Let me start off by saying that this game is far from perfect. Even in its public release, [at the time of writing this] the game is still rigged with bugs and performance issues that might turnoff some people. I know... because it already turned some of my friends off early on when they were playing the beginning stages of the game with me. Sad really.
Another thing that must be said is that this MMO feels catered to true fans of the genre. I know many of you will bash me when I say that the typical "Loot X, Kill Y" quests are ok for this game to have, but I think it all depends on the individual's exposure to the genre. Played RPGs for 10 years straight? Then I think for the most part, you've seen all there is to questing... [fetch, escort, group, raid, etc] until something truly groundbreaking happens. Yes, it is true that the developers did not truly innovate something new within the genre, but as far as a fun game goes, this game has a lot of potential. It still may not be polished the way we want it to be, but I have faith. Let's break this game down a bit.
- Active Action-Based Combat System:
As mentioned before, depending on your exposure to the MMO genre, your reaction to this game will vary. For the most part, within the genre, I only played World of Warcraft SINCE RELEASE. As much as I still occasionally enjoy logging in, I was about ready for something new. I can not tell you the joy I experienced when I played with this combat system within an MMO game.
Taking hints from other MMOs like Tera, in this Action-Based combat system, Dragon's Prophet uses auto-target and combo systems to give you fast-action gameplay. With an emphasis on precision, skill, and wide range of tactical options, Dragon's Prophet's engaging battles set it apart from other traditional MMOs. Combat is fluid, you can attack multiple targets at once with a single click, chain your attacks and skills into devastating combos, etc. Oh... did I mention that you can also DOUBLE-JUMP!? You can also attack from your jump! You can also dodge and run towards or away from danger!
THIS IS WHAT THE GAME IS ABOUT! The world is shaped by dragon-kind, with over 300 different dragons that roam the land in search of riders. You can fight, capture, train, and ride them in order to unlock their unique skills and abilities. Think of vanilla WoW hunters. You see a dragon you like, try to capture it, and use it as a mount, gatherer, fighter, wingman, w/e. People like to refer to the Dragon system to Pokemon and I'll have to agree. No two dragons are the same. If you capture 2 Lockjaws, they both will have different stats, skills, and spells that you're allowed to hotkey. It is through dragons that you define your experience with this game. Play the melee Guardian class but still want to heal? Then go hunt several dragons and hope they come with healing spells and there you go! That is the driving force behind this game.
Think of it like this for those who've played an MMO where you needed to be a certain level to acquire a certain skill. You think to yourself, "Oh man, when I hit this level I get 'Spell X'! I can't wait to try it!" As a result, you end up playing more so you can reach that goal.
With Dragons' factors such as appearance, skills, effectiveness, and included stats, those should inspire the player to keep hunting for exactly what they want.
- PvP and Housing [Personal and Guild]:
The Frontier System within Dragon’s Prophet allows players to compete against each other in a persistent conflict over the archipelago of Sky Islands above the world of Auratia. It allows guilds to come together and form Alliances, which can attack the islands of an enemy and claim it for themselves. Once an island has been captured, it is up to the Alliance to defend the island from potential adversaries.
The Frontier System is comprised of three main sub-systems: Citadel System [The attack and defense of an island], Highlord System [The governing and maintenance of an island], and Housing System [The player housing located on the individual islands].
- In-game transactions:
Let me try to make this very clear. This game is NOT PAY-TO-WIN... I would rather call it PFC [PAY-FOR-CONVENIENCE]. There is nothing that I have noticed within the marketplace that gives you any extra power over one another, and TECHNICALLY, 99.9% of this game is accessible Free-To-Play.
HOWEVER, even though this is a F2P title, the game does not hesitate to make you notice that paying for SC [Station Cash] is a viable option. Do you want more slots to hold more Dragons? Expect to pay. More bank slots? Expect to pay. More bag space? Expect to pay. I don't know how else to word this without it sounding like endless ranting, so I'll just end it here.
All in all, this game is just yet another typical MMO that [what I feel] provides a fresh and unique experience for those who want to try a new MMO who have played WoW or it's "clones". You get everything you expect to see: Incentives for players, Guilds, PvP, PvE, interactive combat, quests, events, holiday events, orchestral music... whatever a MMO offers, expect to see it here.
As of now, I am very interested in this game and I hope it grows more as the old Mount Collector I was in WoW is starting to sprout back up again. I hope I see you online a hope my review was helpful. Please feel free to respond if you need anything else. I know this was a long review, and I'm bound to have missed something here/there, but I still hope I've provided some useful information for you.