Two New, 32-Level DOOM II Episodes. Evilution: Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified.
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Ημερομηνία κυκλοφορίας: 17 Ιουν 1996

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Αγορά Final DOOM

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά Doom Classic Complete

Συμπεριλαμβάνει 4 αντικείμενα: DOOM II, Final DOOM, Master Levels for Doom II, Ultimate Doom

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

 

Σχετικά με αυτό το παιχνίδι

Two New, 32-Level DOOM II Episodes.
Evilution:
Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.
The Plutonia Experiment:
Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.

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Πρόσφατα αναρτημένες
Valik
( 32.1 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουνίου
Last official Doom1 installment, great as always. Solid gameplay, maps however are hit and miss for me, some were very nice with good atmosphere, others quite boring with bad item placement. New music, new maps, more hours of fun.
Foster
( 0.7 ώρες στο μητρώο )
Αναρτήθηκε: 15 Ιουνίου
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I want to love this game while using brutal doom but i cant.

I am not retro enough to play the original doom.

Fullscreen doesnt work in opengl in zandronum
JAKEGAM!NG
( 0.7 ώρες στο μητρώο )
Αναρτήθηκε: 10 Ιουνίου
♥♥♥♥ING DOOM YO! I love retro games and this one cant compare
Strandedcat2002
( 2.9 ώρες στο μητρώο )
Αναρτήθηκε: 10 Ιουνίου
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old but gold
reccomend this :)
KingSigy
( 14.0 ώρες στο μητρώο )
Αναρτήθηκε: 7 Ιουνίου
Final Doom is a curious little game. It's not an officially produced sequel, but it was officially sanctioned. It's levels ape some of the original two games, but others are so bland that you'll have trouble mustering up the energy to proceed. One episode has an incredible soundtrack, but really shoddy level design. The other is fairly solid, but lacks any defining features.

Back in late 1995, ID Software was gearing up to take the world by storm with the follow-up to Doom, titled Quake. Since the game was hit with a lot of delays, they decided to comission some of the communities best modders into making a highly polished MegaWAD for Doom II. This led to the creation of two 32 level WADs called Final Doom.

I have a lot of memories playing through TNT - Evilution as a kid, so I started there. As I mentioned above, one of the WADs has a custom soundtrack. Evilution is that one. The new tunes are excellent. There are a lot of funky bass lines, extremely heavy riffs and tunes that totally morph the atmosphere.

It makes traversing the otherwise bland levels fun. You can get lost listening to the constantly changing bass or feel ready to rip some heads off to the rockin out guitar solo. It's a case of where the flaws of the WAD can be overlooked simply because the game feels fun.

The level design, itself, is too spaced out. Everything is massive and it takes upwards of 15-20 minutes for most levels. It feels like being lost in a maze with no real clue of where to go. It's like the worst bits of Doom II mixed with the final episode from Ultimate Doom, except it doesn't introduce anything new (apart from music).

There are also a bunch of cheap deaths from the overloaded enemy count. If you're playing on Ultraviolence, you'll be seeing Revenants as soon as level 4. It's insane, especially without the proper equipment to deal with them. A lot of the times, I just ran past everyone and hoped I could find the exit.

The other WAD is called The Plutonia Experiment. This mod has dramatically better level design, but it lacks new music. It mostly recycles the original Doom soundtrack, which isn't bad. It just sucks that I can't remember a majority of the levels since the music is burned into my mind with Doom I.

Regardless, the levels are loaded with tough enemies at nearly every turn. While I love the Revenant, it's insane how he's placed on the very first level of Plutonia. Then there is how he shows up at nearly every turn on each level. It kind of sucks the fun out of seeing him.

Plutonia offers some of the gimmick style maps that made Doom II special. About mid-way through the campaign, you get stuck in a narrow maze with 16 Arch-viles loose. It's incredibly tense and often infuriating. There is also a pseudo-remake of the first map from Doom II with an insane amount of Megaorbs and Cell ammo; it's essentially a powertrip.

There are a bunch of new textures, so Plutonia ends up looking distinct enough from the official Doom games. There are a lot of greens and blues with things modeled after plutonium. At least if the music doesn't suck you in, you won't be lost in trying to figure out where to go.

Again, the enemy count is just a bit high in some levels. It's tough to fight through a lot of these encounters simply because health isn't readily available. I know the entire goal of Final Doom was to create the hardest possible levels for Doom II, but I don't feel like the balancing is correct.

