Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.
用户评测: 多半好评 (126 篇评测)
发行日期: 2013年1月31日

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评测

"A really superb FPS, and blessedly a six-axis one, made intricate through some really genuinely smart weapon design of the like not seen in a shooter for far too long."
Rock, Paper, Shotgun

"I forgot how much I really missed this style of game and the overall look and feel really brought me into the game's world."
Co-Optimus - 4.5/5

"Retrovirus masterfully revamps and improves on the winning formula that hooked players almost two decades ago"
Gamespot - 7/10

关于这款游戏

Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.


Players take command of an antivirus program, armed with the tools necessary to erase the virus’ very existence from the system. Movement and exploration are core to the gameplay, and players are encouraged to adapt to the demands of a world where free flight is the norm. Of course, the virus is armed to fight back, and first person shooter combat features heavily as players test their level of comfort with movement within the machine environment. Each player is able to customize their antivirus program with different plugins, allowing for a variety of approaches to a given situation.


The Retrovirus single player campaign focuses on the core story of the game, with the player’s goal being the eradication of the virus and the discovery of its origins. To defeat the virus, the player must solve puzzles, engage in dogfight-style combat, and explore the depths of the virtual world.


Retrovirus also features multi-player modes, designed to engage players’ social and competitive sides. Co-operative multi-player allows players to complete the campaign of the game with a friend, teaming up to restore the system to working order. Competitive multi-player will focus on the core of the six degrees of freedom shooter, hearkening back to the action-oriented shooters of the late 90’s and early 00’s.

Features

  • Discover movement within a six degrees of freedom environment, free from the limits of traditional gravity-based environments.
  • Delve into a two-layered story, exploring the real-world origins of a malicious computer virus and cleansing the inner workings of the infected system.
  • Fight battles, complete puzzles and explore an environment built for the free-flying citizens of the computer system.
  • Customize an antivirus program, focusing on strength, speed or cunning, with weapons and utilities to suit a variety of play styles.
  • Join with a friend to remove the virus from the infected computer by playing the campaign in co-operative mode.
  • Compete against other players in a variety of multi-player modes, testing the limits of combat with six degrees of freedom.

系统需求

    • OS: Windows XP, Windows Vista, or Windows 7
    • Processor: 2.0 GHz dual-core CPU
    • Memory: 2GB
    • Hard Disk Space: 1.5 GB free space
    • Graphics: VNVIDIA GeForce 8800 GT, AMD Radeon HD 2900, or higher
    • Sound: DirectX compatible sound card
    • DirectX®: DirectX 9.0c
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:7月8日
这个游戏应该算是一款解谜式FPS,玩家控制的是一个病毒清除程序,外形就是一个带有双枪的飞行器,平时是闲置的,有一天忽然从桌面进入了一个恶性病毒,这病毒突破了警戒,钻入了系统内部,于是反病毒程序沿着病毒破坏的路线一路追杀了下去。
虽然是一款FPS,但游戏的设计创意还是让人眼前一亮的,程序内部和程序本身都被有形化了,玩家控制着一台战斗机般的反病毒程序,穿梭在各种程序线路、门户和节点之间,从各个区间找到前进路线和通过方法,与资源管理器和邮件处理系统等大佬见面,不断升级和完善自己。被感染的代码变成真菌一样的团簇,将程序内部污染得乌烟瘴气,程序感染后变成各种异型,玩家与其展开殊死搏斗,将污染区恢复原状,这样的整个游戏过程还是挺好玩的。
另一方面,之所以称之为解谜式FPS,是因为游戏中战斗只有一部分,另一部分是解除谜题,由于程序内部算法严格和加密的原因,玩家所能前往的区域有限,必须通过传输管线和门户在不同区域间穿梭,以此通过不同的存储空间,解开防火墙类门径机关,或是找到密码登陆进限制区域,去追踪病毒。这一点有点像3D FPS版的塞尔达传说,又像战斗版的传送门,总之是可玩性不错。
此外一点,有很多朋友喜欢挤掉痘痘、刺破脓包、撕掉老皮等等,在其中能获得快感,这方面有点强迫症,那么这游戏适合你们,我就是这种强迫症,所以我在游戏里清除掉各种肿瘤和淤积物,打扫得干干净净,非常有快感和成就感,基于这方面推荐一下。也正因为我追求扫除100%,所以还没通关,努力战斗中。
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
26.5 小时(记录在案的)
发布于:10月16日
Okay, why were people expecting Descent? In D, you're in AN UNDERGROUND MINE. It's gonna be crampped and kinda confusing. A personal computer's busses are not gonna come anywhere near that, and it does become quite klausteric in some portions, emphasising quick judgement and 6DOF-CQC, like Descent. The graphics are supposed to be fancy to reflect modern computers, although I will say that the engine the game runs on is quite inefficent, but powerful nonetheless.

