From the people who brought you Sins of a Solar Empire comes a new massive real-time strategy game, Ashes of the Singularity. Take command of an interstellar empire as you battle across the surface of entire worlds.
User reviews:
Recent:
Mixed (73 reviews) - 64% of the 73 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,282 reviews) - 70% of the 1,282 user reviews for this game are positive.
Release Date: Mar 31, 2016

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Recent updates View all (23)

August 24

Ashes of the Singularity: Escalation Releases this Fall!



More Players, More Worlds, More Units, More Everything...
in the new Ashes of the Singularity: Escalation Standalone Expansion

Stardock has revealed the stand-alone expansion for its massive-scale RTS, Ashes of the Singularity. Escalation lets you take your war to the next strategic level on huge maps, destroy your enemy with devastating orbital abilities, bolster your armies with unique new units, and much more!

Ashes of the Singularity: Escalation introduces some new and exciting content:

New Story-Driven Campaign
See Haalee's point of view and learn about the origin of the Substrate in the campaign "Memories." Experience the next chapter in the "Escalation" campaign as the PHC faces external and internal threats.

New Units
Add to the gameplay dynamic with new units for both the PHC and the Substrate! Destroy waves of enemies with the heavily armored Hera unit for the PHC or bolster the strength of your army and recharge their defenses with the Caregiver unit for the Substrate, and more.

New Worlds
Travel to new Crystal and Lava worlds for new and exciting scenery for truly epic battles. Wage war across landscapes of massive crystal formations or storm your enemy's base across spans of volcanic pits and burning terrain.

Bigger Maps and Global View
Experience truly massive wars with over a dozen players at once on maps even larger than before! Face the new challenges of multi-tiered terrain and use the new Global View to manage your armies more easily.

New Buildings
Bolster your defenses with new upgradeable buildings. Unleash devastating advanced aircraft units on your enemies by building an Aviary or Advanced Sky Factory. Lay traps for your enemies or surprise them from behind enemy lines with new offensive and defensive turrets.

New Orbital Abilities
Surprise your enemy by using your quanta to call down turrets at critical moments in battle. Defend regions or deploy turrets strategically to trap incoming units or cut off a retreat.

...and more!

In Ashes of the Singularity: Escalation you will take your war to the next level and engage in massive battles.

The conflict is rising - are you ready to wage a massive war?
Ashes of the Singularity: Escalation will be available for pre-order on August 25th.


For more information, check out www.ashesgame.com/escalation

16 comments Read more

August 17

Ashes of the Singularity v1.31 Released

Hello,
Today we are releasing a patch to address a crash and some gameplay/UI issues identified by our players. Please read below for details.

Changelog
  • Fixed a multi-threading crash in the tutorial and campaign.
  • Addressed some missing icons
  • Addressed a problem that sometimes prevented the Seasons 2 maps from showing up in ranked play.
  • Fixed a problem that prevented the Power Regulator from being built in Silgul campaign

4 comments Read more

Reviews

“Large scale armies of course make for large scale battles, which is where Ashes shines.”
9/10 – PCGamesN

“If you want thousands of units on a sweeping board, Ashes of the Singularity will serve you well.”
9/10 – Gameranx

“One of those games that comes along every few years and slaps us in the face to remind us what the word “strategy” means.”
IGN

About This Game

Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.

Wage a War Across an Entire World

With the unparalleled power of the world's first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail.

Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.

Command Unique Units, Factions, Orbitals, and Abilities

Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.

Experience a powerful, Non-Cheating AI Engine

While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.

Battle with Friends in Multiplayer Matches

Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.

Claim Victory with Strategy, not Speed

Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.

As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent's strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.

Encounter Mysterious New Threats in Ascendancy Wars

In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the "scenarios" mode and take on unique challenges like "King of the Hill," a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.

System Requirements

    Minimum:
    • OS: 64-bit Windows 10 / 8.1 / 7
    • Processor: Quad-core Intel / AMD Processor
    • Memory: 6 GB RAM
    • Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
    Recommended:
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 or Equivalent
    • Memory: 16 GB RAM
    • Graphics: 4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (73 reviews)
Overall:
Mostly Positive (1,282 reviews)
Recently Posted
The Fallen Knight
0.4 hrs
Pre-Release Review
Posted: August 26
This is a great game with MASSIVE battles with tons of units on big maps although it doesnt work supper well in my craptop
Helpful? Yes No Funny
comp9
6.4 hrs
Posted: August 26
Remember the "Planetary Annihilation" and "Planetary Annihilation: Titans" standalone DLC fiasco?

