From the people who brought you Sins of a Solar Empire comes a new massive real-time strategy game, Ashes of the Singularity. Take command of an interstellar empire as you battle across the surface of entire worlds.
User reviews:
Mixed (114 reviews) - 64% of the 114 user reviews in the last 30 days are positive.
Mostly Positive (1,219 reviews) - 71% of the 1,219 user reviews for this game are positive.
Release Date: Mar 31, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recent updates View all (19)

July 21

New Epic Map Pack DLC for Ashes of the Singularity Now Available

Wage an Epic War on Sprawling New Maps

Grab your friends - and your enemies - for some matches of epic proportions on these new, large-sized maps! Holding between 4 and 6 players, each map provides exciting opportunities for free-for-all matches, large team matches, and more. The new scenario will leave you fighting for a planet's control against the enemy Substrate in order to hold onto your fortified plateau long enough to seize victory.

NEW SCENARIO: Against All Odds
Intruder, alert! You've hacked your way into the Nexus that controls both Turinium
generators on the planet Qoshyk, but the 4 Substrate entities controlling the planet are now
aware of your presence. Mac has subverted the nearby Substrate Guardian and the automated
constructs swarms are being held in check for now, but how long will that last?

Anishanaa - This 6-player map contains isolated starting regions that funnel into epic battles along the map’s equator.

Xenophile - All four Nexuses start in the middle, separated only by thin chasms. Expand out into the fields to claim all of the resources before your enemies do and seal the victory.

Pinwheel - Endlessly turning one before the other, don’t become too focused on the fight in front of you - the fight from behind will sneak up sooner than you realize.

Qoshyk - Two central starting points share a resource-rich plateau. The four outer players must break through to seize the resources - and the Turinium - that are guarded within.

Safeire - Choose different teams and starting locations to change the way this map plays. An Eastern or Western starting point makes for a slower and more expansive game, while a Northern or Southern starting point will make for more immediate conflicts.

Kursck - Keep your enemies out and your armies flowing by building up defenses on this large, radially symmetrical map.

Get the Epic Map Pack DLC now on Steam or through Stardock

2 comments Read more

July 14

Ashes of the Singularity v1.24 Released

Released 7/14

We are introducing two new features for Ashes that we are planning on releasing soon. Observer Mode will allow other players watch your multiplayer games and the new "half-resolution terrain" graphics option will reduce gpu memory requirements. We also been hard at work fixing crashes and improved the game balance.

Observer Mode
Check out the action in other player's games! In multiplayer games, the host can allow players to join as "observers" that can watch the action without actually participating.

Half-Resolution Terrain
This new graphics option reduces the graphics resources used by Ashes. While sacrificing very little in visual quality, enabling this option will greatly improve in-game stability on lower spec machines and on larger maps.

MGPU Players: Please note that systems with 16gb or less of RAM may encounter stability issues if the graphics quality profile is set to "Crazy". For these systems, we recommend either disabling MGPU or reducing the quality settings.

Change Log
  • Added "Half-Resolution Terrain" graphics option that improves stability on low-spec machines and on larger maps
  • Added "Observer Mode" to multiplayer that allows other players to watch games without actively participating.
  • If you have a video card with less the 2GB of VRAM, the game will prompt you to play with low graphics settings.
  • T3s given slightly more armor/shields
  • The Avenger's weapon is no longer able to penetrate building armor.
  • PHC Brute squad size reduced from 6 to 3, HP per unit doubled.
  • PHC Falcon AA cannon fires more often and does more damage.
  • Substrate Mauler primary weapon no longer effective against buildings (it works by super-heating the internals of a unit, buildings are hardened against this)
  • PHC Archer now fires two rockets per volley instead of 1, damaged reduced
  • PHC Brute primary weapon now fires 6 plasma bolts instead of 4 per volley
  • Nemesis primary weapon no longer can penetrate building armor
  • Zeus Lightning bolt can no longer penetrate building armor
  • Updated the Cerius resource and region connection balance
  • Prevent sound spam when a player joins/leaves a 3+ player games lobby
  • Medic now prioritizes healing units over buildings.
  • Using F3 to select idle ships is no longer creates a very loud noise if several ships are on the screen
  • Pausing during nexus explosion no longer causes graphics artifacts
  • Pausing no longer causes loud repeating sounds.
  • The Substrate AI has better targeting for its "Avatar" orbital ability.
  • Slight font size increases to increase UI readability.
  • Fixed a crash in caused by a waypoint race condition
  • Fixed an audio-related crash in the campaign missions
  • The game will no longer crash if the player whose name includes invalid characters joins the global chat.
  • Fixed problems with the factory queue not being saved properly

9 comments Read more


“Large scale armies of course make for large scale battles, which is where Ashes shines.”
9/10 – PCGamesN

“If you want thousands of units on a sweeping board, Ashes of the Singularity will serve you well.”
9/10 – Gameranx

“One of those games that comes along every few years and slaps us in the face to remind us what the word “strategy” means.”

