The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews:
Recent:
Mixed (19 reviews) - 47% of the 19 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,449 reviews) - 73% of the 1,449 user reviews for this game are positive.
Release Date: May 22, 2013

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Buy Fallen Enchantress: Legendary Heroes

Packages that include this game

Buy Fallen Enchantress Ultimate Edition

Includes 9 items: Fallen Enchantress - Map Pack DLC, Fallen Enchantress: Legendary Heroes, Fallen Enchantress: Legendary Heroes - Battlegrounds DLC, Fallen Enchantress: Legendary Heroes - Leader Pack DLC, Fallen Enchantress: Legendary Heroes - Loot Pack DLC, Fallen Enchantress: Legendary Heroes - Map Pack DLC, Fallen Enchantress: Legendary Heroes - Quest Pack DLC, Fallen Enchantress: Legendary Heroes - The Dead World DLC, Fallen Enchantress: Ultimate Edition

SPECIAL PROMOTION! Offer ends August 29

Buy Stardock Legends Pack

Includes 7 items: Dead Man's Draw, Demigod, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® I: Ultimate Edition, Galactic Civilizations® II: Ultimate Edition, Sins of a Solar Empire®: Trinity, The Corporate Machine

SPECIAL PROMOTION! Offer ends August 29

 

Reviews

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    Minimum:
    • OS: Windows 10 / 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Customer reviews
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Recent:
Mixed (19 reviews)
Overall:
Mostly Positive (1,449 reviews)
Recently Posted
Somi
25.4 hrs
Posted: August 22
A 4X fantasy strategy game... for kiddos. A good game for children under 12 but nothing serious. If you want deep and real 4X strategy stick to AoW 3 or any other from the genre. Fallen Enchantress is designed for children, the tech trees, the tactical battles are way too simple for gamers who began thier 4X strategy experience with HoMM 3, AoW or Disciples. But hey, I don't say it's bad, to be honest it can be quite entertaining especially customizing your own units, or designing your own heroes and kingdoms.
Helpful? Yes No Funny
Notanothergamer13
146.9 hrs
Posted: August 20
I read the reviews on this game and honestly, I don't know if can go by them or not anymore. I ordered the ultimate package so I would have the add-ons, paid the full $40, and for that amount I will be replacing every other game I own. Here is why...

I love Civ series games, Heroes of M&M, Age of Wonders, Endless legends, GalCiv etc, those types of games, but they always had me looking for ways to make: decisions, resources, battles, buildings, etc to mean more and to be more meaningful, more important in the game while not sacrificing anything too much. For me, Fallen Enchantress: Legendary Heroes Ultimate pack is the game that finally did that in a satisfying way.

The Civ aspect in FE:LH is that you will need to establish cities to expand and keep up with the game. Now there is not unlimited city placement freedom, as in you cannot build just anywhere, but just pick a bigger map and there will be plenty of places. Picking a location is much less complex since you base it on just one tile and then primarily its resources instead of mostly tiles. From there, your city is a lot more about what you build in it and the path you take with your city. There are many paths your city can take. In fact, just to start it will become either a Fortress, a Conclave, or a Town, and what you want and in which order depends on your style and position your kingdom is in, because each of those choices branch into choices of their own set of choices. So it isn't Civ, but it does what Civ does in a less technical, more obvious and transparent, yet sets up meaningful choices and decisions for developement, not resting on just placement and specialization.

One thing to note is there are no airplanes are boats, that part of Civ is gone from FE:LH. There is no underground like in AoW either, so there is only one dimension, but in this one dimension is actual multi dimensional exploration; the land is broke into areas that feel like their own and require more of your army to be able to explore. Even when you reveal the whole map, the world just unfolds into a giant search for a bigger army, better loot, with the constant hope of finding something else awesome with the epic you just got until the map is cleared...basically, it is an epic waiting to unfold as you explore the world each time.

