Baldur's Gate: Enhanced Edition™ includes the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never-before-seen content including a new adventure and three new party members: the Calishite monk Rasaad yn Bashir, Neera the wild mage, and Dorn Il-Khan, the evil blackguard.
User reviews:
Very Positive (32 reviews) - 87% of the 32 user reviews in the last 30 days are positive.
Very Positive (2,923 reviews) - 83% of the 2,923 user reviews for this game are positive.
Release Date: Jan 16, 2013

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Recent updates View all (9)

June 23

Special Update!

Today's update brings a hot-fix for tooltips on Macs, as well as achievements localized for Brazilian Portuguese and a minor crash fix on the Options menu.


26 comments Read more

June 8

V2.3 Update – Release Notes Attached

Today we're pleased to bring you v2.3, with fixes for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Baldur’s Gate: Siege of Dragonspear. Read the full release notes here, a master document that also includes the release notes from v2.0, v2.1, and v2.2!

Highlights of v2.3 include:
-Tooltips now display a stylized scroll background that dynamically resizes with the amount of text displayed  
-The Candlekeep tutors’ dialogue no longer displays placeholder text when a non-English language is selected (BG:EE)
-Turkish UI strings no longer appear in English (BG:EE)
-Story Mode protections now apply to the player’s Familiar as well as party members
-multiple dialogue fixes (eliminating repeated lines, removing incorrect lines, and closing dialogue loops)
-multiple gameplay fixes and interface fixes
-multiple quest and achievement fixes

We are continuing to make improvements to the game all the time based on feedback from the community and beta testers. Hop over to the official Beamdog forums to join the conversation!

23 comments Read more


"The writing of Baldur's Gate has always been one of its strongest aspects. The story remains unchanged and still holds up."

8.5/10 - Destructoid
"Hammers out a multitude of bugs found in the original release, as well as introduces brand new characters, storylines, and modes to play through.

8.5/10 - Inside Gaming Daily
"Enhanced Edition has received a number of visual upgrades including support for high resolutions that provide a far more panoramic view of the game's lovely, lush backgrounds, and a mousewheel-controlled zoom function for quickly shifting to a more down-and-dirty view of the battlefield."
The Escapist

About This Game

Since its initial release in 1998, Baldur's Gate has entertained millions of fans around the globe and has received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons & Dragons™ computer roleplaying games ever since.

Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition™ includes the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never-before-seen content including a new adventure and three new party members: the Calishite monk Rasaad yn Bashir, Neera the wild mage, and Dorn Il-Khan, the evil blackguard.

Key Features

  • New Adventure: The Black Pits
  • New Character: Dorn Il-Khan
  • New Character: Neera the Wild Mage
  • New Character: Rasaad yn Bashir
  • A new collection of player character voice sets
  • Native support for high-resolution widescreen displays
  • Over 400 improvements to the original game
  • Improved multiplayer support with connectivity between all platforms

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP, Vista, 7, 8
    • Processor:1 GHZ
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2.17 GB HD space
    • Sound:Windows Compatible
    • OS: OS X 10.6.8 or later
    • Processor: Dual Core Processor
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2.17 GB HD space
    • OS: Ubuntu 12+
    • Processor: Dual Core Processor
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.0 compatible
    • Hard Drive:2.17 GB HD space
Customer reviews
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Most Helpful Reviews  In the past 30 days
23 of 28 people (82%) found this review helpful
52.2 hrs on record
Posted: September 30
Classics are often thought to be timeless for future generations to enjoy, but the same cannot be said for Baldur's Gate—and it's not because CRPGs are uncommon. To go blind into BG in 2016 is practically impossible because how modern expectations are at odds with the brutal accessibility of '90s computer games.

Baldur's Gate, simply put, is an sarcophagus; it is a coffin of a bygone time of design philosophies and of late '90s player expectations, immersed in the counter-culture of D&D and of fantasy-fiction that is written in its code like hieroglyphics to modern eyes. The game's reverence is both a nostalgic call-back as well as an appreciation of BG's systems as a traditional role-playing experience.

