The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews: Very Positive (744 reviews)
Release Date: May 22, 2013

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Buy Stardock Pack 2014

Includes 6 items: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012

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Recommended By Curators

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."

Recent updates View all (22)

December 1

Hotfix for v1.8 Available

We've just posted a hotfix for Fallen Enchantress: Legendary Heroes v1.8 today. This update fixes a typo in one of the XML files which was causing the game to crash.

Special thanks to Primal_Savage and BlackSmokeDMax for making us aware.

3 comments Read more

November 25

Now Available: Legendary Heroes 'Battlegrounds' DLC, 1.8 Patch

The 'Battlegrounds' DLC includes 15 hand-crafted tactical maps that present new challenges and opportunities in combat. You may start out surrounding or encircled by your enemies, or need to defend or assault tight chokepoints. The visual variety in Legendary Heroes is better than ever with ruined Imperial highways, dark fortresses buried deep in desert sandstorms, and more.

More than 20 stamps for the map generator to use to create unique gameworlds for each playthrough are also included in the 'Battlegrounds' DLC.

Get the Battlegrounds DLC today for just $4.99 today: http://store.steampowered.com/app/333040/

Six new monsters are free with the 1.8 patch today, and the latest Fallen Enchantress: Legendary Heroes DLC adds 15 new tactical maps and more to keep every playthrough as fresh as possible.

Legendary Heroes v1.8 adds adds six all-new monsters with unique abilities to the game, including the flame-wreathed Gilden Lion and the battle-frenzied Obsidian Legion. The patch will be applied to your game automatically next time you connect to Steam.

Read the Legendary Heroes v1.8 patch notes here: http://forums.elementalgame.com/459159

Thanks for your support, and happy conquering!

4 comments Read more

Reviews

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    Minimum:
    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
34 of 35 people (97%) found this review helpful
20.0 hrs on record
Posted: November 14
i'm not typically a serious fan of city/army builder games like this, but Fallen Enchantress: Legendary Heroes is one of those games that is just what I was looking for at the time. If you're a fan of Sid Meier's Civilization series, this game MIGHT be up your alley. In my opinion, it is way better in many ways. A lot of people say differently... So here's a rundown of why I recommend this game:

1) You get to have a 'main character', which you either pick from, or make your own through customization options. You can also make your own faction up, so to speak and pick your perks etc.
2) There is an EXTREME PLETHORA of troop choices due to customization options to create the exact troop type you are looking for, You can even customize how they look, including gender. Seriously, this is an amazing thing that I haven't seen in too many other games of this type.
3) The battle system is like a hybrid of regular turn-based strategy games of this nature, and something like a less-intricate version of games like Final Fantasy Tactics, Fire Emblem, and Agarest (tactical battle games). See your unique leader and troops battle across actual landscapes, with terrain that affects movement and line of sight in a much more detailed way than typical builder games. Strategize your positions. Feel like you're actually battling!!

There's really only one big problem I have with this game, and that would be the lack of multiplayer... I hear it crashes a lot, but I haven't really had much issue with this. Other than that however, I don't really see a whole lot wrong with it. I saw someone saying it's not a 'completed game' but I felt pretty content with it. I mean, I wouldn't go paying 40 dollars for it but I wouldn't pay that for almost any game, simply because that's a lot of money to me... I don't make that much...

Should you buy this game...? It really depends on what you want in a game. If you're a high-fantasy fan who loves customization and city building, maybe. If you're a fan of grid-based tactical combat games, it just might be up your alley. If you like all of that stuff, you'll probably like this game. Should you spend 40 dollars on it? Ehhhh..... I wouldn't but if you have tons of money to blow, why not? I would honestly wait for a sale, or do some more research beyond my review... I hope i helped you out somehow in your decision however.
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19 of 20 people (95%) found this review helpful
114.3 hrs on record
Posted: October 20
Stardock was aiming to best Master of Magic with this title and I personally credit it with bringing "cloth" style strategic maps into vogue.

Pros:
Probably the 4x on the market with the most variety of customization options.
Faction and World Customization are well done.
Quests are nicely done, provide a mix of history and contemporary stories.


