This game is a solid mixture of good and bad. It's not very intuitive--you'll have to learn many things yourself, and it's not fun to do so--but once you've figured everything out, you're in for a good romp. The claim to fame is that this is a fantasy RPG with dragons. The fantasy RPG part is plagued with problems, from an insane amount of grind to some very bland classes. You don't seem to have well defined roles that work well in a team. It seems, bizarrely, that you need to build your character around DPS while you trick out your dragon to do different roles.
The fun part comes with the dragons. I'm happy so much of the game is built around them. It's fun to ride on their back and do a fun minigame to catch them. Flying around on them is fun and staisfying, and having help in battles is a welcome change. Even if many of the dragons seem to look similar, I don't care. There are plenty that stand out and make you proud to own them. They can bring you resources for crafting, grant you skills that you can use yourself when you have them in your party, take you around the map, tank damage for you, or wreck the monsters that stand in your way.
It's incredibly satisfying to collect dragons, farming them to find that one dragon with a healing spell you can use, swapping their skills with other dragons, careful deciding how to raise them and build them into what you need them to be for your needs. If any of that paragraph appeals to you, you need to try this game.
Unfortunately, they do have a habit of nickeling and diming you. It's not a large amount, mind you, but you are almost forced into it. You can only have two dragons in your party, two dragons in your lair collecting resources, and six dragons in your dragon bank. You'll find that this isn't enough to suit your needs as you go along to the point where you'll almost be forced to upgrade. It's the same with inventory and bank space, although both of those feel far more restricted because of the sheer number of items the game throws at you for its crafting, enchanting, shard embedding, and cooking skills, in addition to quest items and regular monster drops. On their own, none of these smaller purchases seem to be an issue, because they're relatively cheap and optional, but there are so many of them that you almost HAVE to make that it's a little off-putting. Do yourself a favor and drop 20-30 bucks on the game if you're considering playing. You'll have more of a fun time, and it's a reasonable price for a game. If you treat it like that, I think you'll find the whole business more enjoyable.
Another shining beacon is in the players. Maybe it's because there are hardly any around--although I hear end game content players form a solid base--but they're some of the most helpful players I've met in an MMO to date. Group up with a guild ASAP and enjoy a wonderful playerbase in the best way possible! Plus, there are certain guild specific advantages you'll want, like a area to summon dragons with guild specific items.
In spite of all its issues, I love this game. The fantasy part is passable, and it's made better through the dragon mechanics. It nickels and dimes you in places, yes, but it's not a large amount in the end, and seeing as its a free to play game, I think that dropping down some money to get your full enjoyment on it is okay. I don't expect to make this my chief MMO, nor should you. But you'll have a good amount of fun running through this game, however long you choose to.
Have fun, and good hunting!
Posted: November 30th, 2013