Ace Combat Assault Horizon - Enhanced Edition
Never before has combat been so fast in-your-face.
Nutzerreviews:
Kürzlich:
Ausgeglichen (30 Reviews) - 53% der 30 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Ausgeglichen (3,312 Reviews) - 60 % der 3,312 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 24. Jan. 2013

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ACE COMBAT ASSAULT HORIZON Enhanced Edition kaufen

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-75%
$19.99
$4.99
 

Über dieses Spiel

„Assault Horizon“ ist nicht einfach ein weiteres Spiel in der millionenfach verkauften "Ace Combat"-Reihe, sondern ein kompletter Neustart, der die Vorgänger mühelos in den Schatten stellt.
Dank des brandneuen „Nahkampfangriff“-Systems wird der Spieler wie nie zuvor mitten in die Schlacht geworfen. Eine gänzlich neue Erfahrung von High Speed, Action und Zerstörung mit den spektakulärsten Luftkämpfen, die es jemals in einem Videospiel zu sehen gab!
Die packende Geschichte führt den Spieler an zahlreiche bekannte Schauplätze auf der ganzen Welt. In über 30 verschiedenen lizenzierten Original-Flugzeugen sowie erstmals auch Kampfhubschraubern erleben die Spieler die ultimative Luftkampf-Action! Flugzeugtrümmer regnen vom Himmel, Kabinendächer zerbersten und riesige Gebäude stürzen ein. Hier wird kein Detail ausgelassen und sogar die Abgase der Triebwerke werden detailgetreu nachgebildet.

Hauptmerkmale:


  • Exklusive Enhanced Edition für den PC: Verbesserte Grafik (Auflösung von bis zu 1900 x 1600), Onlinespiele mit bis zu 16 Teilnehmern sowie ein umfangreiches Paket mit Bonusinhalten (8 Flugzeuge, 2 Karten, 27 Designs und 9 Fertigkeitsupgrades).
  • Spannende Story aus der Feder des New York Times Bestseller-Autors Jim DeFelice mit realen Schauplätzen auf der ganzen Welt
  • Realistische Details: Die Luftkämpfe werden mit unglaublicher Detailtreue in Szene gesetzt, Flugzeuge werden in Stücke gerissen, Gebäude stürzen zusammen, etc.
  • Revolutionäres „Nahkampfangriff“-System: Fliege haarscharf über den Boden hinweg, schlängeln Sie sich durch mächtige Wolkenkratzer und holen Sie in schwindelerregenden, temporeichen Luftkämpfen feindliche Jets aus nächster Nähe vom Himmel
  • Völlig neue Flugzeuge: Unter den zahlreichen lizenzierten Original Militär-Flugzeugen befinden sich erstmals auch Kampfhubschrauber und Gunships, die mit Door-Gunner-Missionen für Abwechslung sorgen
  • Packende Online-Modi: Erobern Sie den Himmel in einer Vielzahl von Online-Modi, darunter z.B. Capital Conquest (Fordern Sie gegnerische Teams heraus und beschützen Sie die berühmtesten Städte der Welt)

Systemanforderungen

    Minimum:
    • OS:Windows XP , Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Duo 1.8Ghz or AMD Athlon X2 2.4 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850 and higher
    • DirectX®:9.0c
    • Hard Drive:16 GB HD space
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
    Recommended:
    • OS:Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Quad 2.7Ghz or better, AMD Phenom II X4 3Ghz or better
    • Memory:4 GB
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850
    • DirectX®:9.0c
    • Hard Drive:20GB
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
Nutzerreviews
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Kürzlich:
Ausgeglichen (30 Reviews)
Insgesamt:
Ausgeglichen (3,312 Reviews)
Kürzlich verfasst
Afroman23rd
( 7.5 Std. insgesamt )
Verfasst: 24. Juni
great game highly recommend play with controller