One of the only negative aspects I can find about this game is the AI, where they're just kinda point-and-shoot, and don't move around much or do anything special like Big D had. I also didn't like how the conductor has this OP hitscan weapon while infected, but when NOT infected, he's defenseless. Don't do that.

Okay, good elements: THE SOUNDTRACK. OH MY GOD THE SOUNDTRACK. It ain't D's techno shenanigans, but it fits the game damn fine, the synths come in warm and cold flavors and the boss themes are on-point, the neurofunk and Amen work is immaculate, and aranged OST is a standalone album - no question. Jonanthan Peros did a wonderful job composing and producing both the procedural and aranged work. I couldn't fathom how many bassbins would be destroyed if he ended up with a record deal on some label like Mindtech.

The story was grand. There were two layers: The good ol' fashion blow everything to Kingdom Come and save the babes, and then there was the email layer that told a deeper story for all those >muh immersion folks. I also like how the protag you play as actually IS a retrovirus. Able to function independantly through the system with no operating AV controller, change it's code on the fly, and then there's the Oracle's ability to forge definitions for unknown malware.
This level of AV tech simply does not exist yet. It is some next-level ♥♥♥♥. Most of the time, you have to have someone in meatspace to hand-scan lines and lines and lines of code before pushing it through with the next definitions update.
I also LOVE the little detail at the end where the only weapon that can hurt the final boss (which takes place in the BIOS, obviously) is the Interupt (shotgun). If you know anything about computers, you'd know why that is.

Lastly is the gameplay. It's a bit slow, but the open Steam Workshop allows for gameplay modifiers, and Big D's was actually fairly slow too, until you mastered chording and/or the AB (D2 and especially in D3 where pulsing it at 100% can accelerate you to breakneck speeds). Honestly I found it completely playable, but the framerate kinda made it hard, but I pushed through anyway beceause it was enjoyable. I also liked the upgrade system, while it didn't seem complete, it was very useful and I got a lot of use out of it - switching between abilities while under fire to fulfill a situation that my current loadout can't eat.
There was one bug that bugged me, and that was that rockets that hit walls don't hurt you, but if they hit a target, they do hurt you.
OH, and there are bugs that prevent you from 100% the whole game. But I got all the emails, so no biggie.

Overall, 8/10 would play again. In fact, I actually have played it twice. Oh, and I bought the album. It can be found here.


And before I get any downvotes or nasty comments, look at my icon (boss6's face), look at my current handle (bossrobotdad). I've been Going Down, Again! since 1995, and currently I've completed an Ace run (5.4mil points, all hostages, all ES missiles, all secret levels) and working on my Insane run. I like to come out of focus with the game to watch my own fingerwork on the keyboard because I'm amazed at how far I've come since '97/'98.
Do you think you can find a bigger Big D fanbwoy on this platform?
Don't answer that.
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
19.2 小时(记录在案的)
发布于:7月9日
This is an underrated little game... A cross between Descent and Tron, with graphics reminescent of Portal. Not without its flaws, but enjoyable nevertheless, which is what matters in the end. Note that these comments apply to the single player campaign only, as I did not try the multiplayer.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:11月17日
While it doesn't quite have the same punch and omph as Descent, it's as close as you'll get.

I really like the upgrade and downgrading. If you upgrade a weapon and change you mind, you can remove the upgrade and place it into something else. This is a feature more games need to have. The art style is simple but very nice and colorful and it's fun playing around with all the weapons you get and seeing how the scan affects them.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
50.3 小时(记录在案的)
发布于:9月11日
Even though Retrovirus is a classic shooter at heart it brings enough new concepts to feel original. Retrovirus plays like a cross between Descent and Tron 2.0, and is styled like a distopian perversion of the classic Disney game. It really stands on it's own in a segment of FPS gaming that has been overshadowed by big money, high production hits like Far Cry 3, Crysis, and Call of Duty. I've been waiting for an FPS like this for a long time.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
13.8 小时(记录在案的)
发布于:9月25日
This fun little game looks like a mix of Halo, Tron, Portal 2 and Wall-E.
In Retrovirus you get to fly inside the Grid killing flood and saving what looks like P-body or Atlas's head(torso?), your A.I. buddy is some what a mix of Cortana, Eve and GlaDOS, while you are the Agent, the top of the line antivirus and mallware-destruco in the world.
Enjoy the game!
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:12月8日
Better than Norton, McAfee, Bitdefender, Webroot, Avast and AVG combined.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:12月13日
Descent clone, but not fun. Repetative objectives, boring enemies, large open worlds that are sometimes confusing -- it looks good, but it doesn't have that same feel of "I could die around the next corner" as the descent games did. You can just zip around fairly care free. Got bored. Maybe it gets better, but lost my attention already in the 2nd level (btw levels are quite long, which is good and bad) with only getting 2 guns and 2 types of enemies to attack -- got bored.
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:7月27日
I was excited to play this game, and the initial opening of the game offered a nice twist on FPS tropes, but after the novelty of six axis shooting action wears thin, the shallow experience surfaces and it becomes tedious fast.

