From the people who brought you Sins of a Solar Empire comes a new massive real-time strategy game, Ashes of the Singularity. Take command of an interstellar empire as you battle across the surface of entire worlds.
User reviews:
Recent:
Mixed (90 reviews) - 66% of the 90 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,244 reviews) - 71% of the 1,244 user reviews for this game are positive.
Release Date: 31 Mar, 2016

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Recent updates View all (20)

4 August

Ashes of the Singularity v1.3 is Now Available



v1.3 Adds New Maps and More Responsive Units

Have greater control over your army's movements and groupings in v1.3! Wage war against your opponent on new maps and coordinate more easily with teammates using the Map Ping feature. 

For a list of all the changes, check out the changelog below!

New Features
Unit Responsiveness - Units now respond faster to move orders and reach their destination more efficiently. Adjusted acceleration and banking speed makes units more responsive to your input, which allows for greater control of your armies.

Upgraded Movement - Larger units are now upgraded with improved movement and physics. The new AI tweaks will prevent them from clumping up (and becoming sitting ducks) or for jockeying with each other for position instead of fighting the enemy.

Map Ping - You can now coordinate attacks with your teammates by placing a marker on the mini-map. Visible only to members of your team, this feature will allow you to group up before your big assault.

New Maps
Maurn - Charge across the central bridge toward the enemy base, or gun for the victory points around their flanks in this small, two-player map.

Monaco - Two bridges: a short route to the north, and a longer (but resource rich) route to the south. Choose your path wisely in this small two-player map.

Urich - A wide-open desert with long routes to the enemy base encourages massive clashes between opponents on this medium sized two-player map.

Pulaski - Small but rich pockets of resources dot the winding canyons on this medium sized four-player map.

Tortuga - The central valley holds victory points and most of the riches, but enemy bases stand in the way on the edges of this small, four-player map.

v1.3 for Ashes of the Singularity is now available! http://www.ashesgame.com


v1.3 Changelog

New Features
  • We have added map ping to the game. So you can ping a location on the map that only your teammates can see.
  • You can now see if there are any available multiplayer games from the main menu.
  • Units are much more responsive to commands.
  • Units will now prioritize getting to their location over joining a distant formation
  • Improved T3 movement and physics that prevents them from clumping up and/or fighting each other for ideal firing position. 
  • Selecting a node will display boosts
  • Explosion/impacts now appear closer to the unit's surface.
  • Armies now spend less time getting into formation and more time fighting
New Maps
  • Maurn - Charge across the central bridge toward the enemy base or gun for the victory points around the flanks in this small two-player map
  • Urich - This wide-open desert with long routes to the enemy base encourages massive clashes between skilled opponents on a medium, two-player map.
  • Tortuga - The central valley holds all the victory points and most of the riches, but short paths along the edge lead to enemy bases in this small four-player map.
  • Pulaski - Small but rich pockets of resources dot the winding canyons of this medium, four-player map.
  • Monaco - Two bridges: a short route to the north, and a resource-rich but longer path to the south. Which way to victory in this tiny two-player arena?
Bug Fixes
  • Fixed an issue that was keeping the panel labels from showing up on the orbital display.
  • Dreadnoughts won't clip through each other anymore.
  • Quantum Health Upgrade now applies to queued units.
  • Fixed a rare host migration issue (ie: failure when the person hosting the game leaves and another player needs to become the new host).
  • Large units will no longer incorrectly switch to lower resolutions textures when viewed from specific camera angle
  • Fixed crash if sitting in main menu on Steam build, but not connected to Steam
  • Fixed a Memory leak in async GPU code.
  • Fixed a problem where match results were being sent after the lobby was gone causing a crash
  • Fixing a bug where a host could get themselves into an MP game by themselves by changing the lone user or AI they are playing against to an open, closed, or observer slot at the end of the game start countdown.
  • The game will no longer crash on startup if the audio device is missing or disabled. 
  • Updated the audio mix to prevent battle sounds from overwhelming the music.
Balance
  • Call Avatar Quanta increased from 45 to 90
  • Call Avatar Quanta increase per use reduced from 15% to 10%

8 comments Read more

21 July

New Epic Map Pack DLC for Ashes of the Singularity Now Available



Wage an Epic War on Sprawling New Maps

Grab your friends - and your enemies - for some matches of epic proportions on these new, large-sized maps! Holding between 4 and 6 players, each map provides exciting opportunities for free-for-all matches, large team matches, and more. The new scenario will leave you fighting for a planet's control against the enemy Substrate in order to hold onto your fortified plateau long enough to seize victory.


