Deux nouveaux épisodes de 32 niveaux. Evilution : Loin de la terre, l'UAC conduit une expérience sur l'une des lunes de Jupiter. Un vaisseau, pris dans un premier temps pour un vaisseau de ravitaillement, s'approche de la base. Il en sort des hordes de démons qui instantanément sèment la terreur et la destruction.
Évaluations des utilisateurs :
Récentes :
très positives (27 évaluation(s)) - 100% des 27 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (372 évaluation(s)) - 85% des 372 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 17 juin 1996

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Final DOOM

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-50%
$4.99
$2.49

Packages qui comprennent ce jeu

Acheter Doom Classic Complete

Inclut les 4 articles suivants : DOOM II, Final DOOM, Master Levels for Doom II, Ultimate Doom

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

À propos de ce jeu

Deux nouveaux épisodes de 32 niveaux.
Evilution :
Loin de la terre, l'UAC conduit une expérience sur l'une des lunes de Jupiter. Un vaisseau, pris dans un premier temps pour un vaisseau de ravitaillement, s'approche de la base. Il en sort des hordes de démons qui instantanément sèment la terreur et la destruction. Tous vos camarades sont sacrifiés ou transformés en zombis. Cette fois-ci il ne s'agit plus de survie mais de vengeance.
The Plutonia Experiment:
Les efforts coordonnés des meilleurs scientifiques ont permis de fermer 7 des portes inter-dimensionnelles de l'Enfer. Une seule reste ouverte. C'est à vous que revient la tâche de la fermer en vous débarrassant du gardien avant que les hordes démoniaques reviennent à l'assaut.

Configuration requise

    Minimum : Ordinateur équipé et 100% compatible Windows XP/Vista
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
très positives (27 évaluation(s))
Globales :
très positives (372 évaluation(s))
Publiées récemment
Valik
( 32.1 heures en tout )
Posté le : 23 juin
Last official Doom1 installment, great as always. Solid gameplay, maps however are hit and miss for me, some were very nice with good atmosphere, others quite boring with bad item placement. New music, new maps, more hours of fun.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Foster
( 0.7 heures en tout )
Posté le : 15 juin
Produit reçu gratuitement
I want to love this game while using brutal doom but i cant.

I am not retro enough to play the original doom.

Fullscreen doesnt work in opengl in zandronum
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
JAKEGAM!NG
( 0.7 heures en tout )
Posté le : 10 juin
♥♥♥♥ING DOOM YO! I love retro games and this one cant compare
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Strandedcat2002
( 2.9 heures en tout )
Posté le : 10 juin
Produit reçu gratuitement
old but gold
reccomend this :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Metalgarurumon
( 5.0 heures en tout )
Posté le : 8 juin
Hard but worth it!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
KingSigy
( 14.0 heures en tout )
Posté le : 7 juin
Final Doom is a curious little game. It's not an officially produced sequel, but it was officially sanctioned. It's levels ape some of the original two games, but others are so bland that you'll have trouble mustering up the energy to proceed. One episode has an incredible soundtrack, but really shoddy level design. The other is fairly solid, but lacks any defining features.

Back in late 1995, ID Software was gearing up to take the world by storm with the follow-up to Doom, titled Quake. Since the game was hit with a lot of delays, they decided to comission some of the communities best modders into making a highly polished MegaWAD for Doom II. This led to the creation of two 32 level WADs called Final Doom.

I have a lot of memories playing through TNT - Evilution as a kid, so I started there. As I mentioned above, one of the WADs has a custom soundtrack. Evilution is that one. The new tunes are excellent. There are a lot of funky bass lines, extremely heavy riffs and tunes that totally morph the atmosphere.

It makes traversing the otherwise bland levels fun. You can get lost listening to the constantly changing bass or feel ready to rip some heads off to the rockin out guitar solo. It's a case of where the flaws of the WAD can be overlooked simply because the game feels fun.

The level design, itself, is too spaced out. Everything is massive and it takes upwards of 15-20 minutes for most levels. It feels like being lost in a maze with no real clue of where to go. It's like the worst bits of Doom II mixed with the final episode from Ultimate Doom, except it doesn't introduce anything new (apart from music).

