Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons. Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
Release Date: Sep 23, 2013

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Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Please be sure to read THIS DISCLAIMER before you buy the game, it will give you an insight on what is or isn't actually working!

Do you want to be involved into the evolution of our project?
Are you the type of gamers that don't mind having to deal with a broken version of a game?
Then Castle Story's early access is for you! Join us today and start sending us your bugs report and feedbacks.”
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Recent updates View all (57)

April 1

Play as the Corruptrons!

Major announcement !!

We have studied the matter between us and we reached a decision to reverse the roles in Castle Story.

From now on, the Corruptrons will be the good guys of the game who will have to defend themselves tirelessly against relentless attacks of the evil Bricktrons.

You can play as the Corruptrons right now in the Bleeding edge branch !
How to change your beta branch: http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch

- Team Sauropod



33 comments Read more

March 30

Castle Story – Update 0.3.7

Hey guys!

Some of you already saw the update on the Bleeding Edge branch but we also pushed this feature on the stable one. We introduce you the Stone Pillar.


This is composed of three different blocks. (Bottom, Middle and Top). There is many different function for the Pillar.
For example, you could use it to help you out with bridges by adding more support to it.

You can also put them inside your Tunnels and which will give a esthetic support for the roof so it won't crumble on your Bricktrons.




How to use it
Simply select the Stone Pillar from the Pie Menu under the Build section and add a base, then by right clicking you can change the type of block (Bottom/Middle/Top).

The dragging block function can also be used horizontally (not vertically) for this type of block.
Finally, if your third block is the top, the Bricktron will be able to reach it even if it's considered ''too high'' by the Castle Story building standards.

Show us what you can make with this and give us your feedback!

Known issues
There's still some corner case with Stone Pillar that we needs to investigated. If you encounter a problem or a particular situation, don't hesitate to share it with us.

- The Sauropod team

20 comments Read more
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Reviews

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

“Holy bags, Castle Story is looking amazing! I wish I had made it, haha. :D <3”
Notch

About This Game

Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

Key Features


  • Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
  • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
  • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
  • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
  • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
  • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
Helpful customer reviews
41 of 58 people (71%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: March 28
Early Access Review
Just don't buy this. There are thousands of better things to do with $20 than buying this game. Buying this game is the same as giving $20 to the begger on the street that leeches on working people and gets drunk every night. You gain nothing from giving them $20 and society gets nothing from giving them $20. Do not do it.

These guys don't work like you and I work for our boss. These guys are the kind that were making Duke Nukem Forever for 20years and still ended up with nothing.
It's very unlikely they are trying to make the game but are the most incompetent people ever. Very likely they are sitting around the office all day playing their Xbox and eating pizza. I don't know how they aren't disgusted with themselves but having millions of dollars from sales in your pocket probably helps a lot.

- The developers are so bad at their job that the first alpha released worked better than the first alpha they brought to Steam. And the current version on Steam works even worse than the first. The game development is going backwards. I know how crazy this sounds yet I'm saying the words with truth.
- All 3years of development so far have been a struggle with making the core of the game. Basic functions are still not completed and many features like remapping keys or full options screen or a working AI pathfinding are still not in the game.
They use Unity3D and all basic game features that you can imagine are nothing more than importing an asset store package and 15min configuration to build it into your own game. These guys fail at using a wizard that has 200 tutorial videos about on youtube. Literally!
Anyone with the capacity to work in a game engine can rebuild to the current state of the game within a month. I know.
- Their artist is working as hard as the rest of the team. All characters and props can be made in 2 weeks after viewing a few hours of Blender tutorials. Everything is modelled and textured extremely simple. You'd think after 3 years they would have more than 1 spruce tree, 1 yellow guy, 1 kind of grey rocks and 1 kind of wood beams/planks? You'd think there would be beaches and mountain ranges and dessert maps etc?
- About a year ago they must have noticed buyers were catching on to their scam. So they hired some guy to full time censor the forums and delete any negative thread and ban any user that speaks any kind of bad about the game. Meanwhile all the new buyers who still genuinly think this game will ever be finished get smoothtalked how busy everyone is and how they have plans to fix and remake everything. After months when that deadline has come and gone, they invent a new deadline.

