A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.
User reviews: Mixed (130 reviews)
Release Date: Feb 18, 2013

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Buy A Valley Without Wind 1 and 2 Dual Pack

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Recent updates View all (1)

July 17

Official 1.500 “Linux Support” Released!

This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too.

The game has always run well under WINE, but we're really glad to finally have proper native support for the game under linux!

License Keys No More

Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;)

Enjoy!

5 comments Read more

About This Game

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.

Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.

Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.

Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.

Key Features:

  • Platforming and Turn-Based Strategy Coupled Together:

    Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard.
  • More Tactile Combat:

    The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments.
  • Vastly Improved Visuals:

    Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more.
  • Focused Gameplay Arc:

    Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end.
  • Procedurally Generated Worlds:

    Each world is a unique challenge, leading to excellent replay value once you do beat the game!
  • Co-Op Multiplayer:

    Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
  • See Just How Deep An Arcen-style Rabbit-Hole Goes:

    After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities.
  • Extra Challenges For Expert Players:

    String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements.
  • Get The Original Game For Free!

    The original game was unique and experimental, and it comes included absolutely free when you buy the sequel.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Leopard 10.5 or later
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
Helpful customer reviews
4 of 5 people (80%) found this review helpful
0.9 hrs on record
Posted: October 26
Much worse than a valley without wind, the lack of mouse controls rendered this impossible to enjoy.
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1 of 1 people (100%) found this review helpful
75.9 hrs on record
Posted: October 27
Listen. I love this game. It's one of a kind. If you like metroidvania type games you should definitely check it out especially when it's only 2.99 right now on sale. What makes it so unique compared to other games of the kind is that every level is a tile on the turn based strategy game portion, and what level you will want to do is going to be decided by what you need to be happening strategically.

What makes the game such a fun challenge is that each tile has a difficulty percentage that can vary widely depending on different factors including what is happening in the strategy portion. So, you might really need to open up a section of a map that's blocked by a tile with %500 difficulty level, but have fun with those crazy fast enemies and projectiles that knock off a third of your health, but hey, you gotta do what you gotta do. Or, what if you can't make it through? Time to rethink your strategy, work on earning enough coins to hire mercenaries to open it up for you, tweak your character to go for speed over health, or or whatever else you can think of. The world has it's own rules and mysteries and a lot of the fun is these things slowly becoming apparent to you as you play.

What I love about the game is all the variety in the side scrolling action and it's effect in making your strategy come together to win the game. I think personally this game is tied with Red Faction Guerilla for most underrated, but this probably even more for all the hate it gets from people that can't look past its subpar graphics to see the amazing gameplay and feeling of being in a coherent world with its own inherent logic all coming together in a challenging and satisfying experience. Just like other Arcen games there are lots of difficulty settings, I suggest you crank it up a bit.
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3 of 18 people (17%) found this review helpful
0.3 hrs on record
Posted: October 16
I didn't like this game sadly
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6 of 32 people (19%) found this review helpful
0.1 hrs on record
Posted: October 25
A Valley Without Wind is a description of a fat girls thighs. Just like the first game, a garbled mess all thrown together into a blender then drank and vomited back up into this 16-bit dog crap which is pretty much what the entire games graphics and gameplay are like: a incoherent mess vomited on dog crap. I wasn't confused as how to play I just couldn't stop asking myself "what the f--k is this sh-t?" It is all like something a 80 year old mental patient suffering from schizophrenia and alzeimers would describe his dreams to be like. Actually nevermind. That would be awesome lol. This is just a weird incoherent bunch of digital vomit.
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23 of 26 people (88%) found this review helpful
6.7 hrs on record
Posted: July 8
This version basically uses the same base principles as the first part. But here they totally removed some aspects of game (like never worked outpost management), weakened other (like platforming), and strenghten third (strategy mostly). Resulting game is much more interesting than amorphous A Valley Without Wind 1, but still too similar to it for my tastes. Can be quite enjoyable, if you like neverending stream of upgrades, random respawning monsters and action missions in platforming environment - wrapped up in turn-based strategy about gaining resourses against invincible foe.

7/10
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14 of 14 people (100%) found this review helpful
14.2 hrs on record
Posted: May 3
There's some interesting ideas here, and it's a multiplayer game in the strictest sense of the word, but at the end of the day when you cross genres you want to blend them rather than keep them in their own awkward boxes. This game has an art style that will be off-putting to many, but I found it charming in an odd way. The different powers are interesting, but could be a little more imaginative and balance between them is basically non-existant. For the most part, the powers don't make good use of the movement- and neither do the randomly generated maps that generally end up being narrow tunnels to fall down and strange ceilings. The boss fights are slightly better by being a little more open, but overall it's very static and repetitive.

