Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons. Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
Análises de utilizadores: Neutras (1,861 análises)
Data de lançamento: 23 Set, 2013

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O que os desenvolvedores têm a dizer:

“Please be sure to read THIS DISCLAIMER before you buy the game, it will give you an insight on what is or isn't actually working!

Do you want to be involved into the evolution of our project?
Are you the type of gamers that don't mind having to deal with a broken version of a game?
Then Castle Story's early access is for you! Join us today and start sending us your bugs report and feedbacks.”
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PROMOÇÃO DE FIM DE ANO! A oferta termina em 2 Janeiro

-15%
$19.99
$16.99
 

Atualizações recentes Ver todas (49)

20 Dezembro

Castle Story patch 0.3.2 is ready, with a small new feature.

Hello everyone, we’ve been hard at work again today to fix some of the more pressing issues, such as survival bugs and crashes, and implementing new features to build onto the 0.3.0 release.

We’re happy to introduce a new feature for Big Island. You will now spawn randomly on one of the island’s many crystal everytime you start a new game. This will help you explore every meter of the new island’s massive square kilometer of land, and provide more replayability per map. We’re really eager to see what you will build in it!

We also want to make clear that the new AI is only available in the sandbox map “Bricktron V2 Demo”. Every other map is still using the old bricktron AI. We’re sorry for the confusion this has caused for some of you.

Here are the bugs fixed in this patch:
  • Fixed memory leak cause by tree meshes.
  • Fixed memory leak caused by the pie menu.
  • Fixed a bad save version in the tutorial, preventing to load it properly.
  • Fixed numerous issues with survival mode saves.
  • Fixed an issue on Survival where Bricktrons wouldn’t free their position when dying.
  • Fixed corruptron’s spawn rate doubling after a save/load issue.
  • Improved the volumetric properties of the crystal.
  • Fixed the door’s debris spawning at a bad angle.
  • Fixed corruptrons assigning themselves to the wrong voxels when moving.
  • Various small optimisations behind the scenes.

Also note that this update will break your saves. If you desire to port them to be compatible with this patch, we published a guide on the forums: http://steamcommunity.com/app/227860/discussions/0/626329820898417814/

Thanks again for all your feedback and bug reports, we still got some fixes and features coming, so stay tuned!
- Team Sauropod

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19 Dezembro

Castle Story Patch 0.3.1 is ready for download!

Hello everyone, we’ve recently launched a massive update for the game, but as many of you pointed out, it had several issues. This patch addresses the more urgent bugs such as the holes in the big island map. Stay posted for more patches as soon as we can make them available!
Don’t forget to watch our new trailer showcasing what was changed in the 0.3.0 update:
https://www.youtube.com/watch?v=ONWpKjqI44c

Here are the bugs fixed in this patch:

  • Fixed world hole issue caused by Alt+Tabbing.
  • Fixed sizable memory leak in survival.
  • Now preventing dynamic objects from falling through the ground when loading a game.
  • Hp of the Crystal is now properly saved and loaded.
  • Prevented the resized radius of the Lumber Task to be deleted on load.
  • Fixed a race condition with the Old Bricktron AI, where multiple Bricktrons destroying an object at the same time could end-up broken.
  • Fixed horizontal log blueprints being saved with the wrong orientation.
  • Fixed some teleportation issue on the Lumber Task with the New Bricktron.
  • Fixed multiple Anti Blueprints bugs on loading a game.
  • Fixed planks being always buildable.
  • Grayed options not yet supported by the new AI.
  • Fixed missing cursors when placing and removing blueprints.
  • Fixed anti blueprints not appearing right away on terrain when holding Shift.
  • Fixed flickering when hovering a beacon while moving it around at the same time.
  • Fixed the bricktron's pie menu remaining stuck on the mouse.