As someone who has started with modern CRPGs (Wasteland 2, Pillars of Eternity, Divinity: Original Sin), it is difficult to recommend this game as others are more forgiving, even with BeamDog's inclusion of Story-Mode. However, if you can adjust your expectations and give the game some time it may prove to be as enriching of an experience for newcomers.

We're THAC0, and AC-0 and--What?

Perhaps what many might find hard to believe is that Baldur's Gate is not a difficult game; it's a game that lacks the conveyance to understand it. (Although this comparison is often misused, it's like Dark Souls in how you have to know things before you play.) This is because the greatest hurdle of mastering BG is to understand its language, Advanced D&D.

The game literally brings the rule-set of AD&D that only that '80s to '90s tabletop fans would understand. The tutorial goes only so far to explain the UI and controls; it doesn't explain how combat is tallied nor what key factors will improve your odds. (The key three reminders: THAC0, your chance to hit; AC, your chance to deflect/dodge; and you want BOTH to be low or negative values.) Another issue is the dialogue box doesn't list the calculations to show what you're doing wrong nor is there an in-game codex to explain it, so you will need the manual or a Wiki page on hand.

All of this is said from someone who has played Pillars of Eternity for 110+ hours on hard mode without a guide. I had to play Baldur's Gate on Novice with Wikis and video tutorials. (Even then, I still often died for all the various status effects.) This highlights that the game's coherency is the issue, not the difficulty, although the game can be feel frustrating because of its systems' unclearness. (Ex. How do you know what is an Evil spell that you can protect against?)

BeamDog has somewhat addressed the difficulty with the inclusion of Story-Mode (only v2.2). If you want to play in its original form Novice and Normal is as hard you should play. Story-mode removes the permadeaths and offer a lax experience to enjoy the narrative. Unfortunately, BG lacks a sweet-spot for people who are not familiar with AD&D; you either make the combat too repetitive or too brutal.

In several cases, neutering the difficulty will rob you of the enjoyment of BG, especially in the most D&D areas such as Durlag's Tower. The plot, the "non-linear nature", and systems revolve around how brutal of a game it can be and how BG can be forgiving in its own ways. I would like to think one day I would tackle the game on its own terms, but the time required to invest into one series feels too much to ask.

The BioWare Renaissance

Nostalgia is often reserved only for fans, so it must say something when I felt it having never played BG before. The reason for that feeling is because many of Bioware's core ideas are found in BG. (Some for the better—and some habits are hard to break.)

The companion system is the first relatable aspect for Dragon Age fans. Although there are twenty-eight companions, they are often caricatures to establish their personality and stick to their tropes. It works because you are meant to exchange companions whenever they die as they're irrelevant to the plot. The result is that it's not their personalities that establish their character but what happens during gameplay that fosters your attachments. Characters' deaths are quests; interruptions to the storyline that shape how you get through with the lives you can save—or reload from a quicksave.

As someone used to modern BioWare titles, it's hard to let companions die for good because I've been accustomed to the characters being part of the experience. It's a change I personally can't agree with, but it isn't a flaw; it's an interesting deviation.

Another similar aspect is the cliché storyline coupled with subversions that make for some interesting moments. The story was a D&D taboo for its time because of how the storyline revolves solely one player, not the party, and the formula of "One person must stand against a great evil" has ever since been applied to BioWare's games.

In terms of its world building, it's great for fans who know the references to D&D. However, it remains interesting for non-fans who are clueless because you cannot ask random NPCs for information about the game's world, factions or beliefs. It forces your attention on the smallest of details and to read the lore. For example, the moral alignment system is only one aspect that handles the complexities of the lore and game mechanics just fine in this adaptation. (For the most part...)

The game's biggest issue of its moral alliances is how numerically rigid it is. Towards the final chapter, you cannot kill too many guards before your good party members leave you because your reputation points were lost. The result is playing the final act to the Benly Hill theme. The greater problem is how mechanically restraining it is to develop a party of various alignments when the variety helps to keep the party feeling lively. It's a great idea on paper, and with a Dungeon Master to give it some leeway, but as a videogame it feels too gamey.

