Featured Items
Games
Software Demos News Recommended
The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
Release Date: May 22, 2013
Watch HD video

Buy Fallen Enchantress: Legendary Heroes

$39.99

Packages that include this game

Buy Stardock Pack 2014

Includes 6 items: Galactic Civilizations® II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations® I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

Recent updates View all (17)

Legendary Heroes 1.7 Now Available

July 24th, 2014

Arguably the biggest patch since Fallen Enchantress: Legendary Heroes’ release more than a year ago, version 1.7 improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities.

Download the patch free simply by signing into your Steam client.

Among other things, patch 1.7 includes:

  • Class-specific items - Commanders lead better than ever with unique banners, mages command the elements with new staves, and more
  • Significant AI improvements - AI rivals now develop their empires more effectively, for example through upgrading their outposts
  • Balancing across the board - Unrest modifiers have been tweaked to make sprawling empires less overwhelmingly powerful, and many unit and item stats have changed
  • Revamped army-strength logic - The method used for calculating army strength has been completely reworked, making evaluating threats easier for human and AI players alike
  • Much more – see full patch notes here: http://forums.elementalgame.com/456046/

Happy conquering!

10 comments Read more

Fallen Enchantress: Legendary Heroes 1.7 BETA Now Available

July 10th, 2014

Arguably the biggest patch to date for Fallen Enchantress: Legendary Heroes is now available for opt-in beta testing. Frogboy has made huge improvement to many areas of the AI, Commanders get new class-specific items, rival sovereigns are a lot chattier, and balance has gotten a hard look across the board.

Patch notes can be found here: http://forums.elementalgame.com/455808

LH 1.7, like all of Stardock's patches, will be free for everyone who has purchased the game.

To download the beta, do the following:
Log into your Steam client.
Right-click Fallen Enchantress: Legendary Heroes and choose Properties.
Select the BETAS tab.
In the drop-down menu, choose "1.7 Beta".
Close the Properties window.

Steam should automatically download the update.

Note that saved games from previous patches will probably work with the 1.7 beta, but will be missing many of the balance changes. Start a new game to check out LH 1.7 the way it's meant to be played.

Please report any bugs or other issues you encounter to the LH Support forum so that we can make the 1.7 release the best it can be.

Thanks as always for your support, and happy conquering!

4 comments Read more

Reviews

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About the Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    Minimum:
    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
49 of 61 people (80%) found this review helpful
358 products in account
8 reviews
32.9 hrs on record
If you had me describe my "dream game" it would likely involve grand empire management Civ style and battles would be turn based "tactics" style. While no game has really encompassed the rest of the details of this dream, this game does get a lot of it right. I've enjoyed playing this game and seeing it evolve even since Elemental. I do not think it's a perfect game by any means, but it's a lot better than what it started from. The problems that it suffers from aren't anything major. It's just a lot of little stuff here and there that tends to add up to an experience that feels slightly flawed but not in the context of a flawed gem. It's rather difficult at times, and given my experience with the game I can't always say it's been my fault either. There is a strong "rogue-like" vibe with some of the monsters that roam the map and I'm certainly not complaining about this. You have to pick and choose your fights, but often this is a bit deceptive in that I'm sure I THINK I could beat this whole nest of spiders because they are close to my army's power. It doesn't mean however said spiders won't shoot webs all over the tactical map so my melee units can't even move, then pick everything off with poison. Then other times you just romp over them like sewer rats. I'm not 100% sure I love random in my strategy games, but I do love it in my RPG games. That's kinda where this game stands too. It's half strategy and half RPG. I don't feel like it does either amazingly well, but there's just not many games that put these things together and have it cohesive. There's times where I'm not even sure if I'm playing the game right and I still have no idea what I should be doing. The point is though: It's fun to try.

Any fan of Civilization that doesn't mind trying to defend their nation from literally being eaten by dragons should check it out. If you want a relaxed city-building experience, then look elsewhere as the game isn't catered towards pacifists and fighting is largely the entire point of the game with the empire building not quite in the background, but most certainly second stage.

Another note: the developer has added a ton of content and balancing to the game on a regular timeframe. A larger "2.0" update is incoming as I write this as well as another expansion of sorts. I'd much rather see a company funded that has the idea that they will refine their game until they can justify paid content, over one that just sidecars new DLC every 3 months because they can. The DLC for this game is 100% not needed for a great experience and there's some rather large MODS that completly change the game's dimensions if you are into that kinda thing. This is a true PC gaming , strategy experience in my eyes with depth, customization, external support and so forth.
Posted: March 16th, 2014
Was this review helpful? Yes No
8 of 8 people (100%) found this review helpful
22 products in account
3 reviews
158.9 hrs on record
Empire building like Civ 5 + RPG elements + extensive customization for your army

It sounds like a winning combination, yes? Let's find out..