About This Game

Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.

Wage a War Across an Entire World

With the unparalleled power of the world's first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail.

Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.

Command Unique Units, Factions, Orbitals, and Abilities

Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.

Experience a powerful, Non-Cheating AI Engine

While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.

Battle with Friends in Multiplayer Matches

Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.

Claim Victory with Strategy, not Speed

Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.

As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent's strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.

Encounter Mysterious New Threats in Ascendancy Wars

In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the "scenarios" mode and take on unique challenges like "King of the Hill," a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.

System Requirements

    • OS: 64-bit Windows 10 / 8.1 / 7
    • Processor: Quad-core Intel / AMD Processor
    • Memory: 6 GB RAM
    • Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 or Equivalent
    • Memory: 16 GB RAM
    • Graphics: 4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
Customer reviews
Customer Review system updated! Learn more
Mixed (114 reviews)
Mostly Positive (1,219 reviews)
Recently Posted
( 0.9 hrs on record )
Posted: July 28
Brought this before it was released on steam and i was hopping it would be like SupCom, God i was wrong this game just feels like it was made in the 90s it even looks like a 20 year old game, yes you can have huge arms but whats the point when the units look like ♥♥♥ and the maps look like AOE.
Helpful? Yes No Funny
( 39.3 hrs on record )
Posted: July 27
its a good game, with a big ♥♥♥ war, spaning several planets... but nobody dies
Helpful? Yes No Funny
( 0.3 hrs on record )
Pre-Release Review
Posted: July 27
get this
Helpful? Yes No Funny
( 11.3 hrs on record )
Posted: July 26
I have played primarily through the single-player campaign and it was pretty fun. I am dissapointed in the length of the campaign but the game is fun. I gave DX12 a try because I thought maybe it would work even better but it caused my Radeon 290X to spike to 82C when regular mode it only hits around 70C so I am waiting on DX12 till I get a upgrade. :)
Helpful? Yes No Funny
( 10.6 hrs on record )
Posted: July 26
For anybody who loves Large scale Strategy games - AOTS is your game. I bought it when it was in early Alpha and have loved it. The Dev's have been faithful in updating the game according to player's request and are even working on their first expansion, which should be out sometime this Fall (2016). Large maps, more players, more map designs, Global zoom out! I play a lot of Supcom and this is my numebr one requested feature for this game and the Dev's have heard my cry.

I will be purchsing an additional copy for my friend when the expansion comes out. Really looking forward to it!

I love strategy games and the Dev's have done a great job of breathing fresh life into the RTS Genre. A true 64 bit game - it's unbelievable the amount of units you can have in game without it lagging! Can't wait until they have even larger maps.
Helpful? Yes No Funny
( 7.5 hrs on record )
Posted: July 25
Has a simular feeling to Supremme commander :)
Helpful? Yes No Funny
( 28.6 hrs on record )
Posted: July 24
Recently purchased the game as I was looking for a different RTS experience. This game ticks all the right boxes and I am really enjoying the game.

My rig is high end so I am not experiencing any performance issue, gameplay is smooth, love the ability to build thousands of units and happy to pay for the reasonably priced map updates.

Developers are actively working on gameplay improvements. The latest patch is awesome, game feels and plays better.

Happy to support a quality game like Ashes of the Singularity.

All I need now is to find their store so I can order an 'Ashes of the Singularity' T-Shirt.
Helpful? Yes No Funny
( 7.8 hrs on record )
Posted: July 23
First let me start by saying that I don't hate this game. I really don't. It's actually not that bad.

I'm recommending against it because there's another game, a couple years old now, also published by Stardock called Sins of a Solar Empire (namely, the standalone expansion Rebellion) that is just flatly better in every measurable way.

