Två nya DOOM II-episoder med 32 nivåer. Evilution: Långt från jorden återupptog UAC sina experiment på en av Jupiters månar. Ett rymdskepp som kretsade över basen misstogs på radarn för att vara ett försörjningsskepp. Hiskeliga demoner myllrade ut och lade sig som ett dödligt täcke över basen.
Användarrecensioner:
Senaste:
Väldigt positivt (19 recensioner) - 94% av de 19 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Väldigt positivt (372 recensioner) - 85% av 372 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 17 jun, 1996

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Köp Final DOOM

SOMMARREA! Erbjudandet upphör 4 juli

-50%
$4.99
$2.49

Paket som innehåller detta spel

Köp Doom Classic Complete

Innehåller 4 saker: DOOM II, Final DOOM, Master Levels for Doom II, Ultimate Doom

SOMMARREA! Erbjudandet upphör 4 juli

 

Om detta spel

Två nya DOOM II-episoder med 32 nivåer.
Evilution:
Långt från jorden återupptog UAC sina experiment på en av Jupiters månar. Ett rymdskepp som kretsade över basen misstogs på radarn för att vara ett försörjningsskepp. Hiskeliga demoner myllrade ut och lade sig som ett dödligt täcke över basen. På kort tid slaktades alla dina kamrater eller blev till zombier. Den här gången handlar det inte om att överleva. Den här gången är det hämnd!
The Plutonia Experiment:
Nationens främsta vetenskapsmän har gjort allt de kunnat för att stänga de sju interdimensionella portarna till helvetet, men en port går ändå inte att stänga. Du måste ensam infiltrera det härjade komplexet, besegra demonportvakten och försluta den sista helveteshålan innan de levande döda återigen försöker ta över världen.

Systemkrav

    Minimikrav: Dator som är 100% kompatibel med Windows XP/Vista
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Senaste:
Väldigt positivt (19 recensioner)
Sammanställt:
Väldigt positivt (372 recensioner)
Nyligen upplagda
Valik
( 32.1 timmar totalt )
Upplagd: 23 juni
Last official Doom1 installment, great as always. Solid gameplay, maps however are hit and miss for me, some were very nice with good atmosphere, others quite boring with bad item placement. New music, new maps, more hours of fun.
Hjälpsam? Ja Nej Rolig
Foster
( 0.7 timmar totalt )
Upplagd: 15 juni
Fick produkten utan kostnad
I want to love this game while using brutal doom but i cant.

I am not retro enough to play the original doom.

Fullscreen doesnt work in opengl in zandronum
Hjälpsam? Ja Nej Rolig
JAKEGAM!NG
( 0.7 timmar totalt )
Upplagd: 10 juni
♥♥♥♥ING DOOM YO! I love retro games and this one cant compare
Hjälpsam? Ja Nej Rolig
Strandedcat2002
( 2.9 timmar totalt )
Upplagd: 10 juni
Fick produkten utan kostnad
old but gold
reccomend this :)
Hjälpsam? Ja Nej Rolig
Metalgarurumon
( 5.0 timmar totalt )
Upplagd: 8 juni
Hard but worth it!
Hjälpsam? Ja Nej Rolig
KingSigy
( 14.0 timmar totalt )
Upplagd: 7 juni
Final Doom is a curious little game. It's not an officially produced sequel, but it was officially sanctioned. It's levels ape some of the original two games, but others are so bland that you'll have trouble mustering up the energy to proceed. One episode has an incredible soundtrack, but really shoddy level design. The other is fairly solid, but lacks any defining features.

Back in late 1995, ID Software was gearing up to take the world by storm with the follow-up to Doom, titled Quake. Since the game was hit with a lot of delays, they decided to comission some of the communities best modders into making a highly polished MegaWAD for Doom II. This led to the creation of two 32 level WADs called Final Doom.

