Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Castle Story - Bleeding edge branch
We are currently hard at work on our next release. In the meantime, part of our team is on the task of repairing some bugs in version 0.3.4. I take this opportunity on behalf of the entire team to thank you for your comments and suggestions.
With your support, feedback on the forums and Facebook we were able to identify several issues with the most recent releases. We are very grateful and we are working right now on fixing them.
We are pleased to introduce our new bleeding edge branch which will contain the most recent bugfixes and features that will be available in our future updates before they are ready to be shipped.
If you are courageous and don’t want to wait for the next patch, the bleeding edge gives you a glimpse of what’s coming. It’s also an opportunity to help us accelerate the release of the next patch by massively playtesting the game. Please note that the build could be unstable, hence the name “bleeding edge”.
How to change your BETAS Branch
Steam makes it easier for developers when it comes to publish different revision of their game and make it available simultaneously to their players. The system is called Betas, you simply need to go in your game properties and select the Betas tab then choose the betas you want to opt in.
Open Steam > Got to Library > Right click on Castle Story > Select Properties > Click on BETAS > Select Bleeding Edge in the Betas drop down menu.
If you want more information on how to change your BETAS branch, please visite this link: http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch
Hello everyone. In the past days we received a lot of tickets and comments about some instability while loading games, starting games, etc on Big Island. The bad thing was it actually never really crashed in the same spot. After lots of investigation we think we figured out the reason of all those random crashes. There was of lot of stability fixes in the new Unity Player Engine for 64 bit (our engine).
While it fixed the crashes we were able to reproduce, there could still be some left and we’ll eventually need your crash dumps to investigate. A big thanks to the user Malidictus for his time and help which enabled us to pin down the issue.
Also, some people shared that they prefered the pre-0.3.0 look. We have a feature in the options menu (in the main menu) which you can use to toggle between the previous and current assets.
“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun
“Holy bags, Castle Story is looking amazing! I wish I had made it, haha. :D <3”
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