Ashes is an RTS that plays like a hybrid of Starcraft and C&C4, but sadly the elements it takes from C&C4 ruin it. Similar to Starcraft, there's 2 main resources, which you could literally name swap to Minerals and Gas and nobody would notice. There's also a population cap, which is something I've always hated in RTS games, but fortinately the popcap is reasonably high (after upgrades anyway) so armies of several hundred units are very plausable.

Also like Starcraft, the structures are laughably weak compared to units, including units that really shouldn't be able to do considerable damage to them. (Think Starcraft's Marines, who are shooting flachette rifles that have 0 effect on brick and mortar IRL, shooting a Protoss Nexus and actually destroying it. Same problem.) This is because, despite a mix of rockets and lasers, Ashes's weaponry lacks any concept of "damage types" that make many other RTS games have far more depth. There is no rock-paper-scissors here. If you want to defeat the other guys unit, you just throw a bigger unit at it. That's it. Yeah, there's artillert and tanks and low-health rocket bots, but manual targeting is so clumsy in this game, your army will actually be MORE effective if you give them a move order near the enemy units and let them attack whatever they feel like.

That said, the visuals are stunning, even on medium, and if you're comfortable with Starcraft-style gameplay (sans-APM because APM is meaningless here) but with tripple the unit count, you'll feel right at home.

tl;dr This is one of those games I'll never ask for a refund for, but also that I'll only play maybe an hour a year because, frankly, I own Sins of a Solar Empire, and any time I want to play this, I'd rather play that instead.
Helpful? Yes No Funny
( 41.1 hrs on record )
Posted: July 22
Massive armies...basicly unlimited build what your pc can handle.
Certanly a technological step foward when it comes to RTS.
Great DX12 and 11 benchmark tool.

However as far as actual stratagy goes there is nothing new and is quite traditional RTS game, accept on a much larger scale with much larger armies.

This is a must have if your looking for a next gen rts.

Modding tools avaliable for map makers.

The dev team is great, very open to suggestions and regularly communicates with the community, Always adding new maps and sceneriors. They have ambitious plans for the future of Ashes and i for one cant wait to see whats next

With all that good stuff being said its time for the bad, just like any other game it also has its bad parts that could use some work.

The selection of certian units in large armies...Its almost impossible to upgrade your ship becouse you cant seem to get your mouse to click it becouse of unit cluster!@#$ and bad formations.

The graphics are OK, The terrain looks good but the units need more personality and veriation.

All in all, If you want to watch THOUSENDS AND THOUSENDS of units shoot artilary and lazer beems at eachother then heck ya get this game, but if your looking for something more strategic
then for now you should pass......actually the scenerios are more on the strategic side of things so go for it....HAVE FUN i sure am
Helpful? Yes No Funny
( 78.9 hrs on record )
Posted: July 21
Well balanced, very tactical RTS. The scale is pretty epic and it mages to be beautiful at the same time. It took some getting used to being from a TotalWar and AoE background but now I absolutely love it. If you're into your RTS games give this a buy and spend some time getting to know it. Lastly the onnging developer support is aweome, there are regular patches and great comms! 9/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
25 of 34 people (74%) found this review helpful
1 person found this review funny
Not Recommended
64.4 hrs on record
Posted: July 13
I've played this game since before the (ridiculously short) Beta, gave it several chances to see where the game is going.
Patch after patch, I gave it several chances, but it won't become the game it promises to be.

--> back in Alpha I paid twice the amount the game costs now, but already there are 3 little DLCs
--> still bugs/crashes and usability problems (take a look at official forum, full of such threads)
--> army movement is crap, parts of your army can get lured away, units refuse to follow move orders and keep attacking
--> air tech can be reached instantly and needs to be countered blindly, putting you in a disadvantage because
--> air is too strong. Massive eco damage can be dealt within a few seconds
--> UI, minimap and audio feedback is bad/unreliable
--> while you mostly have more units than in most RTS a typical game is far away from big-scale RTS

I could go on and on, but I'm hungry! :D
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
12.7 hrs on record
Posted: July 12
A nice relaxing macro focused RTS where a lot of bussywork was cleverly removed with advanced controll mechanics and I really like that. I also like that you have to play agressively similarly to the RTS series Warhammer 40k: Dawn of war. To get resourses you'll need to take hold of resource points and if you don't have map controll you lose the game which ultimatelly means less turtleing strategies like when a player is hideing in his base.What is also worth mensioning is the music which stands out in my opinion. What is a bit annoying is that the units could really be more interesting though.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
17.2 hrs on record
Posted: July 18
As an old fan of RTS games going all the way back to Comand and Conquer, this game does a really good job of getting some key basics right:

- Good A.I that actually responds pretty well to what the player is doing and scales in difficulty in a noticeable way. (An underrated yet soo essential piece of a successful RTS that many recent releases have failed to understand).