Unforunately, that issue is not the only story-related problem. What can also be taken from BG is BioWare's problem of having endings made into cliff-hangers or being in media res at the end. BG1 ends after one small hurdle has been accomplished, shortly after a major revelation, before foreshadowing that the experience isn't over. Then it knocks you back to the title-screen with a save file for BG2. The conflicts of the main plot with Amm and Baldur's Gate are not even addressed in an epilogue.

It's quite telling how Mass Effect and Dragon Age have carried on this tradition of having issues to resolve each game's narratives with a fulfilling climax. In BG1, the problem is taken even to a further extreme. Your level cap isn't 1/4th of the level cap of BG2, and chances are if you are not a completionist you will stay at Lv 7/8. The end game will feel as though you are just establishing your character, getting into the world-building conflicts, and then it ends.

Whatever Greatnesses Arise are Destined to Beneath the Earth

Civilizations are doomed to fade with time, and the same can be said for Baldur's Gate. Its legacy lives on in modern BioWare titles trying to recapture the same feelings, with various levels of success, and other games have adapted its ideas for modern audiences. In some way, however, the classic of Baldur's Gate cannot be repeated in modern times as it's a vestige of games long since forgotten.

If anything killed the late '90s CRPG craze it was the games themselves. Their inaccessible barrier for entry, among many other issues, isolated them into obscurity and further made whatever wonders they created lost to modern eyes. If Baldur's Gate isn't for you, then know that it probably wasn't meant for you. Baldur's Gate Reloaded may be more accessible as it uses Neverwinter to recreate the experience as best as it can be done. However faithful it may be it won't recapture all that makes BG what it is.

That is the magic of Baldur's Gate.
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9 of 9 people (100%) found this review helpful
104.5 hrs on record
Posted: October 22
Bladur's Gate II was one of the first RPG games I ever played. Introduced to it around 2004, probably no older than 12 or 13, picked up a battered copy along with Throne of Bhall in some bargin bin for old PC games. Remains one of my favourite gaming experinces ever. Until now, I have never actually played the first game in the series. I'm writing this review as someone who never played the non-Enchanced Edition version of this game, I can't say for sure what has been "enchanced", nor is it clear to me which quests/areas are from the original base game, and which are from the add-on pack (Tales of Sword Coast). I have now beaten the game from start to finish with my Cavalier in about ~40 hours, completed most of the sidequests. Single player only. Didn't find the Black Pits mode appealing enough to try beyond a few minutes.

Longer version: Baldur's Gate is a party-based RPG, you create your own character (race, class, alignment, etc) and recruit up to five other followers. The rules are based off the AD&D 2nd Edition, which compared to later editions used in games like Neverwinter Nights or Icewind Dale II, is quite restrictive (non-human races are much more limited to what classes they can pick, and less freedom in multi or dual classing) and perhaps not as intuitive. Combat is real-time with pause, you can leave your party whacking away at low level mobs to clear them faster, or pause the game to issue orders and manage combat for the harder fights. 13 base classes to pick from, Paladins, Fighters, Mages, Clerics, etc. All but a few will offer you different "spins" to try out, these are called "Class Kits". For example, Bards have more melee orientated counterparts called Blades and Skalds. Blades sacrifices pickpocketing, lore and songs for greater proficiency in two-weapon fighting styles. Skalds improve their companions ability to hit with their singing, but at the expense of pickpocketing.

The main plot itself is extremely easy to follow: for a RPG there are relatively few characters central to the plot, you are given clear instructions on where to go next, and the storyline generally follows itself quite logically. I have been playing this game inbetween other games, and have taken breaks from playing it. I never felt lost or had to reorientate myself when coming back to the game, unlike most other RPGs. The sidequests, of which there are many, do however require you to pay attention to dialogue, clues, and journal entries. Keeping information on paper, pins on maps or going through your quest log really does help. The lack of handholding is quite refreshing, particularly true with the sidequests in the city of Baldur's Gate itself, many of them requires actually exploring the city and keeping notes on the many taverns and houses with important NPCs. Clues can also be found by talking to NPCs, drinking in pubs, and breaking in on some seemingly unimportant houses. Such as the time I murdered a priestess for an evil sea Goddess, simply because she ♥♥♥♥♥♥ me off with her haughty talk, finding that she was carrying the body of a dead child on her. Spent a good hour finding the dead kid's parents. Plenty of quests can be discovered in many ways, unique objects you find in the game you won't realise the importance until much later.