I should also mention the history behind TNT - Evilution. That WAD was originally being developed by Team TNT as a free MegaWAD for Doom II before ID Software bought the rights to it. The community was then split on wether the mod should remain free or if Team TNT deserved to get paid for their work.

It remains one of the more infamous mods for Doom, which is a shame. It's not the best thing around, but it certainly doesn't deserve the hate attached to it. Like I said, I love the music and it's still got the solid foundation of Doom's gunplay. I just wish the enemies were cut down a bit.

Still, on Steam, you can get Final Doom in a bundle with The Ultimate Doom and Doom II for $15. Along with those games, you get Master Levels for Doom II. I wouldn't recommend that on it's own (or if you only have an interest in the official releases), but Final Doom is fun enough to warrant a buy.

7/10
Joke of the Day
( 48.4 ώρες στο μητρώο )
Αναρτήθηκε: 5 Ιουνίου
If you thought Doom 4 was hectic, you ain't seen nothing yet.
TinglePuff
( 4.8 ώρες στο μητρώο )
Αναρτήθηκε: 3 Ιουνίου
Took some getting used to. ITS SO FREAKIN HARD. even on the easy modes. the levels are fantastic. better than some levels of doom 2. Lots and Lots of levels. More than the other 2 dooms. If you havnt play the other dooms, I recomend you do. Use the others as training wheels cause Final Doom will set you up for failure.
Ramen
( 4.1 ώρες στο μητρώο )
Αναρτήθηκε: 31 Μαΐου
the very last doom game, and it sure is pretty good
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0.3 ώρες στο μητρώο
Αναρτήθηκε: 29 Μαΐου
Amazing game. For those who have not played DOOM...DO NOT PLAY THE DOS VERSION PLAY THE GZDOOM VERSION
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14.0 ώρες στο μητρώο
Αναρτήθηκε: 7 Ιουνίου
Final Doom is a curious little game. It's not an officially produced sequel, but it was officially sanctioned. It's levels ape some of the original two games, but others are so bland that you'll have trouble mustering up the energy to proceed. One episode has an incredible soundtrack, but really shoddy level design. The other is fairly solid, but lacks any defining features.

Back in late 1995, ID Software was gearing up to take the world by storm with the follow-up to Doom, titled Quake. Since the game was hit with a lot of delays, they decided to comission some of the communities best modders into making a highly polished MegaWAD for Doom II. This led to the creation of two 32 level WADs called Final Doom.

I have a lot of memories playing through TNT - Evilution as a kid, so I started there. As I mentioned above, one of the WADs has a custom soundtrack. Evilution is that one. The new tunes are excellent. There are a lot of funky bass lines, extremely heavy riffs and tunes that totally morph the atmosphere.

It makes traversing the otherwise bland levels fun. You can get lost listening to the constantly changing bass or feel ready to rip some heads off to the rockin out guitar solo. It's a case of where the flaws of the WAD can be overlooked simply because the game feels fun.

The level design, itself, is too spaced out. Everything is massive and it takes upwards of 15-20 minutes for most levels. It feels like being lost in a maze with no real clue of where to go. It's like the worst bits of Doom II mixed with the final episode from Ultimate Doom, except it doesn't introduce anything new (apart from music).

There are also a bunch of cheap deaths from the overloaded enemy count. If you're playing on Ultraviolence, you'll be seeing Revenants as soon as level 4. It's insane, especially without the proper equipment to deal with them. A lot of the times, I just ran past everyone and hoped I could find the exit.

The other WAD is called The Plutonia Experiment. This mod has dramatically better level design, but it lacks new music. It mostly recycles the original Doom soundtrack, which isn't bad. It just sucks that I can't remember a majority of the levels since the music is burned into my mind with Doom I.

Regardless, the levels are loaded with tough enemies at nearly every turn. While I love the Revenant, it's insane how he's placed on the very first level of Plutonia. Then there is how he shows up at nearly every turn on each level. It kind of sucks the fun out of seeing him.

Plutonia offers some of the gimmick style maps that made Doom II special. About mid-way through the campaign, you get stuck in a narrow maze with 16 Arch-viles loose. It's incredibly tense and often infuriating. There is also a pseudo-remake of the first map from Doom II with an insane amount of Megaorbs and Cell ammo; it's essentially a powertrip.