I have a lot of memories playing through TNT - Evilution as a kid, so I started there. As I mentioned above, one of the WADs has a custom soundtrack. Evilution is that one. The new tunes are excellent. There are a lot of funky bass lines, extremely heavy riffs and tunes that totally morph the atmosphere.

It makes traversing the otherwise bland levels fun. You can get lost listening to the constantly changing bass or feel ready to rip some heads off to the rockin out guitar solo. It's a case of where the flaws of the WAD can be overlooked simply because the game feels fun.

The level design, itself, is too spaced out. Everything is massive and it takes upwards of 15-20 minutes for most levels. It feels like being lost in a maze with no real clue of where to go. It's like the worst bits of Doom II mixed with the final episode from Ultimate Doom, except it doesn't introduce anything new (apart from music).

There are also a bunch of cheap deaths from the overloaded enemy count. If you're playing on Ultraviolence, you'll be seeing Revenants as soon as level 4. It's insane, especially without the proper equipment to deal with them. A lot of the times, I just ran past everyone and hoped I could find the exit.

The other WAD is called The Plutonia Experiment. This mod has dramatically better level design, but it lacks new music. It mostly recycles the original Doom soundtrack, which isn't bad. It just sucks that I can't remember a majority of the levels since the music is burned into my mind with Doom I.

Regardless, the levels are loaded with tough enemies at nearly every turn. While I love the Revenant, it's insane how he's placed on the very first level of Plutonia. Then there is how he shows up at nearly every turn on each level. It kind of sucks the fun out of seeing him.

Plutonia offers some of the gimmick style maps that made Doom II special. About mid-way through the campaign, you get stuck in a narrow maze with 16 Arch-viles loose. It's incredibly tense and often infuriating. There is also a pseudo-remake of the first map from Doom II with an insane amount of Megaorbs and Cell ammo; it's essentially a powertrip.

There are a bunch of new textures, so Plutonia ends up looking distinct enough from the official Doom games. There are a lot of greens and blues with things modeled after plutonium. At least if the music doesn't suck you in, you won't be lost in trying to figure out where to go.

Again, the enemy count is just a bit high in some levels. It's tough to fight through a lot of these encounters simply because health isn't readily available. I know the entire goal of Final Doom was to create the hardest possible levels for Doom II, but I don't feel like the balancing is correct.

I should also mention the history behind TNT - Evilution. That WAD was originally being developed by Team TNT as a free MegaWAD for Doom II before ID Software bought the rights to it. The community was then split on wether the mod should remain free or if Team TNT deserved to get paid for their work.

It remains one of the more infamous mods for Doom, which is a shame. It's not the best thing around, but it certainly doesn't deserve the hate attached to it. Like I said, I love the music and it's still got the solid foundation of Doom's gunplay. I just wish the enemies were cut down a bit.

Still, on Steam, you can get Final Doom in a bundle with The Ultimate Doom and Doom II for $15. Along with those games, you get Master Levels for Doom II. I wouldn't recommend that on it's own (or if you only have an interest in the official releases), but Final Doom is fun enough to warrant a buy.

7/10
Hjälpsam? Ja Nej Rolig
Joke of the Day
( 48.4 timmar totalt )
Upplagd: 5 juni
If you thought Doom 4 was hectic, you ain't seen nothing yet.
Hjälpsam? Ja Nej Rolig
TinglePuff
( 4.8 timmar totalt )
Upplagd: 3 juni
Took some getting used to. ITS SO FREAKIN HARD. even on the easy modes. the levels are fantastic. better than some levels of doom 2. Lots and Lots of levels. More than the other 2 dooms. If you havnt play the other dooms, I recomend you do. Use the others as training wheels cause Final Doom will set you up for failure.
Hjälpsam? Ja Nej Rolig
Ramen
( 4.1 timmar totalt )
Upplagd: 31 maj
the very last doom game, and it sure is pretty good
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
5 av 5 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
0.3 timmar totalt
Upplagd: 29 maj
Amazing game. For those who have not played DOOM...DO NOT PLAY THE DOS VERSION PLAY THE GZDOOM VERSION
Var denna recension hjälpsam? Ja Nej Rolig
6 av 7 personer (86%) fann denna recension hjälpsam
Rekommenderas
14.0 timmar totalt
Upplagd: 7 juni
Final Doom is a curious little game. It's not an officially produced sequel, but it was officially sanctioned. It's levels ape some of the original two games, but others are so bland that you'll have trouble mustering up the energy to proceed. One episode has an incredible soundtrack, but really shoddy level design. The other is fairly solid, but lacks any defining features.