Worth noting for new players is that most non-magical metal weapons will break often. This is due to the iron crisis that you have to investigate. It makes sense for melee characters to invest and drop a proficiency point into weapons like clubs or staves, until you finally get your mitts on a decent +1 weapon. Your endgame character level should be around 7 or 8, you will spend an lot of time in the lower character levels. Fighting early on, especially if you choose weapons your character isn't proficiencent in, will involve both you and your enemies just facing off each other and missing nearly every attack. Combat gets more exciting around level 3 onwards, when spellcasters have access to more spells, and your attacks will connect with your enemies more.

One thing I absolutely loved about BGII, which is unfortunatly an little lacking here, is the variety of areas you can visit. Many of the areas in this game are variations of outdoor woodlands - some with hills, some with mountains, some with a coast, but most of are generally similar. There are also many taverns, inns and houses which seem the same and most don't serve a purpose in the plot or any sidemissions. But, on the otherhand, they do add a sense of scale and size to the game, an actual sense of adventure. And it does feel good to accidentally stumble onto an intresting sidequest or story: I had my rogue unlock a generic looking house by the docks in the city, only to find it's occupied by a sea-nymph who escaped from the sea, captured by a fisherman who took her to his home, she seduced and murdered her capturers, and attempted to do the same to me.

There are many, many characters that can join you in this game. Unlike in more modern RPGs, lots of them will leave the game for good if you reject their offer to join. I will have to say, that compared to BGII, and with Bioware's games since then, this is to me Baldur's Gate biggest weakness lies. With that many companions, it does feel like they're spread very thin. There isn't an lot of intercompany banter, you will hear the same lines over and over, and there is generally very little interaction with them. I had Imoen in my party almost all the way through, I don't recall any more new lines after her consolation for Gorion's death at the start. I don't recall Xzar and Montaron having more to say after you solved the issue of the poor quality iron from the Nashkel mines. I understand the reason for this may be perhaps due how dangerous the world is, a follower can die and you may not be able to resurrect them. That said, I still prefer Baldur's Gate II's approach to NPCs, fewer and more detailed, with interesting and involving personal missions.

On the technical side, in my ~40 hour playthrough from start to end, I've encountered at least two or three crash to desktop bugs. There is one very annoying bug with the map - you can place "pins" on the map as notes for areas and NPCs you might need to come back to at an later date. For example, a woman in Nashkel wants you to find out what happened to her miner husband Jospeh. You might want to "pin" her house so you know which one it is when you return. Unfortunatly the pin and the name you gave it will sometimes appear in maps other than Nashkel. FPS is limited to 30, I understand that you can increase the limit in the .ini file. I understand some people have encountered bugs that prevented the completion of certain sidequests, I personally have not run into any of these. I played the game with the Core Rules on, aside from two or three unavoidable fights, I never felt particularly challenged by the combat, nor had to reload a fight that went south. That said, there are harder game modes to try, as well as the Solo challenge.

In conclusion: Loved the sense of adventure, the variety of classes/kits on offer, and the game respects your ability to pay attention and not required to be guided throughout the experince. I personally found Baldur's Gate II epic size and variety closer to my liking, but I still appreciated Baldur's Gate's more down to earth approach to high fantasy. I would reccomend this game even for those who have cut their teeth on more modern RPGs (such as Dragon Age, The Witcher or Pillars of Eternity), and won't mind overlooking some dated graphics for a rewarding RPG experince.

The Good: simple but effective story, sense of scale and adventure.
The Bad: combat, especially early in the game, is a bit dull. Even core-difficulty might be an the easy side for some.
The Ugly: aside from the very few instances in my 100 hours playing crashed to desktop, none really.
Was this review helpful? Yes No Funny
1 of 4 people (25%) found this review helpful
191.3 hrs on record
Posted: October 9
191 hours, as of the writing this review.