There are also a bunch of cheap deaths from the overloaded enemy count. If you're playing on Ultraviolence, you'll be seeing Revenants as soon as level 4. It's insane, especially without the proper equipment to deal with them. A lot of the times, I just ran past everyone and hoped I could find the exit.

The other WAD is called The Plutonia Experiment. This mod has dramatically better level design, but it lacks new music. It mostly recycles the original Doom soundtrack, which isn't bad. It just sucks that I can't remember a majority of the levels since the music is burned into my mind with Doom I.

Regardless, the levels are loaded with tough enemies at nearly every turn. While I love the Revenant, it's insane how he's placed on the very first level of Plutonia. Then there is how he shows up at nearly every turn on each level. It kind of sucks the fun out of seeing him.

Plutonia offers some of the gimmick style maps that made Doom II special. About mid-way through the campaign, you get stuck in a narrow maze with 16 Arch-viles loose. It's incredibly tense and often infuriating. There is also a pseudo-remake of the first map from Doom II with an insane amount of Megaorbs and Cell ammo; it's essentially a powertrip.

There are a bunch of new textures, so Plutonia ends up looking distinct enough from the official Doom games. There are a lot of greens and blues with things modeled after plutonium. At least if the music doesn't suck you in, you won't be lost in trying to figure out where to go.

Again, the enemy count is just a bit high in some levels. It's tough to fight through a lot of these encounters simply because health isn't readily available. I know the entire goal of Final Doom was to create the hardest possible levels for Doom II, but I don't feel like the balancing is correct.

I should also mention the history behind TNT - Evilution. That WAD was originally being developed by Team TNT as a free MegaWAD for Doom II before ID Software bought the rights to it. The community was then split on wether the mod should remain free or if Team TNT deserved to get paid for their work.

It remains one of the more infamous mods for Doom, which is a shame. It's not the best thing around, but it certainly doesn't deserve the hate attached to it. Like I said, I love the music and it's still got the solid foundation of Doom's gunplay. I just wish the enemies were cut down a bit.

Still, on Steam, you can get Final Doom in a bundle with The Ultimate Doom and Doom II for $15. Along with those games, you get Master Levels for Doom II. I wouldn't recommend that on it's own (or if you only have an interest in the official releases), but Final Doom is fun enough to warrant a buy.

7/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Joke of the Day
( 48.4 heures en tout )
Posté le : 5 juin
If you thought Doom 4 was hectic, you ain't seen nothing yet.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
TinglePuff
( 4.8 heures en tout )
Posté le : 3 juin
Took some getting used to. ITS SO FREAKIN HARD. even on the easy modes. the levels are fantastic. better than some levels of doom 2. Lots and Lots of levels. More than the other 2 dooms. If you havnt play the other dooms, I recomend you do. Use the others as training wheels cause Final Doom will set you up for failure.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
PapaConfident
( 0.2 heures en tout )
Posté le : 2 juin
iz gud
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Ramen
( 4.1 heures en tout )
Posté le : 31 mai
the very last doom game, and it sure is pretty good
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
0.3 heures en tout
Posté le : 29 mai
Amazing game. For those who have not played DOOM...DO NOT PLAY THE DOS VERSION PLAY THE GZDOOM VERSION
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
Recommandé
14.0 heures en tout
Posté le : 7 juin
Final Doom is a curious little game. It's not an officially produced sequel, but it was officially sanctioned. It's levels ape some of the original two games, but others are so bland that you'll have trouble mustering up the energy to proceed. One episode has an incredible soundtrack, but really shoddy level design. The other is fairly solid, but lacks any defining features.

Back in late 1995, ID Software was gearing up to take the world by storm with the follow-up to Doom, titled Quake. Since the game was hit with a lot of delays, they decided to comission some of the communities best modders into making a highly polished MegaWAD for Doom II. This led to the creation of two 32 level WADs called Final Doom.

