From the people who brought you Sins of a Solar Empire comes a new massive real-time strategy game, Ashes of the Singularity. Take command of an interstellar empire as you battle across the surface of entire worlds.
User reviews:
Mixed (105 reviews) - 65% of the 105 user reviews in the last 30 days are positive.
Mixed (1,156 reviews) - 68% of the 1,156 user reviews for this game are positive.
Release Date: Mar 31, 2016

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Recent updates View all (24)

September 19

Ashes of the Singularity v1.32 Released

We've taken some time to fix some UI bugs and close some game exploits, and improve performance. Please read below for details:

  • Improved the "game speed" functionality to prevent inconsistent gameplay behaviours in the campaign and skirmishes.
  • All weapon modules now start with cooldown at 0. This means all weapons will fire immediately after being built.
  • Players will no longer be able to build any unit by selecting another building and (very quickly) pressing the previous factory's hotkey.
  • Aircraft no longer stop moving when issued a stop command. This addresses an exploit in which a player spams stop and gets the aircraft to hover over a target.
  • Fixed a GWG issue that caused flashing lights and white circles to appear around buildings
  • Optimized shaders to improve performance.
  • Updated Computronium (resource lines) appearance to blend better with the environment.

4 comments Read more

August 24

Ashes of the Singularity: Escalation Releases this Fall!

More Players, More Worlds, More Units, More Everything...
in the new Ashes of the Singularity: Escalation Standalone Expansion

Stardock has revealed the stand-alone expansion for its massive-scale RTS, Ashes of the Singularity. Escalation lets you take your war to the next strategic level on huge maps, destroy your enemy with devastating orbital abilities, bolster your armies with unique new units, and much more!

Ashes of the Singularity: Escalation introduces some new and exciting content:

New Story-Driven Campaign
See Haalee's point of view and learn about the origin of the Substrate in the campaign "Memories." Experience the next chapter in the "Escalation" campaign as the PHC faces external and internal threats.

New Units
Add to the gameplay dynamic with new units for both the PHC and the Substrate! Destroy waves of enemies with the heavily armored Hera unit for the PHC or bolster the strength of your army and recharge their defenses with the Caregiver unit for the Substrate, and more.

New Worlds
Travel to new Crystal and Lava worlds for new and exciting scenery for truly epic battles. Wage war across landscapes of massive crystal formations or storm your enemy's base across spans of volcanic pits and burning terrain.

Bigger Maps and Global View
Experience truly massive wars with over a dozen players at once on maps even larger than before! Face the new challenges of multi-tiered terrain and use the new Global View to manage your armies more easily.

New Buildings
Bolster your defenses with new upgradeable buildings. Unleash devastating advanced aircraft units on your enemies by building an Aviary or Advanced Sky Factory. Lay traps for your enemies or surprise them from behind enemy lines with new offensive and defensive turrets.

New Orbital Abilities
Surprise your enemy by using your quanta to call down turrets at critical moments in battle. Defend regions or deploy turrets strategically to trap incoming units or cut off a retreat.

...and more!

In Ashes of the Singularity: Escalation you will take your war to the next level and engage in massive battles.

The conflict is rising - are you ready to wage a massive war?
Ashes of the Singularity: Escalation will be available for pre-order on August 25th.

Escalation will be $19.99 for Ashes of the Singularity players, $39.99 for new players.

For more information, check out

40 comments Read more


“Large scale armies of course make for large scale battles, which is where Ashes shines.”
9/10 – PCGamesN

“If you want thousands of units on a sweeping board, Ashes of the Singularity will serve you well.”
9/10 – Gameranx

“One of those games that comes along every few years and slaps us in the face to remind us what the word “strategy” means.”

About This Game

Take command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.

Wage a War Across an Entire World

With the unparalleled power of the world's first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail.

Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.

Command Unique Units, Factions, Orbitals, and Abilities

Play as the Post Human Coalition or their eternal foes, the Substrate as you battle for control of the galaxy planet by planet. Each side has their own unique array of abilities, units, and research options, allowing you a variety of choices while you build your armies.

Experience a powerful, Non-Cheating AI Engine

While Ashes has a strong multiplayer feature set, its single player skirmishes and scenarios pit you up against what is arguably the most sophisticated AI ever seen in a real-time strategy game.

Battle with Friends in Multiplayer Matches

Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. Use our worldwide system to find where you stand in comparison to others and match up to players of like skill based on your numerical rankings.

Claim Victory with Strategy, not Speed

Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.

As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent's strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.

Encounter Mysterious New Threats in Ascendancy Wars

In the year 2178, humanity has begun to evolve into god-like Post-Humans and are now expanding out into the galaxy. Learn more about how the Post-Human Coalition formed and what mysterious threats they encounter as they explore new worlds in this exciting campaign mode. Try the "scenarios" mode and take on unique challenges like "King of the Hill," a scenario that pits you against an endless onslaught of enemies to see just how long you can survive.