NEW SCENARIO: Against All Odds
Intruder, alert! You've hacked your way into the Nexus that controls both Turinium
generators on the planet Qoshyk, but the 4 Substrate entities controlling the planet are now
aware of your presence. Mac has subverted the nearby Substrate Guardian and the automated
constructs swarms are being held in check for now, but how long will that last?

NEW MAPS
Anishanaa - This 6-player map contains isolated starting regions that funnel into epic battles along the map’s equator.

Xenophile - All four Nexuses start in the middle, separated only by thin chasms. Expand out into the fields to claim all of the resources before your enemies do and seal the victory.

Pinwheel - Endlessly turning one before the other, don’t become too focused on the fight in front of you - the fight from behind will sneak up sooner than you realize.

Qoshyk - Two central starting points share a resource-rich plateau. The four outer players must break through to seize the resources - and the Turinium - that are guarded within.

Safeire - Choose different teams and starting locations to change the way this map plays. An Eastern or Western starting point makes for a slower and more expansive game, while a Northern or Southern starting point will make for more immediate conflicts.

Kursck - Keep your enemies out and your armies flowing by building up defenses on this large, radially symmetrical map.

Get the Epic Map Pack DLC now on Steam or through Stardock
www.ashesgame.com

2 comments Read more

Reviews

“Large scale armies of course make for large scale battles, which is where Ashes shines.”
9/10 – PCGamesN

“If you want thousands of units on a sweeping board, Ashes of the Singularity will serve you well.”
9/10 – Gameranx

“One of those games that comes along every few years and slaps us in the face to remind us what the word “strategy” means.”
IGN

About This Game

Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.

Wage a War Across an Entire World

With the unparalleled power of the world's first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail.

Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.

Command Unique Units, Factions, Orbitals, and Abilities

Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.

Experience a powerful, Non-Cheating AI Engine

While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.

Battle with Friends in Multiplayer Matches

Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.

Claim Victory with Strategy, not Speed

Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.

As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent's strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.

Encounter Mysterious New Threats in Ascendancy Wars

In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the "scenarios" mode and take on unique challenges like "King of the Hill," a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.

System Requirements

    Minimum:
    • OS: 64-bit Windows 10 / 8.1 / 7
    • Processor: Quad-core Intel / AMD Processor
    • Memory: 6 GB RAM
    • Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
    Recommended:
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 or Equivalent
    • Memory: 16 GB RAM
    • Graphics: 4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (90 reviews)
Overall:
Mostly Positive (1,244 reviews)
Recently Posted
Gondii
( 51.6 hrs on record )
Posted: 6 August
Pro:

+ real in depth strategy game that deserves the name

+ best AI I have ever seen. I know a lot of experienced RTS players who lost against "normal" difficulty AI more than once when they started -- and at normal this AI does not cheat at all.

+ high end graphics -- first game developed and released for DirectX 12 (also playable with DX11)

+ big fights with a huge amount of units possible

+ this game is not so much about micro... you can try to micro everything, but you don't have to. Units organize themselves.

+ there is a lot you can build in your base, but you don't build all at once. It's more a mix of scouting, fighting, conqering... and if you find some time, build your base ;-) The game starts slow, but it can become fast-paced pretty quick when your enemy shows up.

+ I think the balancing of units is pretty good.

+ A full voiced over Campagne ( I don't know how many missions, I didn't play through all yet )
The first missions are also a good tutorial to get into the game and understand the mechanics.

Cons:

Well, they are hard to find:
- The variaty of units is not as big as in other games, but new units were already added, so I guess they will add more.
- this game needs a powerful computer to run, especially if you want to enjoy the awsome graphics.
- only 2 factions to play until now

None of these cons are game breakers and I have a lot of fun playing although my computer is not very strong.

