The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews: Very Positive (713 reviews)
Release Date: May 22, 2013

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Buy Fallen Enchantress: Legendary Heroes

Packages that include this game

Buy Stardock Pack 2014

Includes 6 items: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012

 

Recommended By Curators

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."

Recent updates View all (20)

November 20

Legendary Heroes 'Battlegrounds' DLC Coming November 25

Thanksgiving week is a good week for owners of Fallen Enchantress: Legendary Heroes!

The sixth DLC pack for Legendary Heroes drops on November 25th. The 'Battlegrounds' DLC adds 15 tactical maps to fight on, from a ruined Imperial highway to a forgotten fortress deep in the desert sands. Random maps get a shot in the arm as well, with over 20 new stamps that add a ton of variety to the map generator.

The Fallen Enchantress: Legendary Heroes 'Battlegrounds' DLC will be available on Tuesday, November 25 for just $4.99.

Happy conquering, and thanks again for your support!

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November 20

Patch 1.8 Opt-in Beta Available

A pre-release version of next week’s Fallen Enchantress: Legendary Heroes patch is now available.

Version 1.8 adds five new monsters to the game, as well as changing how monster armies are spawned, which together add a lot of variety to the neutral armies players face during a game.

To opt into the development snapshot, do the following:

  • Right-click Fallen Enchantress: Legendary Heroes in your Steam library
  • Select “Properties”
  • Select the “Betas” tab
  • Choose “1.8 Beta” from the drop-down menu
  • Close the Properties window

Legendary Heroes v1.8 also makes some balance tweaks. Read the full change log here.

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Reviews

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    Minimum:
    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
1 of 1 people (100%) found this review helpful
62.1 hrs on record
Posted: November 17
An interesting, fun and at times difficult game, Fallen Enchantresses only downfall is it's lack of online mode. The campaign mode is solid if not limiting, white the freeplay is where this game really shines. The chance for customizing your faction and nation are plentiful and satisfying, with different races, selectable traits and customizable units. The game is open to modding, with a fairly active online modding community, although there is no steam workshop built in so you may have to be a little tech savvy.
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2 of 3 people (67%) found this review helpful
176.8 hrs on record
Posted: November 4
FINALLY!

This game in my view is a modern version of my all time favorite: Master of Magic (yeah I'm old school)
It runs acceptably and has terrific customization options.
I don't give out praise lightly, good work on a great game!

4.7 out of 5
Some stability issues require reload frequently in late game large map. (imagine that:)
Possibly Steam in background seams to try to steal cpu occasionally.
Overall I think it's great, well done.
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2 of 3 people (67%) found this review helpful
60.9 hrs on record
Posted: November 7
This is a really fun fantasy strategy game, it has a really nice feel to it, being able to master really powerful in game items like dragon acolytes, ogre lairs and mercenry camps bring a real sense of satisfaction to advanced gamplay. There is a really cool quest and treasure system you can use to get experience for your heros. There are even raid type areas you can go into for bonus loot and there are plenty of ledgendary items your heros can loot.

now the negatives, if you play for lets say more than 5 hours in a game in total all the quests dissapere and all the special areas dry up and it hard to level your heros without declaring war which inevitably due to you having most probably 1 or more dragon and several troll and ogre units with heros geared and level beyond god status you will wipe out the enemy 1 city at a time every time very easily with no contest.

The diplomatic element in the game is pretty much non existant. if you are more powerful than the enemy they will pay you to leave them alone and vice versa. there is no other end game plan as far a diplomatic ai is concerned.

my gripe is end game play is a massive black hole that doesnt even seem to really exist, once you have power and massive arimie there is no reason to play the game you cant5 even quest for fun, if they had more diplomacy options the game whold have lasted longer.

