Never before has combat been so fast in-your-face.
사용자 평가: 복합적 (평가 2,667 개)
출시 날짜: 2013년 1월 24일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

ACE COMBAT ASSAULT HORIZON Enhanced Edition 구매

 

큐레이터의 추천

"Placeholder"

게임에 대해

Developed by the Project Aces team, ACE COMBAT™ ASSAULT HORIZON intensifies the franchise, escalating combat to the next level with aircraft that are literally torn apart, spewing oil and debris across the sky. Players will engage in combat across the globe, dodging skyscrapers, and turning their enemies into fiery supersonic debris in both single player and online multiplayer. Never before has combat been so fast in-your-face.

Key Features


  • Exclusive for PC : Improved graphics (resolution up to 1900x1200p) ; online play up to 16 players and a huge bonus content pack (8 aircraft, 2 maps, 27 skins, 9 skills upgrades).
  • Dramatic realistic story line – Written by New York Times Best Seller and military author Jim DeFelice, players will experience an engaging war drama spanning real-world locations across the globe.
  • Steel carnage destruction – Incredible detail and visual reaction for every explosive attack (aircraft are shredded to pieces, enemy troops annihilated, buildings shattered, machines bleed)
  • Entirely new aircraft to pilot – Experience split-second maneuvering and positioning, pinpoint targeting, hovering attacks and other gameplay diversity through the introduction of the Attack Helicopter, Door Gunner and more
  • Revolutionary Close-range Assault system – Delivering high-speed acrobatics, dizzying one-on-one encounters, satisfying visceral low-attitude and high-flying death from above
  • ACE COMBAT™ online reinvented – Take to the skies and engage hostile forces in a variety of modes including Capital Conquest (challenge opposing teams and fight to protect or take control of famous capitals around the world)

시스템 요구 사항

    Minimum:
    • OS:Windows XP , Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Duo 1.8Ghz or AMD Athlon X2 2.4 Ghz
    • Memory:2 GB RAM
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850 and higher
    • DirectX®:9.0c
    • Hard Drive:16 GB HD space
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
    Recommended:
    • OS:Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
    • Processor:Intel Core 2 Quad 2.7Ghz or better, AMD Phenom II X4 3Ghz or better
    • Memory:4 GB
    • Graphics:Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850
    • DirectX®:9.0c
    • Hard Drive:20GB
    • Sound:Direct Sound Compatible
    • Other Requirements:Broadband Internet connection
    • Peripherals: Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent, Logitech Rumblepad 2 USB, Logitech Dual Action. Supported Flighsticks (Thrustmaster: T.Flight Hotas X,T.16000M, T.Flight Stick X, Speedlink SL-6640 Black Widow Flightstick, Hori Flightstick EX2, Saitek Aviator for Xbox 360)
유용한 고객 평가
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1명이 이 평가가 재미있다고 함
2.5 시간 기록
게시 일시: 2015년 2월 5일
에이스 컴뱃의 전작들은 해보지 않았다. 들리는 말로는 전작들을 해봤다면 실망했을거라던데....
아무튼 전작들을 해보지 않았다면 재밌게 즐길만한 웰메이드 플라이트 슈팅게임(시뮬레이션 게임 아닙니다 ㅋㅋ)
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6명 중 5명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.5 시간 기록
게시 일시: 2015년 1월 23일
뛰어난 연출과 OST, 기존의 에이스컴뱃 시리즈와는 많이 차별화 되어 있는 작품이다.

이 차별화로 인해 골수유저들에게는 게임의 악평이 조금 있을 수 있으나,

내 생각에 이 시리즈에서 거둔 에이스컴뱃의 변화는 충분히 좋은 측면이다.

오히려 전작보다 더 가벼워졌지만 뛰어나진 액션연출을 보게되면 이 게임을 구매할 가치는 충분하다.

나는 이전작품에서의 게임 스타일 변화가 보다 더 좋은 인상을 받았기 때문에 이 게임을 추천한다.