TLDR: The people from Sauropod are scum.

If you don't believe me, just scroll down the reviews and you can see that nothing I am saying is a lie. These guys are scammers, will shut you up any way they can and Valve is so out of touch with their customers that they don't react to thousands of complaints.
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15 of 18 people (83%) found this review helpful
4.2 hrs on record
Posted: April 2
Early Access Review
I backed this ♥♥♥♥ in 2012

two thousand and twelve.


the game has not changed at all since and all the devs do is post passive agressive youtube videos about how they can update it when they want.


please dont buy this
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11 of 13 people (85%) found this review helpful
12.5 hrs on record
Posted: March 23
Early Access Review
I want to write a good review for this game, I really do. When i bought it i had hoped for a great system to build castles and defend against sieges. But that is not what I got. The AI is messed up, and will do the bare minimum it can to help you build your supposed-to-be-amazing castles 30% of the time, at best. If you wanst to build something that they will actually make, you've got walls. And thats it. Its mechanics are good, with the mining system, and it certainly has potential. Dont get me wrong, make a half decent AI system and ill gladly re-write this review. But they havn't done that. They spend so much hard work on the visuals, that often they have to release new AI systems with little to no improvement. If this game improves in anything other than the visuals then maybe you should buy it. Until then, no. Massive waste of good money.
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9 of 10 people (90%) found this review helpful
20.2 hrs on record
Posted: April 3
Early Access Review
Don't do it! If you want to waste $20 on something worthwhile go buy banished or heck even get stonehearth or Don't Starve. It's been almost 3 years since this game came out! They surpass the time it took dota 2 to come out of beta. There is no hope that they plan on finishing this and can be reassuringly be declared a dead game. Like by time they finish it half-life 3 will have came out already. That's really slow if valve time is faster than an indie game development... And when i say valve time is faster I mean the developers are extremely slow ,incompetent and aren't willing to communicate with the community go on and read the other reviews it's the same thing over and over but if you want to know about the game besides the opinion review up there go to the next paragraph.

So what they have done in the past 3 years: the AI can barely function correctly, they let out an update once in a blue moon and usually it is the most unhelpful thing, They rarely actually fix anything besides make the problem worse, it has so much potential but with staff like this the game will probably never finish and it probably won't go the correct direction. If you want more reasons:
-multiplayer doesn't work
-the maps themselves suck and only 1 type of map is a survival map
-the other maps are buggy
-the AI stop for long periods of time or just stop completely
-the staff don't really solve any problems in the game
-literally it has been 2 years and nothing has really changed besides adding a pillar...
-the maps you can play and build are floating islands and your resources drop down there 50% of the time
-after xx waves the energy you are supposed to get randomly goes off into the bottom of the map and you never get the energy from them
-the developers probably stopped working on this game to pursue something else so it seems to give off the signal of an abandoned game.

I can go on and on about it so buy this game at your own risk, I am not saying it won't ever get better but if they keep on going this way then it will be safe to say the developers just want your money for half-♥♥♥ work and will probably drag it out as long as they can. You have been warned
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5 of 6 people (83%) found this review helpful
43.9 hrs on record
Posted: April 10
Early Access Review
Although in its current state it is a pretty interesting game, it will likely not change in the next few years. In two years, there has been two mentionable updates, both of which brought either tiny features, (such as pillars) game breaking bugs (such as the assumed memory leak in the unstable build which forces you to reload the level every ten minutes) or both.
I understand creating games is not easy, even through easy methods, such as game making or scripting programs, but this seriously makes me wonder if they are actually doing any development, or just making YouTube videos to say they are. I doubted Starbound, and they barely pulled through once, but this is far more problematic than slow development; this is avoidance.

My suggestion is to put it on your wishlist, wait about five years, and check again. By that time you will maybe know its fate.