Less than one year after the release of the original Ashes game, "Ashes of the Singularity" now allows you to relive the experience of full-priced, standalone, DLC with "Ashes of the Singularity: Escalation"

Recreate Uber's longtime fan loyalty experience as Stardock!
Helpful? Yes No Funny
alexmepr
1.0 hrs
Posted: August 26
A standalone expansion in less than a year! This is like planetary annihilation all over again. Bad move stardock! I am boycotting all your games from now on. Pass this game up, it had a lot of promise but greed took over.

Yet anothe example off why you should not buy early access.
Helpful? Yes No Funny
Dcolbyt
4.6 hrs
Posted: August 26
Dlc and a new game? I Just bought this version!
Helpful? Yes No Funny
Celeritas
46.6 hrs
Posted: August 26
such recommend much pew pew
Helpful? Yes No Funny
PEEP
2.6 hrs
Posted: August 26
They are selling DLCs ! and even another version while let this in deep ♥♥♥♥.
Helpful? Yes No Funny
DarkFire
3.5 hrs
Pre-Release Review
Posted: August 25
This is probably one of the most difficult reviews I've ever written. How come? Well, I wanted to love this game. REALLY wanted to love it. The game has a number of great features and some truly innovative features, but ultimately it fails at the core strategy level.

TL/DR:

Good:
+ Looks nice.
+ One of the few current games that supports and makes use of DirectX 12.
+ Genuinely huge battles with thousands of units.
+ Brings a few innovative features to the genre like unit-group-level AI.

Bad:
- Lack of variety of unit types. No naval combat at all.
- The sound effects are mediocre at best.
- All the maps are to a certain extent somewhat similar.

Terrible:
:( Provides a very shallow strategic experience.
:( Not the successor to Supreme Commander that I suspect most of us were hoping for.


Technically very impressive and one of the few games that currently supports DirectX 12, the idea of having litterally thousands of units fighting gargantuan battles is brilliantly realised in Ashes. The pyrotechnics are also fully on display with particularly impressive weapons effects. The maps are also generally impressively large which can mean fairly lengthy skirmish games if you so wish.

One of the core innovations of Ashes is that units don't really work as single units but work in teams. A team of units has a sort of macro AI behaviour based on the team composition. This actually works surprisingly well and makes doing things like giving groups of ground units air support very easy. This macro-level AI is something that actually makes managing thousands of units very easy indeed and is a welcome innovation in the RTS genre.

The units themselves are a mixed bag. There are various types of land and air units, though the variety of different units, air units in particular, is rather limited. They all look nice, even up close, which given the scale of the game is an achievement in itself. However, comparisons to Supremen Commander are inevitable and compared to something like Forged Alliance Forever the number and variety of different units in Ashes is rather limited.

Now we come to the games major failing. The sole purpose of any battle in Ashes is to annihilate the enemy army. To do this it's obviously necessary to out-produce them. Resource gathering is done by taking control of various areas of the map, each of which features a sort of mine on to which you can place a resource generator. Unfortunately, because numbers matter the game heavily encourages the by-now very tired "zergling rush" tactic of overwhelming the enemy as quickly as possible with the maximum number of units.

Unfortunately this, ultimately, is where Ashes fails in terms of strategy. The entire focus of the game is to take and hold territory, i.e. expansion at maximum speed. No other strategy will be successful. Turtleing will doom you from the start. Ever since the game was in beta I'd hoped for more strategic depth than merely taking and holding teritory for the purpose of resource extraction. Sadly, this is all there is to the game.

I suspect that many people will be wondering if Ashes is a worthy successor to Supreme Commander. If you're a fan of having lots of varied unit types, and the possibility of executing varied types of tactics and strategy, then sadly the answer is no, not even close. Ashes will seem a very shallow experience that is likely to leave you cold. Ultimately Ashes is pretty, brings a few innovative new things to the RTS genre like the macro-level AI, but sadly the game is fatally shallow where it matters most: the actualy strategy elements. For that reason, not recommended.
Helpful? Yes No Funny
Renkuya
10.2 hrs
Posted: August 25
Steam marks the Release date as Mar 31,2016. Ashes of the Singularity: Escalation releases in fall of the same year? I'd maybe be able to tolerate such a move if it was a deeper game but as it stands NO. I have no interest in buying the same game twice in under a year. See you in a Humble Bundle Escalation, where I can give my money to charity..
Helpful? Yes No Funny
Lyco
1.0 hrs
Posted: August 25
Game looks nice, but feels like beta.