Biggest Con:
No Multi-player.

The Middling:
Graphics are good, but not great - everything meshes stylistically, but the game lacks Endless Legend or Age of Wonders level of detail.
Hero/Troop Poses are either sad or hilarious depending on your perspective.
The AI Empires are less of a threat (usually) than the wandering monsters. (this may be due to my settings choices)


Still, if I want to build an empire by pushing back the wilderness, slaying elemental lords, dragons, and bears in the process, this is a great way to spend doing it. The epic monster zones, hero levels, and the questing system on top of the huge research trees, and the city building/wonder game places Fallen Enchantress above Civ V in terms of replayability.
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11 of 13 people (85%) found this review helpful
299.4 hrs on record
Posted: November 4
FINALLY!

This game in my view is a modern version of my all time favorite: Master of Magic (yeah I'm old school)
It runs acceptably and has terrific customization options.
I don't give out praise lightly, good work on a great game!

4.7 out of 5
Some stability issues require reload frequently in late game large map. (imagine that:)
Possibly Steam in background seams to try to steal cpu occasionally.
Overall I think it's great, well done.
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9 of 10 people (90%) found this review helpful
40.5 hrs on record
Posted: November 15
If you like Might & Magic, you will like this game. If you like the Sid Meier's Civilization games, you will like this game. If you like rpg's you might even like this game. Generally a great turn based strategy game.
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8 of 9 people (89%) found this review helpful
62.1 hrs on record
Posted: November 17
An interesting, fun and at times difficult game, Fallen Enchantresses only downfall is it's lack of online mode. The campaign mode is solid if not limiting, white the freeplay is where this game really shines. The chance for customizing your faction and nation are plentiful and satisfying, with different races, selectable traits and customizable units. The game is open to modding, with a fairly active online modding community, although there is no steam workshop built in so you may have to be a little tech savvy.
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6 of 6 people (100%) found this review helpful
24.3 hrs on record
Posted: November 18
After a few false starts and many patches this game is a pleasure to play, nicely balanced with the "just one more turn" factor. Many things to customise, a lovely tech tree with different focuses depending upon your playing style. Create your own units and equip them with things that make them a terror on the battlefield.

I found the AI quite good and on higher difficulties it makes a truely challenging experience. I would recommend this game to anyone who is a fan of the 4X genre.
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7 of 8 people (88%) found this review helpful
14.3 hrs on record
Posted: September 11
This is basically Civ *and* Heroes of Might and Magic combined, without leaving out any features of either. And it works! Really impressed with this game. Highly recommended.
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12 of 18 people (67%) found this review helpful
60.8 hrs on record
Posted: September 13
I really, really wanted to love this game. For a while, I could also ignore its glaring problems, because there's simply no other game out there that properly scratches my itch for a "Master of Magic" experience.
On paper, all the right elements exist in Fallen Enchantress: Legendary Heroes. However, the execution just doesn't cut it: from the lack of variety, uninteresting factions, and bland presentation - including unappealing looks AND poor perfromance at the same time - to the way the tech tree, hero progression, equipment price / gold production ratio (wtf 40 turns to buy one piece of leather armor?!), and available spells combine to create an experience that kept me dozing off most of the time - even when my entire army suddenly gets wiped out by a random encounter (wandering monsters tend to be much more powerful than all competing factions combined.)
Sorry for not being more specific, as it would take too long. My advice - give it a chance if you're curious, but don't pay full price, and don't expect much. What a wasted opportunity by Stardock.
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10 of 15 people (67%) found this review helpful
65.2 hrs on record
Posted: November 7
I wish Steam had a "Maybe" catagory.
Really good game that becomes a snore fest. I fell asleep somtimes playing. So do a lot of research before buying this and make sure you are intrested in it. I was and it was nice to play untill it started putting me to sleep ha ha.