Some times a game will get bugged and crash to desktop every few turns no matter how much you reload it. that contributes to lack of desire to finish a game after a few hours of play. The roaming monster mechanics can be a real pain as a massive all powerful elemental torments your realm and is immune to damage until you get more powerful items, this is a flaw in the gamplay and should not happen as it is massivly unfair as the start of the game is a massive land grab even the very large maps are quite smalland there is no place to go except wrestle with a beast you cannot kill that keep rampaging through your settlements.

having said all that it is still a fun and interesting game with colourful elements you cant find anywhere. its incredibly immersive and has a real D&D feel to it. If you bought it it would keep you interested for quite some time. But as i mentioned before it hasnt been built to reach a deffinitive apex and your advanced games will simply be logged out of and never played on again. so potentially it has lifespan on an epic scale but your games will nevrr achieve these levels and its sort of frustrating leaving epic loot and god heros simply because there is no more game left.
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7 of 13 people (54%) found this review helpful
119.0 hrs on record
Posted: November 14
Elemental: World of Magic was released in October 2012. It's November 2012, and Legendary Heroes - the successor to the broken Fallen Enchantress, itself the successor to the unplayable Elemental - is still an unfinished game. If you were foolish enough to buy Elemental, as I was, and then to pay for the Legendary Heroes "expansion", and the DLC - which scarcely qualifies for the name, as each pack contains content which should have been included in the base game - you've spent close to $100 on what remains a barely playable game, once you account for the frequent crashes, the terrible combat AI, and the half finished diplomacy options.

If Stardock puts this game on sale for $10, give it a go. It's frankly not worth more than that. Take it from a sucker who paid way too much for a poorly made game.
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1 of 2 people (50%) found this review helpful
9.5 hrs on record
Posted: November 1
One of my favorite 4X games ever. Tactical combat, ARPG-esque gear, skill trees. This is the game. I wish it had more enemy variety, though.
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3 of 6 people (50%) found this review helpful
65.2 hrs on record
Posted: November 7
I wish Steam had a "Maybe" catagory.
Really good game that becomes a snore fest. I fell asleep somtimes playing. So do a lot of research before buying this and make sure you are intrested in it. I was and it was nice to play untill it started putting me to sleep ha ha.

Recommendation: Maybe
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1 of 3 people (33%) found this review helpful
9.9 hrs on record
Posted: November 10
A great civ builder with lots of RPG style mechanics. Solid DLC. Tons of fun if a bit slow at the begginning. Later on battle end up taking a good 10-20 minutes of strategic combat to win, usually involving a dragon or two!
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1 of 3 people (33%) found this review helpful
18.6 hrs on record
Posted: November 19
Good when you start to play but after some time its repetitive, boring story and cheap graphics.I deleted after 18 hours gameplay.My point for game is 5.5/10 and not recommended.
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0 of 1 people (0%) found this review helpful
101.6 hrs on record
Posted: November 10
A great game, a strange asthetic that I don't personally like but it's made up for with the wide variety of custamisation options and unique gameplay that makes your first end game feel glorious.

I like this game a lot.

There a very nice level of custamisation where you casn create your own clan and your own units, this makes you feel a more personal connection to your mighty warriors and adds something nice and, to the best of my knowledge, wholly new to the genre.

the asthetic is... ugh.. not my cup of tea. It looks a bit lame at times, though some of the monster art is beautiful.

Heros level up with a multitude of progression trees and you get interesting meaningful multiple choice quest lines. Both of these things add to the experience of adding your own personal touch to your play through.

The ai is good, not amazing, but very compotent. You'll enjoy the combat over various landscapes with many varieties of monsters in meaningful areas. Eventually you get to face bosses as your leisure which are meaningful encounters which reap nice rewards...

meaningful, custamization... key words here.