First off, the ((tutorial)): videos and encyclopedia feature explains most of the basics very well, so the learning curve is pretty smooth. So even though it is clearly a complex game, it's not hard to learn and play with most of the features. You still have to experiment yourself to master the customization features, which is great cuz such features are usually up to experienced players to make use of them anyway.

The ((campaigns)): were mostly boring. They emphasized the RPG aspect of the game (hero leveling and skill trees, magic casting and equipment etc..), but it also had some of the most repetitive quests ever, which is a shame cuz the story and lore are rather well-written. Unfortunately, you never feel attached to the characters in the campaign. They feel like robots, and you are playing with them only cuz you have NO OTHER CHOICE. Also the research tree is often reduced/butchered, even though it is one of the best features in this game... Ignore the campagin!

The ((customization)): Here's where this game really shines! Where do I begin?
First time playing, you might want to pick one of the standard races to play, so you can learn the basics and experience which type of gameplay you prefer >> science victory, diplomatic (almost pointless), Quest victory, or all-out DOMINATION.
There is attention to detail in the factions. On their own, they are well-balanced. Their different abilites actually greatly impact their play-style, even MORE here than in Civilization 5 for example.

Later on, when you enter the cauldron and make your own faction (better with the Leader Pack DLC), here's where you get to produce some game-breaking (and pretty fun!) factions, like giving them supreme unit bonuses for combat OR giving them several opened-up researches for a quicker science victory...
Unit customization in-game is even MORE fun and you can make use of the resources at your desposal depending on what you have and how much you have of each... You can edit everything: cosmetics/facial features, colors, weapons, armor, magic trinkets and special perks.

The research tree and city building: These are the second best features here. The research tree has geat impact, and you feel the difference with each upgrade almost immediately. In fact, factions with high research bonuses will most likely win easily if they are given enough time and space. You need to attack them ASAP if you're playing military style...
Growing your city and gaining territory is actually addciting here, also with great immediate impact, depending on your decisions. You get bonus buildings with growth etc..

I'm not gonna say much about combat: bacis tactical style. Nothing remarkable. Heroes are better playing in support function with abilities rather than tanking or dealing damage (unless you have exceptional items). They don't die permanently either. You will mostly rely on your melee units to deal damage and tank.. and pretty much do everything in combat... everything else is just support. It's all about making melee units PLUS upgrading them ASAP before the epic monsters show up at your doorstep and ruin your life...

The biggest PROBLEMS with this game are:
1) Unit models: despite all the customization, the unit models are remarkably UGLY! Whatever facial features you pick for your sovreign/hero you will rarely find him/her looking the way you want. The graphics, while sharp, are overall not appealing compared to other games in this genre.
2) Diplomacy: many features BUT unclear! You have no idea why your rivals like you one minute and HATE you suddenly. You might be fighting a common enemy one minute, then 15 turns later they declare war one you even though you are clearly much stronger than them. No rhyme or reason to dimplomacy... and no point in the diplomatic victory mechanic. War is more frequent and more profitable.
3) Starting locations: The main reason why some factions win is most likely gonna be affected by the abundance of resources and tile yileds on starting locations. City locations on Essence yields are more powerful than any other, especially when improved with city spells. And if you don't start with at least 2 crystal and 2 iron near you... you are gonna have a hard time upgrading your units later on. It almost makes the customizations pointless cuz all of the advance items and equipment require these resources! The starting locations are IMBALANCED in the custom games... and the AI makes poor decisions when settling new cities.

The DLC: depending on how you like to play>>
If you want better customization and custom game variety: Leader Pack DLC + Map DLC
If you want an extra race with unusual mechanics: Dead World (for playing as undead)
If you like to play around mainly with hero quests and epic equipment: Loot Pack + Quest Pack

They don't affect each other very much. Right now, I only recommend Leader Pack and Map pack (I like the customization), cuz the extra loot gets boring quickly and the Dead Nations have lots of bugs. The extra quests can be fun, but I find them just distracting me from conquering other factions instead, or going for straight up science victory.

Ultimately, it's a fun game, BUT I only recommend buying it on a big discount. It is NOT worth the current price of $40 imo
8/10
Posted: June 3rd, 2014
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
76 products in account
11 reviews
78.6 hrs on record
Choose a faction, found an empire. Design your own units. Research magic, civilizing tech or weapons of war. Recruit heros and fulfill quests. Explore the unknown lands.