Hilfreich? Ja Nein Lustig
dzaki.aditya20
( 0.7 Std. insgesamt )
Verfasst: 24. Juni
Very nice graphic but controll was not as same as on the PSP platform. Controll using keyboard only was terrible idea.
Hilfreich? Ja Nein Lustig
acerew2436
( 3.3 Std. insgesamt )
Verfasst: 22. Juni
I've been a long-time fan of the Air/Ace Combat series, but I just couldn't get into this one. I had significant issues using joystick controls, particularly with the helicopter missions.
Hilfreich? Ja Nein Lustig
Seneschul
( 0.2 Std. insgesamt )
Verfasst: 18. Juni
I played on "noob" settings.
I suck at this game, therefore I don't like it.
Hilfreich? Ja Nein Lustig
clear sky
( 0.9 Std. insgesamt )
Verfasst: 18. Juni
cant use my mouse?
Hilfreich? Ja Nein Lustig
Chris Silent [moving, no net]
( 1.2 Std. insgesamt )
Verfasst: 16. Juni
Ace Combat: Rail Simulator
Hilfreich? Ja Nein Lustig
Компот <3
( 4.3 Std. insgesamt )
Verfasst: 16. Juni
please don't buy this game.
Hilfreich? Ja Nein Lustig
( 2.0 Std. insgesamt )
Verfasst: 16. Juni
(DISCLAIMER: I played this on the PS3 when it came out and hated it; I decided to revisit the PC version to see if I were wrong about it. TL;DR version: I wasn't)

Hey, do you remember the days of bad NES games that were 4 stages long and still lasted half your lifetime on this Earth? That's what Assault Horizon is.

Coming to us from the dark ages of modern PC gaming, when PC ports were an afterthought at best and console gaming was all about machismo military jingoism. Namco thought the best way to revitilize the great Ace Combat series would be to remove it from its anti-war imaginary parallel earths and drop it straight into the real-world, in a conflict in Africa where NATO forces clash against rebels, who have managed to get a super-weapon from Russian Ultranationalists. Because if Call of Duty did it, why can't we?

Not only is the game missing its predecessors' charm, but the gameplay is absolutely the worst; not just in the series, but among many flight arcades. The flying has moved beyond ordinary figher jets and now includes attack helicopters and long-range "hey let's squash the ants with our giant american ♥♥♥♥-cannons from the sky". The vehicles have REGENERATING HEALTH (yup, that is absolutely true) and for all the developers' efforts, the flying feels woefully... boring.

There are a lot of gimmicks, especially when flying fighter jets, to make the game look 'cool', but all it does is dumb down the flight into a series of button presses and remove player agency. Levels last for far too long, with far too many objectives that are comprised of "shoot that" and... nothing else. How many times can you hear "OMG REBELS ARE COMING IN" before you just fall asleep eyesocket-first into your flight stick?

The port is alright in that it runs and, surprisingly, even supports my Logitech 3D Extreme Pro stick right out of the box. Having said that, the visual and sound options may as well not exist, considering how barren the menus are.

It's a terrible game. It's an affront to the name "Ace Combat". It's a waste of money. All of that simply because it's mind-numbingly boring. You start a mission, you try to get into it, but it soon devolves into repeating the exact same task a million times. Do tell, Namco and Team Aces or whoever is responsible for this tragedy; why did you think it would be challenging to repeat the same exact objective 15 times in a single mission? Because that's what this game is. This isn't a high-octane action arcade shooter; it's a shooting gallery with nipple-tearing controls. An excercise in patience.

Not recommended. At all. Stay away. I can't stress this enough; I have played other Ace Combat games, I know how much the PC is yearning for this type of genre and that sims aren't always enough to fill that gap, but Assault Horizon isn't the hill to die on. Not at full-price, not on a sale, do. not. buy.

