The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm.
User reviews: Very Positive (692 reviews)
Release Date: May 22, 2013

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Buy Fallen Enchantress: Legendary Heroes

Packages that include this game

Buy Stardock Pack 2014

Includes 6 items: Galactic Civilizations® II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations® I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

 

Recommended By Curators

""Stand-alone expansion" to Fallen Enchantress. It's really the same game with added content. Buy this one and not the base game! Really good civ game."

Recent updates View all (18)

September 4

Legendary Heroes 1.7b Now Available

We’ve pushed a minor bugfix patch for Fallen Enchantress: Legendary Heroes. As always, your Steam client should automatically update your game to the latest version.

Patch notes:
+ Fixed most frequent crash bugs

5 comments Read more

July 24

Legendary Heroes 1.7 Now Available

Arguably the biggest patch since Fallen Enchantress: Legendary Heroes’ release more than a year ago, version 1.7 improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities.

Download the patch free simply by signing into your Steam client.

Among other things, patch 1.7 includes:

  • Class-specific items - Commanders lead better than ever with unique banners, mages command the elements with new staves, and more
  • Significant AI improvements - AI rivals now develop their empires more effectively, for example through upgrading their outposts
  • Balancing across the board - Unrest modifiers have been tweaked to make sprawling empires less overwhelmingly powerful, and many unit and item stats have changed
  • Revamped army-strength logic - The method used for calculating army strength has been completely reworked, making evaluating threats easier for human and AI players alike
  • Much more – see full patch notes here: http://forums.elementalgame.com/456046/

Happy conquering!

14 comments Read more

Reviews

“This standalone expansion is a wonderful fantasy strategy game in its own right...”
4 out of 5 – The Escapist

“Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year.”
8.0 – GameSpot

“You don't have to be any kind of strategy savant to appreciate what this exceptional release has to offer.”
8.5 – Game Informer

About This Game

The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features


  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!

System Requirements

    Minimum:
    • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
    • Processor: 2.2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
4 of 4 people (100%) found this review helpful
114.3 hrs on record
Posted: October 20
Stardock was aiming to best Master of Magic with this title and I personally credit it with bringing "cloth" style strategic maps into vogue.

Pros:
Probably the 4x on the market with the most variety of customization options.
Faction and World Customization are well done.
Quests are nicely done, provide a mix of history and contemporary stories.


Biggest Con:
No Multi-player.

The Middling:
Graphics are good, but not great - everything meshes stylistically, but the game lacks Endless Legend or Age of Wonders level of detail.
Hero/Troop Poses are either sad or hilarious depending on your perspective.
The AI Empires are less of a threat (usually) than the wandering monsters. (this may be due to my settings choices)


Still, if I want to build an empire by pushing back the wilderness, slaying elemental lords, dragons, and bears in the process, this is a great way to spend doing it. The epic monster zones, hero levels, and the questing system on top of the huge research trees, and the city building/wonder game places Fallen Enchantress above Civ V in terms of replayability.
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4 of 6 people (67%) found this review helpful
55.1 hrs on record
Posted: October 3
This game is rich with great story, characters, spells, monsters and a ton of other great stuff. It's great fun exploring the world and finding quests and items and the tactical battles are great. I'll be playing this game for a long time to come.
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1 of 1 people (100%) found this review helpful
67.5 hrs on record
Posted: October 2
This game was a lot of fun. At first it was a little hard and I didn't know what to do. I quickly lost my first scenario as I was overrun by both wild creatures and enemy forces, but I felt like I learned from that first atempt. I used my new knowldege to fire up the same scenario again. This time I got much further but eventually I lost again. With each defeat I learned more and used that knowledge to improve my game. I learned that when I make custom units if I want to be able to upgrade them to plate mail later I need to give them the plate mail ability even if my current armour is only leather.I also learned that once a unit is trained as a foot soldier of some type it can not be given a mount latter on (I don't like that rule but knowing it helps out).

there are small differance between the factions but I don't really see that much of a differeance between how the factions play. The biggest differeance is the Sovierng you start with.