Back in late 1995, ID Software was gearing up to take the world by storm with the follow-up to Doom, titled Quake. Since the game was hit with a lot of delays, they decided to comission some of the communities best modders into making a highly polished MegaWAD for Doom II. This led to the creation of two 32 level WADs called Final Doom.

I have a lot of memories playing through TNT - Evilution as a kid, so I started there. As I mentioned above, one of the WADs has a custom soundtrack. Evilution is that one. The new tunes are excellent. There are a lot of funky bass lines, extremely heavy riffs and tunes that totally morph the atmosphere.

It makes traversing the otherwise bland levels fun. You can get lost listening to the constantly changing bass or feel ready to rip some heads off to the rockin out guitar solo. It's a case of where the flaws of the WAD can be overlooked simply because the game feels fun.

The level design, itself, is too spaced out. Everything is massive and it takes upwards of 15-20 minutes for most levels. It feels like being lost in a maze with no real clue of where to go. It's like the worst bits of Doom II mixed with the final episode from Ultimate Doom, except it doesn't introduce anything new (apart from music).

There are also a bunch of cheap deaths from the overloaded enemy count. If you're playing on Ultraviolence, you'll be seeing Revenants as soon as level 4. It's insane, especially without the proper equipment to deal with them. A lot of the times, I just ran past everyone and hoped I could find the exit.

The other WAD is called The Plutonia Experiment. This mod has dramatically better level design, but it lacks new music. It mostly recycles the original Doom soundtrack, which isn't bad. It just sucks that I can't remember a majority of the levels since the music is burned into my mind with Doom I.

Regardless, the levels are loaded with tough enemies at nearly every turn. While I love the Revenant, it's insane how he's placed on the very first level of Plutonia. Then there is how he shows up at nearly every turn on each level. It kind of sucks the fun out of seeing him.

Plutonia offers some of the gimmick style maps that made Doom II special. About mid-way through the campaign, you get stuck in a narrow maze with 16 Arch-viles loose. It's incredibly tense and often infuriating. There is also a pseudo-remake of the first map from Doom II with an insane amount of Megaorbs and Cell ammo; it's essentially a powertrip.

There are a bunch of new textures, so Plutonia ends up looking distinct enough from the official Doom games. There are a lot of greens and blues with things modeled after plutonium. At least if the music doesn't suck you in, you won't be lost in trying to figure out where to go.

Again, the enemy count is just a bit high in some levels. It's tough to fight through a lot of these encounters simply because health isn't readily available. I know the entire goal of Final Doom was to create the hardest possible levels for Doom II, but I don't feel like the balancing is correct.

I should also mention the history behind TNT - Evilution. That WAD was originally being developed by Team TNT as a free MegaWAD for Doom II before ID Software bought the rights to it. The community was then split on wether the mod should remain free or if Team TNT deserved to get paid for their work.

It remains one of the more infamous mods for Doom, which is a shame. It's not the best thing around, but it certainly doesn't deserve the hate attached to it. Like I said, I love the music and it's still got the solid foundation of Doom's gunplay. I just wish the enemies were cut down a bit.

Still, on Steam, you can get Final Doom in a bundle with The Ultimate Doom and Doom II for $15. Along with those games, you get Master Levels for Doom II. I wouldn't recommend that on it's own (or if you only have an interest in the official releases), but Final Doom is fun enough to warrant a buy.