We’re still working hard on other issues, such as survival bugs. You can expect another patch very soon.
Thanks for all your feedback and bug reports, it really helped us, keep them coming! Enjoy!
- Team Sauropod

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Análises

“Its promised blend of building and strategy looks great, the kind of thing to rekindle the very fondest of childhood memories...”
Kotaku

“... I’m having a nostalgia rush [...] Castle Story is the first new game that I shall be observing by means of a spyglass each morning throughout 2012.”
Rock Paper Shotgun

“Holy bags, Castle Story is looking amazing! I wish I had made it, haha. :D <3”
Notch

Acerca deste jogo

Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

Key Features


  • Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
  • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
  • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
  • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
  • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
  • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.
Análises úteis de clientes
243 de 296 pessoas (82%) acharam esta análise útil
27.7 hrs em registo
Publicada: 28 Novembro
Análise de Acesso Antecipado
STAY AWAY FROM THIS GAME, i cant warn people enough, just dont even BOTHER thinking about buying this game, it will be a waste of your money, the game looks fun in all the stuff they promised. but its nothing more than a load of lies. there are NO updates. the game has had no content update since 2012. the devs dont even want to answer questions related to content updates. they are just there to milk you dry. please upvote this review so people wont make the mistake like i did. i sincerely beg you not to support this team of "devs"
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90 de 103 pessoas (87%) acharam esta análise útil
113.6 hrs em registo
Publicada: 25 Novembro
Análise de Acesso Antecipado
This game cost me $20 USD or so, and gave me 113 hours of enjoyment. That's over five hours of play per dollar -- certainly more than I've gotten out of some AAA titles that cost me three times that much. It was a fun little game.

So why the thumbs down? Well, because despite being a somewhat *fun* game, it's not a *complete* game. And at this point it is not clear to me that the game will EVER be complete.

The devs posted this disclaimer long ago: http://www.sauropodstudio.com/steam-early-access-disclaimer/ stating the features that work and those that are planned. The disclaimer is pretty accurate, it doesn't lie about what's working and what's not. The problem is that the "what's working" list has not grown by a single item since I bought the game -- litterally the ONLY feature of any note that has been added was a pause function -- which would have been greatly appreciated if I hadn't worn out the gameplay many months ago -- but they haven't made any visible progress towards that complete feature set they said they were planning.

Some of this is understandable. It's a young studio, this is their first game and the developers are less experienced than those on a lot of other games. They made some early mistakes and had to refactor the code base, which took a long time. Normally, refactoring (while frustrating for end users because it consumes time with no new features) is useful because it reduces future bugs and makes implementing new features later much easier. But these things only matter if you RELEASE UPDATES after the refactoring.

As I said, this is the studio's first game, and as you can see it's not going super well. It's entirely possible that they are out of money and about to go bankrupt for all I know. So it's impossible to say when or even if this game will get another update, or if a hypothetical update would even contain any significant improvements.

So while it really boils down to the typical early access mantra of "Only pay for it if you are happy with the CURRENT state of the game", and while the current state of the game WAS worth the money I paid for it, I can't really recommend this game because I know that most people are less easy to please than I am, and want a finished product. This game may never be that.
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41 de 53 pessoas (77%) acharam esta análise útil
3.0 hrs em registo
Publicada: 28 Novembro
Análise de Acesso Antecipado
How many early-access games have been abandonded? Towns? Spacebase? Castle Story? I'm sure there are tons more. I HATE how steam allows them to be sold still. My patience and willingness to support for early games has been used up. I wish there was a way to get my money back for those crap titles!!!
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35 de 48 pessoas (73%) acharam esta análise útil
0.3 hrs em registo
Publicada: 28 Novembro
Análise de Acesso Antecipado
Utterly unplayable. There's been little to no progress since its Early Access release and I only wish there was some way to make them accountable and force them to return the money made on the sales of their product. This game is nothing short of a con.
Achaste esta análise útil? Sim Não
26 de 37 pessoas (70%) acharam esta análise útil
5.5 hrs em registo
Publicada: 22 Novembro
Análise de Acesso Antecipado
Sadly, I will have to also join the crowd of "Do not buy" reviews. If the developers get their act together and release an update, I'll reconsider.
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23 de 33 pessoas (70%) acharam esta análise útil
6.9 hrs em registo
Publicada: 25 Novembro
Análise de Acesso Antecipado
Good concept of a game but the A.I is just too stupid
Achaste esta análise útil? Sim Não
12 de 14 pessoas (86%) acharam esta análise útil
3.6 hrs em registo
Publicada: 19 Dezembro
Análise de Acesso Antecipado
Worth the Wait
This game has so much potentional! When I first saw the game on steam I was immediately interested. The only problem with the game is that it is still in early access. This recent update has given me hope that the devs are not going to abandon this game. Bugs and all the game is still enjoyable. If you live controling people and playing sandbox games, than this is definetly for you!

