Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Recent Reviews:
Very Positive (199) - 89% of the 199 user reviews in the last 30 days are positive.
All Reviews:
Mixed (6,160) - 67% of the 6,160 user reviews for this game are positive.
Release Date:
Jan 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Recent updates View all (79)

March 13

WRECKFEST screenshot contest!

Hey Wreckers, we are so thirsty, we want more, more stuff from you!

After receiving all your amazing racing clips recently, we thought to ourselves "Why stop here?".
This time around we would love to get your top-notch screenshots (from the March Update) and decided to combine it with pretty engine-powered prizes, if we dare say so ourselves!

Requirements of the screenshots to be eligible for the contest:
  • At least 1920 x 1080 resolution (higher resolutions will not give you any advantage)
  • Absolutely no Mods allowed
  • Screenshots need to be taken with the March 2018 version of the game
  • No HUD or player names visible
  • Try to play with quality settings as high as possible. Low frame rate doesn’t matter for this quest

We don't wanna waste any more of your time - If you want to give it a shot (quite literally) and for a chance to win 1x Steam Digital Gift Card (worth EUR 100) + Steam activation codes for MX vs ATV All Out and Wreckfest, check out the rules below:

How to participate:
  • Play Wreckfest and Press F12 to create a screenshot with steam
  • Press F12 to create a screenshot with steam Once you captured a great screen, exit Wreckfest. Steam will show you a dialog:

  • In the next window, make sure to upload the screenshot as ‘Public’

  • Then click on the button: VIEW ONLINE LIBRARY or navigate to your steam profile and click on screenshots
  • Click on the screenshot you just uploaded to enlarge it
  • Click on the settings icon and select: SHARE

  • Copy the URL to your screenshot

  • Head over to Facebook via this link http://n.thq.com/r4Kq30iUScn and paste the URL to your screenshot.
    (It would be great if you also upload the screenshot itself to your comment below the post.)
  • Make sure you read the Terms and Conditions here: https://tc.thqnordic.com/wreckfest-screenshot-contest
  • Submission closes at March 20, 23:59 UTC, screenshots commented after this time will not be considered
  • Our Jury will select the winners of the 4 price packages within the next week and announce them in a separate post

  • First prize: 1x Steam Gift Card EUR 100 + 1x Steam Code for MX vs ATV All Out + 1x Steam Code for Wreckfest as a gift for a friend
  • Plus 3 winners: 3x Steam Code for MX vs ATV All Out + 3x Steam Code for Wreckfest as a gift for a friend

Tips and tricks:
32 comments Read more

March 9

March Update 2

Hello Wreckers,

Hot on the heels of last week's update we're back with a new one, focusing on gameplay and damage.

The thing is that Wreckfest was always envisioned as a game where racing is as important as wrecking, and so far, we've been doing pretty great on the racing department but not so much in wrecking – the crashes themselves are great and unlike in any other game but while racing, it's simply too risky to try to wreck others because more often than not any plan to race recklessly will backfire and just mean a premature end to your race.

As you know, last week's update already brought some changes to the damage mechanism by increasing gameplay damage in a bid to make crashes more rewarding. Obviously that alone didn't do the trick since while it did make crashes more meaningful it also made them more punishing, and as a result, something that you as a player want to avoid. So, early this week we took a long and hard look at the feedback we received and how we could make crashing more rewarding, and this update is a result of our efforts.

To get to the point: the main change in this update is that by hitting another car you will cause significantly more damage while suffering less yourself. It doesn't mean that you'd be invincible as long as you crash into others, though, since you will always receive some damage yourself too. In effect, this means that during a race, you might actually wreck someone in a few laps time and still make it to the finish, given that you avoid getting hit yourself. In our opinion this alone does make racing more exhilarating and inject some more WRECKFEST into the game but of course you, the players, are the ones to make the final judgment so please do continue to give us your feedback.

We've also used the opportunity to improve the damage otherwise, so now for example the armor sector representation in the HUD matches visual damage better, and a car about to get wrecked can no longer be wrecked by a light nudge (that was frustrating as hell). Also, to keep it within the theme of crash physics we've adjusted the collision matrix to prevent the cars from rolling over at too slow impact speeds, something that's been bothering us (and apparently you) for some time now.

The update also contains a healthy dose of other goodies and bug fixes, with the full list below:

  • Fixed missing Gatecrasher LOD2 model.
  • Fixed player unable to reset in Deatchmatch after respawning.
  • Fixed a case in which cars could occasionally receive visual damage on the starting grid after restarting.
  • Bogus "You have already completed this series and you have another series in progress." message is no longer displayed when attempting to continue a series in progress.
  • Disabled mouse axis input as a controller to prevent users with specific hardware from being unable to remap keyboard controls.
  • In pre-race, pressing ESC while being on any of the other tabs than the first now takes back to the first tab.
  • BullDog upgrade parts received as rewards now use the correct car name instead of European 11.
  • Lawnmower is now correctly received after beating the lawnmower challenge.
  • MudDigger and Rocket no longer have duplicate "None" customization parts.
  • Added more banger racing and demolition derby liveries for select vehicles.
  • Added a new giant can prop to various tracks.
  • Improved environment art for various tracks.
  • Improved various effects.
  • Novice AI now makes more mistakes and is slightly slower.
  • Amateur AI now makes slightly more mistakes and is slightly slower.
  • In derby game modes, the AI now favors the player slightly more.
  • Adjusted collision matrix to prevent the cars from rolling over at too slow impact speeds.
  • Gameplay damage: car vs. car crashes now cause more gameplay damage.
  • Hitting other cars now causes significantly more damage to the victim, less to the attacker.
  • Armor sector representation in the HUD matches visual damage better.
  • A car about to get wrecked can no longer be wrecked by a light nudge.
  • Environment now causes even less gameplay damage.
  • Mechanical damage occurs more logically when compared to the car health.
  • Engine and transmission mechanical damage is reduced to make sure the player can still keep going.
  • Improved lawnmower gameplay.
  • MP: Added chat back to respawn state and spectate view.
  • Improved player stats visuals at the top right corner of the screen.
Thanks for all your support and keep wrecking!
137 comments Read more
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Digital Deluxe Edition

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

Special Offer

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

Steam Greenlight

About This Game

Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.


The current Early Access release contains many playable cars and tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!

We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW! A preview of the career mode - battle for championship points and earn experience, increase your rank and unlock new parts and cars!
  • 20 cars: US demolition derby cars, folk-racing cars, banger racing cars + more unique ones, all inspired by real cars. Both RWD and FWD cars.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Dirt Oval, Tarmac & Dirt Figure 8, Speedways and Demo Derby stadiums, guaranteed to offer total destruction with 24 cars.
  • A number of performance upgrades, mimicking selected real-world parts.
  • Paint and livery customization.
  • Various race and derby game modes including Team Deathmatch with up to 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Steam Workshop support for sharing custom content.
  • Extensive modding support: create and modify cars, tracks, physics and a lot more, also for multiplayer!
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Highly configurable support for force-feedback wheels, pedals and H-shifters + manual clutch support.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!


Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:

  • Visual customization: upgrade your cars with real-life demolition derby parts!
  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More dynamic content on the tracks to drive through and crash into.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

System Requirements

    • OS: Windows Vista
    • Processor: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
    • OS: Windows 7 (32 or 64bit), Windows 8, Windows 10
    • Processor: Intel® Core™ i5 or AMD Phenom™ II X4
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
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