A solid 9/10, in its day. Even today, many years later, I would give it no less than a 7/10. I liked it a tad less than IWD (with all of IWD's expansions). But BG wins in the area of interpersonal relationships/feuds: good party mechanics and excellent writing!


-- Classic D&D rules
-- Satisfying RPG mechanics
-- Caters to "party of six"
-- Well balanced, but challenging, game play
-- Good art and battle effects
-- Great story writing
-- Enjoyable intra-party social banter
-- Good replayability


-- Not really a "con," but I would have liked to have seen a larger variety of characters to add to the party; or the abilty to form your party entirely of your own engineered PCs, as you can in IWD.
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4 of 23 people (17%) found this review helpful
3 people found this review funny
Not Recommended
0.4 hrs on record
Posted: September 29
This game doesn't work. It crashes on startup.
Was this review helpful? Yes No Funny
3 of 54 people (6%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Posted: September 26
Ok... this game is awful. I can't believe I spent $20 on this.
Was this review helpful? Yes No Funny
7 of 71 people (10%) found this review helpful
12 people found this review funny
Not Recommended
0.1 hrs on record
Posted: October 12
They have sexually deviant characters in the game now, can't just be a reg D&D like game it now must have sex stuff it in and you are forced to interact and acknowledge these rejects who make sex their focus. What a pathetic game. Insta refund, they ban anyone who posts agaisnt their perversions on the discussion board because they have no respect for freedom of speech nor do they want to hear any critisism of their precious snowflake game. This game is as bad as Shower With Your Dad Sim...

Dont't be like these devs and support Clinton.

Be normal and Vote Trump!
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Most Helpful Reviews  Overall
302 of 354 people (85%) found this review helpful
73.1 hrs on record
Posted: November 26, 2013
The original Baldur's Gate is one of my favourite games, second only to its successor and is a game any rpg fan must play. Due to its art style for a game that came out in 1998 it still holds up well today. Graphically this game still looks beautiful due to 2d painting-esque backdrops and thirdperson isometric viewpoint.

The gameplay also has an incredible amount of depth to it and the combat is very tactical and varied depending on the class you play and the party setup you choose. The game is also from an era when games were unforgiving and actually provided the player with a challenge. The combat is similar to Dragon Age: Origins where it can be free-flowing and action oriented but it is highly recommended that players take it slowly and utilise pausing to setup properly between rounds during combat.

The game being built upon the ruleset of Advanced Dungeons and Dragons has a lot of depth to classes and the classes will all playout and feel very different which offers a lot of replayability ontop of just choosing and adhering to different alignments.

Also due to the game being built upon AD&D and being set in a D&D realm the game has an incredible amount of history and backstory in there that the world feels real and is incredibly dark and gritty which ties in great with the dark tones of the main story.

Without spoiling too much of the story it starts with very humble beginning and quickly thrusts the player into a world descending into turmoil with bandits and bad guys wanting to kill you at every turn you must uncover the sinister plot that is unfolding and discover your own dark heritage in the process.

I would wholeheartedly recommend this game although I will warn that there is a lot of reading involved and that the combat is designed to played slowly (unlike diablo and games of its ilk) and very tactically but for those that love a game with a great story this game is undoubtedly one you should play.
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618 of 778 people (79%) found this review helpful
16 people found this review funny
Not Recommended
462.3 hrs on record
Posted: March 31
I am posting this on both the review for this game, and the first in the series, Baldur's Gate: Enhanced edition.

I absolutely LOVE this game, and everything about it, and the other game in the series. I loved the combat, the UI was tight, everything was well-polished when Beamdog re-released the game. I was actually in the middle of a run through the entire game on the hardest difficulty with only the main character...

Before IT happened.

The update to Siege of Dragonspear affected both games, and it's been nothing but negative for me so far. I can no longer access the Command Console (used for fixing the many glitches that can happen here and there), the UI is buggy and, when it does work, is clunky and, frankly, ugly as sin itself. My saves have all disappeared into the wind, and my character's data has become ridiculously bugged (Level 34 at the tail end of Throne of Bhaal suddenly turning into a level 17 with all of the items from her run through BG1 and 2? What?) and more.