Note that I never played multiplayer against other players, I just played with other players against AI yet. But that was great!
Helpful? Yes No Funny
Synapticbeat
( 20.4 hrs on record )
Posted: 6 August
Definitely worth playing.
Helpful? Yes No Funny
Jim
( 0.2 hrs on record )
Posted: 6 August
Optimising Turinium Cores...

Also crashes when I try to play.
Helpful? Yes No Funny
CMitzim
( 19.6 hrs on record )
Posted: 5 August
GREAT GAME
Helpful? Yes No Funny
deserttanker74
( 34.6 hrs on record )
Posted: 4 August
AoA is reminiscent of the old school RTS Ground Control II in my eyes other than you can build many more units. The resource gathering system is interesting but not unmanageable, but you had better be on your game if you plan to have enough resources to fight effectively on higher difficulties. For what may be a very valid reason there is no real campaign mode which is ok, but skirmish and multiplayer can get redundant after a while. I am appreciative of the developer releasing DLC pretty regularly, it shows that they do care and that the game may have some legs.

I look forward to seeing where they take this property and seeing how long it stays around. I like the risks that they took but Id like to see the game go even bigger. Time will tell.
Helpful? Yes No Funny
fifise
( 1.3 hrs on record )
Posted: 4 August
This game don't stop crashing, I wanted to give a chance and wait for the dev to fix it but nothening change...
Now just because I waited to give them a chance steam refuse de refund me.
Won't happen again,very desapointed by steam in addition disappointed been a good customer since many year
Helpful? Yes No Funny
Antoni
( 59.2 hrs on record )
Posted: 3 August
Smart AI and large maps are two things that any good RTS needs to have, and AotS delivers both.

A few new playable factions would be welcome in a future update, but otherwise this is a great game that i would recommend to every RTS fan.
Helpful? Yes No Funny
nutty baron -A-
( 10.3 hrs on record )
Posted: 3 August
Great and fun game, which definitly deserves a try.
Helpful? Yes No Funny
RadRick01
( 64.7 hrs on record )
Posted: 2 August
This is really what the new supreme commander was supposed to be! I LOVE THIS GAME!!!

I'm not saying this game is perfect, because it keeps crashing once I get more than 300 or 400 units on the field plus buildings. It's not lagging, or chopping, the graphics are nice in the video is smooth. It just suddenly crashes the game. I found myself saving after every significant move I make. MAKE SURE YOU TURN OFF THE AUTO SAVE! The autosave saves about every minute, with a total of about five saves before it deletes your old saves. So, if you let it autosave, you'll get to go back about five minutes total. That makes it rough if you made a strategical error half an hour before. But with the autosave turned off, so far, I seem to be able to save my games whenever and the games don't get deleted, so far. My system is currently updated with new drivers and I'm running Windows 7, so I figure it shouldn't be crashing all the time. I will go into the tech support area and see what usually causes the crashes. I have a good Nvidia video card, with new drivers and, the video is smooth and good-looking, so it shouldn't be crashing the video. Who knows!?!?!?

The good: 1. Massive amounts of units. 2. The AI enemy attacks get stronger, and stronger, and never stop coming! If you are not actively upgrading and looking over your defenses you will be slaughtered! 3. You must be very strategic thinking to stay alive, and particularly to win.

The bad: 1. the AI's bombers seem to always attack with pinpoint accuracy, while my bombers fly off in any direction they feel like and bomb what ever they want. (Air attack is only semi-helpful and you can't fly deep missions very easily) 2. It keeps crashing on me when my armies start getting giant. 3. Once my armies get 700 units, my construction units start to glitch out and get stuck where they are. (None of these bad issues are bad enough to make me want to stop playing the game) 4. The autosave saves about every minute, with a total of about five saves before it deletes your old saves. (totally useless)

The ugly: 1. My language when the AI rolls over my defenses!!!! >:-C "#%$^#^%$!@(*&$^%"!!!!!