I apologise for my straightforwardness.
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6 of 8 people (75%) found this review helpful
2.6 hrs on record
Posted: April 5
Early Access Review
Alright listen, this game is a great concept, you read the description and think 'wow, this game looks amazing! I should get this!' and you get it and go 'I cant wait to play this fantastic game! Where is the tutorial?'

You try to play the game and it makes you angrier than trying to deal with those chaps who always use a sniper rifle at close range.

How did this game get such a good review from notch, was he paid?

This game takes the cake, takes a ♥♥♥♥ on the cake, wraps it up with a pair of family guy socks, and gives it to you as a birthday present.

I bought this game a while ago, realised it was bad, waited a year and what has happend? Nothing. jack ♥♥♥♥.

Just dont get this game, spend your money on somthing else,
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5 of 7 people (71%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: April 3
Early Access Review
This game is a huuuuge endoscopy, all the gamepla....wait...there is none. I backed this on KS 2 years ago I think and nothing have changed.
This is still a prototype from 2 kids too busy sniffing coke instead off making a game.
No playable interface, graphics are a shame, pathfinding is out but now we have pillars !!

Please kill me before the next megaenormous update which will add a 2 colours grass..

Like Gandalf said: "Fuyez pauvre fous !"
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3 of 5 people (60%) found this review helpful
2 people found this review funny
2.8 hrs on record
Posted: April 14
Early Access Review
The gaming equivalent of throwing money in a fire.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
6.6 hrs on record
Posted: April 13
Early Access Review
This game does need bug fixing but is making great progress. A lot of updates had recently come out. The idea of it is creative and hopefully it will soon be a well known game.
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279 of 296 people (94%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: October 25, 2014
Early Access Review
21DEC14 Update below.

Overall, I do enjoy this game, and probably had more anticipation for this than any other early access I've followed. So why do I not recommend this? Bullets:

Cons:
- No updates! Years have passed and the game is still in a less functional state than their fictional tech demo.
- Current state is playable, but quickly reveals how broken it is. Terrible AI, limited functoinality of game mechanics, limited... game.
- Devs hate the community. Well probably not hate, but this is the crux of it. There appears to be absolutely no effort being made to update the game in an actual and meaningful way. When pressed for answers from the community as to when we can expect something new, the same canned response of 'we don't give deadlines' is the answer. That's fine after a few months, but not after a few years. The first major red light for me when nearly a years worth of dev updates were about how they spent a month and a half working on a new sound effect for an object that isn't even in the game, or here's a new soundtrack I've been listening to, or "Hey, we're going on vacation!". While glaring issues remain untouched and unaddressed. PR people are hired to quell criticism and silence community dissent.
-Devs are in over their heads. A lot of people will call them theives, or scammers, I don't see it as that. They are still around. They are still 'working'. But it really seems like they've all retreated to their little comfort zones, and feverishly work on silly little things like a sound effect to the exclusion of actual game problems. Why would they do this? Well, it seems pretty clear that they have realized they cannot handle those bigger problems, and just seem to be hoping they'll fix themselves tomorrow. Their production efforts are terribly misguided, and no one seems able to get the train back on the tracks. This is the main reason I think the community has given up on them. There are gracious ways out of this connundrum for them, but they seem completely unwilling to compromise, admit their shortcomings, and work with the community. For that they have failed utterly at making a game. A community college degree does not a game dev make.

Pros:
- Build a big castle block by block, watch a nearly good physics engine crush it.
- If you give them enough money to keep the lights on, you get a t-shirt or something, someday.


Update 21DEC14:
I figured I would update the review considering how much activity the dev's have had lately. But it seems it was all just lip service. Over the last few weeks they've been shotgunning loads of update announcements, but the reality of the situation is those were all just announcements for one single update. That update itself was absolutely trivial, and seems to have added nothing of substance to the game. The devs constantly give the excuse of "reworking" and "redeveloping" engine components of the game, but these changes never seem to result in any sort of actual impact to the game. For all their bluster, a disapointingly little amount has changed, and all assumptions about them have been confirmed. This is just shameless PR propaganda.

