Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons. Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
User reviews: Mixed (1,968 reviews)
Release Date: Sep 23, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Please be sure to read THIS DISCLAIMER before you buy the game, it will give you an insight on what is or isn't actually working!

Do you want to be involved into the evolution of our project?
Are you the type of gamers that don't mind having to deal with a broken version of a game?
Then Castle Story's early access is for you! Join us today and start sending us your bugs report and feedbacks.”
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Recent updates View all (53)

January 27

Release 0.3.5 patch notes

Hello everyone,

We are releasing a small update this week which contain some of the features and bugfixes that where made available in our Bleeding Edge branch in the last few days. These additions have been tested and are now functional.

For the more adventurous among you remember that you can change your beta branch to get access to our Bleeding Edge. If you want more information on how to change your BETAS branch, please visite this link: http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch

New features

  • Basic Key Binding System.

We introduced the ability to rebind keys to your liking in the newest version of Castle Story. It's still rough, and it's not yet possible to change them in the main menu, but you can modify the file itself. Right now, only the camera control keys can be rebound, we will add more in the coming weeks.To learn more about the basic key binding system: http://steamcommunity.com/app/227860/discussions/0/622954747295455523/

Bugfixes

  • Fixed a bug when you were pressing Delete it was breaking the Bricktron.
  • Fixed multiple bugs with the souls after Save/Load.
  • Fixed trees that wasn’t spawning from afar.
Thanks for reading!

- Team Sauropod
 

2 comments Read more

January 19

Castle Story - Bleeding edge branch

Castle Story - Bleeding edge branch

Hi guys,

We are currently hard at work on our next release. In the meantime, part of our team is on the task of repairing some bugs in version 0.3.4. I take this opportunity on behalf of the entire team to thank you for your comments and suggestions.

With your support, feedback on the forums and Facebook we were able to identify several issues with the most recent releases. We are very grateful and we are working right now on fixing them.

We are pleased to introduce our new bleeding edge branch which will contain the most recent bugfixes and features that will be available in our future updates before they are ready to be shipped.

If you are courageous and don’t want to wait for the next patch, the bleeding edge gives you a glimpse of what’s coming. It’s also an opportunity to help us accelerate the release of the next patch by massively playtesting the game. Please note that the build could be unstable, hence the name “bleeding edge”.

How to change your BETAS Branch

Steam makes it easier for developers when it comes to publish different revision of their game and make it available simultaneously to their players. The system is called Betas, you simply need to go in your game properties and select the Betas tab then choose the betas you want to opt in.

Open Steam > Got to Library > Right click on Castle Story > Select Properties > Click on BETAS > Select Bleeding Edge in the Betas drop down menu.

If you want more information on how to change your BETAS branch, please visite this link: http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch

New features

  • Basic Key Binding System.

We introduced the ability to rebind keys to your liking in the newest version of Castle Story. It's still rough, and it's not yet possible to change them in the main menu, but you can modify the file itself. Right now, only the camera control keys can be rebound, we will add more in the coming weeks.

To learn more about the basic key binding system: http://steamcommunity.com/app/227860/discussions/0/622954747295455523/

Bugfixes

  • Fixed a bug when you were pressing Delete it was breaking the Bricktron.
  • Fixed multiple bugs with the souls after Save/Load.
  • Fixed trees that wasn’t spawning from afar.

Known issue

  • If you spawn a Bricktron, the save will not work.


Thanks for reading!

PS: You can post your bugs in this thread: http://steamcommunity.com/app/227860/discussions/3/622955136049211258/ or at support@castlestory.net (Remember to specify in which version you have the issue).

- Team Sauropod

6 comments Read more
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Reviews

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

“Holy bags, Castle Story is looking amazing! I wish I had made it, haha. :D <3”
Notch

