Two New, 32-Level DOOM II Episodes. Evilution: Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified.
Análises de usuários: Muito positivas (213 análises)
Data de lançamento: 17/jun/1996

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Comprar Final DOOM

Pacotes que incluem este jogo

Comprar Doom Classic Complete

Inclui 4 itens: DOOM II, Final DOOM, Master Levels for Doom II, Ultimate Doom

 

Recomendado por curadores

"Yup, this one as well."

Sobre este jogo

Two New, 32-Level DOOM II Episodes.
Evilution:
Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.
The Plutonia Experiment:
Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.

Requisitos de sistema

    Minimum: A 100% Windows XP/Vista-compatible computer system
Análises úteis de usuários
6 de 6 pessoas (100%) acharam esta análise útil
24.1 hrs registradas
Publicada: 9 de março
Final Doom foi lançado em 31 de Maio de 1996, quando a id Software já estava trabalhando no seu próximo projeto: Quake. Porém, como a série Doom ainda fazia um sucesso bastante considerável, a empresa testou vários pacotes de fases enviadas pelos próprios fãs diretamente pelo Correio. Basicamente, o jogo consiste em 2 pacotes de fases feitos "por cima" do Doom II, mas não precisam do mesmo para rodar.

O primeiro pacote se chama "TNT: Evilution" e foi produzido pelo TeamTNT, que enviaram alguns outros pacotes de fases antes desse para a id Software, porém estavam pensando em liberar este aqui de graça na internet quando a empresa decidiu comprar o projeto e finaliza-lo em Novembro de 1995. Neste pacote, algumas fases tiveram que ser editadas pela equipe da id Software porque elas eram muito grandes e não rodariam muito bem nos computadores da época.

Em TNT: Evilution, a UAC está novamente querendo desenvolver um experimento com tecnologia de portais dimensionais. Eles montam uma base em IO, uma das luas de Júpiter, com um grande contingente de marinheiros espaciais para proteção. Os experimentos continuam até que toda base é tomada por monstros que passaram pelo portal e o objetivo é destruir a "nave mãe" e o seu líder. No mesmo formato do Doom II, são 32 fases, sendo que na fase 15 há uma saída para 2 fases secretas que são bem desafiadoras.

Os cenários tem corredores bem apertados com mais detalhes como teias, ícones animados e maior cuidado com os efeitos de iluminação do que nos jogos anteriores da id Software, porém é notável que o acabamento de algumas dessas fases não é tão profissional quanto os anteriores. A grande vantagem aqui é que se você curtiu Doom II, não tem como não gostar do novo desafio deste pacote.

As músicas deste pacote foram feitas pelo próprio TeamTNT, enquanto no The Plutonia Experiment eles reutilizaram as músicas dos 2 jogos anteriores.

O segundo pacote se chama "The Plutonia Experiment" foi produzi pelos irmão Dario e Milo Casali, que haviam contribuído com 4 fases para o TNT: Evolution. Eles foram chamados pela id Software logo após terem enviados uma WAD (pacote de fases) contendo 8 fases e enviada diretamente para o American McGee (Gamer Designer) e o impressionaram bastante, assim como o resto da equipe. Cada um dos irmãos criou 16 fases para o jogo em 4 meses e os submeteram em Janeiro de 1996.

Do pacote inicial enviado com 8 fases, 4 foram incluídos no TNT: Evilution e as outras 4 foram negadas por serem grandes demais - que foram revisadas e lançadas neste pacote. O pacote de fases deles não precisou de nenhuma revisão por parte da id Software e impressionou bastante a empresa pelo curto espaço de tempo que eles desenvolveram as mesmas.

A história desse WAD gira em torno do final da invasão dos demônios à Terra em Doom II. Os governos globais começam a tomar medidas para uma possível futura invasão e a UAC é fundada novamente com uma equipe totalmente nova, procurando desenvolver ferramentas que poderiam prevenir essas invasões. Assim como Doom II, também são 32 fases com um portal escondido na fase 15 para 2 fases secretas desafiadoras.

Os cenários são bem maiores e difíceis do que o costume, então mesmo jogando na segunda dificuldade é comum ter dificuldades para avançar no jogo de forma rápida. O próprio Dario Casali comentou em uma entrevista em 1998 que ele jogou as fases e achando-as muito fáceis, rapidamente modificava as mesmas para ficarem muito mais desafiadoras do que Doom II.

