A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.
Gebruikersrecensies: Verdeeld (160 recensies)
Releasedatum: 18 feb 2013

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Over dit spel

A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.

Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.

Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.

Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.

Key Features:

  • Platforming and Turn-Based Strategy Coupled Together:

    Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard.
  • More Tactile Combat:

    The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments.
  • Vastly Improved Visuals:

    Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more.
  • Focused Gameplay Arc:

    Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end.
  • Procedurally Generated Worlds:

    Each world is a unique challenge, leading to excellent replay value once you do beat the game!
  • Co-Op Multiplayer:

    Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
  • See Just How Deep An Arcen-style Rabbit-Hole Goes:

    After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities.
  • Extra Challenges For Expert Players:

    String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements.
  • Get The Original Game For Free!

    The original game was unique and experimental, and it comes included absolutely free when you buy the sequel.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP2 or later
    • Processor:1.6Ghz CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Leopard 10.5 or later
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
    Minimum:
    • OS:Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor:1.6Ghz Intel CPU
    • Memory:2 GB RAM
    • Graphics:1024x768 or greater desktop screen resolution
    • Hard Drive:1 GB HD space
Nuttige klantrecensies
24 van de 28 mensen (86%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.3 uur in totaal
Geplaatst: 18 maart
Hoo boy.

The original A Valley Without Wind struck me as about the quality of a particularly impressive bit of shareware in the late 90s: horribly dated by modern standards and without 1980s retro charm (though maybe that just means it came a decade early), but at the very least technically competent. Animations were smooth (though obviously based on some simple figure rendering program like Poser), the control scheme worked, the story didn't make much sense but a lot of 90s shareware didn't so I could at least poke around with it and be vaguely amused.

You will note that I only have 19 minutes on record with A Valley Without Wind 2.

I'm going to hold off on explaining why for just a moment. This sequel--if it can really be called that, since the whole AVWW "broken reality" thing never made much narrative sense to begin with, and apparently intentionally so--has you running a rebellion against a big bad. Unlike the original AVWW, where you had followers who you would make go away for so many minutes to go gather firewood or whatever while you ran around the infinitely side-scrolling (well, infinitely transitioning, at least) map, this actually has a strategic map for you to tell your followers to go to places and do things and fight baddies. It's a nice touch, adding some level of strategic force movement rather than simply "Bob has a 57% chance of getting a carrot with a 99% risk of dying because Bob is a loser."

Well, I lie. It would've been a nice touch. If it worked.

If anything worked.

If AVWW has the quality of decent 90s shareware, AVWW2 has the quality of bad 90s shareware, the kind that I have spent a good decade and a half trying to forget that I grew up on. The characters have gone from smoothly-animated pre-rendered 3D geometry sprites to poorly MS Paint'd cartoons that move as though they're suffing grand mal seizures. In AVWW, everything was made of pre-rendered sprites so it all fit together visually. Random elements in AVWW2 are pre-rendered, some are drawn, others are painted, and they're all mashed together in incoherent tilesets so it's actually extremely distracting. The control system went from a simple but effective "keyboard to move, mouse to aim" system in AVWW to a clunky and incoherent keyboard-only system. For a comparative example, let's say you want to shoot your magical ball-o'-death at some critter at an angle: AVWW, point and click. AVWW2, hold the right and up and fire keys at the same time and pray to whatever gods you have that you timed that perfect 45° angle shot just right because 45° angles are all you're going to be doing and also if you don't do the fire button at the right time then you're just going to jerkily leap your character up and into the target in a valiant but utterly stupid attempt to smash the enemy with her face. That's how Archon worked back in the late 80s. It's as though the AVWW2 was coded for a particularly archaic D-pad setup. Everything about it is completely retrograde from the original.

It's completely unforgivable, since these people were able to make something competent, if not particularly impressive before. However, it's also unimaginably hilarious. It is so bad you just have to stop and laugh at everything.