System Requirements

    • OS: 64-bit Windows 10 / 8.1 / 7
    • Processor: Quad-core Intel / AMD Processor
    • Memory: 6 GB RAM
    • Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 or Equivalent
    • Memory: 16 GB RAM
    • Graphics: 4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 13 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (105 reviews)
Mixed (1,156 reviews)
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Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
56.6 hrs on record
Posted: September 20

This game is made out to be a new edition to the Supreme Commander type RTS. Where you are in control of a very large amount of units. In my opinion it fills this role while maintaining its own character and style. Do note that it looks like this version is about to made obselete by the next title; Ashes Of The Singularity Escalation. I would recommend getting Escalation when it becomes availible instead of this version as it will have everything this title has with many upgrades and new stuff.

What I liked:

-Brand new engine made for DX12. This means that your CPU proccessing of DirectX will not be a major bottleneck for the graphics capabilities of your system.

-AI Engine Performance. (Discluding graphics) Its great that the start of the game seems to maintain nearly the same usage and performance as the late game.

-AI that plays like you do. The AI has been designed to play by the same limitations that you experience as a human player. I have noticed even on the easiest difficulty the AI changes its tactics based on what it learns from experience in attacking you; Example: After the AI tried to bomb my base its attack did nothing because of my defences, but it quickly began to target locations that were not covered by AA fire.

-Very simple, yet capable upgrade system. You can actually keep upgrading the area of choice to continously improve that area, increasing their expense each time. One of the areas controls the maximim size of your army. As far as I'm aware there is no limit to how much you can upgrade it.

-The territory and resource system. Territories are connected by "power lines" and you must control its generator in order to transmit the resources from the territory to your base. If a territory does not have a route to your base you do not gain resources from that area. The resources themselves work just like they did in Supreme Commander 1. The easiest way to describe it is to say its like powering a city. Resources are produced at a rate and a certain amount is stored. Any extra production is wasted. Like power in real life when the consumption is higher than the production the stored resources are consumed. When you are out of resources all production is slowed because they need to wait longer to get resources. In my opinion this is the best resource system in the entire RTS genre that enables many strategies to starving your enemy of resources. The are two resources.

-Sumpreme Commander level gameplay. Supreme Commander was known for the scale of each battle consisting of massive armies, bases, and power expiramental technologies. This game follows the scale well with its own unique way of making managing these massive armies easier. You can form armies out of many different unit types and each unit will automatically play its combat role correctly; Examples: Artillery stays to the rear of the force. Frontline units serve as the frontline. Followed by heavier units. While support units automatically move to assist those in need. The army will also correct its formation based on the directions of engagement and many other specific things you would notice while playing. This army is then controlled as one unit.

-Special Effects are quite beautiful.

-True line of sight. The fog of war is unveiled by actually being in view of a unit. You can't reveal through the terrain.

-Fraction Balance. As far as I have been able to notice the fractions are quite balanced. The fractions do not have directly equivilant units establishing a difference in gameplay.

-Interesting radar system for detecting enemy movement.

-Unique Units with the own capabilities and roles too play. The units can also have multiple turrets that actually rotate and aim at targets.

-Real projectiles. Units fire weapons that actually have some form of physics that actually makes it so you can dodge fire.

-Many Options. Most rts don't really have an aspect of strategy which is ironic, but its true Typically the fraction you pick has one way and one way only to play. After getting more experience with the Units, how bases work, and the resource system you will find that their are a great number of options in strategies.

-Continuing development. The game originally was early access and it has been gaining features even after its actual release adding more variety to the gameplay and environments. The game is updated fairly often for bug fixes. There are also many expansions availible. Yes some of the new features require purchasing, but remember in order to continue the development you actually need to be making money doing it.

What I disliked:

-Some Minor Glitches. A unit in an army can get stuck against unpassable terrain.

-High system requirements/Optimizations. Not neccasarily a negative, but it will definently require you to lower settings. Veiwing certain effects up close causes massive lag spikes. Optimation wise I understand that the engine is quite complex, but the graphics with the textures/model details do not warrant the current performance at the moment. The developer has been making progress in this area and they are polishing these things.

-Destruction/Special Effects. In my opinion this game needs the persistance of war that rts's like Men Of War, Company Of Heroes, and Supreme Commander had. The only traces left on the battlefield after a massive battle are a few black scars at the location where something died. When a projectile misses its target or hits its target there are no detailed collision effects. If the target dies beforer the projectile gets there it just ceases to exist. Based on the weapon type or impact.

-Fraction Variety. The game only has two fractions. There are enough unit choices, but at the moment it could use more.