Before now, I would have recommended this series in a heartbeat. This game, nearly two decades ago, defined and revived a dying RPG era. But now? Now it's nearly impossible to play. And, unfortunately, it was the fault of the people who brought it back in the first place.


-Implementation of the old character and save game formatting
-Option to use the old UI
-Option to turn the Console Command on and off IN GAME. The steps to do this in the first place were a nightmare in and of itself.

--Things that COULD help--
- Scale the difficulty levels back down a little. Insane difficulty jumped from enemies doing 50% more damage to 100%, and Legacy of Bhaal makes the game nearly unplayable.

As it stands right now? DO. NOT. BUY. THIS. GAME. It pains me to say that (as you can no doubt see from my time in this game), but as it is right now, it's not worth any money.
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202 of 240 people (84%) found this review helpful
1 person found this review funny
62.1 hrs on record
Posted: July 8, 2014
Baldur's Gate - A 16 year old game stands up to the test of time, and it's co-op!

So during the steam summer sale, a friend of mine bought me Baldur's Gate 1(Enhanced Edition) so we could play together(the 4 pack was 20 bucks). 6 months later, we had never played together once so I finally decided that I wanted to play, so I played it solo.

Now there's a few things you should know about Baldur's Gate. The game was originally released in 1998. I played it while I was in high school my senior year. It introduced a LOT of new people to Dungeons & Dragons. It's a 3rd person isometric RPG in which you control all members of your party. It's paused based(instead of turn based), which means that when combat starts, you pause, issue commands, unpause, wait for something to happen, pause again, issue commands, etc, etc. There are lots of games with that type of system now, but as far as I know, BG was the first.

So the way you're -supposed- to play it solo is to create one character and go along recruiting AI NPCs to join your party of up to six. Well you can get around all that by playing in multiplayer mode by yourself. Multiplayer mode lets you create all six party members and tweak them to your desire. You can also export/import different characters at any time. You can easily get away with this from an RP(roleplaying) perspective by saving your game in an inn and swapping party members in and out saying "Oh I met this guy at this inn". So to start with, I created my own party of 3: Human Fighter(me), Paladin, and Cleric, then I pick up NPCs along the way. Not completely satisfied with the NPCs in game, I finished the game with 5/6 party members self generated, and only one in-game NPC(Yeslick the Dwarven Fighter/Cleric). If you enjoy character creation and tweaking things and micromanaging party members, gear, stats, and other RPG elements, this game is definately for you.

Lets talk about the story. This is where the game really drew a lot of people in. For those of you that have already played, you know what I'm talking about. I'm not going to spoil it for anyone that may play the game in the future(even if it IS 16 years old), but it's a great, great story that lets you choose your own path. Of course my path is that of the good soldier fighting for... well... good. But if you enjoy the darker side of things, it's always allowed, which a lot of games give you trouble doing. You can lie, cheat, steal, and murder and still complete the game.

Oftentimes now that I'm in my 3rd decade of life, I've gone back and tried to play games from my childhood that I remember really enjoying, and graphically none of them have stood up to the test of time(X-Com, Doom, etc). Since all of the assets in BG are more or less hand drawn and the enhanced edition lets you play at your native resolution, the game still looks pretty damn good, especially amidst the recent indy dev 8 bit gaming boom. So graphically, it passes the test. The environments are pretty freakin cool too. A whole lot of unique, hand drawn areas that I had forgotten about since I first played a long time ago that made me say "huh, cool" when I came across them recently.

And now let's talk difficulty. Holy ♥♥♥♥ is this game hard. It's been so long since I've played a game that didn't just blatantly hold my hand and coddle me the whole way through I'd forgotten what it's like to play a game that punishes you. AD&D 2.0 core rules are a huge ♥♥♥♥♥ and completely unforgiving. There are 5 difficulty levels in the game:

-Easy - Everything does half damage, all hit point gains per level are maximized, and characters can't permanently die.

