Two New, 32-Level DOOM II Episodes. Evilution: Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified.
Análises de usuários:
Últimas:
Muito positivas (17 análises) - 100% das 17 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (373 análises) - 85% das 373 análises de usuários deste jogo são positivas.
Data de lançamento: 17/jun/1996

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Inclui 4 itens: DOOM II, Final DOOM, Master Levels for Doom II, Ultimate Doom

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Sobre este jogo

Two New, 32-Level DOOM II Episodes.
Evilution:
Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.
The Plutonia Experiment:
Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.

Requisitos de sistema

    Minimum: A 100% Windows XP/Vista-compatible computer system
Análises de usuários
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Últimas:
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Últimas análises
NeeKoo
( 52.9 horas registradas )
Publicada: 26 de junho
ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ัส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์
Valik
( 32.1 horas registradas )
Publicada: 23 de junho
Last official Doom1 installment, great as always. Solid gameplay, maps however are hit and miss for me, some were very nice with good atmosphere, others quite boring with bad item placement. New music, new maps, more hours of fun.
Foster
( 0.7 horas registradas )
Publicada: 15 de junho
Produto recebido de graça
I want to love this game while using brutal doom but i cant.

I am not retro enough to play the original doom.

Fullscreen doesnt work in opengl in zandronum
JAKEGAM!NG
( 0.7 horas registradas )
Publicada: 10 de junho
♥♥♥♥ING DOOM YO! I love retro games and this one cant compare
Strandedcat2002
( 2.9 horas registradas )
Publicada: 10 de junho
Produto recebido de graça
old but gold
reccomend this :)
Metalgarurumon
( 5.0 horas registradas )
Publicada: 8 de junho
Hard but worth it!
KingSigy
( 14.0 horas registradas )
Publicada: 7 de junho
Final Doom is a curious little game. It's not an officially produced sequel, but it was officially sanctioned. It's levels ape some of the original two games, but others are so bland that you'll have trouble mustering up the energy to proceed. One episode has an incredible soundtrack, but really shoddy level design. The other is fairly solid, but lacks any defining features.

Back in late 1995, ID Software was gearing up to take the world by storm with the follow-up to Doom, titled Quake. Since the game was hit with a lot of delays, they decided to comission some of the communities best modders into making a highly polished MegaWAD for Doom II. This led to the creation of two 32 level WADs called Final Doom.

I have a lot of memories playing through TNT - Evilution as a kid, so I started there. As I mentioned above, one of the WADs has a custom soundtrack. Evilution is that one. The new tunes are excellent. There are a lot of funky bass lines, extremely heavy riffs and tunes that totally morph the atmosphere.

It makes traversing the otherwise bland levels fun. You can get lost listening to the constantly changing bass or feel ready to rip some heads off to the rockin out guitar solo. It's a case of where the flaws of the WAD can be overlooked simply because the game feels fun.

The level design, itself, is too spaced out. Everything is massive and it takes upwards of 15-20 minutes for most levels. It feels like being lost in a maze with no real clue of where to go. It's like the worst bits of Doom II mixed with the final episode from Ultimate Doom, except it doesn't introduce anything new (apart from music).

There are also a bunch of cheap deaths from the overloaded enemy count. If you're playing on Ultraviolence, you'll be seeing Revenants as soon as level 4. It's insane, especially without the proper equipment to deal with them. A lot of the times, I just ran past everyone and hoped I could find the exit.

The other WAD is called The Plutonia Experiment. This mod has dramatically better level design, but it lacks new music. It mostly recycles the original Doom soundtrack, which isn't bad. It just sucks that I can't remember a majority of the levels since the music is burned into my mind with Doom I.

Regardless, the levels are loaded with tough enemies at nearly every turn. While I love the Revenant, it's insane how he's placed on the very first level of Plutonia. Then there is how he shows up at nearly every turn on each level. It kind of sucks the fun out of seeing him.

Plutonia offers some of the gimmick style maps that made Doom II special. About mid-way through the campaign, you get stuck in a narrow maze with 16 Arch-viles loose. It's incredibly tense and often infuriating. There is also a pseudo-remake of the first map from Doom II with an insane amount of Megaorbs and Cell ammo; it's essentially a powertrip.

There are a bunch of new textures, so Plutonia ends up looking distinct enough from the official Doom games. There are a lot of greens and blues with things modeled after plutonium. At least if the music doesn't suck you in, you won't be lost in trying to figure out where to go.

Again, the enemy count is just a bit high in some levels. It's tough to fight through a lot of these encounters simply because health isn't readily available. I know the entire goal of Final Doom was to create the hardest possible levels for Doom II, but I don't feel like the balancing is correct.

I should also mention the history behind TNT - Evilution. That WAD was originally being developed by Team TNT as a free MegaWAD for Doom II before ID Software bought the rights to it. The community was then split on wether the mod should remain free or if Team TNT deserved to get paid for their work.

It remains one of the more infamous mods for Doom, which is a shame. It's not the best thing around, but it certainly doesn't deserve the hate attached to it. Like I said, I love the music and it's still got the solid foundation of Doom's gunplay. I just wish the enemies were cut down a bit.