7/10
Var denna recension hjälpsam? Ja Nej Rolig
4 av 5 personer (80%) fann denna recension hjälpsam
Rekommenderas
48.4 timmar totalt
Upplagd: 5 juni
If you thought Doom 4 was hectic, you ain't seen nothing yet.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 7 personer (71%) fann denna recension hjälpsam
Rekommenderas
4.1 timmar totalt
Upplagd: 31 maj
the very last doom game, and it sure is pretty good
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
2.9 timmar totalt
Upplagd: 10 juni
Fick produkten utan kostnad
old but gold
reccomend this :)
Var denna recension hjälpsam? Ja Nej Rolig
5 av 9 personer (56%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
Mest hjälpsamma recensioner  Totalt
565 av 648 personer (87%) fann denna recension hjälpsam
116 tyckte att den här recensionen var rolig
Rekommenderas
4.5 timmar totalt
Upplagd: 1 december, 2013
If you don't like Doom I don't like you.
Var denna recension hjälpsam? Ja Nej Rolig
130 av 132 personer (98%) fann denna recension hjälpsam
4 tyckte att den här recensionen var rolig
Rekommenderas
12.0 timmar totalt
Upplagd: 24 februari, 2014
FINAL DOOM is a package of two highly acclaimed “megawads” or collections of fan-made levels. In all you get 60 very well-designed levels, which equals about twice the length of DOOM II, or nearly the combined length of DOOM II and THE ULTIMATE DOOM. It’s highly recommended you play those two games before touching this one.

FINAL DOOM adds literally no new mechanics or anything to the table. It’s kind of just an extension of DOOM II -- sort of like the difference between SUPER MARIO BROS. and SUPER MARIO BROS. 2 THE LOST LEVELS. Another reason the comparison is apt is because of FINAL DOOM’s increased difficulty over id Software’s original creations.

What makes the maps in FINAL DOOM so good is that they were designed specifically for people who’ve already completed the first two games and are thus already highly accustomed to how DOOM works. The fan levels manipulate enemies, items, and the gimmicks of DOOM in ways beyond what id explored.

Between the two megawads, “TNT Evilution” in particular manages to feel tough but fair. It spends a lot of time using enemies in ways DOOM and DOOM II didn’t prepare you for, messing with preconceived notions and tactics that may have gotten you through those games.

You may end up in tight quarters with a Hell Knight or a corridor with a Revenant, subverting how you usually fight against them. Despite stuff like this, the levels are designed to where you can always find new ways to deal with old problems. In this way TNT manages to always keep you guessing.

The other megawad -- “The Plutonia Experiment” -- on the other hand, feels a little bit cheap in my opinion. It definitely feels possible to beat, but ramps up the difficulty pretty much as soon as you begin and puts you in a lot of downright crappy situations without warning. Whereas TNT gradually ramps up the grade of enemies and weapons, Plutonia throws Revenants and Mancubuses at you on its first level. I also think it overuses chaingunners. If you’re a stubborn kind of gamer you can still enjoy it, but it’s noticeably more frustrating than TNT.

FINAL DOOM is sort of like an ultimate mastery of old school DOOM, its levels making the most of DOOM’s mechanics and requiring the most of the skills you developed in the original two games. That, and being basically twice the content of an actual official DOOM game, make it one the most valuable collections of commercial fan content around.
Var denna recension hjälpsam? Ja Nej Rolig
151 av 172 personer (88%) fann denna recension hjälpsam
72 tyckte att den här recensionen var rolig
Rekommenderas
3.0 timmar totalt
Upplagd: 25 juni, 2014
Better than Call of Duty: Ghosts.
Var denna recension hjälpsam? Ja Nej Rolig
127 av 153 personer (83%) fann denna recension hjälpsam
216 tyckte att den här recensionen var rolig
Rekommenderas
0.2 timmar totalt
Upplagd: 13 maj
It doesn't look nowhere near as good as the trailer I saw on TV last night. But maybe my PC sucks. 10/10
Var denna recension hjälpsam? Ja Nej Rolig