About This Game

Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

Key Features


  • Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
  • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
  • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
  • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
  • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
  • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
Helpful customer reviews
127 of 144 people (88%) found this review helpful
4 people found this review funny
320.6 hrs on record
Posted: January 3
Early Access Review
I bought this game about 18 months ago.
It was a great concept, and a really fun game to play with knowing that much more content was promised and on the way.
I was dissapointed to find out shortly after obtaining the game that they were essentially suspending any new features pending a 'refactoring' in the Unity game engine. The good news was that once this was done, they were to start pumping out feature and content updates much more quickly, since they were including an improved asset pipeline.
That took much more time than their community liason had let on. The community (other investors in the game) were getting pretty restless.
Finally that refactoring was completed. A patch was released! Unfortunately, it had little to no impact on the gameplay. There were some minor stability improvements but no real new features or content. We were okay with that because of the promise of much more coming more quickly...
We were then informed that we were being too impatient, and that no new features or content could be done until they finished working on their internal tools (factories).
We were then informed that there would continue to be a suspension of any new features or content while they rewrite the AI engine and the Pathfinding. No new content could be provided since "Why would we give you new content if the AI cant figure out what to do with that content"...
Of course most users abandoned hope that this would ever be completed. It had been month after month after month of broken promises. They eventually ended their relationship with the community liason, citing that he never really spoke for the company, and his promises were unfounded.
Now, FINALLY.. version 0.3 has been released!! (coincidentally timed with a Steam promotion) With the new AI, the new Pathfinding, new lighting effects, a bigger island to work with.
Unfortunately, there is still no new content, no new features. Leading up to a sale on Steam, they put together a nice little video of the new features .. New AI (Which is worse than the original).. New Lighting (Which is of zero impact on the gameplay).. a bigger island (which is probably among the bottom 2% of necessary changes)..
They then 'cleaned' out the user forums of most negative feedback..
Unfortunately even after these years of waiting, the new 'version' was even more buggy and had less (YES LESS) features than the original. The great new AI that was promised could only be 'tested' in a seperate environment, where the feature set was limited, and even that was far worse than the original, very buggy, AI.
They started releasing (Very minor) bug fixes almost daily, appeasing many, even though they really only addressed things like difficulty in loading the game, or glitchy graphic artifacts, etc .. These fixes and patches (0.3.1, 0.3.2, 0.3.3, 0.3.4) started giving some of us the impression that this past couple of years of unfulfilled and broken promises was at an end and the momentum would finally change. Unfortunately, although those changes were welcome if only to see that there was actually some level of activity going on.. They were short lived. 4 patches in 5 days. Then nothing.. again.
This game has great potential as a concept. But if you are considering it.. You would be very well advised to wait until you can read the reviews of the finished game.
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34 of 44 people (77%) found this review helpful
35.4 hrs on record
Posted: January 9
Early Access Review
I've been excited about this game for a long while. The concept was creative and nostalgic so I decided to support the game's early development. As all the other reviewers have indicated, there has been almost no significant progress in gameplay in a year and a half. To add insult to injury, the devs at Sauropod act as if the "early access" disclaimer forfeits any right by the gamers supporting them, to expect progress or a timetable for completion. Indeed, the devs censor and berate the gamers which have supported them financially, who are rightfully frustrated by the glacial rate of progress. Are we supposed to maintain our excitement and support when we get superficial/cosmetic updates every few months?

The devs frequently complain that the increasingly negative reviews are hindering sales, and therefore development. That's right Sauropod, blame your supporters for your own incompetence. DO NOT SPEND MONEY ON THIS GAME, at least until a complete version is released.
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15 of 22 people (68%) found this review helpful
6.5 hrs on record
Posted: January 10
Early Access Review
The block system is terrible, and also the ai. Like the concept though.

2.7/10

Wouldn't pay for this, unless they made the mechanics actually work, its been a year so i dont see any hope for it.
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13 of 22 people (59%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: January 11
Early Access Review
This game has great potential. You command around minions rejected from Despicable Me. You order them to collect various resources and build a grand castle of your own design, then defend against monsters during the night.

However, in it's current state, Castle Story isn't very functional. It offers a hardly playable tutorial that teaches very basic things. It doesn't teach you how to summon new minions, something you obviously need to know how to do. The A.I have very poor pathfinding and often get stuck.

Look for this when it is fully released. Until then, avoid.
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20 of 36 people (56%) found this review helpful
0.1 hrs on record
Posted: January 6
Early Access Review
I funded this game on kickstarter. As i see it the game hasnt gone far at all towards reaching a playable state. I gave them my money years ago and I've given up on seeing a return from it. Dont make the same mistake I did.
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11 of 19 people (58%) found this review helpful
1 person found this review funny
20.0 hrs on record
Posted: January 10
Early Access Review
Love the idea of this game.. but it's a game you install every 6-8 months to see how much has changed, to see that the answer is "Not too much."

My hopes are still high, and with luck someday we'll be playing something one might consider a release candidate.

Can't recommend it right now, but I look forward to the day that I can.

That said, there is certainly fun to be had, you just have to work a bit harder for it. This is still early access after all.
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15 of 27 people (56%) found this review helpful
1.5 hrs on record
Posted: January 1
Early Access Review
I had high hopes for the game when I bought it a year ago. It's sad to come back to it after a year and see basically no real progress.
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16 of 29 people (55%) found this review helpful
0.5 hrs on record
Posted: December 31, 2014
Early Access Review
The game was so poorly optomized, I was experiencing series frame rate issues when my computer runs games like titanfall at 60+fps.

The interface was frustratingly unintuitive and poorly explained. Nothing was easy to do as it should be.