There is a nice gameplay balance in the tech tree whatever your chosen path.

it's not the deepest strategy game but it gives a unique and fun experience which loses a lot of it's charm after the first playthrough and you've done all the quests for the first time, but for 60 hours it'll keep you very entertained.
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0 of 2 people (0%) found this review helpful
3.5 hrs on record
Posted: November 15
It was pretty fun. I'm not going to say I DIDN'T like it. I think there are better 4x games out there. Pretty solid though.
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2 of 7 people (29%) found this review helpful
13.4 hrs on record
Posted: November 2
Tedious, unremarkable (especially graphically), has balance issues.
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1 of 5 people (20%) found this review helpful
34.9 hrs on record
Posted: October 29
Was this review helpful? Yes No
1 of 5 people (20%) found this review helpful
3.3 hrs on record
Posted: November 11
And I quote a wise man, a friend of mine, "it sucks."
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0 of 3 people (0%) found this review helpful
302.1 hrs on record
Posted: October 26
A good turn based game. It has no mutiplayer support or it would be great.
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1 of 11 people (9%) found this review helpful
169.9 hrs on record
Posted: October 31
Decent game, doesn't work in Linux.
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20.0 hrs on record
Posted: November 14
i'm not typically a serious fan of city/army builder games like this, but Fallen Enchantress: Legendary Heroes is one of those games that is just what I was looking for at the time. If you're a fan of Sid Meier's Civilization series, this game MIGHT be up your alley. In my opinion, it is way better in many ways. A lot of people say differently... So here's a rundown of why I recommend this game:

1) You get to have a 'main character', which you either pick from, or make your own through customization options. You can also make your own faction up, so to speak and pick your perks etc.
2) There is an EXTREME PLETHORA of troop choices due to customization options to create the exact troop type you are looking for, You can even customize how they look, including gender. Seriously, this is an amazing thing that I haven't seen in too many other games of this type.
3) The battle system is like a hybrid of regular turn-based strategy games of this nature, and something like a less-intricate version of games like Final Fantasy Tactics, Fire Emblem, and Agarest (tactical battle games). See your unique leader and troops battle across actual landscapes, with terrain that affects movement and line of sight in a much more detailed way than typical builder games. Strategize your positions. Feel like you're actually battling!!

There's really only one big problem I have with this game, and that would be the lack of multiplayer... I hear it crashes a lot, but I haven't really had much issue with this. Other than that however, I don't really see a whole lot wrong with it. I saw someone saying it's not a 'completed game' but I felt pretty content with it. I mean, I wouldn't go paying 40 dollars for it but I wouldn't pay that for almost any game, simply because that's a lot of money to me... I don't make that much...

Should you buy this game...? It really depends on what you want in a game. If you're a high-fantasy fan who loves customization and city building, maybe. If you're a fan of grid-based tactical combat games, it just might be up your alley. If you like all of that stuff, you'll probably like this game. Should you spend 40 dollars on it? Ehhhh..... I wouldn't but if you have tons of money to blow, why not? I would honestly wait for a sale, or do some more research beyond my review... I hope i helped you out somehow in your decision however.
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49.9 hrs on record
Posted: November 15
This is a great strategy RPG. IMO the best high fantasy strategy RPG out there right now. Awesome varied gameplay and awesome customization.
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40.5 hrs on record
Posted: November 15
If you like Might & Magic, you will like this game. If you like the Sid Meier's Civilization games, you will like this game. If you like rpg's you might even like this game. Generally a great turn based strategy game.
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24.3 hrs on record
Posted: November 18
After a few false starts and many patches this game is a pleasure to play, nicely balanced with the "just one more turn" factor. Many things to customise, a lovely tech tree with different focuses depending upon your playing style. Create your own units and equip them with things that make them a terror on the battlefield.

I found the AI quite good and on higher difficulties it makes a truely challenging experience. I would recommend this game to anyone who is a fan of the 4X genre.
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29 of 32 people (91%) found this review helpful
174.0 hrs on record
Posted: June 3
Empire building like Civ 5 + RPG elements + extensive customization for your army

It sounds like a winning combination, yes? Let's find out..

First off, the ((tutorial)): videos and encyclopedia feature explains most of the basics very well, so the learning curve is pretty smooth. So even though it is clearly a complex game, it's not hard to learn and play with most of the features. You still have to experiment yourself to master the customization features, which is great cuz such features are usually up to experienced players to make use of them anyway.

