The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews: Very Positive (750 reviews)
Release Date: May 22, 2013

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Buy Stardock Pack 2014

Includes 6 items: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012

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Recommended By Curators

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."

Recent updates View all (22)

December 1

Hotfix for v1.8 Available

We've just posted a hotfix for Fallen Enchantress: Legendary Heroes v1.8 today. This update fixes a typo in one of the XML files which was causing the game to crash.

Special thanks to Primal_Savage and BlackSmokeDMax for making us aware.

4 comments Read more

November 25

Now Available: Legendary Heroes 'Battlegrounds' DLC, 1.8 Patch

The 'Battlegrounds' DLC includes 15 hand-crafted tactical maps that present new challenges and opportunities in combat. You may start out surrounding or encircled by your enemies, or need to defend or assault tight chokepoints. The visual variety in Legendary Heroes is better than ever with ruined Imperial highways, dark fortresses buried deep in desert sandstorms, and more.

More than 20 stamps for the map generator to use to create unique gameworlds for each playthrough are also included in the 'Battlegrounds' DLC.

Get the Battlegrounds DLC today for just $4.99 today: http://store.steampowered.com/app/333040/

Six new monsters are free with the 1.8 patch today, and the latest Fallen Enchantress: Legendary Heroes DLC adds 15 new tactical maps and more to keep every playthrough as fresh as possible.

Legendary Heroes v1.8 adds adds six all-new monsters with unique abilities to the game, including the flame-wreathed Gilden Lion and the battle-frenzied Obsidian Legion. The patch will be applied to your game automatically next time you connect to Steam.

Read the Legendary Heroes v1.8 patch notes here: http://forums.elementalgame.com/459159

Thanks for your support, and happy conquering!

4 comments Read more

Reviews

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    Minimum:
    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
39 of 40 people (98%) found this review helpful
20.0 hrs on record
Posted: November 14
i'm not typically a serious fan of city/army builder games like this, but Fallen Enchantress: Legendary Heroes is one of those games that is just what I was looking for at the time. If you're a fan of Sid Meier's Civilization series, this game MIGHT be up your alley. In my opinion, it is way better in many ways. A lot of people say differently... So here's a rundown of why I recommend this game:

1) You get to have a 'main character', which you either pick from, or make your own through customization options. You can also make your own faction up, so to speak and pick your perks etc.
2) There is an EXTREME PLETHORA of troop choices due to customization options to create the exact troop type you are looking for, You can even customize how they look, including gender. Seriously, this is an amazing thing that I haven't seen in too many other games of this type.
3) The battle system is like a hybrid of regular turn-based strategy games of this nature, and something like a less-intricate version of games like Final Fantasy Tactics, Fire Emblem, and Agarest (tactical battle games). See your unique leader and troops battle across actual landscapes, with terrain that affects movement and line of sight in a much more detailed way than typical builder games. Strategize your positions. Feel like you're actually battling!!

There's really only one big problem I have with this game, and that would be the lack of multiplayer... I hear it crashes a lot, but I haven't really had much issue with this. Other than that however, I don't really see a whole lot wrong with it. I saw someone saying it's not a 'completed game' but I felt pretty content with it. I mean, I wouldn't go paying 40 dollars for it but I wouldn't pay that for almost any game, simply because that's a lot of money to me... I don't make that much...

Should you buy this game...? It really depends on what you want in a game. If you're a high-fantasy fan who loves customization and city building, maybe. If you're a fan of grid-based tactical combat games, it just might be up your alley. If you like all of that stuff, you'll probably like this game. Should you spend 40 dollars on it? Ehhhh..... I wouldn't but if you have tons of money to blow, why not? I would honestly wait for a sale, or do some more research beyond my review... I hope i helped you out somehow in your decision however.
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19 of 20 people (95%) found this review helpful
114.3 hrs on record
Posted: October 20
Stardock was aiming to best Master of Magic with this title and I personally credit it with bringing "cloth" style strategic maps into vogue.

Pros:
Probably the 4x on the market with the most variety of customization options.
Faction and World Customization are well done.
Quests are nicely done, provide a mix of history and contemporary stories.


Biggest Con:
No Multi-player.