0/10 would start playing my games as soon as I buy them so I can at least request refunds.
Hilfreich? Ja Nein Lustig
GManLegendary
( 0.4 Std. insgesamt )
Verfasst: 13. Juni
It is a different type of Ace Combat and most certainly a different type of flight sim (more of a flight game). That being said, it is still a good and fun game at its core. This is not the best Ace Combat by any means, but it is still Ace Combat. If you're a fan of the series and are debating purchasing Assault Horizon I can say that you'll be somewhat disappointed but satisfied. If you like flight-related games and want to purchase Assault Horizon I can tell you that you will enjoy the game. In the end, I'll always love Ace Combat and I had an enjoyable time with Assault Horizon.
Hilfreich? Ja Nein Lustig
Northropi
( 78.3 Std. insgesamt )
Verfasst: 12. Juni
DISCLAIMER: I say a lot of this having gotten the game for a mere $5, and with little former Ace Combat experience.
My rating out of ten on this game sort of fluctuates depending on my mood. I think it’s at most an overall 8/10, though there are moments it really feels pretty great. Obviously you probably are here looking through the prominent negativity of the general reviews and maybe you spotted this one of, like, three positive ones. If you, for instance, are coming back to the store page for a visit, you’re probably confused about how anyone likes this game. I don’t know. What’s wrong with me?
Well, first off, we should probably glimpse at what people are consistently saying is bad and I can, to some degree, verify. I’ll save the big one for last:
  1. Apparent US/NATO bias, and other sort of national things: Though it seems the PAK-FA is the penultimate plane in all of this, the game seems to focus on America with Russian alternatives. There are other planes- The JAS-39, EF2000, Rafale, and Mirage show up, in addition to the F-2 (...as a strict attacker, whilst the AV-8B is a multirole fighter) and the fictitious CFA-44 and ASF-X. However, it seems to glorify the F-22, has two playable American bombers while neither of the Russian ones that show up are playable, and a lot of fighters from other nations that I would have liked to see (granted I don’t think a few of them, like the J-20 and ATD-X, were well known at the time) were missing, and one that I would have LOVED, the MiG-31, was present but unplayable. With that said, the US planes don’t seem all that much stronger. What I’ve also seen mentioned is that the Russian characters seem like walking stereotypes, and undeniably the story is focused on America, even when you play as non-US planes. And, yes, I know that the game is Japanese. That’s what makes it a bit weird...
  2. Story: So, I hear the story is bad. I thought it was ok. I mean, as said above, it is focused on the US, and, without spoiling too much, a Russian superweapon has been taken and is being used for purposes of terror by a Russian separatist group, so in a way it… does sort of pit the US and Russia against each other, even though everyone is actually working together to fight the guys who happen to be Russian. There was also this one part where it makes a few Russian helicopter pilots look like idiots. Of the story itself, I don’t see what was so bad. I mean, maybe mediocre, but certainly not actually painful past that. There were even a few parts that I liked- I thought the briefing scenes were nice, and the scenario does highlight the intensity of the missions very well.
  3. Unrealism in some areas: So the game, which seems to try to be realistic (at least until you notice the payloads), has some unrealistic areas. The first is something that all Ace Combat games have, I think (I remember in 04, which I played, it was like this). You have way too many missiles- near two hundred default ones and about thirty of a special type. This is cool though, just don’t think about it too hard. Then there’s the gun. Unlike my experience in 04, the gun has unlimited ammo- there’s even a part of the plane stats that tells you how much ammo you have and it just has dashes there, as if they initially wanted numbers. It does overheat, though. Speaking of the gun, it one-shots tanks. Yeah. The controls also have two modes- the default is more