I wish there was some form of multiplayer even if it was hot seat. I also wish there was naval units/war fare. Whenever you run into a body of water there is no way to hop on a boat and travel. Still I've had lots of fun playing this game. Especially when fighting dragons and other big optional bosses on each map.
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1 of 2 people (50%) found this review helpful
271.3 hrs on record
Posted: October 2
Well done 4X game. Must have if you are into that style game. The DLC is worth it. Solid.
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1 of 2 people (50%) found this review helpful
59.8 hrs on record
Posted: October 17
Great little game, Just wish it had multiplayer is all. I'd reccomend it of course.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
55.2 hrs on record
Posted: October 17
Love the game but miss having heirs.
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1 of 2 people (50%) found this review helpful
113.2 hrs on record
Posted: October 3
A great game with hundreds of hours of replyability despite some bugs they are little in the long run
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1 of 2 people (50%) found this review helpful
678.7 hrs on record
Posted: October 7
One of my favorite games
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1 of 2 people (50%) found this review helpful
20.8 hrs on record
Posted: October 9
<3
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1 of 2 people (50%) found this review helpful
100.3 hrs on record
Posted: October 14
Very good game, keeps me entertained for ages.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
63.5 hrs on record
Posted: October 20
Recruited purple assasin tiger; killed bold hero trying to vanquish evil necromancer (me).
Buy this game if you want some micromanaging turn based fun. I loled
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0 of 3 people (0%) found this review helpful
21.2 hrs on record
Posted: October 11
Fun real time strategy
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1 of 8 people (13%) found this review helpful
17.6 hrs on record
Posted: October 18
I really wanted to like this game...but it sucks..I thought it would play like HOMM, but it doesn't..muddled controls, ridiculously difficult most of the time..even on easy, and boring....avoid.
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227.0 hrs on record
Posted: October 3
This is a fun game. I would not say challenging much of the time, but fun. There is plenty to do within the context of exploring the world and doing quests, then tip over another mage as needed. The strategic combat is fairly weak, the tactical can be challenging. From a city building perspective the AI does fine but does little to defend itself sometimes. Again, this does almost everything Master of Magic did save races and creating magic items. That tweak would be a blast, but also having more heroes as followers or the ability to create them would be a huge plus.
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30.2 hrs on record
Posted: October 4
while I do recommend this game I have a few things to note about. It has a few fairly noticable bugs. like I had to avoid the tutorials because they made my screen black out entirely. And the user interface I felt was terrible and horribly scattered. I also wish that building custom stuff was simpler but eh. get past that and the character customization was decent and the abilities on leveling were okay. It wasn't that fast paced and the research tree was a little gawdy. But the fantasy appeal of Dragons, epic weapons, epic creatures and crushing cities to dust kept me hanging on. overall I would say 5/10. I would play one whole game. But it's hard to get past critical design flaws and ugly UI.
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1.5 hrs on record
Posted: October 8
Interesting game, and I like a lot of the ideas. The overall concept is solid, and it implements some brilliant improvements over similar games in places. I really want to like this game a lot more than I do.

But... (and we all knew THAT was coming)
The graphics are tolerable until you get to the hero units. Human models are Not Good. The clothing options feel like they must be at several inches thick in places.
Depending on your chosen 'race', you will have resource shortfalls for a good long while. Also, heroes cost a fairly high amount of upkeep in gold... and when one is available to purchase, the game tends to not give you the option of NOT purchasing.
The entire backstory and current story of the game setting feels a bit bland and unrefined.
and the tech and skill trees are... how to put this... short. on. options.

Overall, while the game is not strictly BAD, it is not nearly as good as the somewhat unfinished, glitchy Civilization 4 TCMod that came before it.
I'm still likely to play this once in a while, but it's just going to send me scuttling back to Fall from Heaven 2. I'm recomending it though, since honestly, it's better than a lot of the alternatives OTHER than FfH2, which can be twitchy.
Was this review helpful? Yes No
297.8 hrs on record
Posted: October 26
A good turn based game. It has no mutiplayer support or it would be great.
Was this review helpful? Yes No
34.9 hrs on record
Posted: October 29
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28 of 31 people (90%) found this review helpful
174.0 hrs on record
Posted: June 3
Empire building like Civ 5 + RPG elements + extensive customization for your army

It sounds like a winning combination, yes? Let's find out..

First off, the ((tutorial)): videos and encyclopedia feature explains most of the basics very well, so the learning curve is pretty smooth. So even though it is clearly a complex game, it's not hard to learn and play with most of the features. You still have to experiment yourself to master the customization features, which is great cuz such features are usually up to experienced players to make use of them anyway.