On my 1650x1050 monitor interface cannot be scaled up to 100%, the maximum is 80%. It is big problem - because of the font choice text is barely legible. It is a known problem, and stays unsolved.
I "solved" it by swapping font files for Lato Open Source font, it helped a little, but players should definitely be not forced to do this, and it wasn't a complete fix (text is still very small, just more readable).
Devs say the minimum resolution is 1920x1080 (and it is clearly written in requirements). This is the only game I played where 1650x1050 is too low resolution, and I think it's definitely not OK.

I also had big issue with the mouse scroll wheel zooming - for some reason, when I zoomed, the viewport jumped to the side, like if the game tried to zoom to the point the cursor was but way overdid it. Because zooming in and out of the action is a key mechanic, I just stopped playing, it was that annoying.

There is no key rebinding, even not in the .ini file. You can't scoll with WASD, you have to use the arrow keys.

The game is also badly optimized, it ran at about 15 FPS even with few units on the screen on "High" with AA turned off on my Radeon R9. I didn't see anything that would justify this kind of bad performance, the graphics is nice but not that nice.

All of the above would be acceptable for early access game, where players expect some polishing and tuning to be done in the future, but not in game with many DLCs.
Helpful? Yes No Funny
banlo
17.6 hrs
Posted: August 25
Dlc, dlc everywhere.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
31 of 39 people (79%) found this review helpful
Recommended
19.1 hrs on record
Posted: August 9
It has been a lot of fun watching this game go from its starting point in Early Access as an ugly, unoptimized work in progress to what it is now -- far and away one of the best RTS games of the decade. And a lot of these changes have come post release! In fact, I've never seen a game get this many updates and this much love from its developer after it has been released. Every week brings tweaks and fixes and changes, and every month brings major updates that adds even more content and functionality to an already deep game, with plenty of forum Q&A and communication from the developers on the side. This really does seem like a labor of love from Brad and Co. at Stardock.

For example, when the game released (official release, not Early Access) it was rather fast paced, demanding aggression and high APM on the user's part to progress in the campaign or against the AI in skirmish. I personally don't like RTSes that demand an insane level of actions per minute, and neither did plenty of others on the forum. So they listened and tweaked the AIs considerably including adding some different levels of AI, changed unit prices and armor and damage, changed a lot of things to the point where the game is superbly balanced at this point. If you want to turtle and progress slowly, you can do that. If you want to pump out units and rush the enemy like a speed freak, you can do that too.

That is just one of many areas in this game that have been refined. We're five months after launch currently and they just released a major patch that significantly lowered the computer power needed to play, improved physics and unit pathing, updated the UI, general tweaks and fixes, and what the heck, five more free maps. This is not even mentioning all the plans they still have for this game in the future.

As I said, this game is a labor of love, from people who love the real time strategy genre, for people who love the real time strategy genre.
Was this review helpful? Yes No Funny
30 of 40 people (75%) found this review helpful
Not Recommended
6.1 hrs on record
Posted: August 20
Ashes is a frustrating game. At times it is very cool, with hundreds or even thousands of units fighting on screen at once. However after this visual awesomeness wears off, the game leaves alot to be desired. It's pretty basic and has many glaring flaws, particularly with moving units and unit AI.

If you like classic rts games like starcraft or aoe, you will probably hate ashes. The single most glaring problem is unit AI. I have played a lot of strategy games, and never have I seen unit AI this terrible. Your units will routinely stand around and do nothing until they die, even when in range. I have sent massive armies against small forces, looked away to tend to another matter (since you can't micro) and returned to find my army getting demolished as they stand there like prisoners before a firing squad. USE YOUR DARN WEAPONS! You can't really target specific units or buildings with any certainty, and this becomes a huge problem when taking enemy bases/resource nodes. On top of this, your air units fly around in large arcs when not doing anything, making it extremely annoying to use them, especially the faster AA fighters. You can make your units into armies, which helps a little bit, but the unit AI is still game-breakingly bad. On normal and below you can usually still eke out a win despite the lemming-like tendencies of your units, but on challenging the AI is usually too good.