- Normal - Everything does 75% damage, all hit point gains per level are maximized, and characters can't permanently die.

- Core Rules - Everything does 100% damage, hit point gains are randomized(so you can get as little as 1 hp/level on your badass front-line fighter that needs ~10 hp/level), and characters can permanently die.

- Hard - Everything does 150% damage

- Insane - Everything does 200% damage and you are a satan worshipping masochist

I may have added that last little part on the insane bit.

So being the badass gaming veteran I am, I of course choose Core Rules. I understand what THAC0 is, I know what the different classes are, I know how to D&D. I'm good.

Or so I thought.

I'm actually not as good as I had thought. I had to do a LOT of fights multiple times because Jesus Christ, this game can be hard. Mostly with the crowd control abilities the enemies get(note - If you fight against a group that has a mage, KEEP YOUR PARTY SPREAD OUT just like in ArmA). A lot of times I'd get hit with an AoE fear or confuse or stun, etc, etc, etc. It could be infuriating, but I kept re-loading and going at the fights in different manners from different angles, and analyzing my party and their abilities and switching things around until finally, at the end of the game, I had SOME sort of idea of what I was doing... I thought... until the final battle.

Let's just say that the final battle in Baldur's Gate had me curled up in a fetal position in the corner of my room praying to Torm asking him what I had done so poorly to have been punished so badly.

So somewhere between 20 and 50 attempts later, I managed to defeat the final boss and win the game. I even had to google strategies for the final boss. I actually felt a sense of accomplishment like I haven't felt in a game in a long, long time. The funny part is, 17 year old me beat the game in 1998 without the internet for guidance. I have NO CLUE how I managed that feat.

So I immediately went to steam and bought Baldur's Gate 2 enhanced edition, even though it's not on sale, and started a new game. This time, however, I'm playing on normal mode. It seems to be a much better balance of playability vs difficulty. I've still lost some fights, but I've learned a whole damn lot and built my party around the strengths needed.

I have a Cavalier paladin because he: 1. Can't be feared, charmed, mind controller, or poisoned; and 2. He can make the entire party immune to fear pretty much all the time. He's also a badass tank alongside my main character which is a frontline fully maximized fighter with sword and shield. I also have a pure Dwarven Cleric, Fighter/Thief, Fighter/Mage, and Dragon Disciple Sorcerer. I dual classed the Thief and Mage with Fighter bases so they could use longbows for good DPS instead of being relegated to a shortbow and a sling. The nice side to that is that they get fighter HP for their first 7 levels so they're pretty beefy on top of it all.

I just pretend(roleplay) that my entire group is a squad of trained military soldiers that have been sent on a mission, so they almost all have that base fighter class from their military training.

So I have 2 tanks(FIghter/Cavalier Paladin), a pure healing Cleric, and 3 pure DPS(Thief/Mage/Sorcerer). But don't be fooled, that fighter and paladin can put out some melee hurt too. The cleric is really the only non-dps class. Oh... Make sure you -always- have a thief in your party with the script that makes him passively detect traps. Trust me on this. You don't necessarily need a thief/rogue that can stealth, but you damn sure need one that can detect/disarm traps and pick locks.

And on that note, there are pre-set scripts that you can use for each character. There are about 20 for all the different classes in the game to mess around with. I pretty much have my whole group on the standard "I see an enemy and attack with my equipped weapon", except for my rogue, who is set to always passively detect traps when not in combat, and my cleric who is set to dynamically run around and heal. I micromanage everything else(mage spells mostly).

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353 of 444 people (80%) found this review helpful
426 people found this review funny
94.3 hrs on record
Posted: October 27, 2014
This. Was. My. Childhood.
would have been 10/10,
if the Steam version included putting in a new disc every 5 minutes.
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Recently Posted
178.5 hrs
Posted: October 23
I can't even begin to say how many hours I've spent playing this game and its sequel over the past decade or more, both the original and enhanced edition. Thousands of hours, easily. I've bought both games probably five times each (original version on CDs, enhanced edition downloads for PC, mobile, and Steam, some of them twice). The amount of time and money I've poured into this franchise is testament to how much I love it.