The ((campaigns)): were mostly boring. They emphasized the RPG aspect of the game (hero leveling and skill trees, magic casting and equipment etc..), but it also had some of the most repetitive quests ever, which is a shame cuz the story and lore are rather well-written. Unfortunately, you never feel attached to the characters in the campaign. They feel like robots, and you are playing with them only cuz you have NO OTHER CHOICE. Also the research tree is often reduced/butchered, even though it is one of the best features in this game... Ignore the campagin!

The ((customization)): Here's where this game really shines! Where do I begin?
First time playing, you might want to pick one of the standard races to play, so you can learn the basics and experience which type of gameplay you prefer >> science victory, diplomatic (almost pointless), Quest victory, or all-out DOMINATION.
There is attention to detail in the factions. On their own, they are well-balanced. Their different abilites actually greatly impact their play-style, even MORE here than in Civilization 5 for example.

Later on, when you enter the cauldron and make your own faction (better with the Leader Pack DLC), here's where you get to produce some game-breaking (and pretty fun!) factions, like giving them supreme unit bonuses for combat OR giving them several opened-up researches for a quicker science victory...
Unit customization in-game is even MORE fun and you can make use of the resources at your desposal depending on what you have and how much you have of each... You can edit everything: cosmetics/facial features, colors, weapons, armor, magic trinkets and special perks.

The research tree and city building: These are the second best features here. The research tree has geat impact, and you feel the difference with each upgrade almost immediately. In fact, factions with high research bonuses will most likely win easily if they are given enough time and space. You need to attack them ASAP if you're playing military style...
Growing your city and gaining territory is actually addciting here, also with great immediate impact, depending on your decisions. You get bonus buildings with growth etc..

I'm not gonna say much about combat: bacis tactical style. Nothing remarkable. Heroes are better playing in support function with abilities rather than tanking or dealing damage (unless you have exceptional items). They don't die permanently either. You will mostly rely on your melee units to deal damage and tank.. and pretty much do everything in combat... everything else is just support. It's all about making melee units PLUS upgrading them ASAP before the epic monsters show up at your doorstep and ruin your life...

The biggest PROBLEMS with this game are:
1) Unit models: despite all the customization, the unit models are remarkably UGLY! Whatever facial features you pick for your sovreign/hero you will rarely find him/her looking the way you want. The graphics, while sharp, are overall not appealing compared to other games in this genre.
2) Diplomacy: many features BUT unclear! You have no idea why your rivals like you one minute and HATE you suddenly. You might be fighting a common enemy one minute, then 15 turns later they declare war one you even though you are clearly much stronger than them. No rhyme or reason to dimplomacy... and no point in the diplomatic victory mechanic. War is more frequent and more profitable.
3) Starting locations: The main reason why some factions win is most likely gonna be affected by the abundance of resources and tile yileds on starting locations. City locations on Essence yields are more powerful than any other, especially when improved with city spells. And if you don't start with at least 2 crystal and 2 iron near you... you are gonna have a hard time upgrading your units later on. It almost makes the customizations pointless cuz all of the advance items and equipment require these resources! The starting locations are IMBALANCED in the custom games... and the AI makes poor decisions when settling new cities.

The DLC: depending on how you like to play>>
If you want better customization and custom game variety: Leader Pack DLC + Map DLC
If you want an extra race with unusual mechanics: Dead World (for playing as undead)
If you like to play around mainly with hero quests and epic equipment: Loot Pack + Quest Pack

They don't affect each other very much. Right now, I only recommend Leader Pack and Map pack (I like the customization), cuz the extra loot gets boring quickly and the Dead Nations have lots of bugs. The extra quests can be fun, but I find them just distracting me from conquering other factions instead, or going for straight up science victory.

Ultimately, it's a fun game, BUT I only recommend buying it on a big discount. It is NOT worth the current price of $40 imo
8/10
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15 of 18 people (83%) found this review helpful
92.5 hrs on record
Posted: June 25
Hi everyone, this is my very first game review :)

As a tactical and turn-based strategy game, this game has everything fans dream: characters with unique skills, 5 classes making different play-style, city-building and development. Also, a great fantasy-based mpa makes the game more challanging: it is not just the other kingdom nor the empire your enemies, but the A.I. monsters. Quests are also available in game to gain experience, fame( which gives champions at certain level ). It also provides different ways to win the game: solving some EPIC quests.

When it goes to combat, the game has a wide range of spells, tyes of troops. Each provides customized style of tactical gaming. What would you be? A master in sword, a summoner or a assassin in shadow? It is YOUR choice.

I played for more than 90 hours but still, a lot for me to explore. Like the escapist said, "you can devote hours without even knowing it. "
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