Units dont really have abilities, and there are only 2 factions with essentially identical units. I guess there is sort of a 'tech tree' but its laughably simple. In almost every case, your best course of action is simply moving large swarms of units around, forgetting about them and hoping they decide to attack when you tell them to. The benchmark is the coolest part of this game, with increasing battle scales until a truly epic fight is unfolding on screen with literally thousands of units firing lasers and missiles all at once.

TLDR: This isnt really a strategy game. Its more a bare-bones econ sim with some attack move commands, praying and awesome giant battles. It has potential but its pretty shallow and frustrating, especially when you lose due to stupid unit AI.
Was this review helpful? Yes No Funny
33 of 49 people (67%) found this review helpful
1 person found this review funny
Not Recommended
86.0 hrs on record
Posted: August 20
A heavily graphic'ized game that feels like it was designed for benchmarking so its used in all of the web articles. Which then had a rts game applied over the top of it.

It feels like an early version of Total Annihilation, and i mean, in the early days long before escalation.

Storyline is given away by the introduction movie to the game. 'you thought you could leave me on earth'. So 10 seconds in and you know who the bad guy is. Didn't exactly leave much surprise in there for the 'big reveal' mid way through the campaign.

I've played a number of games on multiplayer. Now top 20.
- Lost 5-6 games legitimately. Had about 10 further losses just from the game crashing.
- Lots of bugs. Hotkey issues. I had a dreadnaught build out of a nexus on one occasion. (as well as a hermes in a diff game - i think... i know i didn't build it but it came from the nexus direction early game somehow.)
- Just played a multiplayer game where it took 30 seconds for commands to take action.

I was quite excited to play it. Gameplay is average. Multiplayer game speed is so slow. High level multiplayer is just rush and whoever wins the first engagement normally goes on to win. Disappointed mainly by an unstable game.
Was this review helpful? Yes No Funny
22 of 30 people (73%) found this review helpful
1 person found this review funny
Not Recommended
3.5 hrs on record
Pre-Release Review
Posted: August 25
This is probably one of the most difficult reviews I've ever written. How come? Well, I wanted to love this game. REALLY wanted to love it. The game has a number of great features and some truly innovative features, but ultimately it fails at the core strategy level.

TL/DR:

Good:
+ Looks nice.
+ One of the few current games that supports and makes use of DirectX 12.
+ Genuinely huge battles with thousands of units.
+ Brings a few innovative features to the genre like unit-group-level AI.

Bad:
- Lack of variety of unit types. No naval combat at all.
- The sound effects are mediocre at best.
- All the maps are to a certain extent somewhat similar.

Terrible:
:( Provides a very shallow strategic experience.
:( Not the successor to Supreme Commander that I suspect most of us were hoping for.


Technically very impressive and one of the few games that currently supports DirectX 12, the idea of having litterally thousands of units fighting gargantuan battles is brilliantly realised in Ashes. The pyrotechnics are also fully on display with particularly impressive weapons effects. The maps are also generally impressively large which can mean fairly lengthy skirmish games if you so wish.

One of the core innovations of Ashes is that units don't really work as single units but work in teams. A team of units has a sort of macro AI behaviour based on the team composition. This actually works surprisingly well and makes doing things like giving groups of ground units air support very easy. This macro-level AI is something that actually makes managing thousands of units very easy indeed and is a welcome innovation in the RTS genre.

The units themselves are a mixed bag. There are various types of land and air units, though the variety of different units, air units in particular, is rather limited. They all look nice, even up close, which given the scale of the game is an achievement in itself. However, comparisons to Supremen Commander are inevitable and compared to something like Forged Alliance Forever the number and variety of different units in Ashes is rather limited.

Now we come to the games major failing. The sole purpose of any battle in Ashes is to annihilate the enemy army. To do this it's obviously necessary to out-produce them. Resource gathering is done by taking control of various areas of the map, each of which features a sort of mine on to which you can place a resource generator. Unfortunately, because numbers matter the game heavily encourages the by-now very tired "zergling rush" tactic of overwhelming the enemy as quickly as possible with the maximum number of units.

Unfortunately this, ultimately, is where Ashes fails in terms of strategy. The entire focus of the game is to take and hold territory, i.e. expansion at maximum speed. No other strategy will be successful. Turtleing will doom you from the start. Ever since the game was in beta I'd hoped for more strategic depth than merely taking and holding teritory for the purpose of resource extraction. Sadly, this is all there is to the game.