Another big thing that is different in FE:LH is battle. You can do battle like in Civ in this game and just let the computer throw dice for you... or you can actually control the field and make combos and plans that make losing numbers an invincible force. It isn't always that way, sometimes you are just s.o.o.l. but that is how it goes. This difference makes the whole feel of battle change, it feels meaningful and important. Not only does it decide the fate of your army, but each battle can cost more or less depending on how much you pour in to it. The battles are simple and fast, but require good use of characters to change the tide of victory.

The fantasy thing isn't my real calling, but the fantasy nature is one that is both fitting and natural, to the point where the fantasy world seems believable. The art is considered less than good by many, but when I play it I see detail and character, clean and easy to look at, I wouldn't change a thing about it.

The real draw for me though, besides the customization and how you can make your Civilization as many ways as you can think of, is that figuring them out in a game so full of characters that also have their own paths, that just exploring the map is fun each and every game, because it is so different and it is how you build your character. Character building is now as important as empire building and for me, that is worth trading in underground, sea, air, and space tiles.

If you want a spin on world building that includes character building and kingdom design and you don't mind having to get creative to get the full experience, say goodbye to Sid and your family and try out FE:LH Ultimate Edition.
Helpful? Yes No Funny
Kill and eat the rich
80.6 hrs
Posted: August 17
This game is buggy as hell; extremely unpolished and unbalanced 4x experience. Definately look elsewhere if you're looking to scratch that 4x fantasy itch.
Helpful? Yes No Funny
{}{T}{S}{B{{}
8.5 hrs
Posted: August 15
Love this game so far reminds me of faerun for civ 5 mixed with the battle/hero element of might and magic,

Mind you i only have 4 hours in so far but i can tell this is a game i am going to stick with, well worth the buy!
Helpful? Yes No Funny
NeonHaggis
77.8 hrs
Posted: August 11
Haven't been able to play this game for a while, just refuses to continue turns after 10 or so. Worthless now.
Helpful? Yes No Funny
Wraithcat
21.3 hrs
Posted: August 10
This game is incredibly buggy and its manual is really badly written, spending much time on irrelevancies, but none on the important stuff. For example, I have no idea how to build roads and while the manual tells you it is important to do, it doesn't explain how to do it. The tutorial is laughably brief and pointless. Also, forget any kind of detail about all the supposedly nifty abilities your armies and champions get. There is a huge ingame "help" area, but it is jam packed full of fluff text and says nothing about how do actually do anything. I couldn't even search for roads, or find them listed.

Edit: I also can't figure out how to give mounts to companions. I've a bucketload of them, but thre seems to be no way to give them to the heroes that need them the most.

Bugwise, there is a constant bug that makes your borders vanish and which requires a restart of the game to fix. This happens every time you try to load up a saved game and is something that the developers have been made aware of ages ago, but chosen not to fix.

Also, there are continuous random CTDs, the latest which completely hung my computer and required me to do a reboot of the machine.

This game is a definite miss.
Helpful? Yes No Funny
Fatziatenebr
1.2 hrs
Posted: August 9
This game is addicting. That said, they could've done a better job with their artwork. NPCs look like the work of a 12 year old.
Helpful? Yes No Funny
Lucasones
8.8 hrs
Posted: August 8
.
Helpful? Yes No Funny
persiaprince
23.3 hrs
Posted: August 7
This game has a lot of potential and I tried to like it, I really did. But it is just so unpolished. There are just so many bugs.
Helpful? Yes No Funny
Sulus_Nigra
213.6 hrs
Posted: August 5
Game kept me entertained for many more hours than the current count indicates.

Great 4x fantasy game that allows for much customization.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
146.9 hrs on record
Posted: August 20
I read the reviews on this game and honestly, I don't know if can go by them or not anymore. I ordered the ultimate package so I would have the add-ons, paid the full $40, and for that amount I will be replacing every other game I own. Here is why...

I love Civ series games, Heroes of M&M, Age of Wonders, Endless legends, GalCiv etc, those types of games, but they always had me looking for ways to make: decisions, resources, battles, buildings, etc to mean more and to be more meaningful, more important in the game while not sacrificing anything too much. For me, Fallen Enchantress: Legendary Heroes Ultimate pack is the game that finally did that in a satisfying way.