Recommendation: Maybe
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10 of 15 people (67%) found this review helpful
14.5 hrs on record
Posted: November 28
When I first saw what Stardock wanted to do with Fallen Enchantress, I became excited. All those video diaries about the lore of the world, the customization options, and the options for what you could do made me very excited for the game! Then I paid $40 for a complete mess of a game that, aside from being buggy, was very much a half ♥♥♥♥♥ project that did not live up to my expectations. I gave up on that, but then I heard of the "expansion" to a bad game with a great concept: Fallen Enchantress: Legendary Heroes! Although it looked like the exact same game for the exact same price, it couldn't be completely the same, right? They probably had to change EVERYTHING to fix it, essentially creating a new game, right? Nope. As far as I'm aware, there is no difference except for maybe a new faction and maybe a new map. As such, here are the reasons why not to give Stardock any more money ever.

1). Tedious city building.
To me, this game looked very much like a customizable game of Civilization that, considering the modders of the popular Fall from Heaven mod for Civ IV were working on this, I expected it to play like Civilization. However, although some aspects of city building are similar to the Civ series, it falls considerably short of it. Settling of cities can only be on certain places, and those places start with a predetermined Food, Production, and Mana. Once you place your city, there is no way to work the surrounding land to enhance them. Instead, you gain more "resources" by building outposts next to resources (iron, crystal, and mana) and then build upgrades on those resources. Your cities do not take part in this process, instead being used solely for unit production. Although you can build buildings to "improve" your cities, they never really seem to improve them that much. The game decided to follow "a lot of a little is a lot" making city progression a very long and tedious task that does not factor in units or later buildings, meaning they take FOREVER to build.

2). Pointless Unit customization.
In the game, you start off with a hero and a settler. You can explore and complete quests with your hero, and found a city with your settlers. Once your city is founded, you are allowed to customize units much like you can customize your hero. At first this sounds really cool; the possibilities are seemingly endless with the amount of equipment you can give your troops to improve them. But then you realize that equiping a troop with horses doesn't make them cavalry, or that equiping them with spears doesn't make them spearmen. Instead, the game simplifies combat to three basic unit types: Ranged, melee, magic. As you can guess, each type dictates how each unit attacks, either from range with a bow or magic, or up close with a variety of melee weapons. Although each weapon has a unique "attribute" that gives them additional functionality, these attributes hardly matter during battle. The only thing that matters is how hard each weapon hits, which leads me to my next point.

3). Simplistic, boring, unbalanced combat.
The game was trying to go for a hybrid between TurnBasedStrategy and TurnBasedTactics. In this case, combat takes place on a relatively small grid (reminiscent of chess) with environmental textures that add nothing to said grid. Both teams start on opposite sides of the grid and must kill each other. This is typically how combat works in TurnBasedStrategies(like Tactics Ogre or FFTactics), however, it is not handled well. The only variety of the combat grid involves the textures, so every battle will essentially play out the same way. Mix that with units that have no range limits, and early battles become a slogfest that is determined by how many ranged units you have/can kill quickly. The most complex tactic is which unit to focus fire on. There is no positioning/elevation advantage, useful abilities, unit variety advantage, or change in AI behavior. The AI have a suicidal mentality, and why wouldn't they? It doesn't matter if they die while targetting a single unit, they are only there to be a pawn in the great battle of attrition. If this sounds like the game is challenging, don't fall for it. This only affects early game, late game is a cake walk due to how OP troops become. Troops, unlike heroes, can be upgraded in SIZE, meaning that more soldiers will be in that troop. This increases the health and damage of the troop unit with each additional member. This means that troops will EASILY out perform any amount of heroes at any level with any equipment. These essentially godly units can only be countered by other godly units, which are...never made. Once you reach the max level of equipment, its smooth sailing.