Even after so many playthroughs and so many years, I still can't get enough. It's like virtual heroin to me.

Do I like everything in the new edition? No, but I didn't like everything in the original either, or in any other game, and I'm just glad that others still care enough about these old games to keep putting work and talent into them. I can always quibble and complain about something, but the bottom line is that the new edition still has everything I loved (and hated) ten years ago, plus new stuff, some of which I love and some of which I like ... not so much.

If I were to complain, I really wish they could have changed all those arbitrary restrictions of the original. They always drove me crazy. Let me play an elven bard already, goddammit! Changing things like that would be my first order of business if I was in charge.

My biggest issue with the new Siege of Dragonspear campaign is the implication that the dreams you have are the work of Irenicus. In the original Shadows of Amn campaign it always seemed plain to me that the Irenicus you saw in the dreams was just a spectre of your own subconscious/the blood of a dead god in your veins trying to influence your path and shape you in Bhaal's murderous image. Irenicus had nothing to do with it, he was just a convenient and present enemy for your mind to taunt you with. This gave the dreams a certain dark atmosphere that's totally lacking if it's just Irenicus whispering in your ear while you sleep, so to speak.

The new romances in SoD could also use some work. I don't mind that they're short and won't continue in the sequel, that can be just as interesting, but I was a bit surprised to find myself getting more and more romantic with Corwin, because that was not really my intention (my bard was still mourning his fluffy wolf-love from the werewolf isle, whose dried belladonna flower he still kept with him through everything. It wouldn't be until he met Aerie that he was ready to let go of the past and move on.) Seemingly no way to get out of that one, so I just rolled with it in the interest of not starting over without at least seeing the end first.

Then I was even more surprised when Glint started complaining loudly that I wasn't being faithful to him. I honestly was just being nice to him, but at some point he must have taken my politeness as flirting, and I had no idea. None. So I ripped out his heart and stomped on it, because that was the least rude option the game offered me.

That was not ideal, to say the least, but at least now I know to be careful with those two in the future.

But whatever flaws it has - and the original had plenty of its own - it's still easily one of the greatest games ever, and we don't get nearly enough of its kind. It may not be for everyone, it certainly is still showing some age, but to me it's absolutely a classic and I'm far from done with it yet. I think I will be playing this for many more years to come, and would gladly recommend it to anyone willing to give it a shot.
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256.8 hrs
Posted: October 22
If the game won't launch I want my money back depend on that.
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89.1 hrs
Posted: October 21
Great game.

Gameplay and story are excellent.

The gameplay is very deep, situations can be approached many different ways. I prefer playing with a solo character, but you can create a party of 1-6 characters or choose from characters in the world to join you, so there is a lot of choice here to suit your preferred play style.
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9.3 hrs
Posted: October 20
excellent game,

Classic D&D rules

If you looking at buying and not played i would recommend you can go solo or as a team, play the good guy or an evil S.O.B.

personally a lawful evil blackguard in solo is the way forward!
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Guardian Hero
1.2 hrs
Posted: October 19
Played the original release back in '99... One of the best RPGs ever, period.
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89.8 hrs
Posted: October 18
Solid remastering of the original, which is a thoroughly enjoyable RPG experience.

Didnt rate the newest expansion, Siege of Dragonspear, at all.
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20.4 hrs
Posted: October 17
An entirely suitable number of giant spiders.
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906.1 hrs
Posted: October 14
Interesting story and quest objectives
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6.4 hrs
Posted: October 14
I bought this game on its initial release back in the 90s and quickly realised that my PC was not powerful to handle it. These days I mostly play this game on my Ipad (hence my low number of hours played on Steam). How technology changes...

I'm currently replaying the game after not having played it for about 15 years. I thought its age would grate on me, but I find it just as enjoyable as I used to. For those who haven't played similar games and are unfamiliar with 2nd edition D&D the game will probably not seem very intuitive or user friendly. If you're up to the challenge to try something different though, and want to see a well crafted game and a great story, it's well worth it though.
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