The Civ aspect in FE:LH is that you will need to establish cities to expand and keep up with the game. Now there is not unlimited city placement freedom, as in you cannot build just anywhere, but just pick a bigger map and there will be plenty of places. Picking a location is much less complex since you base it on just one tile and then primarily its resources instead of mostly tiles. From there, your city is a lot more about what you build in it and the path you take with your city. There are many paths your city can take. In fact, just to start it will become either a Fortress, a Conclave, or a Town, and what you want and in which order depends on your style and position your kingdom is in, because each of those choices branch into choices of their own set of choices. So it isn't Civ, but it does what Civ does in a less technical, more obvious and transparent, yet sets up meaningful choices and decisions for developement, not resting on just placement and specialization.

One thing to note is there are no airplanes are boats, that part of Civ is gone from FE:LH. There is no underground like in AoW either, so there is only one dimension, but in this one dimension is actual multi dimensional exploration; the land is broke into areas that feel like their own and require more of your army to be able to explore. Even when you reveal the whole map, the world just unfolds into a giant search for a bigger army, better loot, with the constant hope of finding something else awesome with the epic you just got until the map is cleared...basically, it is an epic waiting to unfold as you explore the world each time.

Another big thing that is different in FE:LH is battle. You can do battle like in Civ in this game and just let the computer throw dice for you... or you can actually control the field and make combos and plans that make losing numbers an invincible force. It isn't always that way, sometimes you are just s.o.o.l. but that is how it goes. This difference makes the whole feel of battle change, it feels meaningful and important. Not only does it decide the fate of your army, but each battle can cost more or less depending on how much you pour in to it. The battles are simple and fast, but require good use of characters to change the tide of victory.

The fantasy thing isn't my real calling, but the fantasy nature is one that is both fitting and natural, to the point where the fantasy world seems believable. The art is considered less than good by many, but when I play it I see detail and character, clean and easy to look at, I wouldn't change a thing about it.

The real draw for me though, besides the customization and how you can make your Civilization as many ways as you can think of, is that figuring them out in a game so full of characters that also have their own paths, that just exploring the map is fun each and every game, because it is so different and it is how you build your character. Character building is now as important as empire building and for me, that is worth trading in underground, sea, air, and space tiles.

If you want a spin on world building that includes character building and kingdom design and you don't mind having to get creative to get the full experience, say goodbye to Sid and your family and try out FE:LH Ultimate Edition.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
47.9 hrs on record
Posted: August 5
It's like if Civilization IV's Fall From Heaven 2 mod and heroes of might and magic had a baby.

except the story is much weaker than FFH2's (Which to be fair had an outstanding story). And the game is much easier.

this is a very easy game singleplayer, the AI is bad. Everything else is fairly fun. If you can take it for a ride on multiplayer it can be fantastic.

get it on sale, it's worth it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
11.8 hrs on record
Posted: July 29
MP hot seat? Love this game
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
2 people found this review funny
Not Recommended
21.3 hrs on record
Posted: August 10
This game is incredibly buggy and its manual is really badly written, spending much time on irrelevancies, but none on the important stuff. For example, I have no idea how to build roads and while the manual tells you it is important to do, it doesn't explain how to do it. The tutorial is laughably brief and pointless. Also, forget any kind of detail about all the supposedly nifty abilities your armies and champions get. There is a huge ingame "help" area, but it is jam packed full of fluff text and says nothing about how do actually do anything. I couldn't even search for roads, or find them listed.

Edit: I also can't figure out how to give mounts to companions. I've a bucketload of them, but thre seems to be no way to give them to the heroes that need them the most.

Bugwise, there is a constant bug that makes your borders vanish and which requires a restart of the game to fix. This happens every time you try to load up a saved game and is something that the developers have been made aware of ages ago, but chosen not to fix.

Also, there are continuous random CTDs, the latest which completely hung my computer and required me to do a reboot of the machine.

This game is a definite miss.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
213.6 hrs on record
Posted: August 5
Game kept me entertained for many more hours than the current count indicates.