Still, on Steam, you can get Final Doom in a bundle with The Ultimate Doom and Doom II for $15. Along with those games, you get Master Levels for Doom II. I wouldn't recommend that on it's own (or if you only have an interest in the official releases), but Final Doom is fun enough to warrant a buy.

7/10
Joke of the Day
( 48.4 horas registradas )
Publicada: 5 de junho
If you thought Doom 4 was hectic, you ain't seen nothing yet.
TinglePuff
( 4.8 horas registradas )
Publicada: 3 de junho
Took some getting used to. ITS SO FREAKIN HARD. even on the easy modes. the levels are fantastic. better than some levels of doom 2. Lots and Lots of levels. More than the other 2 dooms. If you havnt play the other dooms, I recomend you do. Use the others as training wheels cause Final Doom will set you up for failure.
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1 de 2 pessoas (50%) acharam esta análise útil
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Recomendado
0.2 horas registradas
Publicada: 31 de maio
Produto recebido de graça
FIGHT LIKE HELL
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5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
0.3 horas registradas
Publicada: 29 de maio
Amazing game. For those who have not played DOOM...DO NOT PLAY THE DOS VERSION PLAY THE GZDOOM VERSION
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6 de 7 pessoas (86%) acharam esta análise útil
Recomendado
14.0 horas registradas
Publicada: 7 de junho
Final Doom is a curious little game. It's not an officially produced sequel, but it was officially sanctioned. It's levels ape some of the original two games, but others are so bland that you'll have trouble mustering up the energy to proceed. One episode has an incredible soundtrack, but really shoddy level design. The other is fairly solid, but lacks any defining features.

Back in late 1995, ID Software was gearing up to take the world by storm with the follow-up to Doom, titled Quake. Since the game was hit with a lot of delays, they decided to comission some of the communities best modders into making a highly polished MegaWAD for Doom II. This led to the creation of two 32 level WADs called Final Doom.

I have a lot of memories playing through TNT - Evilution as a kid, so I started there. As I mentioned above, one of the WADs has a custom soundtrack. Evilution is that one. The new tunes are excellent. There are a lot of funky bass lines, extremely heavy riffs and tunes that totally morph the atmosphere.

It makes traversing the otherwise bland levels fun. You can get lost listening to the constantly changing bass or feel ready to rip some heads off to the rockin out guitar solo. It's a case of where the flaws of the WAD can be overlooked simply because the game feels fun.

The level design, itself, is too spaced out. Everything is massive and it takes upwards of 15-20 minutes for most levels. It feels like being lost in a maze with no real clue of where to go. It's like the worst bits of Doom II mixed with the final episode from Ultimate Doom, except it doesn't introduce anything new (apart from music).

There are also a bunch of cheap deaths from the overloaded enemy count. If you're playing on Ultraviolence, you'll be seeing Revenants as soon as level 4. It's insane, especially without the proper equipment to deal with them. A lot of the times, I just ran past everyone and hoped I could find the exit.

The other WAD is called The Plutonia Experiment. This mod has dramatically better level design, but it lacks new music. It mostly recycles the original Doom soundtrack, which isn't bad. It just sucks that I can't remember a majority of the levels since the music is burned into my mind with Doom I.

Regardless, the levels are loaded with tough enemies at nearly every turn. While I love the Revenant, it's insane how he's placed on the very first level of Plutonia. Then there is how he shows up at nearly every turn on each level. It kind of sucks the fun out of seeing him.

Plutonia offers some of the gimmick style maps that made Doom II special. About mid-way through the campaign, you get stuck in a narrow maze with 16 Arch-viles loose. It's incredibly tense and often infuriating. There is also a pseudo-remake of the first map from Doom II with an insane amount of Megaorbs and Cell ammo; it's essentially a powertrip.

There are a bunch of new textures, so Plutonia ends up looking distinct enough from the official Doom games. There are a lot of greens and blues with things modeled after plutonium. At least if the music doesn't suck you in, you won't be lost in trying to figure out where to go.

Again, the enemy count is just a bit high in some levels. It's tough to fight through a lot of these encounters simply because health isn't readily available. I know the entire goal of Final Doom was to create the hardest possible levels for Doom II, but I don't feel like the balancing is correct.

I should also mention the history behind TNT - Evilution. That WAD was originally being developed by Team TNT as a free MegaWAD for Doom II before ID Software bought the rights to it. The community was then split on wether the mod should remain free or if Team TNT deserved to get paid for their work.

It remains one of the more infamous mods for Doom, which is a shame. It's not the best thing around, but it certainly doesn't deserve the hate attached to it. Like I said, I love the music and it's still got the solid foundation of Doom's gunplay. I just wish the enemies were cut down a bit.

Still, on Steam, you can get Final Doom in a bundle with The Ultimate Doom and Doom II for $15. Along with those games, you get Master Levels for Doom II. I wouldn't recommend that on it's own (or if you only have an interest in the official releases), but Final Doom is fun enough to warrant a buy.

7/10
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5 de 7 pessoas (71%) acharam esta análise útil
Recomendado
4.1 horas registradas
Publicada: 31 de maio
the very last doom game, and it sure is pretty good
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Produto recebido de graça
old but gold
reccomend this :)
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If you thought Doom 4 was hectic, you ain't seen nothing yet.
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Final Doom foi lançado em 31 de Maio de 1996, quando a id Software já estava trabalhando no seu próximo projeto: Quake. Porém, como a série Doom ainda fazia um sucesso bastante considerável, a empresa testou vários pacotes de fases enviadas pelos próprios fãs diretamente pelo Correio. Basicamente, o jogo consiste em 2 pacotes de fases feitos "por cima" do Doom II, mas não precisam do mesmo para rodar.

O primeiro pacote se chama "TNT: Evilution" e foi produzido pelo TeamTNT, que enviaram alguns outros pacotes de fases antes desse para a id Software, porém estavam pensando em liberar este aqui de graça na internet quando a empresa decidiu comprar o projeto e finaliza-lo em Novembro de 1995. Neste pacote, algumas fases tiveram que ser editadas pela equipe da id Software porque elas eram muito grandes e não rodariam muito bem nos computadores da época.

Em TNT: Evilution, a UAC está novamente querendo desenvolver um experimento com tecnologia de portais dimensionais. Eles montam uma base em IO, uma das luas de Júpiter, com um grande contingente de marinheiros espaciais para proteção. Os experimentos continuam até que toda base é tomada por monstros que passaram pelo portal e o objetivo é destruir a "nave mãe" e o seu líder. No mesmo formato do Doom II, são 32 fases, sendo que na fase 15 há uma saída para 2 fases secretas que são bem desafiadoras.

Os cenários tem corredores bem apertados com mais detalhes como teias, ícones animados e maior cuidado com os efeitos de iluminação do que nos jogos anteriores da id Software, porém é notável que o acabamento de algumas dessas fases não é tão profissional quanto os anteriores. A grande vantagem aqui é que se você curtiu Doom II, não tem como não gostar do novo desafio deste pacote.

As músicas deste pacote foram feitas pelo próprio TeamTNT, enquanto no The Plutonia Experiment eles reutilizaram as músicas dos 2 jogos anteriores.

O segundo pacote se chama "The Plutonia Experiment" foi produzi pelos irmão Dario e Milo Casali, que haviam contribuído com 4 fases para o TNT: Evolution. Eles foram chamados pela id Software logo após terem enviados uma WAD (pacote de fases) contendo 8 fases e enviada diretamente para o American McGee (Gamer Designer) e o impressionaram bastante, assim como o resto da equipe. Cada um dos irmãos criou 16 fases para o jogo em 4 meses e os submeteram em Janeiro de 1996.

Do pacote inicial enviado com 8 fases, 4 foram incluídos no TNT: Evilution e as outras 4 foram negadas por serem grandes demais - que foram revisadas e lançadas neste pacote. O pacote de fases deles não precisou de nenhuma revisão por parte da id Software e impressionou bastante a empresa pelo curto espaço de tempo que eles desenvolveram as mesmas.

A história desse WAD gira em torno do final da invasão dos demônios à Terra em Doom II. Os governos globais começam a tomar medidas para uma possível futura invasão e a UAC é fundada novamente com uma equipe totalmente nova, procurando desenvolver ferramentas que poderiam prevenir essas invasões. Assim como Doom II, também são 32 fases com um portal escondido na fase 15 para 2 fases secretas desafiadoras.

Os cenários são bem maiores e difíceis do que o costume, então mesmo jogando na segunda dificuldade é comum ter dificuldades para avançar no jogo de forma rápida. O próprio Dario Casali comentou em uma entrevista em 1998 que ele jogou as fases e achando-as muito fáceis, rapidamente modificava as mesmas para ficarem muito mais desafiadoras do que Doom II.

Basicamente, Final Doom é um "2 jogos em 1" apenas para fãs de Doom que gostaram bastante dos 2 primeiros jogos da série lançados pela id Software mas ainda não estavam satisfeitos com apenas estes e não estavam preparados (ou não tinham computadores potentes o suficiente) para jogar Quake. Recomendado apenas para os fãs mais assíduos. Se você quer jogar a série Doom clássica e nunca jogou, melhor procurar os jogos "The Ultimate Doom" e "Doom II: Hell on Earth".
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Reliquia..O jogo e primitivo mas foi o primeiro jogo que joguei visao de 1° pessoa.. Tradicional e espetacular DOOM! Todos gamers precisam conhecer o inicio da historia.. mto top!! SuperNintendo com cartucho vermelho alguem lembra ? 3D que dava o que falar na epoca.. esse DOOM FINAL e um DOOM avançado com mesma jogabilidade e mesmos cenarios toscos.. MTO LEGAL..
Unica coisa que nao consegui foi tirar Screenshots..
Vale a pena comprar pelo que representa porque o jogo em si e muito tosco.
Bons tempos!!
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Esta "Expansão" do doom 2 é ótima!
Além de ser mais dificil que seus antecessores, suporta mods como brutal doom e musicas.
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