I suspect that many people will be wondering if Ashes is a worthy successor to Supreme Commander. If you're a fan of having lots of varied unit types, and the possibility of executing varied types of tactics and strategy, then sadly the answer is no, not even close. Ashes will seem a very shallow experience that is likely to leave you cold. Ultimately Ashes is pretty, brings a few innovative new things to the RTS genre like the macro-level AI, but sadly the game is fatally shallow where it matters most: the actualy strategy elements. For that reason, not recommended.
Was this review helpful? Yes No Funny
18 of 26 people (69%) found this review helpful
2 people found this review funny
Recommended
64.7 hrs on record
Posted: August 2
This is really what the new supreme commander was supposed to be! I LOVE THIS GAME!!!

I'm not saying this game is perfect, because it keeps crashing once I get more than 300 or 400 units on the field plus buildings. It's not lagging, or chopping, the graphics are nice in the video is smooth. It just suddenly crashes the game. I found myself saving after every significant move I make. MAKE SURE YOU TURN OFF THE AUTO SAVE! The autosave saves about every minute, with a total of about five saves before it deletes your old saves. So, if you let it autosave, you'll get to go back about five minutes total. That makes it rough if you made a strategical error half an hour before. But with the autosave turned off, so far, I seem to be able to save my games whenever and the games don't get deleted, so far. My system is currently updated with new drivers and I'm running Windows 7, so I figure it shouldn't be crashing all the time. I will go into the tech support area and see what usually causes the crashes. I have a good Nvidia video card, with new drivers and, the video is smooth and good-looking, so it shouldn't be crashing the video. Who knows!?!?!?

The good: 1. Massive amounts of units. 2. The AI enemy attacks get stronger, and stronger, and never stop coming! If you are not actively upgrading and looking over your defenses you will be slaughtered! 3. You must be very strategic thinking to stay alive, and particularly to win.

The bad: 1. the AI's bombers seem to always attack with pinpoint accuracy, while my bombers fly off in any direction they feel like and bomb what ever they want. (Air attack is only semi-helpful and you can't fly deep missions very easily) 2. It keeps crashing on me when my armies start getting giant. 3. Once my armies get 700 units, my construction units start to glitch out and get stuck where they are. (None of these bad issues are bad enough to make me want to stop playing the game) 4. The autosave saves about every minute, with a total of about five saves before it deletes your old saves. (totally useless)

The ugly: 1. My language when the AI rolls over my defenses!!!! >:-C "#%$^#^%$!@(*&$^%"!!!!!

But, in the end, even with all of the issues, this is still the best real-time strategy game I've ever played!
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13 of 18 people (72%) found this review helpful
1 person found this review funny
Recommended
41.0 hrs on record
Posted: August 13
played supreme commander and so my expectations were quite high..... and let me tell you i wasn't disappointed.

I will tell that the game isn't perfect but what it does have are devs who listen to their community and improve the game based on what the community wants, thats right a dev that actually listens to the players.

Pro:
-Massive battles with 100s sometimes 1000s of units without lag
-An amazing campaign with a unique story (can't wait for episode 2)
-1v1 ranked pvp, with a raking system for winning the game
-friendly community (who doesn't love a non toxic community)

Cons:
-It can take a while to make a large custom game
-Takes so much time of your life away without you noticing

Oh and before i forget, you can build a slow but badass dreadnought, not 1 not 2 but as many as you like (as long as you can afford it ;))
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10 of 16 people (63%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: August 26
Dlc and a new game? I Just bought this version!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
69.6 hrs on record
Posted: August 2
entertaining game ,the only problem i have is that the game freezes sometimes when closing the game otherwise a worthwhile collection to your games
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9 of 16 people (56%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: August 26
A standalone expansion in less than a year! This is like planetary annihilation all over again. Bad move stardock! I am boycotting all your games from now on. Pass this game up, it had a lot of promise but greed took over.

Yet anothe example off why you should not buy early access.
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13 of 24 people (54%) found this review helpful
Not Recommended
2.3 hrs on record
Pre-Release Review
Posted: August 20
It;s okay I guess... what has steared me away is the ridiculous price for this title and you have to PAY for extra maps. Not cool imo for a game that costs this much. Maps should be free!
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