- Intuitive and well built UI that really helps with unit management. It could certainly be improved to be sure, but it gets the job done and rarely hinders the fun. I would like to see better hotkey design though. Grey Goo is still the king of that castle.

- No pure turtle in base strategies. Resource mechanics (area control and reinforcement) encourage splitting your army, tactical grouping and selective defensive lines.

- Two ways to win in a generic game, leading to multiple strategies.

- The two factions that feel pretty different to play and have different unit roles in some areas. Visually pretty different as well.

- Nice customization options for skirmishes and custom games. Can even have toggleable creep defenders for neutral capture locations similar to SIns of a Solar Empire.

- A decent campaign (should be noted I'm about half way done) with B+ or better voice acting and a passable story that at the bare minimum gives a reason for the factions to be there and what they are about. I actually enjoy it but I've always valued stories in these games so I am probably biased. Its pretty bare-bones narrative-wise however and more a reason for why you are doing X mission. Also pretty challenging even on normal difficulty. Easy is definitely easy though.

Here are some cons, however, that will hopefully be addressed in the future or at the very least through DLC.

- No replay system as far as I know (this is a big one).

- Could use a third balanced faction for some more variety and some more missions. Some DLC is certainly understandable and I think its a decent game considering the beautiful engine and thoughtful design, but 3 factions is in my mind a genre "standard" that should be maintained considering the pricetag so maybe this could be a free release and DLC could stick to maps and maybe more game-types or special units and unit skins.

- Would like to see more tactical options that have been traditionally used in RTS games in the past. These could include: - Cloaking/detection units - Flying Dreadnaughts/Cruisers - Sea Units/Structures - Nuanced tactical units like teleporters or shield generators

- Cannot set yourself as an Observer in AI games and watch the AI duke it out. I enjoy this sometimes and it can give a new player a few tips and tricks too.

Overall an excellent addition to the RTS genre that I would recommend to anyone who enjoys those games.
Was this review helpful? Yes No Funny
14 of 22 people (64%) found this review helpful
Not Recommended
10.4 hrs on record
Posted: July 16
I expected better from Stardock, I bought this game on pre-release and feel very disappointed.

-Gameplay is bland and unit variety is weak.
-No heavy defences such as shields and artillery like in supreme commander :(
-Very little tactics beyond out producing your opponent to win.
-The dreadnaughts should have been the saving grace for this game but the fact you can mass produce them cheapens the effect. Also they level up, that’s good but the upgrades are poor with only a few options.

-On the plus side the graphics are pretty nice.

Overall this game had potential however it was released too early IMO and has received virtually no substantial updates since, would not recommend to anyone including SupCom fans and SIN's players.

If you fancy a new RTS game with good graphics and exciting gameplay I found Homeworld Deserts of Kharak to be massively superior to this game.

If you are looking for the next SupCom... This is not it :(
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
42.8 hrs on record
Posted: July 4
This is the best RTS since Supreme Commander 2. It took 2-3 games to get a feel for its pace and different mechanics, but now I'm hooked. It has a great campaign, good AI, good skirmish and PvAI options, and more content coming. Finally, a new strategic RTS!

Stream based economy and hundreds of units at a time
Great graphics and takes advantage of top systems well
Good AI for campaign and skirmish
Fun campaign with different story

Some crashes in multiplayer games
Needs 8 player maps
Would like full "strategic zoom" like Supcom - the spacebar zoom is good, but would prefer a smooth scroll out to it.

I'm looking forward to more maps, campaigns and units!
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
78.9 hrs on record
Posted: July 21
Well balanced, very tactical RTS. The scale is pretty epic and it mages to be beautiful at the same time. It took some getting used to being from a TotalWar and AoE background but now I absolutely love it. If you're into your RTS games give this a buy and spend some time getting to know it. Lastly the onnging developer support is aweome, there are regular patches and great comms! 9/10
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
20.7 hrs on record
Posted: July 21
I love RTS games. I have played all games in each of these series: starcraft, warcraft, command and conquer, supreme commander, planetary annihilation, sins of a solar empire.

This game feels the closest to supreme commander with less building. Strategic zoom is sort of there but not like supreme commander you don't get the strategic icons when zoomed out all the way which you can't fully zoom out. At first it feels like there are very few bulidings so its closer to games like command and conquer, & warcraft.