The sad fact is, if you're the lunk head that invented a square wheel, taking a year off to invent an octagonal wheel leaves you as still a lunk head. I don't think I'll be revisiting this game until it's final release, whenever that may be.

Final thoughts for now: Stay away. With luck they'll go bankrupt and sell all IP to a competant developer.
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498 of 594 people (84%) found this review helpful
1 person found this review funny
28.2 hrs on record
Posted: November 28, 2014
Early Access Review
STAY AWAY FROM THIS GAME, i cant warn people enough, just dont even BOTHER thinking about buying this game, it will be a waste of your money, the game looks fun in all the stuff they promised. but its nothing more than a load of lies. there are NO updates. the game has had no content update since 2012. the devs dont even want to answer questions related to content updates. they are just there to milk you dry. please upvote this review so people wont make the mistake like i did. i sincerely beg you not to support this team of "devs"
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203 of 226 people (90%) found this review helpful
1 person found this review funny
321.7 hrs on record
Posted: January 3
Early Access Review
I bought this game about 18 months ago.
It was a great concept, and a really fun game to play with knowing that much more content was promised and on the way.
I was dissapointed to find out shortly after obtaining the game that they were essentially suspending any new features pending a 'refactoring' in the Unity game engine. The good news was that once this was done, they were to start pumping out feature and content updates much more quickly, since they were including an improved asset pipeline.
That took much more time than their community liason had let on. The community (other investors in the game) were getting pretty restless.
Finally that refactoring was completed. A patch was released! Unfortunately, it had little to no impact on the gameplay. There were some minor stability improvements but no real new features or content. We were okay with that because of the promise of much more coming more quickly...
We were then informed that we were being too impatient, and that no new features or content could be done until they finished working on their internal tools (factories).
We were then informed that there would continue to be a suspension of any new features or content while they rewrite the AI engine and the Pathfinding. No new content could be provided since "Why would we give you new content if the AI cant figure out what to do with that content"...
Of course most users abandoned hope that this would ever be completed. It had been month after month after month of broken promises. They eventually ended their relationship with the community liason, citing that he never really spoke for the company, and his promises were unfounded.
Now, FINALLY.. version 0.3 has been released!! (coincidentally timed with a Steam promotion) With the new AI, the new Pathfinding, new lighting effects, a bigger island to work with.
Unfortunately, there is still no new content, no new features. Leading up to a sale on Steam, they put together a nice little video of the new features .. New AI (Which is worse than the original).. New Lighting (Which is of zero impact on the gameplay).. a bigger island (which is probably among the bottom 2% of necessary changes)..
They then 'cleaned' out the user forums of most negative feedback..
Unfortunately even after these years of waiting, the new 'version' was even more buggy and had less (YES LESS) features than the original. The great new AI that was promised could only be 'tested' in a seperate environment, where the feature set was limited, and even that was far worse than the original, very buggy, AI.
They started releasing (Very minor) bug fixes almost daily, appeasing many, even though they really only addressed things like difficulty in loading the game, or glitchy graphic artifacts, etc .. These fixes and patches (0.3.1, 0.3.2, 0.3.3, 0.3.4) started giving some of us the impression that this past couple of years of unfulfilled and broken promises was at an end and the momentum would finally change. Unfortunately, although those changes were welcome if only to see that there was actually some level of activity going on.. They were short lived. 4 patches in 5 days. Then nothing.. again.
This game has great potential as a concept. But if you are considering it.. You would be very well advised to wait until you can read the reviews of the finished game.
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158 of 179 people (88%) found this review helpful
15.9 hrs on record
Posted: November 2, 2014
Early Access Review
No progress whatsoever.
Until that changes, DO NOT BUY THIS GAME.
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112 of 126 people (89%) found this review helpful
8.8 hrs on record
Posted: November 1, 2014
Early Access Review
This game is the worst example of early access I've seen so far.
Other developers manage weekly or monthly updates with real new content, improvements and/or bug fixes; so far all this game got in the last year is a tutorial and a pause function.
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105 of 120 people (88%) found this review helpful
2 people found this review funny
11.8 hrs on record
Posted: February 27
Early Access Review
**** DO NOT BUY, DEVELOPMENT IS SO SLOW THAT IS GOING BACKWARDS ****