4). All around lack of variety.
Overall, there is very little variety in gameplay. All the possibilities of the game are quickly exhausted after a few hours. The only victory condition I am aware of is conquest, making the game easily beaten and done with. There is no point to unit variety, so unless you want to create a challenge for yourself, there is no reason to change it up. With no random map generation, Stardock has resorted to selling map pack DLC for maps that add no actual variety or unique experiences to the game. Aside from singleplayer random game, there is a "story/campaign" that apparently tells a lore driven story of...something. I have played the campaign and found it very similar to a random game with extra random scenarios. It is apparent that the developers wanted the antagonist faction to be an overwhelming superpower that the player had no chance of standing up against, but I felt no sense of ugency to complete the story objectives. The final objective is for you to bring your hero into a portal and fight demons as a final resort to stop the "invasion"(or something), but I found myself conquering their unneccessarily large quanitity of cities with ease(once again, late game cakewalk). However, stepping into the portal is a completely different story. Apparently your hero forgots to bring his army, because its him against max level demons. As you would expect, he gets easily slaughtered. This HUGE difficulty spike is artificial and unfair, as there is no way of preparing for it. Apparently the only way to win is to use magic the scenario GIVES YOU, meaning there is no way to prepare or create a solution.

In conclusion, if you like the premise of a customizable TBS/T game that is probably easily modded(?), then this game is right up your alley. It is VERY rough and definitely needs a modder's touch, but the core concepts are there and, in the end, that's all you can hope for...*cries*
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24 of 42 people (57%) found this review helpful
123.5 hrs on record
Posted: November 14
Elemental: World of Magic was released in October 2012. It's November 2012, and Legendary Heroes - the successor to the broken Fallen Enchantress, itself the successor to the unplayable Elemental - is still an unfinished game. If you were foolish enough to buy Elemental, as I was, and then to pay for the Legendary Heroes "expansion", and the DLC - which scarcely qualifies for the name, as each pack contains content which should have been included in the base game - you've spent close to $100 on what remains a barely playable game, once you account for the frequent crashes, the terrible combat AI, and the half finished diplomacy options.

If Stardock puts this game on sale for $10, give it a go. It's frankly not worth more than that. Take it from a sucker who paid way too much for a poorly made game.
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6 of 8 people (75%) found this review helpful
55.1 hrs on record
Posted: October 3
This game is rich with great story, characters, spells, monsters and a ton of other great stuff. It's great fun exploring the world and finding quests and items and the tactical battles are great. I'll be playing this game for a long time to come.
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5 of 7 people (71%) found this review helpful
60.9 hrs on record
Posted: November 7
This is a really fun fantasy strategy game, it has a really nice feel to it, being able to master really powerful in game items like dragon acolytes, ogre lairs and mercenry camps bring a real sense of satisfaction to advanced gamplay. There is a really cool quest and treasure system you can use to get experience for your heros. There are even raid type areas you can go into for bonus loot and there are plenty of ledgendary items your heros can loot.

now the negatives, if you play for lets say more than 5 hours in a game in total all the quests dissapere and all the special areas dry up and it hard to level your heros without declaring war which inevitably due to you having most probably 1 or more dragon and several troll and ogre units with heros geared and level beyond god status you will wipe out the enemy 1 city at a time every time very easily with no contest.

The diplomatic element in the game is pretty much non existant. if you are more powerful than the enemy they will pay you to leave them alone and vice versa. there is no other end game plan as far a diplomatic ai is concerned.

my gripe is end game play is a massive black hole that doesnt even seem to really exist, once you have power and massive arimie there is no reason to play the game you cant5 even quest for fun, if they had more diplomacy options the game whold have lasted longer.

Some times a game will get bugged and crash to desktop every few turns no matter how much you reload it. that contributes to lack of desire to finish a game after a few hours of play. The roaming monster mechanics can be a real pain as a massive all powerful elemental torments your realm and is immune to damage until you get more powerful items, this is a flaw in the gamplay and should not happen as it is massivly unfair as the start of the game is a massive land grab even the very large maps are quite smalland there is no place to go except wrestle with a beast you cannot kill that keep rampaging through your settlements.

having said all that it is still a fun and interesting game with colourful elements you cant find anywhere. its incredibly immersive and has a real D&D feel to it. If you bought it it would keep you interested for quite some time. But as i mentioned before it hasnt been built to reach a deffinitive apex and your advanced games will simply be logged out of and never played on again. so potentially it has lifespan on an epic scale but your games will nevrr achieve these levels and its sort of frustrating leaving epic loot and god heros simply because there is no more game left.
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2 of 2 people (100%) found this review helpful
105.3 hrs on record
Posted: June 30
Excellent time burner... def will get that "one more turn!" late into the night with this game.
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1 of 1 people (100%) found this review helpful
83.6 hrs on record
Posted: June 27
Great game! The gameplay is very easy to pick up if you have played any Civ game and the battles are much like HOMM, so really there is not much to dislike about this game.
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1 of 1 people (100%) found this review helpful
55.6 hrs on record
Posted: September 27
I was skeptical about this title, given the first two iterations brought forth following the Kickstarter campaign were severely lacking in polish and promised features. Now I find myself saying "just one more turn" hours later after I already said it.

