The only thing ported is end-level boss arena, everything else is completely new and was made with love, no less. The scenery is real pretty, it still feels like Painkiller, it got new enemies. The only shame is that it's short section, not as big as others. I think. Awesome stuff!
Well, until you get to the boss himself. It gets weird there. Hammer ground pound attack will throw you into air even if you jump the moment it hits the ground. Or maybe I just mistimed it everytime. And then the ruins physics objects seem to have no collision, so don't even have to be afraid of it. And then once you get to the second phase of boss, the only thing he can do is hit the ground with fist. No, it doesn't send you flying. So it's kinda pathetic. Quite a let down compared to everything before.
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2 of 9 people (22%) found this review helpful
1 person found this review funny
Posted: March 13, 2015
Eh
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