like Star Fox than Ace Combat, having automatic roll and pitching when you press either side key instead of manually needing to bank and then pitch- at the same time, it actually seems to do weird things to the aircraft flight model, for instance the force applied by the rudders seems to always be parallel to the ground in this. But you can turn it off. Furthermore, things don’t feel like they’re actually there in a weird way. Just look at how the planes land. The helicopters have also been panned as unrealistic. For one thing they have JC2 controls where they just translate magically instead of actually moving by pitching, yawing, and rolling. They could have plane-like control for rotation, throttle for collective, and slave the gun to whatever target you have locked- seems like a much better setup and about as easy to code in hindsight. If Aces ever goes back to helis, I think that’s how they should do it. Also, and I’m actually not sure whether or not this works in real life, the helicopters can do an aileron roll as an evasive tactic instead of flares. Holy Hell, if that actually works…
  4. The big one: The main criticism is the “Modes”. Air strike mode (ASM) is not that bad, in fact in its absence the ground attack missions actually feel a bit lacking. But the main complaint is Dogfight Mode (DFM). DFM is definitely unrealistic and, though it does do its job to keep combat close and intense, is overall a pretty bad thing for a game that seems to want to keep some realism. Basically in DFM, you start playing a Star Fox on-rails level, where the direction is picked by the target. Via fancy maneuvers you can break the guy off of the tail (or more often, give him whiplash), but otherwise… It’s Star Fox. And no, I don’t hate Star Fox. To see how screwed it is, just try entering DFM from a distance and look at how your plane moves on radar. Other times, the enemy plane decides it can move through this particular area of the terrain, forcing you into an unavoidable crash.
With all that said, I think most of it is true. I would have loved some more realism in the controls and the helicopters, and while I don’t think I could have played with KBM controls as is without DFM handholding me, I would have preferred smoother controls to it becoming a rail shooter temporarily.
The good things it offers, however, are… Good… Yeah… It has a nice variety of planes, great graphics, anime, high immersion, a few ground attack missions that you don’t normally see, a lot of variety, anime, excellent music, huge and detailed maps, anime, adrenaline, anime, anime, anime. Anime. Even the DFM does, as mentioned above, do its job and get really intense. However, as I stated, I have little experience in Ace Combat. For this reason I assume I could have gotten every good bit of this from another AC title, and Assault Horizon isn’t really bringing anything to the table…
Except maybe that multiplayer. I haven’t played it myself- I hear it’s dead. No one online, and by this point, they may have dropped online support (especially with Infinity out- that could use the resources). But from what I’ve heard it’s quite good. I imagine that facing other players would make DFM much more fun, and furthermore, you have access to more than just the fighters. Again, not entirely sure, but if it flies, I think you can play it, from choppers to fighters to bombers (maybe not the AC-130U and MH-60 gunships), and not only that, but all in the same match with AI ground units, so a nice touch of combined arms there, certainly sounds nice. Maybe someone popular could pick it up on a free weekend/sale and have everyone play it at once until it gets old. Still though, what I’ve seen called THE good point is dead. If there’s anything else to be said, it’s the only cross-platform game of the series, and the only one on PC.
But, hey, Project Aces recognizes it as a non-canon spin-off, so feel free to pretend it doesn’t exist.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
7 von 7 Personen (100 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
5.6 Std. insgesamt
Verfasst: 5. Juni
Ein Arcade-Action-Simulator der uns verschiedene Luftfahrzeuge, eingbunden in eine Storykampagne zur Verfügung stellt. Sehenswerte Gefechte.