게임을 하며 이건 너무 비현실적이라는 의견도 대다수 있는데 그럴꺼면

'리얼한 게임이 하고 싶으면 항공시뮬레이터를 하면 된다는 것이다.'

이 게임에 100% 리얼리티를 바란다면 지금 구매버튼 누르지 말고 스팀에 판매하는 시뮬레이팅 게임을 구매하기 바란다.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
0.4 시간 기록
게시 일시: 2015년 2월 24일
어쩌다 보니, 에이스 컴뱃 시리즈가 '레일 아케이드'로 카테고리 분류할 일도 생기는군요 -_-;;
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
32.2 시간 기록
게시 일시: 2015년 1월 26일
PC에서도 할 수 있는 에이스컴뱃 이것만으로도 충분히 가치를 가지고 있어요.
이전작을 모른다면 더욱 더 추천합니다.

다만 멀티를 많이 사람이 없으니까요. 가능하면 친구와 같이 하세요.

저는 추천합니다.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
174.4 시간 기록
게시 일시: 2015년 4월 24일
진짜 게임인데 전투기가 격추당하는 모습이 실제같아서 좋아습니다그러나 DMF는 초보들보다 고수들이 너무 잘 하니 멀티에서 좀 처럼이기는 건 힘듭니다
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3명 중 2명(67%)이 이 평가가 유용하다고 함
8.9 시간 기록
게시 일시: 2014년 12월 28일
이건 닥치고 엑박패드로 해야한다. 진동이 엄청나다.

에컴시리즈는 PSP판인 스카이즈 오브 디셉션 이후로 해보는건데,

스카이즈 오브 디셉션은 약간 미래? 그 배경이고 이거는 현재가 배경이다.

난 일단 재밌었다.

한국어가 없다. 한패도 없다. 근데 저질영어 실력인 나도 스토리가 이해가 가는거 같다 조오타 해라,
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
5.8 시간 기록
게시 일시: 2015년 1월 1일
기존 에이스 컴뱃을 잊을 수 있는 사람이라면 이 게임을 즐길 수 있을겁니다.

과도할 정도로 CRA 중심으로 플레이가 진행되어 전투가 상당히 단조롭고 답답 할 수 있으나 CRA를 사용하여 생기는 멋진 장만들은 볼만합니다만 이것도 1회차 혹은 2회차까지만의 이야기 입니다.

분명 에이스컴뱃임에도 불구하고 왜 헬기미션이 있는지 모르겠네요 이 점이 약간 마음에 들지 않았습니다. 헬기미션은 취향에 맞지않아 재미없기도 하였고 말이죠.

스토리는 라이벌을 꿈에서 만나고 아 쟤 진짜 있는 놈이구나 하는것을 제외하면 딱히 나쁘지 않았습니다. 그렇다고 좋지도 않은 그런 스토리

한마디로 평가하자면 "이름만 에이스컴뱃" 기존 에이스컴뱃을 매우 좋아하는 유저들에게는 이 게임을 추천하고 싶지 않네요. 전작의 향기를 전혀 느낄 수 없으니까요. 하지만 플라이트 슈팅게임을 처음 접하거나 전작과 과도하게 연결 짓지 않고 다른 게임이라고 생각하는 사람이라면 강력하게 추천해주고 싶을 정도. 적어도 플레이 하는 내내 CRA를 사용한 멋진 연출은 정말 멋지게 와닿았습니다.

