Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons. Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
User reviews: Mixed (2,673 reviews) - 41% of the 2,673 user reviews for this game are positive.
Release Date: Sep 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Please be sure to read THIS DISCLAIMER before you buy the game, it will give you an insight on what is or isn't actually working!

Do you want to be involved into the evolution of our project?
Are you the type of gamers that don't mind having to deal with a broken version of a game?
Then Castle Story's early access is for you! Join us today and start sending us your bugs report and feedbacks.”
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Recent updates View all (66)

October 2

Sauropod Studio Weekly Stream

Hi everyone,

We want to invite you to our weekly live streaming session we have every Friday at 3 PM (eastern time).

It's the perfect opportunity to learn about the latest additions to Castle Story, what we're up to and talk to us live on the chat.

See you there!

- Team Sauropod

4 comments Read more

June 11

Update: Version 0.4.4

Hi everyone,

We have a few fixes for game breaking bugs that were causing problems to some of you. Here they are:

  • Fixed an issue that caused the Bricktrons to stay still and not respond to commands even after a save/load.
  • Fixed a corner case that deactivated the Corruptrons capacity to attack.
  • Fixed an issue during witch some Corruptrons were staying at their spawning point.
We appreciate your feedback, so feel free to talk to us, make suggestions and report bugs on our various platforms: Twitter, Facebook and our official forums on Steam.

Talk to you soon!

- Team Sauropod

68 comments Read more
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“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

“Holy bags, Castle Story is looking amazing! I wish I had made it, haha. :D <3”

About This Game

Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

Key Features

  • Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
  • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
  • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
  • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
  • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
  • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
Helpful customer reviews
20 of 22 people (91%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: September 25
Early Access Review
This game has been out for 2 years. The tutorial isn't even finished.
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14 of 14 people (100%) found this review helpful
3.1 hrs on record
Posted: September 10
Early Access Review
I want this one to work. This game sounds really good, but not a huge amount has changed from a user perspective since it hit early access a year or two ago.

The devs do seem open and honest about the problems and decisions they've faced, and I don't doubt their integrity, but I am starting to wonder if this game is going the way of Godus, and will, eventually, end up being a pale imitation of what was promised.

The latest release date we've been given is "The start of 2016". I think this is ambitious, and would say wait until then before buying this game. Until then, I can't recommend it.
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15 of 16 people (94%) found this review helpful
0.7 hrs on record
Posted: September 6
Early Access Review
Honestly, is anything being done on this game? I backed it well over a year ago and I feel pretty used.

Novel idea, we all thought it was going to be cool, but I presume the devs have had their heads in the sand ever since they realized it wasn't going to be a cakewalk to deliver what they promised.

I still believe the original concept could be saved, but I HIGHLY recommend waiting to buy until that happens, because my dollar sure hasn't been put to work.
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11 of 12 people (92%) found this review helpful
5.6 hrs on record
Posted: September 29
Early Access Review
I gave up ... after such a long time, sparely updates are coming in, not many features, many bugs ... well ... it's time to move on and take it as a lesson. It looked promising and cute ... it finished cute and not promising anymore

NOT recommended
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7 of 8 people (88%) found this review helpful
0.6 hrs on record
Posted: September 22
Early Access Review
Three something years have passed since I helped to Kickstart this game and in that time they've added barely anything. The rate of development is completely and utterly inexcusable and is the main reason I'm going to give this game my first negative review.

These "developers" are jokes who got lucky back when the Kickstarter craze first started and made it big. They raised over half a million and yet despite that their game has often gotten WORSE with each new update as they keep breaking the AI or whatever else. They seemingly have no idea how to properly code a game and have gone silent for months at a time as they "refactor" core game systems that just arn't working - according to them.

It really is a shame, the game's concept is charming and possessed of great potential - too bad it's been squandered by these "developers".

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