But, in the end, even with all of the issues, this is still the best real-time strategy game I've ever played!
Helpful? Yes No Funny
Proskills the Beast Hunter
( 15.7 hrs on record )
Posted: 2 August
> While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.

(plays several skirmish games with and against AI that refuses to move 30 units about 2 meters forward to capture a completely and clearly undefended resource point right next to its base).

Mmhmm. Mmhmm. Sure, sure, sophisiticated.

The game is "alright" -- I mainly purchased it because I was thirsty for a solid RTS that wasn't wasn't focused on unit micromanagement. Honestly the AI doesn't seem that great -- I was expecting more since it was pitched as a major feature. On top of that, the game itself is kind of uninspired and meh, and balance feels a little wonky. It's an OK game; if I could time-travel, switch genders, and bang myself silly, I would probably warn myself to wait for this game to go on sale right afterward. I wouldn't be as annoyed if I had only paid around $20.

On the upside, they're still working on it: every once in a while I see a new unit appear, or changes to existing ones (Brutes only have 3 units in a squad instead of 5 now, for instance). Hey, who knows, maybe a year from now it'll be great.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
49 of 68 people (72%) found this review helpful
6 people found this review funny
Not Recommended
64.4 hrs on record
Posted: 13 July
I've played this game since before the (ridiculously short) Beta, gave it several chances to see where the game is going.
Patch after patch, I gave it several chances, but it won't become the game it promises to be.

--> back in Alpha I paid twice the amount the game costs now, but already there are 3 little DLCs
--> still bugs/crashes and usability problems (take a look at official forum, full of such threads)
--> army movement is crap, parts of your army can get lured away, units refuse to follow move orders and keep attacking
--> air tech can be reached instantly and needs to be countered blindly, putting you in a disadvantage because
--> air is too strong. Massive eco damage can be dealt within a few seconds
--> UI, minimap and audio feedback is bad/unreliable
--> while you mostly have more units than in most RTS a typical game is far away from big-scale RTS

I could go on and on, but I'm hungry! :D
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
1 person found this review funny
Recommended
12.7 hrs on record
Posted: 12 July
A nice relaxing macro focused RTS where a lot of bussywork was cleverly removed with advanced controll mechanics and I really like that. I also like that you have to play agressively similarly to the RTS series Warhammer 40k: Dawn of war. To get resourses you'll need to take hold of resource points and if you don't have map controll you lose the game which ultimatelly means less turtleing strategies like when a player is hideing in his base.What is also worth mensioning is the music which stands out in my opinion. What is a bit annoying is that the units could really be more interesting though.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
Recommended
22.6 hrs on record
Posted: 18 July
As an old fan of RTS games going all the way back to Comand and Conquer, this game does a really good job of getting some key basics right:

- Good A.I that actually responds pretty well to what the player is doing and scales in difficulty in a noticeable way. (An underrated yet soo essential piece of a successful RTS that many recent releases have failed to understand).

- Intuitive and well built UI that really helps with unit management. It could certainly be improved to be sure, but it gets the job done and rarely hinders the fun. I would like to see better hotkey design though. Grey Goo is still the king of that castle.

- No pure turtle in base strategies. Resource mechanics (area control and reinforcement) encourage splitting your army, tactical grouping and selective defensive lines.

- Two ways to win in a generic game, leading to multiple strategies.

- The two factions that feel pretty different to play and have different unit roles in some areas. Visually pretty different as well.

- Nice customization options for skirmishes and custom games. Can even have toggleable creep defenders for neutral capture locations similar to SIns of a Solar Empire.

- A decent campaign (should be noted I'm about half way done) with B+ or better voice acting and a passable story that at the bare minimum gives a reason for the factions to be there and what they are about. I actually enjoy it but I've always valued stories in these games so I am probably biased. Its pretty bare-bones narrative-wise however and more a reason for why you are doing X mission. Also pretty challenging even on normal difficulty. Easy is definitely easy though.


Here are some cons, however, that will hopefully be addressed in the future or at the very least through DLC.

- No replay system as far as I know (this is a big one).