Final Summary:

I would recommend this to anyone looking for a good strategy game to play. Since its been a while since another rts actually allows you to create, merge, and manipulate your strategies on the go. As for the negatives I would definantly still support this development as it is largely expiramental. The potential for this engine is something to follow. I would recommend getting Escalation when it becomes availible instead of this version.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
60.0 hrs on record
Posted: September 19
Retired guy here and this is my first RTS so cannot talk comparisons. I think the best description I can give, however, is addicting. Playing through the single player option and gradually increasing opponent quality has pushed any of my other games aside until I start feeling confident. Just finished medium world four player at intermediate and pulled a win out of it. I am sweaty right now and ready to cool down so I can crash. Recommendation - if you like a challenge, if you can learn to process information quickly and accurately, if you don't take defeat badly - you need the game.
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4 of 4 people (100%) found this review helpful
3.8 hrs on record
Posted: September 6
next generation of rts! It has some small growing pains but it is entering new ground. the developers will be supporting and expanding ashes for years to come.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
35.3 hrs on record
Posted: September 5
Great game I love 6 player battles on big maps!
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4 of 4 people (100%) found this review helpful
21.4 hrs on record
Posted: September 24
Very addictive strategy game with alot of Multitasking due to the map scale and endless waves of enemy units. The type of games where the best defence is offence.

I have purchased many games i hardly play, but this is not one of them.

Music and graphic part of the game is great. I have not encountered much game breaking bugs, maybe units stuck sometimes in between high level terrain and one crash, but overall a very satisfying experience.
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5 of 6 people (83%) found this review helpful
34.5 hrs on record
Posted: September 4
Nice big maps, lots of units
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6 of 8 people (75%) found this review helpful
11.3 hrs on record
Posted: September 11
Since Supreme Commander, this is the only recently-made RTS that can scratch the itch for massive-scale battles. Now truthfully it doesn't touch on every aspect that can be considered critical, but it does advance the genre in a number of ways.

Here are a few of the shortcomings: Engineers are very expensive and fragile, making expansion difficult. It's not impossible and a simple strategy is to defend your engineers. The problem lies in how easy they are to target. You can surround a group of three engineers with a dreadnought and an army to defend them while they construct. All an enemy needs to do is target them, outside of the meta-unit, and they go down instantly. They're so weak that an enemy targetting them for the first volley is hardly a disadvantage once two armies clash. The second major shortcoming is a lack of transport. Besides some very small incursions, there's no way to quickly respond to a threat on the map. Armies are large, pondering masses. The game is very slow in that sense.

One of these ways it furthers the genre is meta-units, or armies. Some claim that battles turn into blob-fests, which isn't untrue. What these meta-units do well is make macro-strategy more possible. when handling so many units, this system is very convenient, and is pretty much a fancy control-group system.

I've only had a few hours in the game, but I look forward to spending more time with it.
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3 of 3 people (100%) found this review helpful
9.7 hrs on record
Posted: September 21
I do recommend this game. It is a great show of how an RTS can look. Love the ability to have thousands of units on field at once and the game doesn't even slow down.
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3 of 3 people (100%) found this review helpful
21.5 hrs on record
Posted: September 20
Visually stunning strategy game that's fun to play and breathtaking to watch.

Might lack some of the tactical depth of juggernaughts like total annihilation and starcraft but there's plenty of potential and is a good buy for its price point.
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3 of 3 people (100%) found this review helpful
66.3 hrs on record
Posted: September 13
good game !
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Recently Posted
3.8 hrs
Posted: September 28
This is feels very unrefinded, that is the literallly the feel, its comparable to a unfinished and lacking supreme commander. Would not recommend or buy. Thankfully got this on sale but not worth £40 or even close.
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18.9 hrs
Posted: September 27
A good large scale RTS is a rare occurrence. We first had Total Annihilation then came along Supreme Commander and we now have Ashes of the Singularity. While not perfect in any senses and still a work in progress, Ashes is fun to play. It has a solid foundation gameplay wise as well as technologically (DX12, 64 bits) that will only get better with time. It’s good that Stardock is known for supporting their games for a long time.

One bad thing I found about the base game is the quality of the campaign which is very underwhelming. The coming Escalation expansion with its extra campaigns will hopefully help on that front. The sound effects could also be improved as they often sound distorted.
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6.0 hrs
Posted: September 27
For the 15 bucks I paid for it, it's not bad I only played a few hours so far. Did the tutorial and started Asendency Wars . The game seems laggy but once you get used to it you hardly notice. 3.5 outta 5 stars
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13.7 hrs
Posted: September 27
So a 40EUR game gets released claiming it will have more content...
Releases 7 DLCs (still no valuable content)
Re-Releases the game with nothing but a few new maps(Again 40EUR)
Trusting this developer is just not a thing I can do.
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96.2 hrs
Posted: September 27
This game is fantastic, I really enjoy playing it. Lots of strategy and thought behind it. They are continuously improving it! Cannot wait for the expansion coming out any day now!
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Knighet Zero of the north
37.0 hrs
Posted: September 26
good game. a very rare kind of RTS game now adays
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0.3 hrs
Posted: September 26
there is an old game called command and conquer 2 it looks alot better.
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13.5 hrs
Posted: September 26
The attack of the DLC

What utter garbage this game has turned into shame it had so much going for it
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76.5 hrs
Posted: September 26
This is easily the best RTS made since Supreme Commander Forged Alliance. A strong and diverse set of units and buildings with a unique resource gathering base to the economy drives the need for strategy and tactics. Well worth the money!
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4.7 hrs
Posted: September 26
Overpirced DLC for another unfinished game GG.
Such a shame this game had so much potential.
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