I've bought this game beginning of 2014, since then i was already seeing of a lot of people saying the development was extremely slow, i waited for one entire year, and here is what i've got:

New Textures = New textures, oh my god, now the game is more beautiful but still buggy.
New Shaders = Another huge gigantic interstellar ♥♥♥♥♥♥♥♥ to make game look more 'cute'.
New Animations = Makes a couple of animations, games is almost the same ♥♥♥♥.
New AI System = True, new AI System with new bugs and not polished, fantastic job!
New Skybox = Sauropod receives complaints about game being buggy, makes a new skybox, LOL.
HDR Lighting = Another visual ♥♥♥♥♥♥♥♥
Bigger Islands Up to one square KM = Game has issues with saving and bugs over the mechanics. makes the islands bigger!

Overall:

In one entire year, i saw 10% gameplay development and 90% visual, 1 year ago visuals and animations was pretty good, nobody would complain about the graphics, and instead of working on the mechanics and focusing on what is really important, throws new graphics in a new update, Sauropod, you are a joke.

0/10.
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126 of 150 people (84%) found this review helpful
113.6 hrs on record
Posted: November 25, 2014
Early Access Review
This game cost me $20 USD or so, and gave me 113 hours of enjoyment. That's over five hours of play per dollar -- certainly more than I've gotten out of some AAA titles that cost me three times that much. It was a fun little game.

So why the thumbs down? Well, because despite being a somewhat *fun* game, it's not a *complete* game. And at this point it is not clear to me that the game will EVER be complete.

The devs posted this disclaimer long ago: http://www.sauropodstudio.com/steam-early-access-disclaimer/ stating the features that work and those that are planned. The disclaimer is pretty accurate, it doesn't lie about what's working and what's not. The problem is that the "what's working" list has not grown by a single item since I bought the game -- litterally the ONLY feature of any note that has been added was a pause function -- which would have been greatly appreciated if I hadn't worn out the gameplay many months ago -- but they haven't made any visible progress towards that complete feature set they said they were planning.

Some of this is understandable. It's a young studio, this is their first game and the developers are less experienced than those on a lot of other games. They made some early mistakes and had to refactor the code base, which took a long time. Normally, refactoring (while frustrating for end users because it consumes time with no new features) is useful because it reduces future bugs and makes implementing new features later much easier. But these things only matter if you RELEASE UPDATES after the refactoring.

As I said, this is the studio's first game, and as you can see it's not going super well. It's entirely possible that they are out of money and about to go bankrupt for all I know. So it's impossible to say when or even if this game will get another update, or if a hypothetical update would even contain any significant improvements.

So while it really boils down to the typical early access mantra of "Only pay for it if you are happy with the CURRENT state of the game", and while the current state of the game WAS worth the money I paid for it, I can't really recommend this game because I know that most people are less easy to please than I am, and want a finished product. This game may never be that.
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82 of 88 people (93%) found this review helpful
33.9 hrs on record
Posted: October 25, 2014
Early Access Review
The games hasn't had any significant update over a year and it has a small amount of features and a ton of bugs that are really irritating. Also the developers will treat you like crap. They have no respect at all. The game looked promising at the start but I guess it's dead now. Do NOT BUY IT . Seriously, never, unless it gets finished somehow which will probably not gonna happen. EVER.
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83 of 90 people (92%) found this review helpful
27.0 hrs on record
Posted: November 1, 2014
Early Access Review
As of 12/19/14: The devs have actually made a worthy update, the reason behind them not being able to do any updates is because they wanted to use another engine. What they have done with this update is add a bigger map only for sandbox that is (no enemys or corrupttrons). They have as well done a HUGE update to the textures shadows and lighting. It's hard to say they have made any progress until now. They still have MAJOR bug issues that need to be adressed. For example they have said they "fixed" the AI but its still a huge problem. When I tried to simply tell my worker to make a stock pile he will wait and stand there for the longest time until he gets to work. Occasionaly most to all of my workers will stop what they are doing immediatly.