다만 게임성으로 따지자면 오래 즐기실분에게는 추천하지 않습니다. 반대로 짧게 액션게임을 해보고 싶다 멋진 전투씬을 보고싶어 하신다면 추천해 드립니다.
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180명 중 109명(61%)이 이 평가가 유용하다고 함
10명이 이 평가가 재미있다고 함
1.2 시간 기록
게시 일시: 2014년 12월 20일
This is not like the original ace combat, your missles will never work against AI and your gun is the primary weapon that is useless unless you use the shooter on rails functionality. DO NOT BUY if youre a fan of the original Ace Combat series on PS2.
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16명 중 11명(69%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
7.5 시간 기록
게시 일시: 2015년 2월 5일
An Ace Combat game that's completely on the rails. The only effective way to shoot down aircraft is through a dogfight mode which flies the aircraft for you, the movement is so erratic in this mode that it just gets annoying over time to try and focus the cursor over the enemy jet while it's doing 10g moves. Most of these dogfight sequences are heavily scripted with the enemy jet not blowing up until you pass through scenic explosions and carnage that wouldn't have happened otherwise and that's what bugs me the most. Sometimes planes can take 2 missiles and explode which is usually the fastest some standard jet planes can go down, but sometimes planes can also take up to 4-6 missile hits and a barrage of guns only to explode after we see some stylized collateral damage.

The story is also uninspiring when compared to past Ace Combat games. Anything interesting in the plot could've been seen a mile away with as the game tries to hold your hand through its already weak plot.

The game tries to make up for its lackluster gameplay by expanding on what you can do in the game: bombing and helicopter assaults. Helicopter missions are a bit weak while the bombing ones are actually interesting althought there is only a total of 1 bombing mission in the game.

Overall, I wouldn't recommend this game if you're a fan of the series or want to avoid an on the rails game.
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7명 중 6명(86%)이 이 평가가 유용하다고 함
6.7 시간 기록
게시 일시: 2015년 5월 10일
As a first thing I have to say I didn't play any of the previous Ace Acombat games. In fact, I didn't even know they existed. There are lot of complaints that it's not true to the previous games and I guess that's true.

This is a very arcadey airplane game with a story straight out of CoD: MW or some Tom Clancy thing. Those are my guilty pleasure so that's great. Most of the game is air-to-air combat, but sometimes they're mixed with air-to-ground enemies and then there are missions where you're a helicopter gunner, helicopter pilot, AC-130 gunner, B2 bomber and there's one anti ship mission where you're flying the A-10. So pretty varied. I played it with a DS4 for most things and a mouse for the gunner missions and it controlled mostly pretty well.

+ Cheesy story where you get to save America
+ The Dog Fight Mode made the whole thing more arcadey and, for me, more fun. Some people really don't like it.
+ Plenty of aircrafts to choose from, including a F-35 with a Pac-Man skin. Because why the hell not.
+ Some of the locales are cool, like a giant battle around the Kremlin.
+ Anime skins for your aircraft. This is probably the best feature - your waifu is your co-pilot.
+ Recently moved from GFWL to Steamworks, so there are no annoyances stemming from the former.

- The helicopter controls felt somewhat weird, but I got over that.

In the end, I really enjoyed this.

rating: 2 golden sloths
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18명 중 11명(61%)이 이 평가가 유용하다고 함
1.2 시간 기록
게시 일시: 2015년 2월 13일
As a loyalist to the PS2 series ths game does not live up at all to bear the name Ace Combat. Sadly this game has a cheesy predictable story and while the planes have vairtety they all feel the same sicne the game is driven by on rails mechanaics. If you never played an Ace Combat game buy it if it is on sale but if you love the PS2 games it will not deliever to such high expectations.
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90명 중 48명(53%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
8.2 시간 기록
게시 일시: 2015년 2월 1일
Ace Combat: Assault Horizon is a flight combat simulator game from BANDAI, Another installment in Ace Combat series from the console.

Ace Combat: Assault Horizon gameplay is quite arcade and kinda different from any Ace Combat I ever play. In fact, it is different. Some differences are good, even great, but there is something I considered crazy and not fun too. Let's start with the good stuff. My favorite one is the DFM or they call it Dog Fight Mode, which when you get closer to enemy bogey and lock on, you can enter DFM instead and chase the ♥♥♥♥♥♥♥ through anything, aim very close and engage with your jets machine gun instead of missiles just because it looks cool and epic. There is also ASM or they call it Air Strike Mode, almost similar to DFM except this one is for ground target. In some part of the mission, DFM or ASM are not optional because some enemies are just too ace to be shot down normally. There are also the new helicopter mission, bomber mission, AC-130 mission like the one in Call of Duty: Modern Warfare, and Blackhawk minigun mission? The campaign story is also quite interesting.