The Middling:
Graphics are good, but not great - everything meshes stylistically, but the game lacks Endless Legend or Age of Wonders level of detail.
Hero/Troop Poses are either sad or hilarious depending on your perspective.
The AI Empires are less of a threat (usually) than the wandering monsters. (this may be due to my settings choices)


Still, if I want to build an empire by pushing back the wilderness, slaying elemental lords, dragons, and bears in the process, this is a great way to spend doing it. The epic monster zones, hero levels, and the questing system on top of the huge research trees, and the city building/wonder game places Fallen Enchantress above Civ V in terms of replayability.
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16 of 22 people (73%) found this review helpful
14.5 hrs on record
Posted: November 28
When I first saw what Stardock wanted to do with Fallen Enchantress, I became excited. All those video diaries about the lore of the world, the customization options, and the options for what you could do made me very excited for the game! Then I paid $40 for a complete mess of a game that, aside from being buggy, was very much a half ♥♥♥♥♥ project that did not live up to my expectations. I gave up on that, but then I heard of the "expansion" to a bad game with a great concept: Fallen Enchantress: Legendary Heroes! Although it looked like the exact same game for the exact same price, it couldn't be completely the same, right? They probably had to change EVERYTHING to fix it, essentially creating a new game, right? Nope. As far as I'm aware, there is no difference except for maybe a new faction and maybe a new map. As such, here are the reasons why not to give Stardock any more money ever.

1). Tedious city building.
To me, this game looked very much like a customizable game of Civilization that, considering the modders of the popular Fall from Heaven mod for Civ IV were working on this, I expected it to play like Civilization. However, although some aspects of city building are similar to the Civ series, it falls considerably short of it. Settling of cities can only be on certain places, and those places start with a predetermined Food, Production, and Mana. Once you place your city, there is no way to work the surrounding land to enhance them. Instead, you gain more "resources" by building outposts next to resources (iron, crystal, and mana) and then build upgrades on those resources. Your cities do not take part in this process, instead being used solely for unit production. Although you can build buildings to "improve" your cities, they never really seem to improve them that much. The game decided to follow "a lot of a little is a lot" making city progression a very long and tedious task that does not factor in units or later buildings, meaning they take FOREVER to build.

2). Pointless Unit customization.
In the game, you start off with a hero and a settler. You can explore and complete quests with your hero, and found a city with your settlers. Once your city is founded, you are allowed to customize units much like you can customize your hero. At first this sounds really cool; the possibilities are seemingly endless with the amount of equipment you can give your troops to improve them. But then you realize that equiping a troop with horses doesn't make them cavalry, or that equiping them with spears doesn't make them spearmen. Instead, the game simplifies combat to three basic unit types: Ranged, melee, magic. As you can guess, each type dictates how each unit attacks, either from range with a bow or magic, or up close with a variety of melee weapons. Although each weapon has a unique "attribute" that gives them additional functionality, these attributes hardly matter during battle. The only thing that matters is how hard each weapon hits, which leads me to my next point.

3). Simplistic, boring, unbalanced combat.
The game was trying to go for a hybrid between TurnBasedStrategy and TurnBasedTactics. In this case, combat takes place on a relatively small grid (reminiscent of chess) with environmental textures that add nothing to said grid. Both teams start on opposite sides of the grid and must kill each other. This is typically how combat works in TurnBasedStrategies(like Tactics Ogre or FFTactics), however, it is not handled well. The only variety of the combat grid involves the textures, so every battle will essentially play out the same way. Mix that with units that have no range limits, and early battles become a slogfest that is determined by how many ranged units you have/can kill quickly. The most complex tactic is which unit to focus fire on. There is no positioning/elevation advantage, useful abilities, unit variety advantage, or change in AI behavior. The AI have a suicidal mentality, and why wouldn't they? It doesn't matter if they die while targetting a single unit, they are only there to be a pawn in the great battle of attrition. If this sounds like the game is challenging, don't fall for it. This only affects early game, late game is a cake walk due to how OP troops become. Troops, unlike heroes, can be upgraded in SIZE, meaning that more soldiers will be in that troop. This increases the health and damage of the troop unit with each additional member. This means that troops will EASILY out perform any amount of heroes at any level with any equipment. These essentially godly units can only be countered by other godly units, which are...never made. Once you reach the max level of equipment, its smooth sailing.