Great 4x fantasy game that allows for much customization.
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
1 person found this review funny
Not Recommended
80.6 hrs on record
Posted: August 17
This game is buggy as hell; extremely unpolished and unbalanced 4x experience. Definately look elsewhere if you're looking to scratch that 4x fantasy itch.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
182 of 198 people (92%) found this review helpful
Recommended
59.2 hrs on record
Posted: November 25, 2013
Fallen Enchantress: Legendary Heroes is a unique game that tries to combine major elements from two of the biggest and best turn-based strategy series in history, namely Civilization and Heroes of Might and Magic. Just like in Civilization, you start by founding a city, you improve it with new buildings, and then expand by founding other cities and/or conquering other factions. But taking a cue from Heroes of Might and Magic, you explore the fantasy world with your hero(es), the battles take place in a separate screen and you can do quests to earn loot for your hero.

It’s a very interesting mix of two familiar concepts carefully designed into a surprisingly unique whole. For example, between dealing with other factions (whether you’re in war or not), you can scour the gameworld seeking out and completing various quests available to you whereas in Civilization there is not much to do in these moments except building your empire. On the flipside, it makes you miss certain elements from both Civilization and Heroes of Might and Magic. For example, even though you get to research civics, military improvements and magic just like you would research technology in Civilization, Fallen Enchantress: Legendary Heroes lacks the clear sense of progression. Or to use the city battles in this example, in Fallen Enchantress they are exactly the same as they are anywhere else on the map whereas Heroes of Might and Magic provides a compelling conquer/defend mechanic in its city battles.

It is perhaps unfair to compare this game so intensely to other games, but at the same time, there is no escaping the fact that these were very important and clear influences. The similarities aside, it needs to be pointed out that Fallen Enchantress totally nails the depth, scope and addictive nature that the genre absolutely requires. However, it does seem to favor the aggressive approach over the diplomatic one.

The production values are modest. The graphics are rather outdated, but this is offset to a point thanks to the truly wonderful and distinctive art-style. Unfortunately, there are no excuses for the sound design. The soundtrack consists of a scant few derivative fantasy melodies whereas the sound effects are just poor.

Fallen Enchantress: Legendary Heroes is a deep and addictive turn-based strategy game which doesn’t quite reach the very top the genre has to offer and as such won’t keep you playing for years to come, but it does offer a surprisingly unique mix of gameplay elements that will definitely delight any fan of the genre.

8 OUT OF 10 (GREAT)
Was this review helpful? Yes No Funny
241 of 279 people (86%) found this review helpful
2 people found this review funny
Recommended
22.4 hrs on record
Posted: November 14, 2014
i'm not typically a serious fan of city/army builder games like this, but Fallen Enchantress: Legendary Heroes is one of those games that is just what I was looking for at the time. If you're a fan of Sid Meier's Civilization series, this game MIGHT be up your alley. In my opinion, it is way better in many ways. A lot of people say differently... So here's a rundown of why I recommend this game:

1) You get to have a 'main character', which you either pick from, or make your own through customization options. You can also make your own faction up, so to speak and pick your perks etc.
2) There is an EXTREME PLETHORA of troop choices due to customization options to create the exact troop type you are looking for, You can even customize how they look, including gender. Seriously, this is an amazing thing that I haven't seen in too many other games of this type.
3) The battle system is like a hybrid of regular turn-based strategy games of this nature, and something like a less-intricate version of games like Final Fantasy Tactics, Fire Emblem, and Agarest (tactical battle games). See your unique leader and troops battle across actual landscapes, with terrain that affects movement and line of sight in a much more detailed way than typical builder games. Strategize your positions. Feel like you're actually battling!!

There's really only one big problem I have with this game, and that would be the lack of multiplayer... I hear it crashes a lot, but I haven't really had much issue with this. Other than that however, I don't really see a whole lot wrong with it. I saw someone saying it's not a 'completed game' but I felt pretty content with it. I mean, I wouldn't go paying 40 dollars for it but I wouldn't pay that for almost any game, simply because that's a lot of money to me... I don't make that much...