https://www.youtube.com/watch?v=0y2BpVOm5HA
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
78.3 Std. insgesamt
Verfasst: 12. Juni
DISCLAIMER: I say a lot of this having gotten the game for a mere $5, and with little former Ace Combat experience.
My rating out of ten on this game sort of fluctuates depending on my mood. I think it’s at most an overall 8/10, though there are moments it really feels pretty great. Obviously you probably are here looking through the prominent negativity of the general reviews and maybe you spotted this one of, like, three positive ones. If you, for instance, are coming back to the store page for a visit, you’re probably confused about how anyone likes this game. I don’t know. What’s wrong with me?
Well, first off, we should probably glimpse at what people are consistently saying is bad and I can, to some degree, verify. I’ll save the big one for last:
  1. Apparent US/NATO bias, and other sort of national things: Though it seems the PAK-FA is the penultimate plane in all of this, the game seems to focus on America with Russian alternatives. There are other planes- The JAS-39, EF2000, Rafale, and Mirage show up, in addition to the F-2 (...as a strict attacker, whilst the AV-8B is a multirole fighter) and the fictitious CFA-44 and ASF-X. However, it seems to glorify the F-22, has two playable American bombers while neither of the Russian ones that show up are playable, and a lot of fighters from other nations that I would have liked to see (granted I don’t think a few of them, like the J-20 and ATD-X, were well known at the time) were missing, and one that I would have LOVED, the MiG-31, was present but unplayable. With that said, the US planes don’t seem all that much stronger. What I’ve also seen mentioned is that the Russian characters seem like walking stereotypes, and undeniably the story is focused on America, even when you play as non-US planes. And, yes, I know that the game is Japanese. That’s what makes it a bit weird...
  2. Story: So, I hear the story is bad. I thought it was ok. I mean, as said above, it is focused on the US, and, without spoiling too much, a Russian superweapon has been taken and is being used for purposes of terror by a Russian separatist group, so in a way it… does sort of pit the US and Russia against each other, even though everyone is actually working together to fight the guys who happen to be Russian. There was also this one part where it makes a few Russian helicopter pilots look like idiots. Of the story itself, I don’t see what was so bad. I mean, maybe mediocre, but certainly not actually painful past that. There were even a few parts that I liked- I thought the briefing scenes were nice, and the scenario does highlight the intensity of the missions very well.
  3. Unrealism in some areas: So the game, which seems to try to be realistic (at least until you notice the payloads), has some unrealistic areas. The first is something that all Ace Combat games have, I think (I remember in 04, which I played, it was like this). You have way too many missiles- near two hundred default ones and about thirty of a special type. This is cool though, just don’t think about it too hard. Then there’s the gun. Unlike my experience in 04, the gun has unlimited ammo- there’s even a part of the plane stats that tells you how much ammo you have and it just has dashes there, as if they initially wanted numbers. It does overheat, though. Speaking of the gun, it one-shots tanks. Yeah. The controls also have two modes- the default is more like Star Fox than Ace Combat, having automatic roll and pitching when you press either side key instead of manually needing to bank and then pitch- at the same time, it actually seems to do weird things to the aircraft flight model, for instance the force applied by the rudders seems to always be parallel to the ground in this. But you can turn it off. Furthermore, things don’t feel like they’re actually there in a weird way. Just look at how the planes land. The helicopters have also been panned as unrealistic. For one thing they have JC2 controls where they just translate magically instead of actually moving by pitching, yawing, and rolling. They could have plane-like control for rotation, throttle for collective, and slave the gun to whatever target you have locked- seems like a much better setup and about as easy to code in hindsight. If Aces ever goes back to helis, I think that’s how they should do it. Also, and I’m actually not sure whether or not this works in real life, the helicopters can do an aileron roll as an evasive tactic instead of flares. Holy Hell, if that actually works…
  4. The big one: The main criticism is the “Modes”. Air strike mode (ASM) is not that bad, in fact in its absence the ground attack missions actually feel a bit lacking. But the main complaint is Dogfight Mode (DFM). DFM is definitely unrealistic and, though it does do its job to keep combat close and intense, is overall a pretty bad thing for a game that seems to want to keep some realism. Basically in DFM, you start playing a Star Fox on-rails level, where the direction is picked by the target. Via fancy maneuvers you can break the guy off of the tail (or more often, give him whiplash), but otherwise… It’s Star Fox. And no, I don’t hate Star Fox. To see how screwed it is, just try entering DFM from a distance and look at how your plane moves on radar. Other times, the enemy plane decides it can move through this particular area of the terrain, forcing you into an unavoidable crash.
With all that said, I think most of it is true. I would have loved some more realism in the controls and the helicopters, and while I don’t think I could have played with KBM controls as is without DFM handholding me, I would have preferred smoother controls to it becoming a rail shooter temporarily.
The good things it offers, however, are… Good… Yeah… It has a nice variety of planes, great graphics, anime, high immersion, a few ground attack missions that you don’t normally see, a lot of variety, anime, excellent music, huge and detailed maps, anime, adrenaline, anime, anime, anime. Anime. Even the DFM does, as mentioned above, do its job and get really intense. However, as I stated, I have little experience in Ace Combat. For this reason I assume I could have gotten every good bit of this from another AC title, and Assault Horizon isn’t really bringing anything to the table…
Except maybe that multiplayer. I haven’t played it myself- I hear it’s dead. No one online, and by this point, they may have dropped online support (especially with Infinity out- that could use the resources). But from what I’ve heard it’s quite good. I imagine that facing other players would make DFM much more fun, and furthermore, you have access to more than just the fighters. Again, not entirely sure, but if it flies, I think you can play it, from choppers to fighters to bombers (maybe not the AC-130U and MH-60 gunships), and not only that, but all in the same match with AI ground units, so a nice touch of combined arms there, certainly sounds nice. Maybe someone popular could pick it up on a free weekend/sale and have everyone play it at once until it gets old. Still though, what I’ve seen called THE good point is dead. If there’s anything else to be said, it’s the only cross-platform game of the series, and the only one on PC.
But, hey, Project Aces recognizes it as a non-canon spin-off, so feel free to pretend it doesn’t exist.
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
2.0 Std. insgesamt
Verfasst: 16. Juni
(DISCLAIMER: I played this on the PS3 when it came out and hated it; I decided to revisit the PC version to see if I were wrong about it. TL;DR version: I wasn't)