- Could use a third balanced faction for some more variety and some more missions. Some DLC is certainly understandable and I think its a decent game considering the beautiful engine and thoughtful design, but 3 factions is in my mind a genre "standard" that should be maintained considering the pricetag so maybe this could be a free release and DLC could stick to maps and maybe more game-types or special units and unit skins.

- Would like to see more tactical options that have been traditionally used in RTS games in the past. These could include: - Cloaking/detection units - Flying Dreadnaughts/Cruisers - Sea Units/Structures - Nuanced tactical units like teleporters or shield generators

- Cannot set yourself as an Observer in AI games and watch the AI duke it out. I enjoy this sometimes and it can give a new player a few tips and tricks too.


Overall an excellent addition to the RTS genre that I would recommend to anyone who enjoys those games.
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
Recommended
80.4 hrs on record
Posted: 21 July
Well balanced, very tactical RTS. The scale is pretty epic and it mages to be beautiful at the same time. It took some getting used to being from a TotalWar and AoE background but now I absolutely love it. If you're into your RTS games give this a buy and spend some time getting to know it. Lastly the onnging developer support is aweome, there are regular patches and great comms! 9/10
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
64.7 hrs on record
Posted: 2 August
This is really what the new supreme commander was supposed to be! I LOVE THIS GAME!!!

I'm not saying this game is perfect, because it keeps crashing once I get more than 300 or 400 units on the field plus buildings. It's not lagging, or chopping, the graphics are nice in the video is smooth. It just suddenly crashes the game. I found myself saving after every significant move I make. MAKE SURE YOU TURN OFF THE AUTO SAVE! The autosave saves about every minute, with a total of about five saves before it deletes your old saves. So, if you let it autosave, you'll get to go back about five minutes total. That makes it rough if you made a strategical error half an hour before. But with the autosave turned off, so far, I seem to be able to save my games whenever and the games don't get deleted, so far. My system is currently updated with new drivers and I'm running Windows 7, so I figure it shouldn't be crashing all the time. I will go into the tech support area and see what usually causes the crashes. I have a good Nvidia video card, with new drivers and, the video is smooth and good-looking, so it shouldn't be crashing the video. Who knows!?!?!?

The good: 1. Massive amounts of units. 2. The AI enemy attacks get stronger, and stronger, and never stop coming! If you are not actively upgrading and looking over your defenses you will be slaughtered! 3. You must be very strategic thinking to stay alive, and particularly to win.

The bad: 1. the AI's bombers seem to always attack with pinpoint accuracy, while my bombers fly off in any direction they feel like and bomb what ever they want. (Air attack is only semi-helpful and you can't fly deep missions very easily) 2. It keeps crashing on me when my armies start getting giant. 3. Once my armies get 700 units, my construction units start to glitch out and get stuck where they are. (None of these bad issues are bad enough to make me want to stop playing the game) 4. The autosave saves about every minute, with a total of about five saves before it deletes your old saves. (totally useless)

The ugly: 1. My language when the AI rolls over my defenses!!!! >:-C "#%$^#^%$!@(*&$^%"!!!!!

But, in the end, even with all of the issues, this is still the best real-time strategy game I've ever played!
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
6.4 hrs on record
Posted: 21 July
PROS:
army design;
huge armies;
area control type of RTS;
it relies more on decisions rather then who has higher APM;

CONS:
optimization;
it takes around 5min to find an opponent;
the interface is not the best;
i would get some big weapons, big explosions or something like that;
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
Recommended
72.8 hrs on record
Posted: 9 July
This is a game about hour-long games, Post-Humans vs Strong AI and the ever-expanding quest for more logistics so as to blot out the landscape with your terrifyingly vast hordes of warmachines.

In almost every possible sense Ashes of the Singularity tries to be a Total Annihilation (the often forgot progenitor of Supreme Commander and similar strategy games) for the modern era.

By far the most impressive thing about this game even from 1.0, apart from its game engine, is its game AI. It is rare to find a game AI as advanced as this in an RTS, especially from launch. Due to the engine allowing it to run on multiple cores the AI is better able to plan ahead, more like in a turn based strategy game. As both the software and hardware powering it continue to improve this might well end up outshining the likes of Sorian’s AI and more.