Ace Combat: Assault Horizon graphics are kinda great, and quite detailed. Overall the graphics is good. Performances is also great, no problems at all, at least on my end. Soundtracks of the game are kinda cool too.

Although, there is some bad things also, like the helicopter mission. While the helicopter gameplay is kinda fun, it's doesn't feel that great, and barrel roll with helicopter every moment you're about to get shot? That's just not awesome for me. The helicopter control itself is kinda restricted, why can't anybody make control of helicopter game like in Battlefield series? Is it because it's too hard for some? At least make it a choice. Then the Blackhawk minigun mission... I thought this is a flight combat simulator? Then the skill of special enemies... boss fight? Wow, they're just so ace that even with DFM they can dodge almost all my missile every single time! Even locking them to enter DFM is kinda hard. I spend quite a time just to dodge each instead destroying each other.

But aside from those, Ace Combat: Assault Horizon has many good moment. It's good arcade flight simulator game and fun to play. Helicopter mode needs some polish and it has potential. I recommend this.

Rating 7/10
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3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
13.3 시간 기록
게시 일시: 2015년 5월 21일
Free is too expensive.

But in case you need more convincing, let me tell you what's what. Ace Combat is not - and never has been - a flight sim. It's a long-running franchise hailing from Japan, eminently focused on high-speed arcade action. It has always had very, very little at all to do with reality, save the inclusion of detailed plane models based mostly on real-life military fighters and bombers.

As a flight-sim enthusiast, some would consider it a crime for me to admit that I really do enjoy arcade flight games. They're a great fallback for those times when you want to splash some bogies, but you don't have the time or the inclination to go full-real (or even semi-real, honestly).

I've played Ace Combat games for years, since I was a kid, and it was probably Ace Combat among other games that helped foster my later interest in more authentic fare. I started with Ace Combat 2: Electrosphere on the original Playstation, and let me tell you: the title of that game says it all. Ace Combat has a track record of featuring crazy, wonky, way-out-there fantasy elements, up to and including the absurdly massive flying superweapons that are a genuine staple of the franchise.

Ace Combat was never about being serious. It was about flying around a surprisingly well-modeled, realistic-looking plane incongruously stuffed with 200-plus anti-everything missiles, and blowing things up with reckless abandon. This and Armored Core was where it was at back in the day, and it was a glorious time to grow up in.

Now, AC4 tried to shake things up a bit by introducing a "relatable" "story" with "characters" and such. And it's fairly poor. Thankfully, it doesn't detract from gameplay too much, as the background chatter is easy to tune out, but if examined at length...oh boy. The writing was chunky and oftentimes silly, and the low-grade-anime-quality voice actors delivering the lines made for a very embarrassing experience.

"Yeah, we won! Now let's sing our dramatically overwrought national anthem as the camera pans dramatically around our planes! YEAH!"

But AC5 didn't improve its horrible dialog and hand-wringingly bad voice acting. In fact, it made it *worse,* as "story" became an increasing focus. And then AC6? Oh my and dear me. Just go YouTube the intro, or look up "dance with the angels - " actually, no. Don't do that. You'll die of embarrassment. Actually, you should, because the sheer temple-drilling horribleness of that dialogue atrocity is actually important to this review.

For years, the core gameplay never really changed between sequels. It was all about going from one target to the next, getting a lock-on, and then double-tapping the missile button to launch precisely two missiles, and flying off to the next enemy. It's fun, for a while, but without any real evolution going on in the background, franchise fatigue was inevitable.

