Since its initial release in 1998, Baldur's Gate has entertained millions of fans around the globe and has received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons & Dragons™ computer roleplaying games ever since.
Data de lançamento: 16/jan/2013
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Comprar Baldur's Gate: Enhanced Edition

$19.99

Comprar Baldur's Gate II: Enhanced Edition

$24.99

Atualizações recentes Ver todos (1)

Update to 1.3.2053

29 de agosto

We're pleased to release the latest version of Baldur's Gate: Enhanced Edition, including over two-hundred fixes and dozens of new gameplay enhancements. The full change log is posted on our official forums, but here's a taste of what we've done:

* Added "Font Size" to Graphics Options (changing this during play will empty the combat log)
* While viewing a mage's Spellbook screen, players can now switch to a priest character and the game will immediately switch to the Priest Spells screen (and vice versa)
* Spell scrolls that can be written into a spellbook for the current character now display a green-tinted overlay
* Non-friendly NPCs that are Blinded will no longer stand still; they will wander aimlessly until they are close enough to see someone worth attacking

For the full list, visit our official forums: http://forum.baldursgate.com/discussion/34086/baldurs-gate-enhanced-edition-update-v1-3-2053

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Análises

"The writing of Baldur's Gate has always been one of its strongest aspects. The story remains unchanged and still holds up."

8.5/10 - Destructoid
"Hammers out a multitude of bugs found in the original release, as well as introduces brand new characters, storylines, and modes to play through.

8.5/10 - Inside Gaming Daily
"Enhanced Edition has received a number of visual upgrades including support for high resolutions that provide a far more panoramic view of the game's lovely, lush backgrounds, and a mousewheel-controlled zoom function for quickly shifting to a more down-and-dirty view of the battlefield."
The Escapist

Sobre o jogo

Since its initial release in 1998, Baldur's Gate has entertained millions of fans around the globe and has received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons & Dragons™ computer roleplaying games ever since.

Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition™ includes the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never-before-seen content including a new adventure and three new party members: the Calishite monk Rasaad yn Bashir, Neera the wild mage, and Dorn Il-Khan, the evil blackguard.

Key Features

  • New Adventure: The Black Pits
  • New Character: Dorn Il-Khan
  • New Character: Neera the Wild Mage
  • New Character: Rasaad yn Bashir
  • A new collection of player character voice sets
  • Native support for high-resolution widescreen displays
  • Over 400 improvements to the original game
  • Improved multiplayer support with connectivity between all platforms

Requisitos de sistema

    Minimum:
    • OS:Windows XP, Vista, 7, 8
    • Processor:1 GHZ
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2 GB HD space
    • Sound:Windows Compatible
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
92.8 hrs registradas
Um dos melhores rpgs de todos os tempos =)
Publicada: 14 de setembro
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1 de 1 pessoas (100%) acharam esta análise útil
85.0 hrs registradas
Eu coloquei como recomendado, mas sõ pelo fato de ser um clássico do rpg, porém eu me decepcionei com a enhance edition, pode ter melhorado alguma coisa, nesse ponto eu destaco a forma de conexão para se jogar coop e ainda assim o jogo dá uns lags feio, por exemplo, quando um jogador entra em uma casa, dá umas travadas feias. E os gráficos mesmo não mudaram muita coisa, uma pena, pq se tivessem se dedicado a mudarem os gráficos esse jogos poderia ter uma sobrevida muito maior que já teve, quem sabe voltasse a febre dos mods que teve.

Têm várias outras coisas que pra mim uma versão enhanced não poderia ter deixado de fora, principalmente na fluidez do jogo, quando se joga online as vezes é preciso clicar duas três vezes na borda do mapa pra ir de um lugar ao outro, volta e meia o jogo abre o mapa geral e volta pro mapa local do nada, irritando quem joga, por exemplo, vou sair de Beregost e ir pro mapa do santuário ao lado, o grupo chega todo na borda e aí clico pra sair do mapa, ele abre o mapa mundi e num flash volta pro mapa local nem deixando clicar no próximo mapa...irritante!

Fora o fato de problema no loot, ao clicar num item eu sei lá que programação é essa mas aí tu looteia um outro item pq o que tu clicou pulou pra outro slot, e não tem um botão de autoloot ou loot all, que poderia ter numa versão melhorada.

Na verdade eu ainda não encontrei o enhanced da versão...tirando o fato da conexão entre jogadores ser mais prática...e só pra deixar claro, eu joguei Baldur`s Gate no lançamento, tenho a versão do GoG, que eu comprei, e a enhanced....mais ou menos o trouxa da vez, é como eu me sinto, ainda assim recomendo pelo fato do jogo ser bom, parabéns pra criadora.