This is the game that was promised in the Kickstarter. I feel it has fulfilled the vision of the creators and the fans. I highly recommend Fallen Enchantress for any strategy game fan, or anybody looking for a way to take up space in their day. It's turn based, so you can walk away at any time.

The level of detail present in the world is unlike any other game of this type, barring perhaps Galactic Civilizations, also by Stardock. The world of Elemental comes to life as you zoom into your town, deploy on the battlefield, hunt relics, or zoom out to the cloth map (they did it first). I highly recommend this title.
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1 of 1 people (100%) found this review helpful
147.5 hrs on record
Posted: August 24
An excellent game, it feels like they've taken the best parts of the old Might and Magic & Civilization games to make something better than either of the two prior games.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: September 19
This game is simply perfect and addictive. It's not indicated in my stats because I only play offline, but I've more than 250 hours of gameplay on it ! It's really a MUST HAVE FOR 4X lovers.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: October 8
Interesting game, and I like a lot of the ideas. The overall concept is solid, and it implements some brilliant improvements over similar games in places. I really want to like this game a lot more than I do.

But... (and we all knew THAT was coming)
The graphics are tolerable until you get to the hero units. Human models are Not Good. The clothing options feel like they must be at several inches thick in places.
Depending on your chosen 'race', you will have resource shortfalls for a good long while. Also, heroes cost a fairly high amount of upkeep in gold... and when one is available to purchase, the game tends to not give you the option of NOT purchasing.
The entire backstory and current story of the game setting feels a bit bland and unrefined.
and the tech and skill trees are... how to put this... short. on. options.

Overall, while the game is not strictly BAD, it is not nearly as good as the somewhat unfinished, glitchy Civilization 4 TCMod that came before it.
I'm still likely to play this once in a while, but it's just going to send me scuttling back to Fall from Heaven 2. I'm recomending it though, since honestly, it's better than a lot of the alternatives OTHER than FfH2, which can be twitchy.
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1 of 1 people (100%) found this review helpful
239.4 hrs on record
Posted: November 26
I haven't reviewed many games, but I've logged more hours into this game than any other in my library so far, including Skyrim. It's a very detailed strategy game that includes Civilization style kingdom/empire building from a starting date (after a world-shattering cataclysm) until you achieve one of multiple possible victories over the competition. Similarities to Civilization include focusing research to unlock new city improvements, resources, units, and abilities; expanding your country through exploration or conquest; making trade agreements, treaties, and war with other factions; and turn-based actions for all levels of the game.

However, this game also includes a lot of plot. There are some default scenarios you can play to see what the underlying relationship is between each of the sovereigns. Even if you choose to just do a custom map or pre-set map without a scenario, you are able to control a soverign character and heroes s/he recruits to complete quests, explore the map, and level up customized ability trees. This comes into play into the larger faction planning because leveling these characters unlocks abilities and bonuses that can boost any other aspect of the game and can lead to extremely powerful units that can trounce through ordinary enemies. There's not as many factions as similar games, but the bonuses are fairly unique to each sovereign and allow for enough variation that trying different game types is a good way to learn new strategies.

The fantasy theme is also very fun. There was a lot of effort and creative writing with the incredible number of quests and lore that is inlcuded in each game. The DLC adds even more.

Overall, I just haven't gotten bored with this game. It's a lot of fun and worth the full price, though I did find it on sale when I purchased it. That said, if I had played a demo beforehand, I would have gladly paid the full price if no sale was offered. I had no qualms about paying for DLC, each of the ones I have so far were worth it.
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