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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
WEEK LONG DEAL! Offer ends May 30
WEEK LONG DEAL! Offer ends May 30
Digital Deluxe upgrade for owners of Next Car Game: Wreckfest
We're pleased to let you know that the latest update is out! In this update we've paid special attention to car-to-car collisions to make them more weighty and dynamic again, and now major crashes will more often result in the cars taking air or flipping over instead of just sliding around. We'll continue to improve crashes and at this point we'd love to hear what you think; are the cars now flipping over even too easily? Do the crashes feel weighty enough? Are they too hazardous from the player's perspective?
In the other news we've also improved the AI. Not only it's quicker and more aggressive towards each other and the player but now it also reacts to being bumped into to boot by swerving around and sometimes downright losing control and crashing - how cool is that? :)
Other goodies are included as well with full changelog below.
We're happy to let you know that the latest update adds full Steam Workshop support to Wreckfest! Thanks to the Steam Workshop support we will have one centralized hub for all the custom content created by our exceptional community, and enjoying it is as easy as it gets: simply browse the workshop and subscribe to the mods that you want to, after which they will be automatically downloaded and appear in the in-game mod manager. The best part is that Steam will automatically take care of keeping your subscribed mods up-to-date so all that's left for you is to enjoy them! And if you're a mod author, sharing your creations to the masses has never been easier: simply click a button in Bag Editor, and your mod is uploaded to the workshop, ready to be downloaded and enjoyed. For more information on publishing your mods on Steam Workshop please see readme.txt in the tools folder.
And wait, there's more: track modding support! Yes, it's something that has been requested by many and sure enough, the latest update also adds all the necessary tools for you to create your own tracks. No matter whether you want to create an F1 circuit or a drifting course, it's all now possible. To get you started we have included a collection of example assets in mods/example/track.
Speaking about modding tools, in case you haven't noticed our awesome community member Dummiesman has created a Blender plugin to export game specific models from the popular free and open source modeling application Blender, eliminating the need for 3ds Max. The most up-to-date version of the plugin is available on our community forum here.
As always, please let us hear in case of any boo-boo. Thanks for your support!
Copyright © 2014-2016 Bugbear Entertainment Ltd. All Rights Reserved.
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