A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.
User reviews: Mixed (128 reviews)
Release Date: Feb 18, 2013

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Buy A Valley Without Wind 1 and 2 Dual Pack

Includes 2 items: A Valley Without Wind, A Valley Without Wind 2

Buy A Valley Without Wind 1 and 2 Dual Pack - Four Pack

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Recent updates View all (1)

July 17

Official 1.500 “Linux Support” Released!

This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too.

The game has always run well under WINE, but we're really glad to finally have proper native support for the game under linux!

License Keys No More

Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;)

Enjoy!

5 comments Read more

About This Game

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.

Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.

Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.

Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.

Key Features:

  • Platforming and Turn-Based Strategy Coupled Together:

    Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard.
  • More Tactile Combat:

    The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments.
  • Vastly Improved Visuals:

    Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more.
  • Focused Gameplay Arc:

    Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end.
  • Procedurally Generated Worlds:

    Each world is a unique challenge, leading to excellent replay value once you do beat the game!
  • Co-Op Multiplayer:

    Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
  • See Just How Deep An Arcen-style Rabbit-Hole Goes:

    After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities.
  • Extra Challenges For Expert Players:

    String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements.
  • Get The Original Game For Free!

    The original game was unique and experimental, and it comes included absolutely free when you buy the sequel.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Leopard 10.5 or later
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
Helpful customer reviews
1 of 5 people (20%) found this review helpful
0.3 hrs on record
I didn't like this game sadly
Posted: October 16
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18 of 21 people (86%) found this review helpful
6.7 hrs on record
This version basically uses the same base principles as the first part. But here they totally removed some aspects of game (like never worked outpost management), weakened other (like platforming), and strenghten third (strategy mostly). Resulting game is much more interesting than amorphous A Valley Without Wind 1, but still too similar to it for my tastes. Can be quite enjoyable, if you like neverending stream of upgrades, random respawning monsters and action missions in platforming environment - wrapped up in turn-based strategy about gaining resourses against invincible foe.

7/10
Posted: July 8
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10 of 10 people (100%) found this review helpful
14.2 hrs on record
There's some interesting ideas here, and it's a multiplayer game in the strictest sense of the word, but at the end of the day when you cross genres you want to blend them rather than keep them in their own awkward boxes. This game has an art style that will be off-putting to many, but I found it charming in an odd way. The different powers are interesting, but could be a little more imaginative and balance between them is basically non-existant. For the most part, the powers don't make good use of the movement- and neither do the randomly generated maps that generally end up being narrow tunnels to fall down and strange ceilings. The boss fights are slightly better by being a little more open, but overall it's very static and repetitive.

The game has a metric ton of good ideas, but the implementation and integration is so poor that everything steps on each other's toes. In addition the game uses strange terminology and despite explaning itself is still pretty difficult to puzzle out. Figuring it out is kind of fun, but once you unlock the puzzle you realize that it's a lot simpler than it lets on in a bad way and it's more about getting lucky early on with a co-operative starting area than anything else. Speaking of Co-op, it is barely functional and requires a great deal of patience. Still, it's nice to have the option to be able to suffer together.

To it's credit, I can't say I didn't have any fun, but bad platforming, dissonant storyline, confusing mechanics and characters and luck-based play (a decent beginning can trivialize the hardest difficulty but a bad one makes all but the easiest one impossible) as well as terrible implementation of platforming means I'm not going to be missing it.
Posted: May 3
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7 of 12 people (58%) found this review helpful
3.2 hrs on record
If you liek side-scrolling games with a very strong stratigic element, this is the game for you. It's been in developement for some time, and has kept some of the best elements of the first game (visuals, themes, music, atmosphere) with superior gameplay and far fewer bugs.