I got the game after the single player was redone and apparently it sucked at launch. I am happy to say I enjoyed the single player aspect so far. I have 2 more missions left to complete and I bet it will get a good 10-15 hours out of most players. It gets much harder near the end which is nice. Some of them I had to redo multiple times just to get an optimal strategy because its a race against the clock.

Only played a few maps vs ai and it looks like lots of options there so thats good. I do like how this game promotes offensive play with the node resources connected so you can't just turtle to win.

Overall I recommend the game however I had to pickup a GTX 1070 just to play the game more than 20 fps. Now I get 60 so thats nice. My PC is 4 years old so keep that in mind you will probably want a really good graphics card and fairly recent PC components.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
6.4 hrs on record
Posted: July 21
army design;
huge armies;
area control type of RTS;
it relies more on decisions rather then who has higher APM;

it takes around 5min to find an opponent;
the interface is not the best;
i would get some big weapons, big explosions or something like that;
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
104.4 hrs on record
Posted: July 21
Ashes is very much what I'd call a 'tournament' style RTS, and works on a streaming economy where all that matters is how much more is coming in than is going out, rather than the reserves you build up. However, some of the maps available are truly enormous and playing vs. the AI or in casual multiplayer matches on these can result in some truly epic games, lasting quite a long time. There is plenty of room for tactics over sheer all-out force, and in general the balancing is really good (more on that later). Yes, if you vastly outnumber the enemy chances are you'll win, but there's nothing to say that while you're away galavanting through the enemy base and capturing their resource nodes, they haven't slipped a load of bombers overhead and are happily laying waste to your own main base (not that that has ever happened to me...well, once....ok maybe twice...).

The fact that resources are based around capture points on the map is a great feature for encouraging tactical play. A player needs to be in control of a point to get the resources attached to it, and there also needs to be a link from each node back to your 'Nexus' (the building you start with, which will lose you the game if it is destroyed). Due to the streaming economy, sneaking a small force behind enemy lines and capturing a key node can suddenly disconnect half of the resource generation from the enemy's network, and it can be truly crippling.

The game includes casual multiplayer, and 1v1 ranked matches with a built-in leaderboard and ladder system. I'm really enjoying playing ranked just now, and it's hooked me into trying to fight my way up the ladder. The game gives so many opportunities for someone to have a unique playstyle that the games just never seem same-y. I've also found the community to be amazing, and have had a couple of people who have completely destroyed me in a match then spend some time helping me out and showing me where to improve. There is also quite a large campaign which is good, as well as a number of standalone scenarios (which I admit I haven't played yet. Ranked has hooked me too much).

Now, balancing. The game has 2 factions - the PHC and the Substrate. They are both very different and generally you'll find you get used to one or the other and stick with it most of the time. In general, the units are very balanced between the factions, and playing one or the other will not give you a significant advantage. I tend to play the PHC, and I do feel at the moment that there are a couple of Substrate units which are a little overpowered, and if they catch you unprepared for that specific attack they can do very significant damage before you can counter them. Don't judge the game on that though - I'm not sure whether that is true, or whether I'm just rubbish at playing against the Substrate.... It is certain that you have to change your approach to the game quite a bit depending on whether you're facing a Substrate or PHC player.

One massive plus for the game is that it is extremely actively developed, and the devs pay a lot of attention to feedback from players. There have been a couple of instances where units were released and were quite noticeably unbalanced, and the devs listened to the players and patched them to better fit the gap they were intended for. The map design is brilliant, and can lead to some great warfare when used properly, and new map packs are released pretty regularly (so far anyway). Don't worry though, these are not needed to play the game, and the vanilla game has plenty of maps on its own.

Aside from all that, the game is really damn pretty and the battles look really quite spectacular (though you'll need a beefy PC to get the graphics settings up high during these). I'm still fighting against switching to Windows 10 so can't get the DX12 version which is prettier still, but there is absolutely nothing wrong with the way it looks in DX11.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
11.3 hrs on record
Posted: July 26
I have played primarily through the single-player campaign and it was pretty fun. I am dissapointed in the length of the campaign but the game is fun. I gave DX12 a try because I thought maybe it would work even better but it caused my Radeon 290X to spike to 82C when regular mode it only hits around 70C so I am waiting on DX12 till I get a upgrade. :)
Was this review helpful? Yes No Funny