Developement is suspiciously slow.

Prime example of why you can't trust early access anymore.
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18 of 33 people (55%) found this review helpful
0.7 hrs on record
Posted: January 3
Early Access Review
First kickstarter and the last one
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3 of 5 people (60%) found this review helpful
17.7 hrs on record
Posted: January 8
Early Access Review
My brother bought it for me when it was on kickstarter.

We were really trying to get into the game, and we envisioned the possibility of building giant structures like the pictures above suggests. Building mega as in minecraft, but doing it faster with many-a-workers.

As people in the review are pointing out, the controls are not intuitive, and many small aspects like deleting an item or deleting a task, seem like a hassle.
I am a miner, I need places for my stuff, but when digging out a 7x10x8 hole, the biggest part of my base will most likely be storage, which takes up more space than you can actually fortify.

My Brother and I are only waiting for an update, expansion or a fix for broken promises and our broken dreams.
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4 of 7 people (57%) found this review helpful
17.7 hrs on record
Posted: January 21
Early Access Review
The trailer was good, but half the things in the trailer aren't actually in game. Updates are slow and just fix a few bugs. The AI is buggy. Multiplayer is tedious to set up. I do not think this game is worth $20.

I would rate this game 1/10. I do not recommend buying this. It's not worth it's current price.
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2 of 4 people (50%) found this review helpful
28.2 hrs on record
Posted: January 25
Early Access Review
It's a great concept, really! But the developers seem to be incapable of getting the game running properly. Been following its development for years now, and while I'm aware I purchased an Early Access game, it's at the point now where I don't see this game ever being finished. It has the same bugs and lack of content it did a year ago, the units don't respond well (or sometimes not at all) to commands, there's still no solid multiplayer, and the game still lags tremendously after a certain amount of waves.. This game isn't going anywhere, sadly. Unplayable.

I strongly urge you not to buy this game.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: January 25
Early Access Review
I don't know why everybody is arguing about the few updates that have come along in the past - Sauropod Studios is no Ubisof with 5000 employees that can make an update in a day.
The game is awesome, Sauropod is still working on it and I'm enjoying it, even though there aren't that much updates.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: January 26
Early Access Review
this game ian't dead yet. they just released a bunch of patch. its not dead it's just in development hell
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254 of 268 people (95%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: October 25, 2014
Early Access Review
21DEC14 Update below.

Overall, I do enjoy this game, and probably had more anticipation for this than any other early access I've followed. So why do I not recommend this? Bullets:

Cons:
- No updates! Years have passed and the game is still in a less functional state than their fictional tech demo.
- Current state is playable, but quickly reveals how broken it is. Terrible AI, limited functoinality of game mechanics, limited... game.
- Devs hate the community. Well probably not hate, but this is the crux of it. There appears to be absolutely no effort being made to update the game in an actual and meaningful way. When pressed for answers from the community as to when we can expect something new, the same canned response of 'we don't give deadlines' is the answer. That's fine after a few months, but not after a few years. The first major red light for me when nearly a years worth of dev updates were about how they spent a month and a half working on a new sound effect for an object that isn't even in the game, or here's a new soundtrack I've been listening to, or "Hey, we're going on vacation!". While glaring issues remain untouched and unaddressed. PR people are hired to quell criticism and silence community dissent.
-Devs are in over their heads. A lot of people will call them theives, or scammers, I don't see it as that. They are still around. They are still 'working'. But it really seems like they've all retreated to their little comfort zones, and feverishly work on silly little things like a sound effect to the exclusion of actual game problems. Why would they do this? Well, it seems pretty clear that they have realized they cannot handle those bigger problems, and just seem to be hoping they'll fix themselves tomorrow. Their production efforts are terribly misguided, and no one seems able to get the train back on the tracks. This is the main reason I think the community has given up on them. There are gracious ways out of this connundrum for them, but they seem completely unwilling to compromise, admit their shortcomings, and work with the community. For that they have failed utterly at making a game. A community college degree does not a game dev make.

Pros:
- Build a big castle block by block, watch a nearly good physics engine crush it.
- If you give them enough money to keep the lights on, you get a t-shirt or something, someday.


Update 21DEC14:
I figured I would update the review considering how much activity the dev's have had lately. But it seems it was all just lip service. Over the last few weeks they've been shotgunning loads of update announcements, but the reality of the situation is those were all just announcements for one single update. That update itself was absolutely trivial, and seems to have added nothing of substance to the game. The devs constantly give the excuse of "reworking" and "redeveloping" engine components of the game, but these changes never seem to result in any sort of actual impact to the game. For all their bluster, a disapointingly little amount has changed, and all assumptions about them have been confirmed. This is just shameless PR propaganda.