4). All around lack of variety.
Overall, there is very little variety in gameplay. All the possibilities of the game are quickly exhausted after a few hours. The only victory condition I am aware of is conquest, making the game easily beaten and done with. There is no point to unit variety, so unless you want to create a challenge for yourself, there is no reason to change it up. With no random map generation, Stardock has resorted to selling map pack DLC for maps that add no actual variety or unique experiences to the game. Aside from singleplayer random game, there is a "story/campaign" that apparently tells a lore driven story of...something. I have played the campaign and found it very similar to a random game with extra random scenarios. It is apparent that the developers wanted the antagonist faction to be an overwhelming superpower that the player had no chance of standing up against, but I felt no sense of ugency to complete the story objectives. The final objective is for you to bring your hero into a portal and fight demons as a final resort to stop the "invasion"(or something), but I found myself conquering their unneccessarily large quanitity of cities with ease(once again, late game cakewalk). However, stepping into the portal is a completely different story. Apparently your hero forgots to bring his army, because its him against max level demons. As you would expect, he gets easily slaughtered. This HUGE difficulty spike is artificial and unfair, as there is no way of preparing for it. Apparently the only way to win is to use magic the scenario GIVES YOU, meaning there is no way to prepare or create a solution.

In conclusion, if you like the premise of a customizable TBS/T game that is probably easily modded(?), then this game is right up your alley. It is VERY rough and definitely needs a modder's touch, but the core concepts are there and, in the end, that's all you can hope for...*cries*
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11 of 13 people (85%) found this review helpful
304.8 hrs on record
Posted: November 4
FINALLY!

This game in my view is a modern version of my all time favorite: Master of Magic (yeah I'm old school)
It runs acceptably and has terrific customization options.
I don't give out praise lightly, good work on a great game!

4.7 out of 5
Some stability issues require reload frequently in late game large map. (imagine that:)
Possibly Steam in background seams to try to steal cpu occasionally.
Overall I think it's great, well done.
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9 of 10 people (90%) found this review helpful
40.5 hrs on record
Posted: November 15
If you like Might & Magic, you will like this game. If you like the Sid Meier's Civilization games, you will like this game. If you like rpg's you might even like this game. Generally a great turn based strategy game.
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8 of 9 people (89%) found this review helpful
62.1 hrs on record
Posted: November 17
An interesting, fun and at times difficult game, Fallen Enchantresses only downfall is it's lack of online mode. The campaign mode is solid if not limiting, white the freeplay is where this game really shines. The chance for customizing your faction and nation are plentiful and satisfying, with different races, selectable traits and customizable units. The game is open to modding, with a fairly active online modding community, although there is no steam workshop built in so you may have to be a little tech savvy.
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6 of 6 people (100%) found this review helpful
24.3 hrs on record
Posted: November 18
After a few false starts and many patches this game is a pleasure to play, nicely balanced with the "just one more turn" factor. Many things to customise, a lovely tech tree with different focuses depending upon your playing style. Create your own units and equip them with things that make them a terror on the battlefield.

I found the AI quite good and on higher difficulties it makes a truely challenging experience. I would recommend this game to anyone who is a fan of the 4X genre.
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7 of 8 people (88%) found this review helpful
14.3 hrs on record
Posted: September 11
This is basically Civ *and* Heroes of Might and Magic combined, without leaving out any features of either. And it works! Really impressed with this game. Highly recommended.
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10 of 15 people (67%) found this review helpful
65.2 hrs on record
Posted: November 7
I wish Steam had a "Maybe" catagory.
Really good game that becomes a snore fest. I fell asleep somtimes playing. So do a lot of research before buying this and make sure you are intrested in it. I was and it was nice to play untill it started putting me to sleep ha ha.