So what did they change? Is this game "Call of Duty with wings," as so many reviews claim? Ha, well, the answer is that they changed everything, while actually changing nothing. Let me explain in brief.

The "innovations" consist of one central new "feature:" Dog-Fight Mode. That's right. "Mode." As in, one of the core aspects of air combat is now a "mode." There's also a differently-named variant for ground attacks, but it's the exact same concept: press a combination of two buttons, and you lock into a more or less on-rails scripted sequence where you keep your target or targets centered while your missiles lock on.

I don't even really mind the system in theory. Really, they HAD to do something to change things up, because even as a long-time AC fan, I was getting bored of the one-button double-tap missile fest the game had stubbornly been for years. What they were trying to achieve with DFM was to add some depth to air battles, make them more dependent on timing and reading movements. It actually plays much better in practice than it sounds going by my description of it. But here's the problem: occasionally, the game uses DFM as an excuse to pretty much put you through an on-rails theme-park ride that's scripted to the end. Don't balk too much - after all, Grand Theft Auto has been doing the exact same thing for years with every single one of its "dramatic car chases," and it's a million seller. But let's be honest - it still sucks.

DFM is actually okay on its own. It's got flaws, but the core idea is sound. It takes all the concepts of energy and g-forces and simplifies the crap out of them so as not to burden the core arcade experience with excessive realism, giving the occasional dog-fight a fraction of the intensity and strategy of the real thing. The enemy suddenly peels left, so you have to slow and follow to keep from losing him. He dives and burns, so you have to throttle up to keep pace. A lot of scripting is required, sure, and all of these maneuvers do constitute a sort of timing mini-game in all honesty, but still, the nature of the game's AI would ordinarily prevent exciting dog-fights from actually taking place to begin with. So in that regard, it's nice to have a sort-of-dog-fight experience every once in a while.

The problem is when DFM triggers a heavily-scripted setpiece, as mentioned above. It tends to happen at least twice per mission, and you have little to no actual control over the events. Your subject plane becomes temporarily immune to all damage until a sufficiently exciting number of explosions occur within your relative field of view, and the setpiece is over.

It's fun the first time, sure, but if you eat a missile (or two, or three) and die, and one of those setpieces occurs after your last checkpoint, be prepared for your next DFM attempt to trigger the exact same pseudo-cutscene again. It will do so the next time you die, too. And the next time.

Thankfully, most enemies can be defeated the old-school double-tap way, but you're still avoiding an entire facet of the gameplay. It sucks because these scripted moments, when they do occur, detract from the good the devs achieved, and all but ruin the feature completely. Regular DFM battles are just fine.

The ground attacks, though, are boiled crap. They force you on a linear path, often against ALL COMMON SENSE, and it becomes a game of struggling with the lock toggle to send your missiles to the right target. It's just plain horrible, and unlike DFM, it's straight-up forced on you. Do it, or mail your fission, 'cause it's game over.

The devs know all about the importance of cushioning a bad landing. In case their grand gameplay experiment failed, they needed a scapegoat to blame for the negative reviews. And so: thematic shift! They hired a half-decent American writer to pen an actually coherent script, applied some color-grading to the post, and for the first time placed the game's events in the real world. So of course the new "direction of the plot" was the game's real failing. Oh, yeah, definitely. Don't worry, fans. We'll never do that again, we promise.

Sadly, this nonsense seemed to have worked. Most people hate the game because it's "too American," while claiming that the prior games' plots were so good, that they moved them to tears. "Dance with the angels." Search it. I'll save space in the review. Anyway, it's not the fault of the ill thought-out gameplay mechanics - it's because they Americanized it. Yeah, that's it. Certainly it, no question.

Anyway, in summary - I just can't recommend it. It's broken, it's frustrating. At one point, a dozen planes spawn right behind you when the game expects you take out a boatload of ground targets in less than two minutes. Another has you struggling to shoot down an ICBM whose exhaust causes unavoidable damage. Sucks if you get THAT checkpoint while already critically damaged...like *I* did. Time to restart a 30 minute mission!