Should you buy this game...? It really depends on what you want in a game. If you're a high-fantasy fan who loves customization and city building, maybe. If you're a fan of grid-based tactical combat games, it just might be up your alley. If you like all of that stuff, you'll probably like this game. Should you spend 40 dollars on it? Ehhhh..... I wouldn't but if you have tons of money to blow, why not? I would honestly wait for a sale, or do some more research beyond my review... I hope i helped you out somehow in your decision however.
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369 of 458 people (81%) found this review helpful
2 people found this review funny
Not Recommended
61.4 hrs on record
Posted: January 15, 2014
This game... I was really excited to play Fallen Enchantress: Legendary Heroes. I'm a big fan of tactical and turn-based strategy games and I couldn't wait to dig in. On paper, this game has pretty much everything a strategy fan could ask for. Your developing kingdom or empire has a lengthy tech tree with three distinct branches. You can engage your armies in tactical combat, controlling each troops movements a la Tactics:Ogre or just let the battle play out automatically from the overworld. You can use your sovereign to cast tactical and strategic spells, decimate enemy armies, and tame dragons to fight alongside your army. You can even customize your avatar, kingdom history, racial traits, and design all of your units.
The list of things to do in this game is just about inexhaustible... which is likely where everything went wrong.

This game is an incredibly un-polished experience, so much so that I wonder if the devs even test-played it, as this very much feels like a game that is still in late beta stages. In my opinion, this is because there's just so much going on, that the developers were incapable of playtesting everything thoroughly. I ran into more than a few save bugs and stability issues, and late game lag is incredibly common, even on a very high-end rig. While the environment art is pretty exceptional and overa-all enjoyable, I found the character models to be among the most hideous designs I've ever seen. They are amateur at best and downright ugly at worst. While not a core component, I did feel like something was lost in the customization when no matter which outfit I picked, my sovereign still turned out to be an eyesore.

But, due to the insane levels of customization and depth of gameplay, all of these foibles could be easily overlooked if not for one glaring, inescapable issue.

The AI in this game may be the worst artificial intelligence I've ever encountered in a game of any kind. There are extremely limited diplomacy options, which basically boil down to: pay money, or be paid money for peace, neither of which are very fun or exciting. While more are unlocked later in the game, you're unlikely to ever see them before going to war. The AI seems to have one goal and one goal only: to declare war. It might declare war in the first five minutes of meeting you, or it might wait for five hours, but you can be damned sure it's going to happen.

The way that the AI decides friend from foe is a complete and utter mystery to me. More than once, the enemy AI went from being my best friend (green happy face) to being at war with me the next turn, which was completely baffling. Once at war, the AI will throw every platoon it has at you. It will send all of its troops straight to their death, over and over again, never adjusting its strategy, until it has completely exhausted all of its kingdoms resources and must surrender to you.

At the end of the day, I want to recommend this game so badly, because there is just so much going on that begs to be explored. But no matter how great the rest of the game is, there is just no way around the AI.
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326 of 413 people (79%) found this review helpful
5 people found this review funny
Not Recommended
14.5 hrs on record
Posted: November 28, 2014
When I first saw what Stardock wanted to do with Fallen Enchantress, I became excited. All those video diaries about the lore of the world, the customization options, and the options for what you could do made me very excited for the game! Then I paid $40 for a complete mess of a game that, aside from being buggy, was very much a half ♥♥♥♥♥ project that did not live up to my expectations. I gave up on that, but then I heard of the "expansion" to a bad game with a great concept: Fallen Enchantress: Legendary Heroes! Although it looked like the exact same game for the exact same price, it couldn't be completely the same, right? They probably had to change EVERYTHING to fix it, essentially creating a new game, right? Nope. As far as I'm aware, there is no difference except for maybe a new faction and maybe a new map. As such, here are the reasons why not to give Stardock any more money ever.