Basicamente, Final Doom é um "2 jogos em 1" apenas para fãs de Doom que gostaram bastante dos 2 primeiros jogos da série lançados pela id Software mas ainda não estavam satisfeitos com apenas estes e não estavam preparados (ou não tinham computadores potentes o suficiente) para jogar Quake. Recomendado apenas para os fãs mais assíduos. Se você quer jogar a série Doom clássica e nunca jogou, melhor procurar os jogos "The Ultimate Doom" e "Doom II: Hell on Earth".
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.3 hrs registradas
Publicada: 5 de novembro de 2014
Versão ultra ♥♥♥♥ing power de dificuldade do mestre dos mestres Doom!!! Acha God of War Titan Mode difícil? Boa sorte nessa versão que foi feita para você quebrar o teclado de raiva, pois morrerá incontáveis vezes. Nem os mais experientes passam os levels sem suar a camisa. Imperdível para todos os gamers que amam FPS.
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2 de 2 pessoas (100%) acharam esta análise útil
1.8 hrs registradas
Publicada: 2 de dezembro de 2014
Clássico, FPS, cúmulo da violência e cúmulo da brutalidade pra época. Recomendo. 20/10
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36 de 44 pessoas (82%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.1 hrs registradas
Publicada: 10 de novembro de 2014
Alright so you played the hell out of Doom and Doom 2 and became the doom master right? And your thinking to yourself "Man if only there was more Doom for me to play." and "If only I could make Doom much more challenging for me" WELL GUESS WHAT ♥♥♥♥♥♥♥♥♥♥♥♥ ITS FINAL DOOM! This game contains not just one game BUT TWO! Made by the best doom mod teams of the time and supported by ID Software themselves! Thats a ♥♥♥♥ load more Doom!

And let me just give this to you straight, both of these games are HARD AS ♥♥♥♥. THEY ARE A CHALLANGE, so no ♥♥♥♥♥s allowed, this game is for people who want a a CHALLANGE.

So now you just need to pick your poison here, play TNT to be ♥♥♥♥♥ up the ♥♥♥, play Project Plutonia to be ♥♥♥♥♥ up the ♥♥♥ with no lube.
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17 de 18 pessoas (94%) acharam esta análise útil
1 pessoa achou esta análise engraçada
113.9 hrs registradas
Publicada: 31 de dezembro de 2014
Disregard the playtime. I was playing this through Zandronum. (Well, at the time I had 0.5 on record, now I play it through GZDoom)

In my opinion, I think this is the best installment in the Doom series. This has an end to things as it is the "final" chapter (duh) to the Doom series, it's so refreshing to play a classic FPS game once again.

What do you get in this masterpiece? Two new episodes, Evilution and The Plutonia Experiment with 32 maps each, 64 maps in total. Complete with its own custom soundtrack, a conclusion to the original Doom story. It is essentially a Doom 3, before Doom 3.

Team TNT and the Casali Brothers did an outstanding job on the maps for both episodes. If you thought that Doom 1 or Doom 2, or even the Master Levels in Doom 2 weren't challenging enough, pick this game up. It's definitely worth your money.

If you want an even more of a challenge, play this on Black Metal difficulty in Brutal Doom or Ultimate Complexity (I think that's the name) difficulty on Complex Doom. You won't be disappointed.
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14 de 17 pessoas (82%) acharam esta análise útil
7.6 hrs registradas
Publicada: 22 de março
Final DooM, aptly named, is the final essential game from the DooM franchise, created by Team TNT and the Casali Brothers over a course of 4 months and split into two episodes. The levels featured in this standalone 'expansion' were designed in mind for people who had completed the original two DooM games on Ultra-Violence and were looking for more of a challenge.

Final DooM not only achieved what they set out to do but did it with class. There are some terrifically obscure masterpieces among this collection and the difficulty these maps provide generally doesn't come from swamping the player with massive hordes of enemies, but from cheap/clever monster placement.

This offers a far greater challenge seen in the original two games, so much so that if you were comfortable with completing the originals on Ultra-Violence without 'Save Scumming' or dying once throughout entire playthroughs this would be sure to kick your ♥♥♥ atleast a few times... hard... While there are a few maps here I disliked slightly, the good ones far overshadow them and progression welcomes you to new, unique challenging combat situations which bear a demonic grin while trying to brutally slaughter you.