I have a lot of memories playing through TNT - Evilution as a kid, so I started there. As I mentioned above, one of the WADs has a custom soundtrack. Evilution is that one. The new tunes are excellent. There are a lot of funky bass lines, extremely heavy riffs and tunes that totally morph the atmosphere.

It makes traversing the otherwise bland levels fun. You can get lost listening to the constantly changing bass or feel ready to rip some heads off to the rockin out guitar solo. It's a case of where the flaws of the WAD can be overlooked simply because the game feels fun.

The level design, itself, is too spaced out. Everything is massive and it takes upwards of 15-20 minutes for most levels. It feels like being lost in a maze with no real clue of where to go. It's like the worst bits of Doom II mixed with the final episode from Ultimate Doom, except it doesn't introduce anything new (apart from music).

There are also a bunch of cheap deaths from the overloaded enemy count. If you're playing on Ultraviolence, you'll be seeing Revenants as soon as level 4. It's insane, especially without the proper equipment to deal with them. A lot of the times, I just ran past everyone and hoped I could find the exit.

The other WAD is called The Plutonia Experiment. This mod has dramatically better level design, but it lacks new music. It mostly recycles the original Doom soundtrack, which isn't bad. It just sucks that I can't remember a majority of the levels since the music is burned into my mind with Doom I.

Regardless, the levels are loaded with tough enemies at nearly every turn. While I love the Revenant, it's insane how he's placed on the very first level of Plutonia. Then there is how he shows up at nearly every turn on each level. It kind of sucks the fun out of seeing him.

Plutonia offers some of the gimmick style maps that made Doom II special. About mid-way through the campaign, you get stuck in a narrow maze with 16 Arch-viles loose. It's incredibly tense and often infuriating. There is also a pseudo-remake of the first map from Doom II with an insane amount of Megaorbs and Cell ammo; it's essentially a powertrip.

There are a bunch of new textures, so Plutonia ends up looking distinct enough from the official Doom games. There are a lot of greens and blues with things modeled after plutonium. At least if the music doesn't suck you in, you won't be lost in trying to figure out where to go.

Again, the enemy count is just a bit high in some levels. It's tough to fight through a lot of these encounters simply because health isn't readily available. I know the entire goal of Final Doom was to create the hardest possible levels for Doom II, but I don't feel like the balancing is correct.

I should also mention the history behind TNT - Evilution. That WAD was originally being developed by Team TNT as a free MegaWAD for Doom II before ID Software bought the rights to it. The community was then split on wether the mod should remain free or if Team TNT deserved to get paid for their work.

It remains one of the more infamous mods for Doom, which is a shame. It's not the best thing around, but it certainly doesn't deserve the hate attached to it. Like I said, I love the music and it's still got the solid foundation of Doom's gunplay. I just wish the enemies were cut down a bit.

Still, on Steam, you can get Final Doom in a bundle with The Ultimate Doom and Doom II for $15. Along with those games, you get Master Levels for Doom II. I wouldn't recommend that on it's own (or if you only have an interest in the official releases), but Final Doom is fun enough to warrant a buy.

7/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
Recommandé
0.1 heures en tout
Posté le : 25 mai
A great finale to the DOOM Franchise.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
Recommandé
4.1 heures en tout
Posté le : 31 mai
the very last doom game, and it sure is pretty good
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.9 heures en tout
Posté le : 10 juin
Produit reçu gratuitement
old but gold
reccomend this :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
48.4 heures en tout
Posté le : 5 juin
If you thought Doom 4 was hectic, you ain't seen nothing yet.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
0.2 heures en tout
Posté le : 2 juin
iz gud
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
Recommandé
10.9 heures en tout
Posté le : 21 août 2015
Trés bon jeu surtout avec brutal doom
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 9 (44%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
Posté le : 8 février 2012
+ Meilleur map que Doom II
+ Nouvelles musiques
+ Nouveaux types de pièges
- Rien de nouveau

8/10 Get it !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
564 personne(s) sur 647 (87%) ont trouvé cette évaluation utile
116 personnes ont trouvé cette évaluation amusante
Recommandé
4.5 heures en tout
Posté le : 1 décembre 2013
If you don't like Doom I don't like you.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante