When I kickstarted this it seemed promising. The Devs were straight out of "game design school" and seemed to have talent.
Played it a lot when I bought into it's kickstarter, enjoyed it although there wasn't much to do.
2 years on....still the same stuff to do, no new content, no progress as far as I could tell.
The store page has a line that says "Do you want to be involved into the evolution of our project?". Many people do, but seems they aren't taking constructive criticism very well. The company policy is not to give out information regarding updates and when they will come for fear of reprisals from the community should they have to backtrack their information. Due to this policy kickstarter backers/customers can't get answers to their questions no matter how polite they are. Questions regarding new features/what they are currently working on get the same response..."We can't give you an answer/you will get to know in due course."
Yes, it's EA, yes I backed it, I'm not bothered about the money wasted....I'm not that bothered about the lack of progress. I just won't play it, I have 100+ other games to keep me entertained.
What does bother me is a new bunch of devs trying to push out their first game have not learnt anything about the PR side of game development. They choose to batten down the hatches of their impenetrable bunker and just slowly get on with things without the input of the backers who 'want to be involved in the evolution of their project'
Let's not be too hard on them though, perhaps they are reading and taking note of the discussions and or suggestions.....just a shame they 'aint telling the fans about what they are doing/attempting, would like to do or won't attempt to do from all the mountain of forum content!
Early Access on steam needs to learn from these types of "developments". :
Make it so that to be EA'd the devs are contracted by way of "The Early Access Promise" to the community to push out lets say at least 3 major updates a year when in alpha, perhaps less so in beta.
Every EA title must have a roadmap, a clear version 1 release date, or a set of goals per year that they must achieve within reasonable time frames.
Lastly, every EA title that fails to deliver on these set goals/release dates should allow the backers to pull their money out and steam removes the game from their library and deposit the funds into their steam wallet.
Doing the above steps would ensure that not only can customers back a project and have more faith in the team to deliver but also devs need to up their game to ensure they are organised and efficient in how they spend the money backers gave to them.
After all you don't ask a bank for a loan for $1million to start up a business and they say "There you go, we will get the money back from you whenever". They want a business plan, projections of profit etc.