Level design is monotonous, enemies are dull, and the shooting feels underpowered and weak. And while the premise of the game is great, the actual execution is just bland and uneventful.

Stick to Descent 1 and 2.
这篇评测是否有价值?
4 人中有 2 人(50%)觉得这篇评测有价值
6.4 小时(记录在案的)
发布于:9月13日
I usually love supporting indie devs with positive reviews of their work. If Retrovirus was half its length, I'd do it for it, too. But to say it overstays its welcome is selling the tedium of this game short. It's a thankless slog through a game which behaves like it's an early beta and not a full release, and the more you play, the more you feel like the devs are out of ideas and just play for time to be able to say that their game is X hours long. As a short experience, this could've been really cool, if not mechanically inspiring. As it is, I can't really recommend it unless you find it VERY cheap somewhere.

Sorry that Retrovirus is being made an example in this case, but devs have to understand that you've got to do what you're comfortable with. If you've got content for 3 hours, make a very well paced, tight game, and players will remember it for being better than six or eight hours of the same thing over and over again, motivated by a plot thread so thin that you'd need a microscope to see it.
这篇评测是否有价值?
3 人中有 1 人(33%)觉得这篇评测有价值
14.1 小时(记录在案的)
发布于:6月7日
某些敌人是不是永远不会被命中?
这篇评测是否有价值?
18 人中有 16 人(89%)觉得这篇评测有价值
9.2 小时(记录在案的)
发布于:2013年7月26日
Let me start with, I do not dislike this game. It isn't a great game, but it's not bad either. Gameplay reminds me of Descent(Never heard of it? Look it up!). The idea is you are an antivirus program inside of an infected computer. Of course the inside of the computer is designed to be like subways, and other tight rooms and corridors. I don't know why I can't get Wreck it Ralph out of my head but it can relate. Different programs are different characters. Anyway, the computer was infected with a worm so you have to work your way to finding it, killing stuff, and upgrading your definitions(abilities) to fight it.

So far there is a decent variety of weapons, enemies and challenges. You are introduced with more along your journey at a not very impressive rate. It does get repetative so I can only do about a level or two at a time. But that might just be me haha and I do not think I am very far in it so things can really pick up soon. I'll post updates as I play more or when I finish so check for comments before buying if you want to read any more crap I spew.
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13 人中有 11 人(85%)觉得这篇评测有价值
15.2 小时(记录在案的)
发布于:2013年11月15日
Buy? Likely. Retrovirus is a Six Degrees of Freedom (6DOF) FPS about a world within a person's computer, where a destructive worm has infected and corrupted the system. Your task as an agent of the anti-virus program is to of course, delete this worm. Emails scattered across the system, hints to the reasoning behind the worm attack.

6DOF essentially means freedom of moment, so you're constantly flying and have to deal with threats that can occur from any angle in 3D space. RV can't escape (and possibly doesn't want to) the comparison to Descent and Forsaken/Forsaken 64 - I think the developer refereneces Descent in forums.

Mecanics are based on weaponry and technology that use a limited, but regenerative resource called cycles that are displayed on your gun. You also have a scan function to highlight enemies, a charged scan to scan a wide area of enemies and to activate marks (bullet holes) made by your weapons. These marks vary depending on the weapon, such as a small explosion with the pistol-like Dual Strike, push back with the minigun style Thrash, or creation of gravity wells with the shotgun-like Interruptor, my personal favoritte. The use of cycles essentially means unlimited ammo, but requires you to manage shooting as you can easily run out if you shoot too much and you don't have any reload canisters. This is a problem with the larger hoard fights and some boss fights as there where times I felt I couldn't deal with the threat and I felt impossible with the Corrupted Driver boss battle (until I found a level exploit). You can also upgrade your "ship" and weaponry with bytes earned from killing enemies, destroying corruption and orange byte pickups which I think are called Memories.