And then just stop, since there's absolutely no point to go on any further with it.

There's certainly no point in actually spending money on the experience.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.4 uur in totaal
Geplaatst: 18 juni
Boring.
Was deze recensie nuttig? Ja Nee Grappig
33 van de 42 mensen (79%) vonden deze recensie nuttig
6.7 uur in totaal
Geplaatst: 8 juli 2014
Recensie voor release
This version basically uses the same base principles as the first part. But here they totally removed some aspects of game (like never worked outpost management), weakened other (like platforming), and strenghten third (strategy mostly). Resulting game is much more interesting than amorphous A Valley Without Wind 1, but still too similar to it for my tastes. Can be quite enjoyable, if you like neverending stream of upgrades, random respawning monsters and action missions in platforming environment - wrapped up in turn-based strategy about gaining resourses against invincible foe.

7/10
Was deze recensie nuttig? Ja Nee Grappig
19 van de 20 mensen (95%) vonden deze recensie nuttig
14.2 uur in totaal
Geplaatst: 3 mei 2014
There's some interesting ideas here, and it's a multiplayer game in the strictest sense of the word, but at the end of the day when you cross genres you want to blend them rather than keep them in their own awkward boxes. This game has an art style that will be off-putting to many, but I found it charming in an odd way. The different powers are interesting, but could be a little more imaginative and balance between them is basically non-existant. For the most part, the powers don't make good use of the movement- and neither do the randomly generated maps that generally end up being narrow tunnels to fall down and strange ceilings. The boss fights are slightly better by being a little more open, but overall it's very static and repetitive.

The game has a metric ton of good ideas, but the implementation and integration is so poor that everything steps on each other's toes. In addition the game uses strange terminology and despite explaning itself is still pretty difficult to puzzle out. Figuring it out is kind of fun, but once you unlock the puzzle you realize that it's a lot simpler than it lets on in a bad way and it's more about getting lucky early on with a co-operative starting area than anything else. Speaking of Co-op, it is barely functional and requires a great deal of patience. Still, it's nice to have the option to be able to suffer together.

To it's credit, I can't say I didn't have any fun, but bad platforming, dissonant storyline, confusing mechanics and characters and luck-based play (a decent beginning can trivialize the hardest difficulty but a bad one makes all but the easiest one impossible) as well as terrible implementation of platforming means I'm not going to be missing it.
Was deze recensie nuttig? Ja Nee Grappig
28 van de 37 mensen (76%) vonden deze recensie nuttig
76.1 uur in totaal
Geplaatst: 27 oktober 2014
Listen. I love this game. It's one of a kind. If you like metroidvania type games you should definitely check it out especially when it's only 2.99 right now on sale. What makes it so unique compared to other games of the kind is that every level is a tile on the turn based strategy game portion, and what level you will want to do is going to be decided by what you need to be happening strategically.

What makes the game such a fun challenge is that each tile has a difficulty percentage that can vary widely depending on different factors including what is happening in the strategy portion. So, you might really need to open up a section of a map that's blocked by a tile with %500 difficulty level, but have fun with those crazy fast enemies and projectiles that knock off a third of your health, but hey, you gotta do what you gotta do. Or, what if you can't make it through? Time to rethink your strategy, work on earning enough coins to hire mercenaries to open it up for you, tweak your character to go for speed over health, or or whatever else you can think of. The world has it's own rules and mysteries and a lot of the fun is these things slowly becoming apparent to you as you play.

What I love about the game is all the variety in the side scrolling action and it's effect in making your strategy come together to win the game. I think personally this game is tied with Red Faction Guerilla for most underrated, but this probably even more for all the hate it gets from people that can't look past its subpar graphics to see the amazing gameplay and feeling of being in a coherent world with its own inherent logic all coming together in a challenging and satisfying experience. Just like other Arcen games there are lots of difficulty settings, I suggest you crank it up a bit.
Was deze recensie nuttig? Ja Nee Grappig