...or not. Save yourself the trouble, and save yourself the scratch. This game needs to go dance with the angels.
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7명 중 5명(71%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2015년 3월 23일
Arcadey good-ness to be found here. Nothing technical or tricky but was really good fun. 7/10
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19명 중 11명(58%)이 이 평가가 유용하다고 함
5.3 시간 기록
게시 일시: 2015년 2월 15일
This game stole my heart. It's an in-your-face modern blockbuster fighter jet spectacle, where laws of gravity bow down to ace pilots - because ace pilots are badass, baby.

The premise/story is very corny and much of the gameplay is rail-shooting in disguise. But the disguise is so well produced that the result is a loveable game. Sound design helps this game a lot; constant radio chatter creates a good military term dropping feel and the soundscape of air combat is amazing.

I rarely say "action-packed", but this game is. It is purely fun to play, watch and listen to. Great music - a deliberately produced mix of metal and orchestral elements - plays a big role in tightening up the already over the top explosion symphony in the sky.

It's linear, it's not perfect, but it always delivers in the blockbuster-kind of way. Love it.
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41명 중 22명(54%)이 이 평가가 유용하다고 함
12.9 시간 기록
게시 일시: 2014년 12월 16일
I am new Ace combat games. I've heard that this game sucked but really it didn't. I mean maybe the old ace combats are a lot better than this one. One thing i don't like is the DFM mode. It makes things a lot easier. Sometimes way to easy. It feels like it's the game that is doing everything for you. Although i really like this game, the graphics and storyline. Maybe DFM can suck sometimes really hard, it is actually usefull but I feel like a noob sometimes because old AC games don't have this feature making it very hard to keep up with enemies making it usefull for new guys like me. This game would deserve 10/10 if there was a feature that you could turn of DFM but still great though 8/10
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8명 중 5명(63%)이 이 평가가 유용하다고 함
9.5 시간 기록
게시 일시: 2015년 3월 28일
Oh, Ace Combat, why did you have to do this to me?

I'm a big fan of the series, it's always been a blast to play, and yes there were low times, but never so much as this. Now, i'm not saying that the game is 100% terrible, it DOES have it's pros, but it has many more cons. I'll list them below;

Pros:
-The plane flight mechanics feel tight and responsive, sure they're not realistic, but we're not playing Ace Combat for realism, are we? We're playing it for the fun of doing crazy air stunts and gunning down people along the way.
-The sound design is nothing spectacular, but it does it's job. The guns and the music are serviceable. Now, the old Ace Combats had some great soundtracks with some spectacularly memorable pieces. DO NOT expect those here. But, at the same time, it's not terrible.
- The planes, while not being the highest texture quality you've ever seen, are pretty damn sexy. As are some of the spark and explosion effects, it does feel good to gun down planes out of the sky and watch them burst into flames.