Recommendation: Maybe
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12 of 19 people (63%) found this review helpful
60.8 hrs on record
Posted: September 13
I really, really wanted to love this game. For a while, I could also ignore its glaring problems, because there's simply no other game out there that properly scratches my itch for a "Master of Magic" experience.
On paper, all the right elements exist in Fallen Enchantress: Legendary Heroes. However, the execution just doesn't cut it: from the lack of variety, uninteresting factions, and bland presentation - including unappealing looks AND poor perfromance at the same time - to the way the tech tree, hero progression, equipment price / gold production ratio (wtf 40 turns to buy one piece of leather armor?!), and available spells combine to create an experience that kept me dozing off most of the time - even when my entire army suddenly gets wiped out by a random encounter (wandering monsters tend to be much more powerful than all competing factions combined.)
Sorry for not being more specific, as it would take too long. My advice - give it a chance if you're curious, but don't pay full price, and don't expect much. What a wasted opportunity by Stardock.
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6 of 8 people (75%) found this review helpful
55.1 hrs on record
Posted: October 3
This game is rich with great story, characters, spells, monsters and a ton of other great stuff. It's great fun exploring the world and finding quests and items and the tactical battles are great. I'll be playing this game for a long time to come.
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24 of 43 people (56%) found this review helpful
123.5 hrs on record
Posted: November 14
Elemental: World of Magic was released in October 2012. It's November 2012, and Legendary Heroes - the successor to the broken Fallen Enchantress, itself the successor to the unplayable Elemental - is still an unfinished game. If you were foolish enough to buy Elemental, as I was, and then to pay for the Legendary Heroes "expansion", and the DLC - which scarcely qualifies for the name, as each pack contains content which should have been included in the base game - you've spent close to $100 on what remains a barely playable game, once you account for the frequent crashes, the terrible combat AI, and the half finished diplomacy options.

If Stardock puts this game on sale for $10, give it a go. It's frankly not worth more than that. Take it from a sucker who paid way too much for a poorly made game.
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5 of 7 people (71%) found this review helpful
60.9 hrs on record
Posted: November 7
This is a really fun fantasy strategy game, it has a really nice feel to it, being able to master really powerful in game items like dragon acolytes, ogre lairs and mercenry camps bring a real sense of satisfaction to advanced gamplay. There is a really cool quest and treasure system you can use to get experience for your heros. There are even raid type areas you can go into for bonus loot and there are plenty of ledgendary items your heros can loot.

now the negatives, if you play for lets say more than 5 hours in a game in total all the quests dissapere and all the special areas dry up and it hard to level your heros without declaring war which inevitably due to you having most probably 1 or more dragon and several troll and ogre units with heros geared and level beyond god status you will wipe out the enemy 1 city at a time every time very easily with no contest.

The diplomatic element in the game is pretty much non existant. if you are more powerful than the enemy they will pay you to leave them alone and vice versa. there is no other end game plan as far a diplomatic ai is concerned.

my gripe is end game play is a massive black hole that doesnt even seem to really exist, once you have power and massive arimie there is no reason to play the game you cant5 even quest for fun, if they had more diplomacy options the game whold have lasted longer.

Some times a game will get bugged and crash to desktop every few turns no matter how much you reload it. that contributes to lack of desire to finish a game after a few hours of play. The roaming monster mechanics can be a real pain as a massive all powerful elemental torments your realm and is immune to damage until you get more powerful items, this is a flaw in the gamplay and should not happen as it is massivly unfair as the start of the game is a massive land grab even the very large maps are quite smalland there is no place to go except wrestle with a beast you cannot kill that keep rampaging through your settlements.

having said all that it is still a fun and interesting game with colourful elements you cant find anywhere. its incredibly immersive and has a real D&D feel to it. If you bought it it would keep you interested for quite some time. But as i mentioned before it hasnt been built to reach a deffinitive apex and your advanced games will simply be logged out of and never played on again. so potentially it has lifespan on an epic scale but your games will nevrr achieve these levels and its sort of frustrating leaving epic loot and god heros simply because there is no more game left.
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1 of 1 people (100%) found this review helpful
146.4 hrs on record
Posted: September 3
Love this game. Build your own Soveriegn, choose a race, choose the strengths and weaknesses of your Kingdom
/Empire and then take on a world overun by monsters and other factions after a cataclysm. You can use the default unit designs they provide or make your own, name them what you want and rename them on the battlefield. "Atlar Heavy Infantry to Jamie's Besiegers" for example. This game can by as immersive as you want.

The aim of this 4x game is to successfully manage your faction towards one of 5 victory conditions whilst fending off the awakened monsters of the world and other soveriegns.

If you have played the civilation series you will feel right at home here. Diplomacy suffers alot compared to Civ but this game makes up for it in other ways. Customisable heroes and turn-based battles are examples.

Would have liked to see more customisation options to really go to town with your factions own unique identity and it would have been nice to see some more 'Master Quests'
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1 of 1 people (100%) found this review helpful
146.6 hrs on record
Posted: August 10
When I first purchased Elemental way back years ago, I had every hope it would make for a great table top RPG platform as well as the regular strategy game it was designed to be. When I got my copy I was able to see what could be, but it was still an “alpha” game… So I let it go, kept checking the progress and changes overtime, but nothing got my attention. Then along came 1.7 update and much of what I read I liked so I purchase Legendary Heroes.