Although it didn't recoomend mouse-aiming, I found controling it with just a gamepad or keyboard too difficult for it too be fun.
Posted: May 17
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3 of 5 people (60%) found this review helpful
11.7 hrs on record
An ambitious concept that never really makes anything out of itself. It's cute, but lacks any real climax or great moments. Just sort of a stream of "eh" gameplay.
Posted: September 22
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6 of 14 people (43%) found this review helpful
0.4 hrs on record
The first one is better, and I didn't even like the first one.
Posted: May 29
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3 of 8 people (38%) found this review helpful
1.3 hrs on record
This game has a lot of good ideas, but quite poor execution. The title rings true, as there doesn't seem to be any noticable wind within the valley.. 2. The game is a sort of platformer thingy with some loot type ♥♥♥♥ but I probably wouldn't pay full price for it.
Posted: May 17
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1 of 4 people (25%) found this review helpful
1.3 hrs on record
This was supposed to be an update to A Valley Without WInd. I never felt that it was. I perfered a Valley Without Wind.
Posted: April 30
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0 of 3 people (0%) found this review helpful
0.4 hrs on record
bad, not big suprise
Posted: July 24
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0 of 3 people (0%) found this review helpful
1.6 hrs on record
functioning game, graphics present, 10/10
Posted: June 7
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0.4 hrs on record
Utterly hated this game. The first one was soooo much better. Just avoid this hunk of junk and stick with the fun of the first Valley Without Wind.
Posted: July 19
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4.5 hrs on record
If you want to learn about this game this video is only gameplay footage and will tell/show you everything you need to know about it. It's basically a look at what you'll be playing and takes out all the reviewer fluff that they like to throw in.

https://www.youtube.com/watch?v=clTmHl36xME&list=PLbmOuMgQ8Co6Zf-nLedxXUL8f6Myxs7MY&index=5
Posted: August 11
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70.3 hrs on record
Much more polished and streamlined in terms of design and art than the first installment of the series, this game has a real (although basic) story arc and character progression system based on feats and perks. The combat is vastly more tactical than in the original as well. Simply bursting head first into the landscape on Storm Dash will only result in certain and immediate death.

The overworld strategy layer and side-scrolling action integrate well with each other and manipulating one vs the other (to an extend) is a lot of fun.

If you like tactical side-scrolling action integrated with a basic but unique strategy layer guiding where to engage next, this game is for you!

Recommended.
Posted: September 23
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0.9 hrs on record
While I do have a soft spot in my heart for indie games that experiment with genre, i really just could not get into this game. It's ugly, the platforming is clunky, the procedural generation leads to cases where you can get stuck in unpredictable places, the strategy layer is impossible to parse, and the combat is really tedious.
Posted: May 25
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0.4 hrs on record
It feels more like a step back from the original. The graphics have improved slightly, but not nearly enough to cover the poor play control and reduced customization options. More of an action game than the RPG that was the first one and not interesting enough to warrant a recommendation.
Posted: May 11
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1.6 hrs on record
This game is awful. The art style is painful to the eyes, it's hard to distinguish anything visually, a lot of things blend together, and the UI does nothing to help you. The design is jumbled with a bunch of disconnected elements smashed together in the hopes that one of them might catch your interest, but instead the combination of all of them means that all of them are inferior and it's hard to tell what's significant. The tutorial was hard to understand, then you're thrown into the game and just start running around smashing your ability buttons. And you can choose different abilities, and they have different descriptions, but in the end I just kept holding down all the attack buttons because there was no reason for me not to. And while there's an advisor constantly telling you what to do, I could never really see the overall point. It feels very muddy, confusing, and unpolished.

This is definitely a game you would be better off skipping.
Posted: May 19
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11.0 hrs on record
Such a interesting game, and on Linux as well!
Posted: July 20
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0.2 hrs on record
Fool me once, shame on me. Fool me twice, damn it Arcen Games!
Valley without Wind was terrible - with clashing graphics and horrible animations.

Valley without Wind 2 is just the same. It's creative, but not fun. Arcen Games is amazing when it comes to creating game systems, but they need somebody to sit down with them and work on visuals, a good user interface, and make the game systems work together flawlessly.
Posted: May 15
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2.0 hrs on record
you can do so much and the fact that you get 1 and 2 in one purchase makes it all worth it i have more fun with this than expected
Posted: June 16
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32.7 hrs on record
An even more successful mix of different game mechanics than its predecessor's. Better played with a gamepad. Two shortcomings: the randomization of powers might end up making the end game too easy or too difficult depending on the presence or lack of abilities with homing capabilities in the last tier. Secondly, the menu screen song made me spend way too much time just listening to it.
Posted: July 5
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