The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews: Very Positive (689 reviews)
Release Date: May 22, 2013

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Buy Fallen Enchantress: Legendary Heroes

Packages that include this game

Buy Stardock Pack 2014

Includes 6 items: Galactic Civilizations® II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations® I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

 

Recommended By Curators

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."

Recent updates View all (18)

September 4

Legendary Heroes 1.7b Now Available

We’ve pushed a minor bugfix patch for Fallen Enchantress: Legendary Heroes. As always, your Steam client should automatically update your game to the latest version.

Patch notes:
+ Fixed most frequent crash bugs

5 comments Read more

July 24

Legendary Heroes 1.7 Now Available

Arguably the biggest patch since Fallen Enchantress: Legendary Heroes’ release more than a year ago, version 1.7 improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities.

Download the patch free simply by signing into your Steam client.

Among other things, patch 1.7 includes:

  • Class-specific items - Commanders lead better than ever with unique banners, mages command the elements with new staves, and more
  • Significant AI improvements - AI rivals now develop their empires more effectively, for example through upgrading their outposts
  • Balancing across the board - Unrest modifiers have been tweaked to make sprawling empires less overwhelmingly powerful, and many unit and item stats have changed
  • Revamped army-strength logic - The method used for calculating army strength has been completely reworked, making evaluating threats easier for human and AI players alike
  • Much more – see full patch notes here: http://forums.elementalgame.com/456046/

Happy conquering!

14 comments Read more

Reviews

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    Minimum:
    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
2 of 2 people (100%) found this review helpful
50.2 hrs on record
This game is rich with great story, characters, spells, monsters and a ton of other great stuff. It's great fun exploring the world and finding quests and items and the tactical battles are great. I'll be playing this game for a long time to come.
Posted: October 3
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1 of 1 people (100%) found this review helpful
35.8 hrs on record
a solid rts, with hints of civ style management thrown about, but, it must noted that does not hold well to a player looking for a challenge. still, recommended
Posted: September 27
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0 of 1 people (0%) found this review helpful
21.2 hrs on record
Fun real time strategy
Posted: October 11
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0 of 1 people (0%) found this review helpful
17.6 hrs on record
I really wanted to like this game...but it sucks..I thought it would play like HOMM, but it doesn't..muddled controls, ridiculously difficult most of the time..even on easy, and boring....avoid.
Posted: October 18
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227.0 hrs on record
This is a fun game. I would not say challenging much of the time, but fun. There is plenty to do within the context of exploring the world and doing quests, then tip over another mage as needed. The strategic combat is fairly weak, the tactical can be challenging. From a city building perspective the AI does fine but does little to defend itself sometimes. Again, this does almost everything Master of Magic did save races and creating magic items. That tweak would be a blast, but also having more heroes as followers or the ability to create them would be a huge plus.
Posted: October 3
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113.2 hrs on record
A great game with hundreds of hours of replyability despite some bugs they are little in the long run
Posted: October 3
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34.9 hrs on record
Basically, completely customizable and fun. Make your own hero, your own unique faction, the appearance and traits of your race and your troops. This just makes me happy
Posted: September 29
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271.3 hrs on record
Well done 4X game. Must have if you are into that style game. The DLC is worth it. Solid.
Posted: October 2
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67.5 hrs on record
This game was a lot of fun. At first it was a little hard and I didn't know what to do. I quickly lost my first scenario as I was overrun by both wild creatures and enemy forces, but I felt like I learned from that first atempt. I used my new knowldege to fire up the same scenario again. This time I got much further but eventually I lost again. With each defeat I learned more and used that knowledge to improve my game. I learned that when I make custom units if I want to be able to upgrade them to plate mail later I need to give them the plate mail ability even if my current armour is only leather.I also learned that once a unit is trained as a foot soldier of some type it can not be given a mount latter on (I don't like that rule but knowing it helps out).

there are small differance between the factions but I don't really see that much of a differeance between how the factions play. The biggest differeance is the Sovierng you start with.

