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Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons. Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
Fecha de lanzamiento: 23 Sep 2013
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Más información acerca del acceso anticipado.

Lo que dicen los desarrolladores:

“Please be sure to read THIS DISCLAIMER before you buy the game, it will give you an insight on what is or isn't actually working!

Do you want to be involved into the evolution of our project?
Are you the type of gamers that don't mind having to deal with a broken version of a game?
Then Castle Story's early access is for you! Join us today and start sending us your bugs report and feedbacks.”
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Actualizaciones recientes Ver todos (17)

Dev-Diary Eighty-Seven: AI-AI-O

28 marzo 2014

Hey guys, just posted dev-diary 87 over on the blog! We're focusing entirely on the AI system this week as we push closer and closer to the release of the master branch, with music by Starcadian this time around. Click below to read the whole thing.

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Dev-Diary Eighty-Six: Saving, AI, and Multiplayer

21 marzo 2014

Hey guys! Got another blog entry up over at the main site. You can check it out right here:

As usual, here is the brief synopsis:

  • We talk about the refactored save/load system (and how it will, unfortunately, break saves)
  • Discussion about the AI system and it's improvements
  • Fixing and modifying the multiplayer and account systems.
  • Update on the progress with the T-shirts for Kickstarter backers
  • Soundtrack of the Week: Glory Days by Big Giant Circles

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Informa de errores y deja opiniones sobre este juego en los foros de discusión.


“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

“Holy bags, Castle Story is looking amazing! I wish I had made it, haha. :D <3”

Acerca del juego

Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

Key Features

  • Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
  • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
  • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
  • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
  • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
  • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
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A 4 de 4 personas (100%) les ha sido útil este análisis
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De momento he detectado tres fallos.

1º. Los "Bricktrons" tienen lag al moverse. Se teletransportan.
2º. Los "Bricktrons" se encallan, no hacen su tarea y les tengo que reiniciar su tarea para que la hagan.
3º. Cuando existe un mundo "Sandbox" y lo cargo después de haber jugado, se me pone a "Survival".

Espero que lo puedan arrelgar.


Un usuário novato en esto.
Publicado: 28 noviembre 2013
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A 537 de 626 personas (86%) les ha sido útil este análisis
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Building Physics- When blocks are removed and the structure is no longer structurally sound, it will collapse.
Combat- There are enemies in which attempt to attack your crystal, which you must defend, but they will also attack structures and any of your bricktrons.
Lots of potential-If some of the bugs are ironed out and more content is added, this could be a truly great game.

Broken Multiplayer- I personally have never gotten it to work, and judging by the forums, not many others have either.
Little content- Only two game modes so far: Creative and a wave survival game mode. Very few things to build with.
Insanely glitchy- Bricktrons don't do what they're told, Knights sometimes stand idly by while enemies storm your fortress, your archerers shoot each other, sometimes when you delete a command a white silhouette of it stays where the command was and cannot be removed.

There is some fun to be had in its current state, but you must keep in mind that is an early access title, in prototype no less, so it is more of an investment than a purchase. It is upadated (slowly) so some issues may go away soon.
There have not been updates to this game in a long while. I can't remember the exact reason, however there is something posted by the devs in the community page of the game titled "Y U NO UPDATE" take this into account before making your purchase.
Publicado: 2 noviembre 2013
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A 734 de 894 personas (82%) les ha sido útil este análisis
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I know what you're thinking. Surely, right now the game is on sale and you're looking at the reviews to see if the game is worth $12.99-$14.99 because what kind of customer would you be if you didn't?

You see some good reviews--"Recommended! Yes! What a great game! Has some work to do, but worth it!" and so you continue to look, just in case.

Then you'll see bad reviews--"Do not recommend! No! Horrible game! Has a ton of work to do, and not worth it!" You see a couple of these, but you decide you want to make your own decision on the matter.

You'll look back at the screen shots, review some videos, and see that the game is hella cute, has a good looking play style, and an interesting concept.

You'll ignore the bad reviews and buy the game anyways.

You install.

The game is beautiful, so it doesn't disappoint on that front.

The game is fairly easy to play, so ~30 minutes in, you'll have the controls down for the most part and basic strategies for castle building.

After ~1h, you'll get bored of your first castle and start anew, with a different strategy in mind.

You'll be fairly successful with your second castle, and you'll have a lot of the mechanics behind the game worked out, making this new castle easier.

Now this is where I don't know what you'll do. I, personally, got bored of the second castle. I realized the only thing I can do is expand on my castle with what little land I had (digging/terraforming isn't as easy as it should be, so I wouldn't consider that a feature.) On top of that, building is pretty slow, so that takes a while (gets pretty boring to me pretty fast.) On top of THAT, the AI is still pretty wonky, so the Bricktrons aren't as efficient as they could be.

This game has a ton of potential, don't get me wrong. When crafting, new game modes, and just more stuff is added, I'll revisit it. But for now, I wouldn't say this game isn't even worth $10 as it is. Save your money, spend it on a more complete game.
Publicado: 18 diciembre 2013
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A 119 de 132 personas (90%) les ha sido útil este análisis
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Fraud and Lies
OK I know that the mods are keeping a tight leash on the forums here and they are shutting down everything that is pointing out the truth so I am going lash out and hope that a few people see this before it gets locked or myself banned like many others have before.

There are a lot of Early Access games on steam. Most of them have a capable and dedicated development team behind them. We all know this, we are all playing their games. We know what to expect from Alphas, Betas, Early Access etc etc. And this isn't it. This game has changed very very little for more than a year now. And they are still taking peoples money for it.

The people that originally backed this game are for the most part gone - they check in every few months hoping that something has changed but it hasn't. At this stage the only people that are happy with this game are those that have recently bought it in the last couple of months and don't know that a patch isn't 'just around the corner', and those that are friends with the devs who jump on every negative review and defend it with the usual "Alpha", "Early Access", or "refactoring" excuses.

We aren't stupid. We have played plenty of Early Access games before. They all need to be refactored a couple of times during their development as the scope of the interest in the game increases. All the early access games we are playing are doing the same. Castle Story is NOT unique in this.

The devs just use refactoring as an excuse for having not produced anything notable for more than a year. This is rubbish. They have accumulated near enough to a million dollars to work on this project and all they do is stall.

I know there are a lot of others out there that are just as fed up with this rubbish, and I hope it serves as a lesson to everyone to be very careful as to what they back with Early Access games. There a plenty of good ones out the with dedicated developers, but there are also a few rotten eggs.

I'd like to hear from everyone that has been through the same ♥♥♥♥♥♥♥♥e and all those that were banned for speaking out about this, but I know they probably have given up on this game plus anyway it won't be long before this thread is locked down and removed anyway. I feel sorry for everyone that wasted their money - I had hoped for something special too.
Publicado: 10 enero 2014
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A 233 de 307 personas (76%) les ha sido útil este análisis
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This game was originally set to become a hit. There has been many delays since it originally released on the kickstart with many broken deadlines. It has been more than a year now since it's release and updates to the game *do* indeed happen, but they are sporadic and mostly about bug fixes.

The game modes currently in place don't have much to be joyful about. Survivor mode feels 'cheap', the enemies are just running towards you. As for the sandbox mode, it's much like Minecraft, ie you build stuff, but I feel like the addition of more 'building blocks' would make it a better experience.

The Dev Blog posts are almost void of any content and so the community still has no idea where this game is heading even after all this time.

Lack of updates, and lack of transparency of this game will ultimately kill it.
Publicado: 28 noviembre 2013
¿Te ha sido útil este análisis? No