Please note this game IS still in beta, so it won't be perfect.
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13 de 19 pessoas (68%) acharam esta análise útil
2.1 hrs em registo
Publicada: 26 Novembro
Análise de Acesso Antecipado
Game showed a lot of promise during Kickstarter. However actual development post kickstater has been minimal. Haven't played more than eough to get frustrated and uninstall every few months. I have moved on to other fort building games.
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8 de 13 pessoas (62%) acharam esta análise útil
4.5 hrs em registo
Publicada: 10 Dezembro
Análise de Acesso Antecipado
This is before the Holiday update, but the game is enjoyable. Don't fixate on developers or lack of updates, enjoy building a giant freaking castle and defending it from moving rock people. Ask a kid about minecraft he'll talk for an hour, ask him about Notch and he'll shrug.
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8 de 13 pessoas (62%) acharam esta análise útil
1.8 hrs em registo
Publicada: 25 Novembro
Análise de Acesso Antecipado
This game has a good idea going on but it does not do a good job of building on to that idea in order to make the game interesting and fun. The controls are too complicated and it really isn't fun. I played the tutorial and started to doubt if I should have bought the game or not. Until this game gets better and is actually fun to play for a longish period of time to keep the players hooked, you should be ABSOLUTELY sure you want to buy this game before purchasing it!
Achaste esta análise útil? Sim Não
10 de 17 pessoas (59%) acharam esta análise útil
1.5 hrs em registo
Publicada: 26 Novembro
Análise de Acesso Antecipado
I highly advise against buying this game!!!! The developers don't ever update the game and they never fix the glitches and bugs (which are plentiful). The A.I. is horrible and the characters are almost always running into each other and just randomly standing in the way for like 7 seconds at a time. I am pretty sure that the people who made this game took the money and ran. Don't buy this game unless you want to regret spending $20.
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4 de 6 pessoas (67%) acharam esta análise útil
29.5 hrs em registo
Publicada: 25 Novembro
Análise de Acesso Antecipado
What can i say, a lot of my hours was spent quite early on in this project, but for the last 9-6 months i have barely looked at the game, Why? because its in the same state it was, excluding a pause button when i originally bought it. Oh yeah forgot about crystals in barrels as well.

I beleive it could have been a great game, with lots of potential - may still be, but given the way they have completely alienated their customer base with no information (and making us feel that we are in the wrong for wanting to know), and with one major sob story after another how, one they fix this one thing there will be a flood of updates, but yet no new content. But hey they cleaned up the spagetti code (6 months), now they are working on AI (6 months ?)

Therefore wait until this product is released... save your £15.
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4 de 6 pessoas (67%) acharam esta análise útil
1.3 hrs em registo
Publicada: 25 Novembro
Análise de Acesso Antecipado
I have owned this game since the kickstarter came out. The video you watch still has more features than the version we have. The slow progress would be one thing but the fact that we are stonewalled by the developers makes it much worse. The only answer you'll see from the community developer is "we cannot make any statements regarding the game.". They will not give us anything to show us what progress has been made. We went from weekly blogs to monthly vlogs. The first two vlogs were monthly, now they're 30+ days. They give us insight into how a game is made but provide no measurable progress for new material that will be in the game. From bugfixes to new content we haven't seen much of anything.

Maybe we'll see a change but after 3 years it's doubtfull.
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4 de 6 pessoas (67%) acharam esta análise útil
34.3 hrs em registo
Publicada: 29 Novembro
Análise de Acesso Antecipado
When I kickstarted this it seemed promising. The Devs were straight out of "game design school" and seemed to have talent.

Played it a lot when I bought into it's kickstarter, enjoyed it although there wasn't much to do.