Final DooM should be played on Ultra-Violence or higher, playing it on anything easier defeats the purpose, if you feel it's too hard, rather practice with the originals until you get good enough to do so to appreciate and experience the full terror and panic the level designers have laid out for you. All in all some brilliant levels and high challenge is the centre point of this game, of which it achieves flawlessly. Play it Now.


https://www.youtube.com/watch?v=vuhpJmyipik
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10 de 11 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
79.1 hrs registradas
Publicada: 8 de fevereiro
This game is a big challenge even to the most experienced DOOM players. ''Final DOOM'' has got the same enemies and items from ''DOOM II: Hell on Earth'', but it is worth it. It has got 64 levels in total, ''The Plutonia Experiment'' and ''TNT: Evilution'' which are not made by the original developers. In fact, they are made by fans and the developers implemented them in this game. I did not find ''The Plutonia Experiment'' as good as the other levels, because of it's level design and the music, but on the other hand ''TNT: Evilution'' has got well-made levels and the music is awesome.

Steam rarely has got properly working oldies, but I haven't had any problems with DOOM games. It runs smoothly on all the computers I've played it on. The controls are easy as well, so you will not have any trouble with that either. Overall, it's a great and challenging game. If you consider yourself a first-person shooter master, pick this game up and see for yourself. Final DOOM has got enough content to make you stay home for a while and it is a nostalgic experience.

If I'd have to rate it, I'd give all of the series maximum amount of points, but since I did not find ''The Plutonia Experiment'' as good, I will rate it 8.5/10. It's just my personal opinion, there are plenty of people that love it, so don't take me for granted.
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7 de 11 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.6 hrs registradas
Publicada: 8 de dezembro de 2014
I got Sniped by a Fat man holding a chaingun from 100 feet in the air 100/10

Also, This comes with 64 levels for 5$ cant go wrong.
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3 de 4 pessoas (75%) acharam esta análise útil
0.1 hrs registradas
Publicada: 15 de janeiro
Timeless classic. Play with the Brutal Doom mod. It's a must.
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1 de 1 pessoas (100%) acharam esta análise útil
0.2 hrs registradas
Publicada: 10 de abril
I still enjoy the original Doom games immensely. Like Wolfenstein 3D before it, these games started it all.

Runs the original games in dos box. Doesn’t work for me most of the time, but you can run Doomsday, Doom Legacy, or another doom port and point at the wad files.
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2 de 4 pessoas (50%) acharam esta análise útil
100.4 hrs registradas
Publicada: 13 de fevereiro
This is perfect add on to classic Doom 2-it is for skilled players and Plutonia is for Nightmare players i guess..It is great challenge for all who finished Doom and Doom 2 to try higher difficulty level...

Rating: 88%
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1 de 2 pessoas (50%) acharam esta análise útil
11.1 hrs registradas
Publicada: 6 de março
"Jeez, Plutionia is tough. Was it always this tough? I don't remember it being this tough." -me, every time I play this game.
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5 de 5 pessoas (100%) acharam esta análise útil
100.9 hrs registradas
Publicada: 29 de abril de 2014
Esta "Expansão" do doom 2 é ótima!
Além de ser mais dificil que seus antecessores, suporta mods como brutal doom e musicas.
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1 de 1 pessoas (100%) acharam esta análise útil
5.8 hrs registradas
Publicada: 28 de agosto de 2014
Muito bom e praticamente um emulador de dos e Muito bom da muita nostalgia
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0 de 1 pessoas (0%) acharam esta análise útil
0.3 hrs registradas
Publicada: 18 de setembro de 2014
NO...
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418 de 475 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.5 hrs registradas
Publicada: 1 de dezembro de 2013
If you don't like Doom I don't like you.
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69 de 69 pessoas (100%) acharam esta análise útil
12.0 hrs registradas
Publicada: 24 de fevereiro de 2014
FINAL DOOM is a package of two highly acclaimed “megawads” or collections of fan-made levels. In all you get 60 very well-designed levels, which equals about twice the length of DOOM II, or nearly the combined length of DOOM II and THE ULTIMATE DOOM. It’s highly recommended you play those two games before touching this one.

FINAL DOOM adds literally no new mechanics or anything to the table. It’s kind of just an extension of DOOM II -- sort of like the difference between SUPER MARIO BROS. and SUPER MARIO BROS. 2 THE LOST LEVELS. Another reason the comparison is apt is because of FINAL DOOM’s increased difficulty over id Software’s original creations.