Hey, do you remember the days of bad NES games that were 4 stages long and still lasted half your lifetime on this Earth? That's what Assault Horizon is.

Coming to us from the dark ages of modern PC gaming, when PC ports were an afterthought at best and console gaming was all about machismo military jingoism. Namco thought the best way to revitilize the great Ace Combat series would be to remove it from its anti-war imaginary parallel earths and drop it straight into the real-world, in a conflict in Africa where NATO forces clash against rebels, who have managed to get a super-weapon from Russian Ultranationalists. Because if Call of Duty did it, why can't we?

Not only is the game missing its predecessors' charm, but the gameplay is absolutely the worst; not just in the series, but among many flight arcades. The flying has moved beyond ordinary figher jets and now includes attack helicopters and long-range "hey let's squash the ants with our giant american ♥♥♥♥-cannons from the sky". The vehicles have REGENERATING HEALTH (yup, that is absolutely true) and for all the developers' efforts, the flying feels woefully... boring.

There are a lot of gimmicks, especially when flying fighter jets, to make the game look 'cool', but all it does is dumb down the flight into a series of button presses and remove player agency. Levels last for far too long, with far too many objectives that are comprised of "shoot that" and... nothing else. How many times can you hear "OMG REBELS ARE COMING IN" before you just fall asleep eyesocket-first into your flight stick?

The port is alright in that it runs and, surprisingly, even supports my Logitech 3D Extreme Pro stick right out of the box. Having said that, the visual and sound options may as well not exist, considering how barren the menus are.

It's a terrible game. It's an affront to the name "Ace Combat". It's a waste of money. All of that simply because it's mind-numbingly boring. You start a mission, you try to get into it, but it soon devolves into repeating the exact same task a million times. Do tell, Namco and Team Aces or whoever is responsible for this tragedy; why did you think it would be challenging to repeat the same exact objective 15 times in a single mission? Because that's what this game is. This isn't a high-octane action arcade shooter; it's a shooting gallery with nipple-tearing controls. An excercise in patience.

Not recommended. At all. Stay away. I can't stress this enough; I have played other Ace Combat games, I know how much the PC is yearning for this type of genre and that sims aren't always enough to fill that gap, but Assault Horizon isn't the hill to die on. Not at full-price, not on a sale, do. not. buy.

0/10 would start playing my games as soon as I buy them so I can at least request refunds.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
3.3 Std. insgesamt
Verfasst: 22. Juni
I've been a long-time fan of the Air/Ace Combat series, but I just couldn't get into this one. I had significant issues using joystick controls, particularly with the helicopter missions.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
0.9 Std. insgesamt
Verfasst: 18. Juni
cant use my mouse?
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
109 von 137 Personen (80 %) fanden dieses Review hilfreich
Nicht empfohlen
6.6 Std. insgesamt
Verfasst: 7. Juli 2014
Ace Combat: Assault Horizon ist eine Arcade-Flugshootersimluation. "Simulation" steht dabei ganz weit hinten. Natürlich kann man an die Thematik nicht mit Realismus rangehen. Dann würde man vermutlich nur noch Lichtpunkte auf den Instrumenten aufschalten, Knöpfchen drücken und die Explosion in 3-5km Entfernung beobachten. Aber muss es denn gleich dermaßen übertrieben unrealistisch werden? Muss man tatsächlich pro Einsatz 300-400 Raketen mitnehmen und die Anzahl der Gegner ins Unermessliche schrauben? Warum reichen nicht z.B. 10 Gegner aus, die entsprechend knackig sind? Stattdessen hat man ein paar Lead-Targets und hunderte Schießbudenfiguren pro Mission. Und die wollen oft auch einfach nicht enden… Dabei wird die Mission nicht etwa komplexer, nein, hat man eine Welle erledigt kommt ein Funkspruch und schwups, ist die nächste da. Und die nächste… und die nächste… und da kommt auch noch eine aus der anderen Richtung…