Cons:
- The dogfighting system. Now, this one just relies on how you feel about the system. The dogfighting system allows you to lock onto an enemy and kep on their tail while firing at them. Alternatively, enemies can also do this to you. It does allow for some pretty cinematic chases, but ultimately after about three times it's already gotten old. What it actually boils down to is this: Lock onto the enemy. Wiggle stick a bit. Fire. Move on. Find new target. Lock onto new target. Wiggle stick a bit. Fire. Move on.
It makes the game just a million times easier and means that instead of having these amazing dogfights where you're doing all these crazy stunt mid air, it just means that you see an enemy...and now he's dead.
Most of the time.
In order to combat you doing this, the game suffers from the same artificial diffficulty that a lot of plane games suffer from, whereby your target will just perpetually fly away from you. Get an enemy into your line of sight, and all of a sudden they pull up. And up. And up. And then you pull up. And up. And up. And now you're just spinning a hundred times before you can lock him into your dogfighting system. No skill needed.
The next thing that annoys me is that the enemies can also lock YOU into the DFS (dog fighting system). It seems like a good idea, having to escape them, but it just boils down to doing exactly what the enemies do to you! You're chasing someone for aaaages and then BAM you're taken right out of it, so what do you do? Pull up until you escape. Now you can continue to chase NOPE YOU'RE BACK IN IT WHOOAAA CRAZY RIGHT? PULL UP PULL UP okay we're free again, now to finally chase that NOOOOOOOPE I'M BACK ♥♥♥♥♥ES.
-The helicopter missions. They're awful. You fly around a horribly controlled helicopter, gunning down floor enemies and the occasional helicopter. That's it. The heliocopter controls terribly, as i've mentioned, and the whole missions are just uninspired. Use these boring weapons and this boring helicopter and shoot some cars. Woo. Do that multiple times throughout the game.
-The turret sequences. OH? WHAT'S THAT? YOU DIDN'T LIKE THE HELICOPTER SEQUENCES? ALRIGHT WELL TELL YA WHAT, HOW ABOUT WE TAKE OUT THE WHOLE FLYING THE HELICOPTER THING AND JUST GIVE YOU A ♥♥♥♥♥♥♥ TURRET? Yeah, thanks developers. There's literally whole missions where you load in, and shoot a turret for about 20 minutes at some foot soldiers, and then move on. No variety, no challenge, no interest, nothing. Just point at people and click. You don't even get to move around on your own. Just point and click. Oh you wanna do something else? NOPE. POINT AND CLICK.
-The voice acting. It's awful. There's not much to say except that everyone is just Mr Generic McGenericson or Mrs Genericson and her Generic babies. Maybe it's not even that bad, but seriously it's so generic that I think it dulled my senses.
-The story. Spoilers, i guess, but hoestly just read any Tom Clancy novel and you've heard this story. While the game is voiced by Mr Generic Genericson, the story was written by his superhero alter ego; JERRY GENERICMAN! American hero. He's the hero we need. Other people. They're the heroes we need. Terrorists have a bad plot to blow up some people! Quick; call America! Oh no, a Generic non-american bad guy who wants to do bad stuff. WE STOPPED HIM JUST IN TIME. BUT WILL YOU MAKE IT BACK IN ONE PIECE? Yes. Roll credits.
-The AC130 missions. Just fancier disguised turret sections.

Overall this game was a huge disappointment. Are you a huge fan of the series and you're just ACHING for more? Sure, pick it up on sale and just slog your way through it. Only have a slight interest? Just don't buy it. There are plenty of other plane games that you could get that are ultimately better.
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10명 중 6명(60%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.4 시간 기록
게시 일시: 2015년 2월 21일
i made this comment cause ive played every ace combat game

if you are new to the series ignore this cause im just ranting (its actually not as bad as im stating )


5/10 do yourself a favor if you want a good ace combat game go on amazon buy a ps2 with ace combat 4, 5 or zero way better buy than this or buy this for no more then 10$

pros:graphics

cons:
-cliche' story
-no original fictional planes
-♥♥♥♥♥♥ boss mission
-friendly GAYC-130 ABOVE!!!!!!! mission
-no likable characters
-controller is borderline needed
-controls are horse ♥♥♥
-no ablitiy to change texture settings
-dfm takes all skill out of dog fights
-warwolf absolute worst callsign ever complete copy off wardog from 5
-AWACS Dumbass is useless chatter
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1명 중 1명(100%)이 이 평가가 유용하다고 함
4.4 시간 기록
게시 일시: 2015년 5월 3일
Mostly fun if you use a controller. Can be frustrating as a poorly executed port.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
9.9 시간 기록
게시 일시: 2015년 5월 9일
ACE COMBAT™ ASSAULT HORIZON Enhanced Edition 2015

The coolest combat game in 2015 I would advise anyone who wants to watch foals and combat all military Alatadh it Bhmah game
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