I wish there was some form of multiplayer even if it was hot seat. I also wish there was naval units/war fare. Whenever you run into a body of water there is no way to hop on a boat and travel. Still I've had lots of fun playing this game. Especially when fighting dragons and other big optional bosses on each map.
Posted: October 2
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91.6 hrs on record
Love empire building games? Enjoy fantastical elements? Design your own units and crush your enemies along with the titanical monsters roaming the land! A must have!
Posted: September 27
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55.6 hrs on record
I was skeptical about this title, given the first two iterations brought forth following the Kickstarter campaign were severely lacking in polish and promised features. Now I find myself saying "just one more turn" hours later after I already said it.

This is the game that was promised in the Kickstarter. I feel it has fulfilled the vision of the creators and the fans. I highly recommend Fallen Enchantress for any strategy game fan, or anybody looking for a way to take up space in their day. It's turn based, so you can walk away at any time.

The level of detail present in the world is unlike any other game of this type, barring perhaps Galactic Civilizations, also by Stardock. The world of Elemental comes to life as you zoom into your town, deploy on the battlefield, hunt relics, or zoom out to the cloth map (they did it first). I highly recommend this title.
Posted: September 27
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678.7 hrs on record
One of my favorite games
Posted: October 7
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30.2 hrs on record
while I do recommend this game I have a few things to note about. It has a few fairly noticable bugs. like I had to avoid the tutorials because they made my screen black out entirely. And the user interface I felt was terrible and horribly scattered. I also wish that building custom stuff was simpler but eh. get past that and the character customization was decent and the abilities on leveling were okay. It wasn't that fast paced and the research tree was a little gawdy. But the fantasy appeal of Dragons, epic weapons, epic creatures and crushing cities to dust kept me hanging on. overall I would say 5/10. I would play one whole game. But it's hard to get past critical design flaws and ugly UI.
Posted: October 4
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1.5 hrs on record
Interesting game, and I like a lot of the ideas. The overall concept is solid, and it implements some brilliant improvements over similar games in places. I really want to like this game a lot more than I do.

But... (and we all knew THAT was coming)
The graphics are tolerable until you get to the hero units. Human models are Not Good. The clothing options feel like they must be at several inches thick in places.
Depending on your chosen 'race', you will have resource shortfalls for a good long while. Also, heroes cost a fairly high amount of upkeep in gold... and when one is available to purchase, the game tends to not give you the option of NOT purchasing.
The entire backstory and current story of the game setting feels a bit bland and unrefined.
and the tech and skill trees are... how to put this... short. on. options.

Overall, while the game is not strictly BAD, it is not nearly as good as the somewhat unfinished, glitchy Civilization 4 TCMod that came before it.
I'm still likely to play this once in a while, but it's just going to send me scuttling back to Fall from Heaven 2. I'm recomending it though, since honestly, it's better than a lot of the alternatives OTHER than FfH2, which can be twitchy.
Posted: October 8
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20.8 hrs on record
<3
Posted: October 9
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100.3 hrs on record
Very good game, keeps me entertained for ages.
Posted: October 14
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55.5 hrs on record
Great little game, Just wish it had multiplayer is all. I'd reccomend it of course.
Posted: October 17
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55.2 hrs on record
Love the game but miss having heirs.
Posted: October 17
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57.5 hrs on record
Recruited purple assasin tiger; killed bold hero trying to vanquish evil necromancer (me).
Buy this game if you want some micromanaging turn based fun. I loled
Posted: October 20
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114.3 hrs on record
Stardock was aiming to best Master of Magic with this title and I personally credit it with bringing "cloth" style strategic maps into vogue.

Pros:
Probably the 4x on the market with the most variety of customization options.
Faction and World Customization are well done.
Quests are nicely done, provide a mix of history and contemporary stories.


Biggest Con:
No Multi-player.

The Middling:
Graphics are good, but not great - everything meshes stylistically, but the game lacks Endless Legend or Age of Wonders level of detail.
Hero/Troop Poses are either sad or hilarious depending on your perspective.
The AI Empires are less of a threat (usually) than the wandering monsters. (this may be due to my settings choices)


Still, if I want to build an empire by pushing back the wilderness, slaying elemental lords, dragons, and bears in the process, this is a great way to spend doing it. The epic monster zones, hero levels, and the questing system on top of the huge research trees, and the city building/wonder game places Fallen Enchantress above Civ V in terms of replayability.
Posted: October 20
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