Was man tatsächlich tut im Jet ist recht einfach. Bei den normalen Zielen reicht es, sich hinter den Gegner zu setzen, was auch relativ einfach geht, Raketen aufschalten, 2x feuern und das war's. Bei den Lead-Targets reicht das nicht. Die weichen den Raketen quasi immer aus, man muss heranfliegen und per Tastenkombination in einen Dogfight-Modus gehen. Dann bewegt sich Ziel und der eigene Jet wie auf Schienen und man muss nur das Zielkreuz aufs Ziel bringen und abdrücken. Immerhin wird dieser Ritt recht ansprechend inszeniert. In den Städten führen einen die Schienen oft durch Hochhäuserschluchten oder unter umstürzenden Gebäuden durch, in den Gebirgen führen sie oft durch enge Canyons hindurch. Das hat einen gewissen Wow!-Effekt, weil man auch den Gegner schön animiert kaputtballern kann, wird aber auch schnell langweilig, weil man sich daran nach dem 15. Mal auch sattgesehen hat. Und dabei ist vermutlich die erste Mission noch nicht mal zu Ende… ;) Ab und zu setzt sich ein Gegner auf die Schiene hinter einem, dann leitet man per Tastenkombination ein Gegenmanöver ein und hat den Gegner dann auf der Schiene wieder vor sich.

Erstmals ist man bei Ace Combat nicht nur im Flugzeug unterwegs, sondern auch als Bordschütze im Heli, als Kampfpilot im Apache oder als Waffenoperator in einer AC130. Die Steuerung ist da leider ein schlechter Witz. Während die Flugzeuge mit Gamepads noch ordentlich steuerbar sind, muss man für Bordschütze und AC130 in jedem Fall auf die Maus wechseln, um überhaupt eine Chance zu haben. Ganz schlimm wird es im Apache. Battlefield hat es vorgemacht, wie sich ein Kampfhelikopter mit Tastatur und Maus steuern lassen muss. In Ace Combat levelt sich das Ding wie ein Quadrokopter immer automatisch aus und das drehen ist mit dem Zielkreuz nicht direkt verbunden sondern zieht nach… Die Mission ist eigentlich nur zu schaffen, weil es aufschaltbare Raketen gibt und ein Autologon der Bordkanone, wenn man zoomt.

Noch ein Wort zur Story: Die von einem Thriller-Author geschriebene Hintergrundgeschichte ist mittlerweile dermaßen 08/15-Standard, dass selbst die Wendungen noch zwei Missionen im Voraus vorhergesehen werden können. Dumme Afrikaner, böse Russen, Massenvernichtungswaffen, die sich in wirren Verwicklungen über die ganze Welt verteilen, damit wir überall mal irgendeine Mission durchziehen können (unter anderem auch über Washington DC und Moskau), alles kennt man mittlerweile und hat man schon 100x gesehen. Und natürlich sind wir der Überpilot, der nicht nur sämtliche Jets fliegen kann sondern auch noch Helis und natürlich auch noch Bordschützenerfahrung bei Transporthelis und der AC130 hat…

Und sonst so? Die Grafik sieht ganz hübsch aus, solange man weit oben in der Luft bleibt. Sobald man tiefer fliegt, und das ist leider z.B. in der Bordschützen oder Apache-Mission so, oder wenn es Eventvideos gibt wie z.B. in der AC130-Mission, bemerkt man die wirklich absolut hässlichen Bodentexturen, die weit unter dem PC-Standard sind, selbst für 2012. Auch die Sequenzen zwischen den Missionen haben den typischen Konsolen-Charm. Dabei läuft das Spiel selbst auf Mittelklasse-Rechnern in Full-HD absolut flüssig, da hätte es noch genug Reserven gegeben. Immerhin wirken Raucheffekte, Trümmer und Explosionen sehr gut, und davon gibt es in jeder Mission wirklich reichlich… Michael Bay würde vor Neid erblassen. Der Sound ist auch ordentlich, die Explosionen kommen gut, ein wenig mehr eingängige Musik-Untermalung wäre noch toll gewesen.