For now this game is NOT worth buying but it is worth keeping on the radar.
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75 of 79 people (95%) found this review helpful
1.8 hrs on record
Posted: November 2, 2014
Early Access Review
DO. NOT. BUY. THIS. GAME.

Just go to their website and read the forums. These guys are the biggest trolls.

They've hade ALOT of complains from their (now very small) "fan base" where they are asking for a better AI. No updates for two years now.. and all of a sudden an update!..
But the only thing they updated was a halloween theme in the game. No better AI, no new monsters, nothing, just a halloween theme.

Im going to try to report this game somehow and get my money back, and if that doesn't work out i will try to help people save 20 bucks and buy some other game. Because they are spent much better elsewhere, on ant game really.

-1 / 10, would not recommend.
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142 of 175 people (81%) found this review helpful
1 person found this review funny
160.2 hrs on record
Posted: December 25, 2014
Early Access Review
Buy Castle Story? No, but why not? A 2 year summary

I'm watching the development since almost two years and played over 160 hours. Only survival mode because there are no other challanges. Sandbox mode didn't really interested me after all, you know minecraft?

Following Bugs and missing game options bother me since the first time i played. There has been changes and improvments but nothing got really fixed to a point im happy with. I guess a lot of other people feel the same after reading reddit and other sources, pointing out there's no progress would be wrong, but the prioritisation is amiss. I understand the process of prototyping, alphas and early access. But there shut be a noticable progress in all directions after two years of development.

- building menu - Castle Story uses some kind of nice circular menu, it has a nice appeal in the first place. But really nerves after using it, because its inconvenient. You need to do the following steps to choose one of your main building materials; 1x1 stone bricks: hold down the right mousebutton, the main menu appears, move the mouse to submenu button, release the right mouse button, the main menu disapperas. Press the right mouse button again, the submenu apperas, move to the 1x1 stone, release right the mouse button, now you can place your bricks. You know what!? Let me use the left mouse button to select the submenu and the 1x1 brick, this would make the following steps redundant and the selection would be; hold right mouse button, left click submenu, left click desired option, DONE!?

- blue Crystals - the Ore you need to gather for spawning new npcs is now stuck on stockpiles by default (version 0.3.3). This would be one of the very few added game mechanics in two years that made me happy, if turned off by default OMG. Now you have to manually order your broken Worker AI to carry the blue crystals to the main crystal or deaktivate the option on every stockpile you build... really?

- demolishing - you can't demolish stockpiles, lamps, barrels,... If it does work and i didn't realise how, why doesn't it work the same way it does with stones and wood. By the way, if it works with stones and wood, does it take why more than 2 years to implement this feature?

- zooming - nice to be able to zoom with the mousewheel, but only to a certain and low point. If users complain about that, they are told to use the old method, the caps key and mousewheel, now the can zoom infinite. What every sence restricting the "mousewheel only zoom" and having two ways to zoom after all may have. Only one way to zoom, problem fixed.

- Workers - still get stuck in many different tasks. I know theres a new AI and it's not implemented in survival mode yet. Currently (version 0.3.3) the AI is a killjoy.

- Swordsmen - useless as long as not standing in front of a gate. Because Enemys are past over before the realize there existence. Currently (version 0.3.3) the AI is a killjoy.

- Archers - commit suicide by shoting there bows and killed other player npcs, this didn't happen anymore since version 0.3.0 and i played to wave 25. Thats a plus!

i'm ♥♥♥♥ed, somebody else complete the list... Don't buy the game until it's released! Die Entwickler bewegen sich seit zwei Jahren im Kreis, mit einer Effizienz, die sich schön in ihrem Menü wiederspiegelt.
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