There are a bunch of new textures, so Plutonia ends up looking distinct enough from the official Doom games. There are a lot of greens and blues with things modeled after plutonium. At least if the music doesn't suck you in, you won't be lost in trying to figure out where to go.

Again, the enemy count is just a bit high in some levels. It's tough to fight through a lot of these encounters simply because health isn't readily available. I know the entire goal of Final Doom was to create the hardest possible levels for Doom II, but I don't feel like the balancing is correct.

I should also mention the history behind TNT - Evilution. That WAD was originally being developed by Team TNT as a free MegaWAD for Doom II before ID Software bought the rights to it. The community was then split on wether the mod should remain free or if Team TNT deserved to get paid for their work.

It remains one of the more infamous mods for Doom, which is a shame. It's not the best thing around, but it certainly doesn't deserve the hate attached to it. Like I said, I love the music and it's still got the solid foundation of Doom's gunplay. I just wish the enemies were cut down a bit.

Still, on Steam, you can get Final Doom in a bundle with The Ultimate Doom and Doom II for $15. Along with those games, you get Master Levels for Doom II. I wouldn't recommend that on it's own (or if you only have an interest in the official releases), but Final Doom is fun enough to warrant a buy.

7/10
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5 από 7 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
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4.1 ώρες στο μητρώο
Αναρτήθηκε: 31 Μαΐου
the very last doom game, and it sure is pretty good
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2.9 ώρες στο μητρώο
Αναρτήθηκε: 10 Ιουνίου
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old but gold
reccomend this :)
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48.4 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουνίου
If you thought Doom 4 was hectic, you ain't seen nothing yet.
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4.5 ώρες στο μητρώο
Αναρτήθηκε: 1 Δεκεμβρίου 2013
If you don't like Doom I don't like you.
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12.0 ώρες στο μητρώο
Αναρτήθηκε: 24 Φεβρουαρίου 2014
FINAL DOOM is a package of two highly acclaimed “megawads” or collections of fan-made levels. In all you get 60 very well-designed levels, which equals about twice the length of DOOM II, or nearly the combined length of DOOM II and THE ULTIMATE DOOM. It’s highly recommended you play those two games before touching this one.

FINAL DOOM adds literally no new mechanics or anything to the table. It’s kind of just an extension of DOOM II -- sort of like the difference between SUPER MARIO BROS. and SUPER MARIO BROS. 2 THE LOST LEVELS. Another reason the comparison is apt is because of FINAL DOOM’s increased difficulty over id Software’s original creations.

What makes the maps in FINAL DOOM so good is that they were designed specifically for people who’ve already completed the first two games and are thus already highly accustomed to how DOOM works. The fan levels manipulate enemies, items, and the gimmicks of DOOM in ways beyond what id explored.

Between the two megawads, “TNT Evilution” in particular manages to feel tough but fair. It spends a lot of time using enemies in ways DOOM and DOOM II didn’t prepare you for, messing with preconceived notions and tactics that may have gotten you through those games.

You may end up in tight quarters with a Hell Knight or a corridor with a Revenant, subverting how you usually fight against them. Despite stuff like this, the levels are designed to where you can always find new ways to deal with old problems. In this way TNT manages to always keep you guessing.

The other megawad -- “The Plutonia Experiment” -- on the other hand, feels a little bit cheap in my opinion. It definitely feels possible to beat, but ramps up the difficulty pretty much as soon as you begin and puts you in a lot of downright crappy situations without warning. Whereas TNT gradually ramps up the grade of enemies and weapons, Plutonia throws Revenants and Mancubuses at you on its first level. I also think it overuses chaingunners. If you’re a stubborn kind of gamer you can still enjoy it, but it’s noticeably more frustrating than TNT.

FINAL DOOM is sort of like an ultimate mastery of old school DOOM, its levels making the most of DOOM’s mechanics and requiring the most of the skills you developed in the original two games. That, and being basically twice the content of an actual official DOOM game, make it one the most valuable collections of commercial fan content around.
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3.0 ώρες στο μητρώο
Αναρτήθηκε: 25 Ιουνίου 2014
Better than Call of Duty: Ghosts.
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0.2 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαΐου
It doesn't look nowhere near as good as the trailer I saw on TV last night. But maybe my PC sucks. 10/10
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