Fazit: Mir hat Ace Combat Assault Horizon nicht gefallen, im Prinzip hat das Spiel die gleichen Probleme wie alle anderen Spiele dieser Art, z.B. H.A.W.X. auch: Viel zu viel Geballere, künstlich gestreckte Missionen, schwache Story. Wer auf die Call of Duty-Serie nach Modern Warfare steht und das gerne auch mal in der Luft haben will, der sollte sich Ace Combat mal ansehen. Alle anderen können mal beim Sale zuschlagen oder gleich die Finger von lassen.
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30 von 37 Personen (81 %) fanden dieses Review hilfreich
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27.2 Std. insgesamt
Verfasst: 26. November 2013
Hi,

wer eine actiongeladene Inszenierung a la Michael Bay sucht, kein Realitätsfanatiker oder Simulationsfreak ist, kann hier zuschlagen; es wird alles geboten, eine feine Grafik mit tollen Effekten, bombastischer Sound , sofern man 5.1 sein Eigen nennt, Action a la Carte und Dramatik , ein heroisches Ende ohne SchnickSchnack, aber mit viel Getöse.

Leider wird das Spiel auch recht einfach ,wenn man den Bogen raus hat, was den Infight Modus angeht, dafür machts aber dennoch Spaß , wenn einem das ÖL oder Wrackteile entgegen fliegne ,auch die Chopper Missionen (vor allem der Gunner Teil) haben enorm gefetzt, die AC 130 Mission erinnerte stark an CALL OF DUTY 4, aber manchmal ist besser kopiert , als schlecht neu erfunden der bessere Weg. Das Missionsdesign ist überzogen, aber , hey , ich will bei so einem Game Entertainment , da muss nicht alles realitätsnah sein.

Je nach Level kann man zusätzliche "Kriegsbemalungen" der Flieger freischalten, einen Multiplayer mit verschiedenen Modi gibt es ebenfalls; neben Team Deathmatch ,Deathmatch und Coop, fand ich den Conquerer Mode sehr interessant und spannend, leider hostet kaum noch Jemand eine Sitzung, okay, dafür ist wohl die Konkurenz einfach zu groß am Markt, sehr schade, hier hätte ich echtes Potential gesehen, gerade im Conquerer Mode.

Als PC Spieler musste man ja bis jetzt auf die ACE COMBAT Reihe verzichten, hier wird ein Teil geboten und das gleich mit Jets, Hubschraubern (Pilot und Gunner), AC 130 Mission (warum nur eine Mission ?) und auch der Bombereinsatz darf nicht fehlen.

Wie dem auch sei, Wer schon TOM CLANCYS HAWX mochte, wird sich auch an diesem Spiel erfreuen, so ein Game holt man nach 3-5 Monaten hervor und spielt es einfach nochmal. Ich würde es mir holen ,wenn es mal wider im Angebot ist.

Cheers
Staubsaugernase
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31 von 50 Personen (62 %) fanden dieses Review hilfreich
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1.1 Std. insgesamt
Verfasst: 6. April 2014
Achtung, das Spiel gibt bes bei Amazon als PC Download für 4,80€. Hier bei steam ist es totaler Wucher, selbst der Wochenenddeal ist 150% teurer als der aktuelle Marktpreis.
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8 von 12 Personen (67 %) fanden dieses Review hilfreich
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2.0 Std. insgesamt
Verfasst: 20. Oktober 2013
Ich mag das Spiel. Es ist zwar als Simulation "angekündigt", ist aber eher ein Arcade-Action-Spiel. Das Wichtige bei dem Spiel ist aber, es macht Spaß und sieht dabei auch noch gut aus. Gut, eines muss ich noch sagen, ich habe keine Erfahrung mit anderen "Ace Combat" Spielen, daher werde ich keinen Vergleich anstellen können. Es ist sehr simple gestrickt: Eine Mission beginnt meistens in der Luft, es kommen Dutzende Gegner auf Dich zu und Du musst alle platt machen, mit ewig viel Muni und Raketen (und Dein Flieger kann regenerieren, falls Du nicht abgestürzt bist) - alles mit netter Grafik, netter Auswahl an Fliegern (sogar Helis), Waffen und ordentlichem Sound. Auch im Multiplayer macht es Spaß, nur derzeit für mich frustrierend, da ich noch nicht so viel Übung habe :) - ich gebe mal 6.5 von 10 Punkten
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