2 years on....still the same stuff to do, no new content, no progress as far as I could tell.

The store page has a line that says "Do you want to be involved into the evolution of our project?". Many people do, but seems they aren't taking constructive criticism very well. The company policy is not to give out information regarding updates and when they will come for fear of reprisals from the community should they have to backtrack their information. Due to this policy kickstarter backers/customers can't get answers to their questions no matter how polite they are. Questions regarding new features/what they are currently working on get the same response..."We can't give you an answer/you will get to know in due course."

Yes, it's EA, yes I backed it, I'm not bothered about the money wasted....I'm not that bothered about the lack of progress. I just won't play it, I have 100+ other games to keep me entertained.

What does bother me is a new bunch of devs trying to push out their first game have not learnt anything about the PR side of game development. They choose to batten down the hatches of their impenetrable bunker and just slowly get on with things without the input of the backers who 'want to be involved in the evolution of their project'

Let's not be too hard on them though, perhaps they are reading and taking note of the discussions and or suggestions.....just a shame they 'aint telling the fans about what they are doing/attempting, would like to do or won't attempt to do from all the mountain of forum content!

Early Access on steam needs to learn from these types of "developments". :

Make it so that to be EA'd the devs are contracted by way of "The Early Access Promise" to the community to push out lets say at least 3 major updates a year when in alpha, perhaps less so in beta.

Every EA title must have a roadmap, a clear version 1 release date, or a set of goals per year that they must achieve within reasonable time frames.

Lastly, every EA title that fails to deliver on these set goals/release dates should allow the backers to pull their money out and steam removes the game from their library and deposit the funds into their steam wallet.

Doing the above steps would ensure that not only can customers back a project and have more faith in the team to deliver but also devs need to up their game to ensure they are organised and efficient in how they spend the money backers gave to them.

After all you don't ask a bank for a loan for $1million to start up a business and they say "There you go, we will get the money back from you whenever". They want a business plan, projections of profit etc.
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4 de 6 pessoas (67%) acharam esta análise útil
3.4 hrs em registo
Publicada: 29 Novembro
Análise de Acesso Antecipado
This game has literally not had any kind of addition to it in several months now, The core gameplay is basically non-existent, and what is there could often be considered broken. Most of the few who did play it have long since abandoned the forums, and now the game is just wasting away.
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4 de 6 pessoas (67%) acharam esta análise útil
1.5 hrs em registo
Publicada: 30 Novembro
Análise de Acesso Antecipado
Game sees very little progress in development. avoid until improvements are made.
Achaste esta análise útil? Sim Não
4 de 6 pessoas (67%) acharam esta análise útil
1.9 hrs em registo
Publicada: 2 Dezembro
Análise de Acesso Antecipado
Currently it is not playable due to a horrible AI. Bricktons get stuck every minute and stop working until you assign new tasks via trial and error.
A new AI is in the making (regarding the developer posts) but until this proves sufficient don't buy it except you believe in the devs very strongly
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4 de 6 pessoas (67%) acharam esta análise útil
6.5 hrs em registo
Publicada: 19 Dezembro
Análise de Acesso Antecipado
I love the ideal of this game. The AI is not so great but with time hopefully it gets alot better. I also dont like the wave thing on survival. I wish the enemy would build castles as well and attack. maybe have different enemys as well like tree people. but over not a bad game i enjoy playing it just wish there was some improvements to the AI and survival was a little different more like Age Of Empire
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4 de 6 pessoas (67%) acharam esta análise útil
2.2 hrs em registo
Publicada: 23 Novembro
Análise de Acesso Antecipado
Almost no updates and i still can't play the game because they have not optimized it at all.
Do.
Not.
Buy.
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4 de 6 pessoas (67%) acharam esta análise útil
38.3 hrs em registo
Publicada: 20 Dezembro
Análise de Acesso Antecipado
So far, the game is coming along fairly well. While it's not finished and the updates aren't very steady, it seems to have a lot of potential. I wouldn't recommend it at present, but given enough time I could see it becoming absolutely fantastic.
Achaste esta análise útil? Sim Não