The sad fact is, if you're the lunk head that invented a square wheel, taking a year off to invent an octagonal wheel leaves you as still a lunk head. I don't think I'll be revisiting this game until it's final release, whenever that may be.

Final thoughts for now: Stay away. With luck they'll go bankrupt and sell all IP to a competant developer.
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253 of 273 people (93%) found this review helpful
21.0 hrs on record
Posted: September 4, 2014
Early Access Review
I foolishly paid money for this game when it first came out on steam, in the two years since then they have done nothing of note to the actual game. They've been to PAX east, they've ordered in Castle Story T-shirts and Castle Story plushies, they've hired bearded men to make videos of people looking busy, they've deleted my posts on their youtube videos and they've deleted my posts on the community hub and banned me from posting there again, they've got new gaming rigs, they've painted the walls of their office with a cool Castle Story mural, they've been out in the woods making noises, they've played Magicite, once again what they HAVEN'T done is anything of note to the game itself.

The game in its current state is "OK" for a buggy unfinished alpha, not much content to speak of, certainly not worth £14.99. These developers sold everyone a pack of lies and hired people to censor out anyone that calls them out on their unethical, thieving and unprofessional behaviour. I can think of many games that have far more content and regular updates and better developers (in terms of listening to and communicating with the community) that cost far less. An example of their lying can be found in the trailer, you are led to believe that there are two types of enemies, it shows a larger corruptron throwing rocks at the castle. This is an outright lie, there is no such thing in the game. The only other game I can think of recently with this kind of unethical misrepresentation of the product is War Z with its crawling zombies in the trailer.

The future for Castle Story is bleak, most people who were going to buy it have already bought it long ago when it first came to steam, since then the developers have completely failed to deliver. Any criticism of their unprofessional behaviour by the community is ignored or censored. They have all the money they're going to get so there is simply no more reason to work on the game any further. Instead they are hiring more and more staff to sell it to people on the internet and make promises that will never be kept to create the illusion that they are still working on the game.

I expect that in time they will change the name of the game as War Z did to squeeze out those last few sales before it is consigned to the dustbin of history as yet another kickstarter project that made the devs very rich but utterly failed to deliver on its promises.

Do not give these unethical, thieving and unprofessional developers any of your money, to do so would encourage others to follow their lead.
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217 of 236 people (92%) found this review helpful
38.1 hrs on record
Posted: October 8, 2014
Early Access Review
DO NOT BUY! Sauropod studios are run by a very small group of inexperienced, unapologetic jerks. If you bought in to this game through kickstarter or early access, they will treat you like crap on the forums.

The only thing Castle Story had going for it was the amazing work the Community Manager: Box, was doing. Box would try to give information to you straight, without breaking any of the company rules, which was very difficult to do. Box would always try to break information down to the community and calm people down who were angry about any of the situations. In the end, the company would give Box misleading information and then blame him for giving out any information to the community.

One of the primary developers for Castle Story is a dev named Thierry. Thierry has a tendency to berate the community for asking questions. On multiple occasions I've read post by him calling out individuals and virtually yelling at them, or the community in general and blaming them for being impatient. The game has been in development for years now, and there has literally been no visual improvement in over a year.

Originally there were weekly updates on what was going on, with an occasional skipping of a week or two. Now there are monthly updates on what is going on. I take that back. There are monthly video blogs about things nobody cares about. These "monthly" video blogs have only made it up to the 3rd blog before they seem to have stopped posting them. It has been six weeks since the last video blog, which is probably a good thing, because they're useless information anyway.

TL;DR, STAY AWAY FROM THIS GAME. The devs will treat you like crap, and blame the community for asking too many questions, the game has been stagnant for over a year. The forums have started seeing posts deleted, and users are getting banned for giving out useful information, and asking real questions respectfully.
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473 of 566 people (84%) found this review helpful
27.9 hrs on record
Posted: November 28, 2014
Early Access Review
STAY AWAY FROM THIS GAME, i cant warn people enough, just dont even BOTHER thinking about buying this game, it will be a waste of your money, the game looks fun in all the stuff they promised. but its nothing more than a load of lies. there are NO updates. the game has had no content update since 2012. the devs dont even want to answer questions related to content updates. they are just there to milk you dry. please upvote this review so people wont make the mistake like i did. i sincerely beg you not to support this team of "devs"
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170 of 188 people (90%) found this review helpful
2.2 hrs on record
Posted: October 11, 2014
Early Access Review
Little to no progress in over a year now, I'm calling this dead.
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148 of 168 people (88%) found this review helpful
15.9 hrs on record
Posted: November 2, 2014
Early Access Review
No progress whatsoever.
Until that changes, DO NOT BUY THIS GAME.
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