A BIG WOW!

I am so happy the developers never gave up. This is very much what they had promised back when they were making the first Elemental. There is still room for improvement (lots of potential for growth and expansion), but the main concept is all there!

So, soon as they let us make scenarios using the “workshop”, a custom monster toolset (like the spell toolset) and add a hot seat feature to the game it will appeal to many D&D table top players like myself.

I love the way the mechanics and AI have developed and evolved/improved, I love the customization aspect so, so, so, very much. Changing gear is actually visible in game play, love the way cities can level as well as almost everything else, we just need equipment to level as well (hopes).

The artwork is splendid. I have loved the art from day one! So perfect for this kind of game, the way the story is presented through text and that unique artwork makes me feel like I am actually reading a D&D campaign and I can get my fiends involved (rolling dice to make decisions, character customization, etc.) we played all night as if we were playing table top, and we never once looked at the time, it was great fun, different, but not so different that it did not work. It is thanks to the freedom to customize just about everything that makes this game so rewarding and usable as a tool for a good old fashion table top game. If you have an imagination and fun friends to play with give this a try. ( mind you we are doing this without hot seat or multiplayer, image if we had that!)

In short I am very happy that my bias for DLC’s went away almost instantly, “sell me as many DLC's for this game as you want!" if they are useful and enhances the game like the current DLC’s. If you love fantasy strategy games give this version of the game a try, you will love it more and more every turn you take, there is something different and new for your imagination to create in good fun! Recommend!
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1 of 1 people (100%) found this review helpful
147.5 hrs on record
Posted: August 24
An excellent game, it feels like they've taken the best parts of the old Might and Magic & Civilization games to make something better than either of the two prior games.
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1 of 1 people (100%) found this review helpful
39.2 hrs on record
Posted: July 7
Civilization + rpg elements + tactical battles + lot of customization = profit!
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1 of 1 people (100%) found this review helpful
172.6 hrs on record
Posted: August 4
This game had a hell of a life. It started out as "Elemental: War of Magic." However the game had terrible reviews and angry players, so the game was essentially scrapped, recalled and removed from the market. According to the developer, it shouldn't be availible anywhere. This brings us to Fallen Enchantress.

Fallen Enchantress was created to replace War of Magic. It removed some of the popular features of WoM such as Dynasties. However it added much more. This was released in place of WoM, and given to free to the origional purchasers of WoM. This game had its life cycle.

Then came Legendary Heroes: Many are confused. This game is mis-advertised as an Expansion, however its really the Successor to FE in the way that FE succeeded WoM. This doesn't "Expand" anything if you buy FE. This IS the game in its current line of succession. It isn't WoM, or FE. It is LH now.

This game falls short of the rest of the genre by far.


Elemental is better than Eador, and worse than AoW3.
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1 of 1 people (100%) found this review helpful
16.2 hrs on record
Posted: July 26
Fallen Enchantress is an awesome mix of Civilization, Spellforce, and King's Bounty. All of these are games I love to pieces. Fallen Enchantress uses the hero and quest system from Spellforce, the Hero leveling and battle system from King's Bounty (with squares instead of hex spaces) and the format of Civilization, with a fantasy twist. Get ready to lose hours of your life playing it!
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1 of 1 people (100%) found this review helpful
76.1 hrs on record
Posted: October 2
This game was a lot of fun. At first it was a little hard and I didn't know what to do. I quickly lost my first scenario as I was overrun by both wild creatures and enemy forces, but I felt like I learned from that first atempt. I used my new knowldege to fire up the same scenario again. This time I got much further but eventually I lost again. With each defeat I learned more and used that knowledge to improve my game. I learned that when I make custom units if I want to be able to upgrade them to plate mail later I need to give them the plate mail ability even if my current armour is only leather.I also learned that once a unit is trained as a foot soldier of some type it can not be given a mount latter on (I don't like that rule but knowing it helps out).

there are small differance between the factions but I don't really see that much of a differeance between how the factions play. The biggest differeance is the Sovierng you start with.

I wish there was some form of multiplayer even if it was hot seat. I also wish there was naval units/war fare. Whenever you run into a body of water there is no way to hop on a boat and travel. Still I've had lots of fun playing this game. Especially when fighting dragons and other big optional bosses on each map.
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