What makes the maps in FINAL DOOM so good is that they were designed specifically for people who’ve already completed the first two games and are thus already highly accustomed to how DOOM works. The fan levels manipulate enemies, items, and the gimmicks of DOOM in ways beyond what id explored.

Between the two megawads, “TNT Evilution” in particular manages to feel tough but fair. It spends a lot of time using enemies in ways DOOM and DOOM II didn’t prepare you for, messing with preconceived notions and tactics that may have gotten you through those games.

You may end up in tight quarters with a Hell Knight or a corridor with a Revenant, subverting how you usually fight against them. Despite stuff like this, the levels are designed to where you can always find new ways to deal with old problems. In this way TNT manages to always keep you guessing.

The other megawad -- “The Plutonia Experiment” -- on the other hand, feels a little bit cheap in my opinion. It definitely feels possible to beat, but ramps up the difficulty pretty much as soon as you begin and puts you in a lot of downright crappy situations without warning. Whereas TNT gradually ramps up the grade of enemies and weapons, Plutonia throws Revenants and Mancubuses at you on its first level. I also think it overuses chaingunners. If you’re a stubborn kind of gamer you can still enjoy it, but it’s noticeably more frustrating than TNT.

FINAL DOOM is sort of like an ultimate mastery of old school DOOM, its levels making the most of DOOM’s mechanics and requiring the most of the skills you developed in the original two games. That, and being basically twice the content of an actual official DOOM game, make it one the most valuable collections of commercial fan content around.
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64 de 67 pessoas (96%) acharam esta análise útil
1 pessoa achou esta análise engraçada
36.4 hrs registradas
Publicada: 30 de novembro de 2013
An instant classic from the series that popularized the FPS genre. Hours of fun of simple yet complex running and gunning. Delivers an experience that still holds up well even in todays flooded FPS community.

+ Contains two seperate episodes
+ Runs smooth on all platforms (Windows 7, XP, Vista, and 8)
+ Hours of Fun
+ Varying diffuculty

- Older graphics may be a turn off

If you like Doom or an FPS that does not hold your hand whatsoever Final Doom is for you.
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63 de 74 pessoas (85%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.3 hrs registradas
Publicada: 25 de junho de 2014
Better than Call of Duty: Ghosts.
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34 de 38 pessoas (89%) acharam esta análise útil
74.7 hrs registradas
Publicada: 29 de junho de 2014
Even though is old, it is so much fun!

The game was released year 1996 (According to Steam) which is a great reason to the pixelated, Psyche-3D graphics.
However, because the game is old also comes with positive sides. For example:
- Lossless gameplay
- Nostalgia
- (Pretty) Simple game controls.

Lossless gameplay:
Means that the game has nothing that breaks the gameplay at any point. You press "New Game", then you're already in the game. Nothing in the middle at all. And that's how the game is all the way until the end (Because then you've finished it).

Nostalgia:
It speaks for itself. If you're familiar with the 90's FPS games, this will have effect. As the game was released in 1996 (As I said before), the way the game looks like and is played is like all the other game from the 90's. Note that the game has a lot of secrets and tricks. These will help when you need it, but you need to find them first (The best way is to just mash space at all the walls in the room).

(Pretty) Simple game controls:
The buttons used aren't many. Arrow keys, W, A, S, D, Control (Ctrl), Shift, Alternative (Alt), Space. If you want (Highly recommended), you can activate the mouse by pressing the scroll wheel. Then you can look around with the mouse and shoot with Left Click. You'll find this really useful, as it's easier to aim at the enemy with this setup.

Also, the game is really hard. But here's some helpful hints you can have use of:
- Move. Like an idiot. The most lethal shots are not instant, and sends a projectile that can be avoided.
- Use multiple save slots. Using only one can get you in trouble.
- Scavenge. If you're low on health, go back and try to pick up stimpacks and first aid kits left behind. Try also to find secrets.
- Pay attention to sounds. If you do, you can sometimes foresee if there's an enemy behind a door or not.
- Save frequetly. Every time you've cleaned a room, save. If you're low on health, save in a different save slot.

This is not necessary, but I recommend using ZDoom instead of the original game. Why is because it runs much smoother and looks much better. ZDoom is also free, but requires you to buy the original game first (Otherwise it doesn't have the files required to run the game).
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