The game has a metric ton of good ideas, but the implementation and integration is so poor that everything steps on each other's toes. In addition the game uses strange terminology and despite explaning itself is still pretty difficult to puzzle out. Figuring it out is kind of fun, but once you unlock the puzzle you realize that it's a lot simpler than it lets on in a bad way and it's more about getting lucky early on with a co-operative starting area than anything else. Speaking of Co-op, it is barely functional and requires a great deal of patience. Still, it's nice to have the option to be able to suffer together.

To it's credit, I can't say I didn't have any fun, but bad platforming, dissonant storyline, confusing mechanics and characters and luck-based play (a decent beginning can trivialize the hardest difficulty but a bad one makes all but the easiest one impossible) as well as terrible implementation of platforming means I'm not going to be missing it.
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8 of 13 people (62%) found this review helpful
3.2 hrs on record
Posted: May 17
If you liek side-scrolling games with a very strong stratigic element, this is the game for you. It's been in developement for some time, and has kept some of the best elements of the first game (visuals, themes, music, atmosphere) with superior gameplay and far fewer bugs.

Although it didn't recoomend mouse-aiming, I found controling it with just a gamepad or keyboard too difficult for it too be fun.
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4 of 6 people (67%) found this review helpful
11.7 hrs on record
Posted: September 22
An ambitious concept that never really makes anything out of itself. It's cute, but lacks any real climax or great moments. Just sort of a stream of "eh" gameplay.
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1 of 1 people (100%) found this review helpful
70.3 hrs on record
Posted: September 23
Much more polished and streamlined in terms of design and art than the first installment of the series, this game has a real (although basic) story arc and character progression system based on feats and perks. The combat is vastly more tactical than in the original as well. Simply bursting head first into the landscape on Storm Dash will only result in certain and immediate death.

The overworld strategy layer and side-scrolling action integrate well with each other and manipulating one vs the other (to an extend) is a lot of fun.

If you like tactical side-scrolling action integrated with a basic but unique strategy layer guiding where to engage next, this game is for you!

Recommended.
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Posted: July 19
Utterly hated this game. The first one was soooo much better. Just avoid this hunk of junk and stick with the fun of the first Valley Without Wind.
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7 of 15 people (47%) found this review helpful
0.4 hrs on record
Posted: May 29
The first one is better, and I didn't even like the first one.
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4 of 9 people (44%) found this review helpful
1.3 hrs on record
Posted: May 17
This game has a lot of good ideas, but quite poor execution. The title rings true, as there doesn't seem to be any noticable wind within the valley.. 2. The game is a sort of platformer thingy with some loot type ♥♥♥♥ but I probably wouldn't pay full price for it.
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1 of 5 people (20%) found this review helpful
0.4 hrs on record
Posted: July 24
bad, not big suprise
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0 of 6 people (0%) found this review helpful
1.6 hrs on record
Posted: June 7
functioning game, graphics present, 10/10
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0.4 hrs on record
Posted: May 11
It feels more like a step back from the original. The graphics have improved slightly, but not nearly enough to cover the poor play control and reduced customization options. More of an action game than the RPG that was the first one and not interesting enough to warrant a recommendation.
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2.0 hrs on record
Posted: June 16
you can do so much and the fact that you get 1 and 2 in one purchase makes it all worth it i have more fun with this than expected
Was this review helpful? Yes No
0.2 hrs on record
Posted: May 15
Fool me once, shame on me. Fool me twice, damn it Arcen Games!
Valley without Wind was terrible - with clashing graphics and horrible animations.

Valley without Wind 2 is just the same. It's creative, but not fun. Arcen Games is amazing when it comes to creating game systems, but they need somebody to sit down with them and work on visuals, a good user interface, and make the game systems work together flawlessly.
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1.6 hrs on record
Posted: May 19
This game is awful. The art style is painful to the eyes, it's hard to distinguish anything visually, a lot of things blend together, and the UI does nothing to help you. The design is jumbled with a bunch of disconnected elements smashed together in the hopes that one of them might catch your interest, but instead the combination of all of them means that all of them are inferior and it's hard to tell what's significant. The tutorial was hard to understand, then you're thrown into the game and just start running around smashing your ability buttons. And you can choose different abilities, and they have different descriptions, but in the end I just kept holding down all the attack buttons because there was no reason for me not to. And while there's an advisor constantly telling you what to do, I could never really see the overall point. It feels very muddy, confusing, and unpolished.

This is definitely a game you would be better off skipping.
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0.9 hrs on record
Posted: May 25
While I do have a soft spot in my heart for indie games that experiment with genre, i really just could not get into this game. It's ugly, the platforming is clunky, the procedural generation leads to cases where you can get stuck in unpredictable places, the strategy layer is impossible to parse, and the combat is really tedious.
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2.8 hrs on record
Posted: June 29
Where the original game may have been too complicated, this title commits another sin by being too simple. No matter how recklessly I played, no matter how in the boss' faces I got, I never died and never had to fear dying. The move list is also more locked into specific spell combos which takes away from customization. That said it still can be gratifying to play and the overworld map portion of the game does offer some strategic elements to play with. Overall I can't give it a thumbs down.
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