P.S: Recentemente teve uma atualização incluído uma barra de loot, todos os itens no chão próximo ao personagem aparecem nessa barra facilitando o loot...mas ainda está longe de ser a solução para os loots.

E jogando novamente este rpg eu vejo, sim só agora, o histórinha chatinha...em fato a história do personagem só se desenvolve no segundo jogo, o primeiro apenas apresenta o cenário te fazendo percorrer por toda costa da espada resolvendo problemas dos outros sem saber nada sobre o personagem principal, em um monte de quest que por várias vezes eu me peguei perguntando, pra que? Ou seja, lá pro final do jogo o tédio aumenta e a única coisa que se quer é terminar pra nào deixar um jogo pendente....olhando agora, o que eu sinto é o que o jogo fez sucesso devido a uma carência no mercado por este tipo de jogo, e o sucesso da enheance edition é devido a fama passada, caso esse jogo fosse lançado hoje acredito que seria visto como um jogo mediano. Mas vou manter minha recomendação, faz parte da história dos rpg isométricos.
Publicada: 23 de agosto
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1 de 2 pessoas (50%) acharam esta análise útil
55.5 hrs registradas
loco
Publicada: 28 de junho
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45 de 47 pessoas (96%) acharam esta análise útil
59.2 hrs registradas
Baldur's Gate - A 16 year old game stands up to the test of time, and it's co-op!

So during the steam summer sale, a friend of mine bought me Baldur's Gate 1(Enhanced Edition) so we could play together(the 4 pack was 20 bucks). 6 months later, we had never played together once so I finally decided that I wanted to play, so I played it solo.

Now there's a few things you should know about Baldur's Gate. The game was originally released in 1998. I played it while I was in high school my senior year. It introduced a LOT of new people to Dungeons & Dragons. It's a 3rd person isometric RPG in which you control all members of your party. It's paused based(instead of turn based), which means that when combat starts, you pause, issue commands, unpause, wait for something to happen, pause again, issue commands, etc, etc. There are lots of games with that type of system now, but as far as I know, BG was the first.

So the way you're -supposed- to play it solo is to create one character and go along recruiting AI NPCs to join your party of up to six. Well you can get around all that by playing in multiplayer mode by yourself. Multiplayer mode lets you create all six party members and tweak them to your desire. You can also export/import different characters at any time. You can easily get away with this from an RP(roleplaying) perspective by saving your game in an inn and swapping party members in and out saying "Oh I met this guy at this inn". So to start with, I created my own party of 3: Human Fighter(me), Paladin, and Cleric, then I pick up NPCs along the way. Not completely satisfied with the NPCs in game, I finished the game with 5/6 party members self generated, and only one in-game NPC(Yeslick the Dwarven Fighter/Cleric). If you enjoy character creation and tweaking things and micromanaging party members, gear, stats, and other RPG elements, this game is definately for you.

Lets talk about the story. This is where the game really drew a lot of people in. For those of you that have already played, you know what I'm talking about. I'm not going to spoil it for anyone that may play the game in the future(even if it IS 16 years old), but it's a great, great story that lets you choose your own path. Of course my path is that of the good soldier fighting for... well... good. But if you enjoy the darker side of things, it's always allowed, which a lot of games give you trouble doing. You can lie, cheat, steal, and murder and still complete the game.

Oftentimes now that I'm in my 3rd decade of life, I've gone back and tried to play games from my childhood that I remember really enjoying, and graphically none of them have stood up to the test of time(X-Com, Doom, etc). Since all of the assets in BG are more or less hand drawn and the enhanced edition lets you play at your native resolution, the game still looks pretty damn good, especially amidst the recent indy dev 8 bit gaming boom. So graphically, it passes the test. The environments are pretty freakin cool too. A whole lot of unique, hand drawn areas that I had forgotten about since I first played a long time ago that made me say "huh, cool" when I came across them recently.

And now let's talk difficulty. Holy ♥♥♥♥ is this game hard. It's been so long since I've played a game that didn't just blatantly hold my hand and coddle me the whole way through I'd forgotten what it's like to play a game that punishes you. AD&D 2.0 core rules are a huge ♥♥♥♥♥ and completely unforgiving. There are 5 difficulty levels in the game:

-Easy - Everything does half damage, all hit point gains per level are maximized, and characters can't permanently die.

- Normal - Everything does 75% damage, all hit point gains per level are maximized, and characters can't permanently die.

- Core Rules - Everything does 100% damage, hit point gains are randomized(so you can get as little as 1 hp/level on your badass front-line fighter that needs ~10 hp/level), and characters can permanently die.