The ((campaigns)): were mostly boring. They emphasized the RPG aspect of the game (hero leveling and skill trees, magic casting and equipment etc..), but it also had some of the most repetitive quests ever, which is a shame cuz the story and lore are rather well-written. Unfortunately, you never feel attached to the characters in the campaign. They feel like robots, and you are playing with them only cuz you have NO OTHER CHOICE. Also the research tree is often reduced/butchered, even though it is one of the best features in this game... Ignore the campagin!

The ((customization)): Here's where this game really shines! Where do I begin?
First time playing, you might want to pick one of the standard races to play, so you can learn the basics and experience which type of gameplay you prefer >> science victory, diplomatic (almost pointless), Quest victory, or all-out DOMINATION.
There is attention to detail in the factions. On their own, they are well-balanced. Their different abilites actually greatly impact their play-style, even MORE here than in Civilization 5 for example.

Later on, when you enter the cauldron and make your own faction (better with the Leader Pack DLC), here's where you get to produce some game-breaking (and pretty fun!) factions, like giving them supreme unit bonuses for combat OR giving them several opened-up researches for a quicker science victory...
Unit customization in-game is even MORE fun and you can make use of the resources at your desposal depending on what you have and how much you have of each... You can edit everything: cosmetics/facial features, colors, weapons, armor, magic trinkets and special perks.

The research tree and city building: These are the second best features here. The research tree has geat impact, and you feel the difference with each upgrade almost immediately. In fact, factions with high research bonuses will most likely win easily if they are given enough time and space. You need to attack them ASAP if you're playing military style...
Growing your city and gaining territory is actually addciting here, also with great immediate impact, depending on your decisions. You get bonus buildings with growth etc..

I'm not gonna say much about combat: bacis tactical style. Nothing remarkable. Heroes are better playing in support function with abilities rather than tanking or dealing damage (unless you have exceptional items). They don't die permanently either. You will mostly rely on your melee units to deal damage and tank.. and pretty much do everything in combat... everything else is just support. It's all about making melee units PLUS upgrading them ASAP before the epic monsters show up at your doorstep and ruin your life...

The biggest PROBLEMS with this game are:
1) Unit models: despite all the customization, the unit models are remarkably UGLY! Whatever facial features you pick for your sovreign/hero you will rarely find him/her looking the way you want. The graphics, while sharp, are overall not appealing compared to other games in this genre.
2) Diplomacy: many features BUT unclear! You have no idea why your rivals like you one minute and HATE you suddenly. You might be fighting a common enemy one minute, then 15 turns later they declare war one you even though you are clearly much stronger than them. No rhyme or reason to dimplomacy... and no point in the diplomatic victory mechanic. War is more frequent and more profitable.
3) Starting locations: The main reason why some factions win is most likely gonna be affected by the abundance of resources and tile yileds on starting locations. City locations on Essence yields are more powerful than any other, especially when improved with city spells. And if you don't start with at least 2 crystal and 2 iron near you... you are gonna have a hard time upgrading your units later on. It almost makes the customizations pointless cuz all of the advance items and equipment require these resources! The starting locations are IMBALANCED in the custom games... and the AI makes poor decisions when settling new cities.

The DLC: depending on how you like to play>>
If you want better customization and custom game variety: Leader Pack DLC + Map DLC
If you want an extra race with unusual mechanics: Dead World (for playing as undead)
If you like to play around mainly with hero quests and epic equipment: Loot Pack + Quest Pack

They don't affect each other very much. Right now, I only recommend Leader Pack and Map pack (I like the customization), cuz the extra loot gets boring quickly and the Dead Nations have lots of bugs. The extra quests can be fun, but I find them just distracting me from conquering other factions instead, or going for straight up science victory.

Ultimately, it's a fun game, BUT I only recommend buying it on a big discount. It is NOT worth the current price of $40 imo
8/10
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