I LOVE the high tech "Futuristicy" art style, though I'm not sure what I think about the combination of that mixed up with destroyed stone and concrete walls thanks to the Worm. I guess the idea is that the Worm is so destructive, that it's destroying the actual physical structure of the machine (though, the system is nothing like any computer I've any seen, it's obviously an interpretation)

I found the game mostly enjoyable and I enjoy the technology puns and references - computer geeks may get a laugh out of the dialogue's sense of humor. I did get more annoyed near the latter quarter of the game where I died alot due to a couple bosses and a couple hordes. It's a shame that this game wasn't advertised well, because hardly anybody knows about it and there's never anybody available for Co-op campaign or competitive multiplayer (except for certain Days when the developer hosts game sessions).

If you're somebody that liked Descent or Forsaken, or a computer geek that likes sci-fi FPS games, this game is definitely worth checking out - it provided me with at least 12+ hrs of gameplay (admittedly, more deaths than I'd like). I must warn you that the game may require a strong gaming system, as the frame rate can drop significantly - it has 12-15fps on my Intel HD laptop and drops like crazy when I accidentaly leave Folding@Home on (though, it's CPU intensive anyways, but many players mentioned performance problems - look at the community hub) Due to the lack of community, it's probably best to wait for a sale or bundle.

这篇评测是否有价值?
11 人中有 9 人(82%)觉得这篇评测有价值
13.5 小时(记录在案的)
发布于:4月27日
Once you get past the vertigo, Retrovirus becomes a great little shooter that also resurrects an FPS sub-genre that absolutely deserves its new lease on life.
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6 人中有 6 人(100%)觉得这篇评测有价值
5.6 小时(记录在案的)
发布于:4月4日
A very fresh and new concept for an FPS. However, do keep in mind it is horribly optimized and only runs on the best gpus from 2011 and onward.

IT IS HORRIBLY UNOPTIMIZED.
DON'T BUY FOR MULTIPLAYER, THERE ARE VERY LITTLE ACTIVE PLAYERS.

If you got past the requirements to play what you are left with is a fast paced, puzzle-solving, riff raff of a good time.
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7 人中有 6 人(86%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:2013年8月28日
Interesting way of system administration.
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5 人中有 4 人(80%)觉得这篇评测有价值
5.5 小时(记录在案的)
发布于:2013年3月30日
Pretty bland and slow-paced. I couldn't even recommend it to someone who loves Descent clones.
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2 人中有 2 人(100%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:2013年12月19日
This game is surprisingly fun . Controls like a regular FPS only in a gravity free environment .
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2 人中有 2 人(100%)觉得这篇评测有价值
9.4 小时(记录在案的)
发布于:1月11日
Great 6 Axis!
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2 人中有 2 人(100%)觉得这篇评测有价值
21.9 小时(记录在案的)
发布于:1月3日
I bought this game on a whim after having the opportunity to watch a friend play a bit of it.

I am really enjoying it. :)

I never played Descent so this style of game is completely new to me. I like the visuals of Retrovirus and the music (would buy the soundtrack). The story is nicely presented in a way that isn't intrusive but not overly vague either. There is enough concrete information given to me to follow along, while enough is left unsaid to keep me curious and exploring for more.

I have been playing on "Admin" (medium) difficulty. The gameplay has been challenging in certain areas but not to the point of making me want to break my computer. I've died frequently but instead of making me frustrated, it's caused me to reconsider my approach to the room and strategy. In other areas I have the freedom to take my time and really absorb the visuals. Certain levels "deeper in the machine" were pretty impressive and I like how the interior of the computer has been portrayed. Some optional areas are so well hidden that I couldn't find them. There is replay value in exploring to find all those hidden gems.

I use a gaming laptop and have not really noticed much in the way of performance issues that some people have commented about on the Steam forum. In some areas there is an FPS hit, possibly due to the size of the map, but it doesn't compromise the gameplay. There are some graphic glitches that the devs could spend some time polishing, and a few bugs (like Oracle speaking but the UI showing Courier's icon). I've broken out of a level once and had to reload, and there are a number of typos and grammar errors in the emails and displayed dialogue that should be fixed.

I've played just over 12 hours and thought I was basically finished. Based on my progress for one of the achievements it looks like I have a ways to go yet! I haven't tried the co-op or multiplayer options yet either.

For the price? Definitely worth adding to your collection simply for some fun.
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