From what I understand, the development model is for Stardock and Oxide to continue developing both the tech and the game for many moons to come. Already there have been substantial, and free, updates adding new units, maps, UI, engine improvements and an updated campaign. For the moment DLC is being restricted to map and scenario packs, around half of those being handed out for free to pre-existing customers too. This allows for people to help fund continued development of core features and assets that are being made available to all, such as the units and structures.

Some information about the upcoming first expansion has been revealed. It will include walkers, a “global view” and more additions. It will also be possible for players without the DLC to join a host with the DLC and play, just like Sins works.

Pros:

- True next generation game engine. (Expect this game to get better with age as its engine scales to more cores, more powerful GPUs and more memory for larger and larger battles)
- Intelligent AI that does not cheat. By using parallel multi-threading the AI is a lot smarter than in most other RTS’ I’ve played without cheating for itself. Of course a human player will still be better but PVE and co-op is really fun!
- Huge battles with multiple fronts! It really is amazing to see the sheer number of units on the screen.
- A long life ahead of it with multiple expansions in Sins of a Solar Empire style release.

Cons:

- True next generation game engine. (Do not expect this to run well on middling 3 year old hardware. It barely ran on my GTX 660 as it is. However, I have now upgraded to a RX 480 and it runs like a dream. If you’re going to upgrade, ideally buy AMD for the foreseeable future as well since the engine works great with hardware-level asynchronous compute. Although a top of the line GTX will still be plenty good.)
- A very small multiplayer community at the moment. If you’re a PVPer and like ranked play you won’t have many people to play with, especially if you like team games.
- Relatively simple unit and building variety right now when compared to Supreme Commander, though this is going to change with expansions.

I will update this review when the first expansion comes out and try to keep it relevant to the pros and cons.
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7 of 9 people (78%) found this review helpful
Recommended
22.7 hrs on record
Posted: 21 July
I love RTS games. I have played all games in each of these series: starcraft, warcraft, command and conquer, supreme commander, planetary annihilation, sins of a solar empire.

This game feels the closest to supreme commander with less building. Strategic zoom is sort of there but not like supreme commander you don't get the strategic icons when zoomed out all the way which you can't fully zoom out. At first it feels like there are very few bulidings so its closer to games like command and conquer, & warcraft.

I got the game after the single player was redone and apparently it sucked at launch. I am happy to say I enjoyed the single player aspect so far. I have 2 more missions left to complete and I bet it will get a good 10-15 hours out of most players. It gets much harder near the end which is nice. Some of them I had to redo multiple times just to get an optimal strategy because its a race against the clock.

Only played a few maps vs ai and it looks like lots of options there so thats good. I do like how this game promotes offensive play with the node resources connected so you can't just turtle to win.

Overall I recommend the game however I had to pickup a GTX 1070 just to play the game more than 20 fps. Now I get 60 so thats nice. My PC is 4 years old so keep that in mind you will probably want a really good graphics card and fairly recent PC components.
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20 of 34 people (59%) found this review helpful
1 person found this review funny
Not Recommended
10.4 hrs on record
Posted: 16 July
I expected better from Stardock, I bought this game on pre-release and feel very disappointed.

Cons-
-Gameplay is bland and unit variety is weak.
-No heavy defences such as shields and artillery like in supreme commander :(
-Very little tactics beyond out producing your opponent to win.
-The dreadnaughts should have been the saving grace for this game but the fact you can mass produce them cheapens the effect. Also they level up, that’s good but the upgrades are poor with only a few options.

Pros-
-On the plus side the graphics are pretty nice.

Overall this game had potential however it was released too early IMO and has received virtually no substantial updates since, would not recommend to anyone including SupCom fans and SIN's players.

If you fancy a new RTS game with good graphics and exciting gameplay I found Homeworld Deserts of Kharak to be massively superior to this game.

If you are looking for the next SupCom... This is not it :(
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4 of 4 people (100%) found this review helpful
Recommended
84.8 hrs on record
Posted: 27 July
its a good game, with a big ♥♥♥ war, spaning several planets... but nobody dies
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