Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
User reviews:
Recent:
Mixed (102 reviews) - 58% of the 102 user reviews in the last 30 days are positive.
Overall:
Mixed (3,182 reviews) - 47% of the 3,182 user reviews for this game are positive.
Release Date: Sep 23, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Castle Story is a game in active development, meaning there are bugs and missing gameplay mechanics. Purchase Castle Story if you’re interested in seeing a game get made but only if you’re not afraid of bugs, missing features and wonky gameplay.
Castle Story is a very ambitious project created by a small, independent team and backed by a great kickstarter community! We’re constantly working on improving the game and introducing new gameplay mechanics.

We’d love to hear your opinion on our game! If you find bugs or have interesting ideas to share, please let us know on our forums at http://forums.castlestory.net”

Approximately how long will this game be in Early Access?

“We don't have a specific release date at this point. We'd like to continue adding content to the game and release it once we feel the project is complete.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of Castle Story is in active development - additions and changes will occur as we consider the input of our community and as the game's design evolves.”

What is the current state of the Early Access version?

“The current Early Access version of Castle Story is already a blast. There are several different maps and gamemodes to play, including multiplayer support on Windows, Mac and Linux. Additionally, we've recently introduced a brand new World Editor allowing the community to create their own maps, share them and play them in both single and multiplayer.”

Will the game be priced differently during and after Early Access?

“The game may increase in price when it leaves Early Access.”

How are you planning on involving the Community in your development process?

“We welcome all suggestions, bug reports and criticism on our forums at http://forums.castlestory.net and on our various social media, including Steam, Youtube, Twitter, etc.”
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Buy Castle Story

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Recent updates View all (130)

June 22

0.9.1 is out now - Fixes. Lots and lots of fixes.



Hello boys ‘n girls!

The reception for 0.9 has been outstanding. It’s been the biggest, most popular update we’ve ever released – ever. It’s pretty awesome.

Many thanks to those who took the time to report issues (special mention to our early playtesters <3) – we’ve worked on resolving these issues and this pretty hefty patch shows that well.

Keep it up, by the way! You can give us your feedback, bug reports and suggestions on the forums. Also, you should definitely come and hang out on our Discord. Lots of players and devs there.

_____________________________________________________


IMPROVEMENTS
- Added an “editor camera” toggle removing the existing constraint from the camera such as the auto-ground snap, zoom in/out padding, etc. You can toggle it in the settings menu when in a game.
- Made the move attack being in the same spot in the pie menu for both Knights and Archers/
- In the keybindings menu, added a hotkey for the landscape task button.
- Increased the damage Minitrons cause to voxels.

_____________________________________________________


FIXES
- Fixed an issue where big savefiles were taking a huge time loading.
- Fixed an issue that caused the scoreboard in Invasion not to be displayed on Linux.
- Fixed an issue where a blueprint would be on your cursor if you quickly opened and closed storage management while in edit mode.
- Removed tutorial markers from the world editor, those are development tools that weren’t meant to be in a public release for now.
- Fixed an issue where Bricktrons working on a furnace or a workbench would frequently stop working, thinking they “can’t find what I need” when the resources were available.
- Fixed an issue where saving and loading a Sandbox game would break the total-play timer.
- Added icon for “Call to arms”.
- Fixed an issue where a construction task’s blueprints would appear even outside of editor mode if one of that task’s structures were partially built.
- Fixed certain boulders on Troubled Heaps not being diggable.
- Fixed an issue in multiplayer where clients would have rubble floating around their Bricktrons.
- Fixed an issue where you could assign Bricktrons to several tasks / tools at the same time.
- Fixed an issue where blocking the path to the “idle beacon” (the one near your crystal at the start) would cause AI malfunctions.
- Fixed an issue where Bricktrons weren’t digging the quarry layer by layer.
- Fixed an issue where the repair task’s blueprints were not the correct color.
- Fixed the wards looking like they’re complete if the first ingredient placed is an iron ingot.
- Fixed an issue where you couldn’t remove anti-blueprints from furnaces. Anti-blueprints are the orange “to be destroyed” ones, by the way.
- Fixed an issue where the selection circles broke if you hovered a structure as it got destroyed.
- Fixed colliders being misaligned on certain items.
- Fixed an issue where opening the pie menu on a blueprint you can’t see (because you’re not in editor mode) caused the dig voxel option to be missing.
- Fixed an issue where the music would sometimes randomly stop.
- Fixed an issue where Corruptrons had no defensive radius, meaning you could kill them at long range with no reaction on their part.
- Fixed an issue where thought bubbles would block your clicks.
- Fixed the landscape lacking a hotkey.
- Fixed an issue where the text in drop down menus wasn’t visible.
- Fixed an issue where Bricktrons would jump from one plank to the other on a ropebridge if it was too steep.
- Fixed an issue with LOD being set to medium by default.
- Fixed an issue where Corruptrons could all jump off onto the same voxel.
- Fixed an issue where Corruptrons would teleport back a few voxels when chasing Bricktrons.
- Fixed an issue where the operator icon on the catapult would start jumping around when a Bricktron was operating it.
- Removed a Corruptrons spawn on Plateau Mont-Royal because it was way too close to the player’s spawn. Personal bubble, dude.
- Fixed an issue where weaponstands couldn’t be destroyed via the pie menu.
- Fixed an issue where Bricktrons would destroy a layer of “crust” when harvesting plants.
- Slightly improved the issue where having too many tasks means you can’t see all of them in the taskbar. We’re still investigating a better solution.
- Fixed an issue where resetting the keybindings to default would remove all the “Left Shift” keybinds.
- Fixed an issue where changing keybindings while in-game could cause some unwanted behavior.
- Fixed an issue where Corruptrons could sometimes spawn inside of surface boulders, iron and brimstone.
- Fixed an issue where Archers didn’t consider crystals when calculating whether or not they can hit their target.
- Fixed an issue where Bricktrons could spawn in the void if their spawn crystal was too close to the edge of an island. Talk about not being given a chance.
- Fixed an issue where the split construction tool didn’t properly separate the two groups of blueprints.
- Fixed an issue where the taskbar didn’t update properly under the storage management section if you had the taskbar open.
- Fixed an issue where the radius of tasks wasn’t being saved.
- Fixed Bougre’s behavioral problems.

_____________________________________________________


Aaaaaaaaand that’s all. Hope you enjoyed and don’t stop sharing your suggestions, bug reports and comments on the update. :)

23 comments Read more

June 9

Castle Story 0.9 Update IS NOW LIVE!



Hey everyone! :D

Today, we’re happy to release 0.9 which is a huge milestone for us, not only because of the amount of features we’re introducing, but because the next step is – make sure you’re sitting down – the 1.0 release of Castle Story! Which is, sort of, like, a big deal for us, to say the least.

https://www.youtube.com/watch?v=stQKvaDgSLQ

This update contains far too much content to list here, so be sure to check out the full changelogs. It has juicy animated gifs! Totally worth.

SEE THE FULL CHANGELOGS HERE

Don't be shy! We'd love to know what you think about this update, drop by and say hello?

106 comments Read more
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Reviews

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

“Holy bags, Castle Story is looking amazing! I wish I had made it, haha. :D <3”
Notch

About This Game

An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire!

Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.

Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!

The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps!
Customer reviews Learn More
Recent:
Mixed (102 reviews)
Overall:
Mixed (3,182 reviews)
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