1). Tedious city building.
To me, this game looked very much like a customizable game of Civilization that, considering the modders of the popular Fall from Heaven mod for Civ IV were working on this, I expected it to play like Civilization. However, although some aspects of city building are similar to the Civ series, it falls considerably short of it. Settling of cities can only be on certain places, and those places start with a predetermined Food, Production, and Mana. Once you place your city, there is no way to work the surrounding land to enhance them. Instead, you gain more "resources" by building outposts next to resources (iron, crystal, and mana) and then build upgrades on those resources. Your cities do not take part in this process, instead being used solely for unit production. Although you can build buildings to "improve" your cities, they never really seem to improve them that much. The game decided to follow "a lot of a little is a lot" making city progression a very long and tedious task that does not factor in units or later buildings, meaning they take FOREVER to build.

2). Pointless Unit customization.
In the game, you start off with a hero and a settler. You can explore and complete quests with your hero, and found a city with your settlers. Once your city is founded, you are allowed to customize units much like you can customize your hero. At first this sounds really cool; the possibilities are seemingly endless with the amount of equipment you can give your troops to improve them. But then you realize that equiping a troop with horses doesn't make them cavalry, or that equiping them with spears doesn't make them spearmen. Instead, the game simplifies combat to three basic unit types: Ranged, melee, magic. As you can guess, each type dictates how each unit attacks, either from range with a bow or magic, or up close with a variety of melee weapons. Although each weapon has a unique "attribute" that gives them additional functionality, these attributes hardly matter during battle. The only thing that matters is how hard each weapon hits, which leads me to my next point.

3). Simplistic, boring, unbalanced combat.
The game was trying to go for a hybrid between TurnBasedStrategy and TurnBasedTactics. In this case, combat takes place on a relatively small grid (reminiscent of chess) with environmental textures that add nothing to said grid. Both teams start on opposite sides of the grid and must kill each other. This is typically how combat works in TurnBasedStrategies(like Tactics Ogre or FFTactics), however, it is not handled well. The only variety of the combat grid involves the textures, so every battle will essentially play out the same way. Mix that with units that have no range limits, and early battles become a slogfest that is determined by how many ranged units you have/can kill quickly. The most complex tactic is which unit to focus fire on. There is no positioning/elevation advantage, useful abilities, unit variety advantage, or change in AI behavior. The AI have a suicidal mentality, and why wouldn't they? It doesn't matter if they die while targetting a single unit, they are only there to be a pawn in the great battle of attrition. If this sounds like the game is challenging, don't fall for it. This only affects early game, late game is a cake walk due to how OP troops become. Troops, unlike heroes, can be upgraded in SIZE, meaning that more soldiers will be in that troop. This increases the health and damage of the troop unit with each additional member. This means that troops will EASILY out perform any amount of heroes at any level with any equipment. These essentially godly units can only be countered by other godly units, which are...never made. Once you reach the max level of equipment, its smooth sailing.

4). All around lack of variety.
Overall, there is very little variety in gameplay. All the possibilities of the game are quickly exhausted after a few hours. The only victory condition I am aware of is conquest, making the game easily beaten and done with. There is no point to unit variety, so unless you want to create a challenge for yourself, there is no reason to change it up. With no random map generation, Stardock has resorted to selling map pack DLC for maps that add no actual variety or unique experiences to the game. Aside from singleplayer random game, there is a "story/campaign" that apparently tells a lore driven story of...something. I have played the campaign and found it very similar to a random game with extra random scenarios. It is apparent that the developers wanted the antagonist faction to be an overwhelming superpower that the player had no chance of standing up against, but I felt no sense of ugency to complete the story objectives. The final objective is for you to bring your hero into a portal and fight demons as a final resort to stop the "invasion"(or something), but I found myself conquering their unneccessarily large quanitity of cities with ease(once again, late game cakewalk). However, stepping into the portal is a completely different story. Apparently your hero forgots to bring his army, because its him against max level demons. As you would expect, he gets easily slaughtered. This HUGE difficulty spike is artificial and unfair, as there is no way of preparing for it. Apparently the only way to win is to use magic the scenario GIVES YOU, meaning there is no way to prepare or create a solution.

In conclusion, if you like the premise of a customizable TBS/T game that is probably easily modded(?), then this game is right up your alley. It is VERY rough and definitely needs a modder's touch, but the core concepts are there and, in the end, that's all you can hope for...*cries*
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