- Hard - Everything does 150% damage

- Insane - Everything does 200% damage and you are a satan worshipping masochist

I may have added that last little part on the insane bit.

So being the badass gaming veteran I am, I of course choose Core Rules. I understand what THAC0 is, I know what the different classes are, I know how to D&D. I'm good.

Or so I thought.

I'm actually not as good as I had thought. I had to do a LOT of fights multiple times because Jesus Christ, this game can be hard. Mostly with the crowd control abilities the enemies get(note - If you fight against a group that has a mage, KEEP YOUR PARTY SPREAD OUT just like in ArmA). A lot of times I'd get hit with an AoE fear or confuse or stun, etc, etc, etc. It could be infuriating, but I kept re-loading and going at the fights in different manners from different angles, and analyzing my party and their abilities and switching things around until finally, at the end of the game, I had SOME sort of idea of what I was doing... I thought... until the final battle.

Let's just say that the final battle in Baldur's Gate had me curled up in a fetal position in the corner of my room praying to Torm asking him what I had done so poorly to have been punished so badly.

So somewhere between 20 and 50 attempts later, I managed to defeat the final boss and win the game. I even had to google strategies for the final boss. I actually felt a sense of accomplishment like I haven't felt in a game in a long, long time. The funny part is, 17 year old me beat the game in 1998 without the internet for guidance. I have NO CLUE how I managed that feat.

So I immediately went to steam and bought Baldur's Gate 2 enhanced edition, even though it's not on sale, and started a new game. This time, however, I'm playing on normal mode. It seems to be a much better balance of playability vs difficulty. I've still lost some fights, but I've learned a whole damn lot and built my party around the strengths needed.

I have a Cavalier paladin because he: 1. Can't be feared, charmed, mind controller, or poisoned; and 2. He can make the entire party immune to fear pretty much all the time. He's also a badass tank alongside my main character which is a frontline fully maximized fighter with sword and shield. I also have a pure Dwarven Cleric, Fighter/Thief, Fighter/Mage, and Dragon Disciple Sorcerer. I dual classed the Thief and Mage with Fighter bases so they could use longbows for good DPS instead of being relegated to a shortbow and a sling. The nice side to that is that they get fighter HP for their first 7 levels so they're pretty beefy on top of it all.

I just pretend(roleplay) that my entire group is a squad of trained military soldiers that have been sent on a mission, so they almost all have that base fighter class from their military training.

So I have 2 tanks(FIghter/Cavalier Paladin), a pure healing Cleric, and 3 pure DPS(Thief/Mage/Sorcerer). But don't be fooled, that fighter and paladin can put out some melee hurt too. The cleric is really the only non-dps class. Oh... Make sure you -always- have a thief in your party with the script that makes him passively detect traps. Trust me on this. You don't necessarily need a thief/rogue that can stealth, but you damn sure need one that can detect/disarm traps and pick locks.

And on that note, there are pre-set scripts that you can use for each character. There are about 20 for all the different classes in the game to mess around with. I pretty much have my whole group on the standard "I see an enemy and attack with my equipped weapon", except for my rogue, who is set to always passively detect traps when not in combat, and my cleric who is set to dynamically run around and heal. I micromanage everything else(mage spells mostly).

Read the rest of this review here: http://steamcommunity.com/groups/Jester814/discussions/0/648817377413793428/
Publicada: 8 de julho
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19 de 23 pessoas (83%) acharam esta análise útil
168.3 hrs registradas
Everything I remembered from the past. The game is fun to play, the gameplay much smoother for being an enhanced edition and full to the brim with humour and references. I would easily reccommend this game, I've spent so much time on it and there are still a lot of bits I've still got to check out. Get it!
Publicada: 22 de junho
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6 de 7 pessoas (86%) acharam esta análise útil
24.6 hrs registradas
Avaliação: ★★★★

Um dos melhores jogos de RPG lançados até hoje e que eternizou Dungeons & Dragons em jogos eletrônicos.

O jogo é fantástico apesar de não estar nos padrões atuais de gráfico e jogabilidade. Por conta de se basearem no sistema de RPG de mesa Dungeons & Dragons e possui jogabilidade mais "arcaica", ele acaba se tornando bastante difícil e um tanto que hardcore, exigindo várias horas para aprender como se jogar direito.

A história é muito interessante e foram adicionados muitas coisas novas, assim como refinaram um pouco as mecânicas e corrigiram alguns bugs. Excelente compra para quem quer um RPG hardcore no estilo clássico.
Publicada: 17 de fevereiro
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