Very much like Masters of Magic from back in the day. If you loved that one you'll enjoy this one.
Posted: February 11th, 2014
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
139 products in account
3 reviews
10.8 hrs on record
It took me a little while to decide whether or not I'd recommend this game. To be honest, I'm somewhere around the middle. I almost certainly wouldn't recommend it to someone who wants something of the depth of the Civilization games, but I would recommend it to someone who is new to the genre. I decided to go with a thumbs up rating as it's not really deserving of a thumbs down.

This is a perfectly fine game, I just feel that there's not much to it after a few games. It's great fun for those few games, but I've found it doesn't really bring much to the table and doesn't feel as randomized as it should. I played a few games and found the same events cropping up in each game and it got monotonous. It's possible that the various DLC will provide a lot more customisation and randomisation, but on paper it doesn't seem to deliver so I haven't tried.

If you're looking to recreate that Civilization or similar 4x feeling, this probably isn't the right game for it. Sure, it has elements of Civilization: build cities, explore, build armies, etc, but its lacking depth. The Fantasy setting is great and the addition of RPG elements is fine, but I found levelling and customising new heroes to be quite overwhelming on top of everything else. That, plus the research trees and hero skill trees leave a lot to be desired.

It's fun to get stuck into a game or two on this, but after that I was done with the game. If you're desperate for a 4x game get this when it's on sale. It'll keep you occupied for a good few hours.
Posted: February 16th, 2014
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
41 products in account
2 reviews
92.5 hrs on record
Hi everyone, this is my very first game review :)

As a tactical and turn-based strategy game, this game has everything fans dream: characters with unique skills, 5 classes making different play-style, city-building and development. Also, a great fantasy-based mpa makes the game more challanging: it is not just the other kingdom nor the empire your enemies, but the A.I. monsters. Quests are also available in game to gain experience, fame( which gives champions at certain level ). It also provides different ways to win the game: solving some EPIC quests.

When it goes to combat, the game has a wide range of spells, tyes of troops. Each provides customized style of tactical gaming. What would you be? A master in sword, a summoner or a assassin in shadow? It is YOUR choice.

I played for more than 90 hours but still, a lot for me to explore. Like the escapist said, "you can devote hours without even knowing it. "
Posted: June 25th, 2014
Was this review helpful? Yes No
165 of 176 people (94%) found this review helpful
170 products in account
16 reviews
59.2 hrs on record
Fallen Enchantress: Legendary Heroes is a unique game that tries to combine major elements from two of the biggest and best turn-based strategy series in history, namely Civilization and Heroes of Might and Magic. Just like in Civilization, you start by founding a city, you improve it with new buildings, and then expand by founding other cities and/or conquering other factions. But taking a cue from Heroes of Might and Magic, you explore the fantasy world with your hero(es), the battles take place in a separate screen and you can do quests to earn loot for your hero.

It’s a very interesting mix of two familiar concepts carefully designed into a surprisingly unique whole. For example, between dealing with other factions (whether you’re in war or not), you can scour the gameworld seeking out and completing various quests available to you whereas in Civilization there is not much to do in these moments except building your empire. On the flipside, it makes you miss certain elements from both Civilization and Heroes of Might and Magic. For example, even though you get to research civics, military improvements and magic just like you would research technology in Civilization, Fallen Enchantress: Legendary Heroes lacks the clear sense of progression. Or to use the city battles in this example, in Fallen Enchantress they are exactly the same as they are anywhere else on the map whereas Heroes of Might and Magic provides a compelling conquer/defend mechanic in its city battles.

It is perhaps unfair to compare this game so intensely to other games, but at the same time, there is no escaping the fact that these were very important and clear influences. The similarities aside, it needs to be pointed out that Fallen Enchantress totally nails the depth, scope and addictive nature that the genre absolutely requires. However, it does seem to favor the aggressive approach over the diplomatic one.

The production values are modest. The graphics are rather outdated, but this is offset to a point thanks to the truly wonderful and distinctive art-style. Unfortunately, there are no excuses for the sound design. The soundtrack consists of a scant few derivative fantasy melodies whereas the sound effects are just poor.

Fallen Enchantress: Legendary Heroes is a deep and addictive turn-based strategy game which doesn’t quite reach the very top the genre has to offer and as such won’t keep you playing for years to come, but it does offer a surprisingly unique mix of gameplay elements that will definitely delight any fan of the genre.

8 OUT OF 10 (GREAT)
Posted: November 25th, 2013
Was this review helpful? Yes No