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Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.
Data wydania: 31 Sty 2013
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Recenzje

"A really superb FPS, and blessedly a six-axis one, made intricate through some really genuinely smart weapon design of the like not seen in a shooter for far too long."
Rock, Paper, Shotgun

"I forgot how much I really missed this style of game and the overall look and feel really brought me into the game's world."
Co-Optimus - 4.5/5

"Retrovirus masterfully revamps and improves on the winning formula that hooked players almost two decades ago"
Gamespot - 7/10

Informacje o grze

Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.


Players take command of an antivirus program, armed with the tools necessary to erase the virus’ very existence from the system. Movement and exploration are core to the gameplay, and players are encouraged to adapt to the demands of a world where free flight is the norm. Of course, the virus is armed to fight back, and first person shooter combat features heavily as players test their level of comfort with movement within the machine environment. Each player is able to customize their antivirus program with different plugins, allowing for a variety of approaches to a given situation.


The Retrovirus single player campaign focuses on the core story of the game, with the player’s goal being the eradication of the virus and the discovery of its origins. To defeat the virus, the player must solve puzzles, engage in dogfight-style combat, and explore the depths of the virtual world.


Retrovirus also features multi-player modes, designed to engage players’ social and competitive sides. Co-operative multi-player allows players to complete the campaign of the game with a friend, teaming up to restore the system to working order. Competitive multi-player will focus on the core of the six degrees of freedom shooter, hearkening back to the action-oriented shooters of the late 90’s and early 00’s.

Features

  • Discover movement within a six degrees of freedom environment, free from the limits of traditional gravity-based environments.
  • Delve into a two-layered story, exploring the real-world origins of a malicious computer virus and cleansing the inner workings of the infected system.
  • Fight battles, complete puzzles and explore an environment built for the free-flying citizens of the computer system.
  • Customize an antivirus program, focusing on strength, speed or cunning, with weapons and utilities to suit a variety of play styles.
  • Join with a friend to remove the virus from the infected computer by playing the campaign in co-operative mode.
  • Compete against other players in a variety of multi-player modes, testing the limits of combat with six degrees of freedom.

Wymagania systemowe

    • OS: Windows XP, Windows Vista, or Windows 7
    • Processor: 2.0 GHz dual-core CPU
    • Memory: 2GB
    • Hard Disk Space: 1.5 GB free space
    • Graphics: VNVIDIA GeForce 8800 GT, AMD Radeon HD 2900, or higher
    • Sound: DirectX compatible sound card
    • DirectX®: DirectX 9.0c
Pomocne recenzje klientów
8 z 10 osób (80%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 969
Recenzji: 58
15.2 godz. łącznie
Buy? Likely. Retrovirus is a Six Degrees of Freedom (6DOF) FPS about a world within a person's computer, where a destructive worm has infected and corrupted the system. Your task as an agent of the anti-virus program is to of course, delete this worm. Emails scattered across the system, hints to the reasoning behind the worm attack.

6DOF essentially means freedom of moment, so you're constantly flying and have to deal with threats that can occur from any angle in 3D space. RV can't escape (and possibly doesn't want to) the comparison to Descent and Forsaken/Forsaken 64 - I think the developer refereneces Descent in forums.

Mecanics are based on weaponry and technology that use a limited, but regenerative resource called cycles that are displayed on your gun. You also have a scan function to highlight enemies, a charged scan to scan a wide area of enemies and to activate marks (bullet holes) made by your weapons. These marks vary depending on the weapon, such as a small explosion with the pistol-like Dual Strike, push back with the minigun style Thrash, or creation of gravity wells with the shotgun-like Interruptor, my personal favoritte. The use of cycles essentially means unlimited ammo, but requires you to manage shooting as you can easily run out if you shoot too much and you don't have any reload canisters. This is a problem with the larger hoard fights and some boss fights as there where times I felt I couldn't deal with the threat and I felt impossible with the Corrupted Driver boss battle (until I found a level exploit). You can also upgrade your "ship" and weaponry with bytes earned from killing enemies, destroying corruption and orange byte pickups which I think are called Memories.

I LOVE the high tech "Futuristicy" art style, though I'm not sure what I think about the combination of that mixed up with destroyed stone and concrete walls thanks to the Worm. I guess the idea is that the Worm is so destructive, that it's destroying the actual physical structure of the machine (though, the system is nothing like any computer I've any seen, it's obviously an interpretation)

I found the game mostly enjoyable and I enjoy the technology puns and references - computer geeks may get a laugh out of the dialogue's sense of humor. I did get more annoyed near the latter quarter of the game where I died alot due to a couple bosses and a couple hordes. It's a shame that this game wasn't advertised well, because hardly anybody knows about it and there's never anybody available for Co-op campaign or competitive multiplayer (except for certain Days when the developer hosts game sessions).

If you're somebody that liked Descent or Forsaken, or a computer geek that likes sci-fi FPS games, this game is definitely worth checking out - it provided me with at least 12+ hrs of gameplay (admittedly, more deaths than I'd like). I must warn you that the game may require a strong gaming system, as the frame rate can drop significantly - it has 12-15fps on my Intel HD laptop and drops like crazy when I accidentaly leave Folding@Home on (though, it's CPU intensive anyways, but many players mentioned performance problems - look at the community hub) Due to the lack of community, it's probably best to wait for a sale or bundle.

Zamieszczono: 15 Listopad 2013
Czy ta recenzja była pomocna? Tak Nie
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 140
Recenzji: 21
5.6 godz. łącznie
A very fresh and new concept for an FPS. However, do keep in mind it is horribly optimized and only runs on the best gpus from 2011 and onward.

IT IS HORRIBLY UNOPTIMIZED.
DON'T BUY FOR MULTIPLAYER, THERE ARE VERY LITTLE ACTIVE PLAYERS.

If you got past the requirements to play what you are left with is a fast paced, puzzle-solving, riff raff of a good time.
Zamieszczono: 4 Kwiecień 2014
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 34
Recenzji: 2
9.4 godz. łącznie
Great 6 Axis!
Zamieszczono: 11 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 97
Recenzji: 2
8.3 godz. łącznie
This game is surprisingly fun . Controls like a regular FPS only in a gravity free environment .
Zamieszczono: 19 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 41
Recenzji: 2
19.6 godz. łącznie
I bought this game on a whim after having the opportunity to watch a friend play a bit of it.

I am really enjoying it. :)

I never played Descent so this style of game is completely new to me. I like the visuals of Retrovirus and the music (would buy the soundtrack). The story is nicely presented in a way that isn't intrusive but not overly vague either. There is enough concrete information given to me to follow along, while enough is left unsaid to keep me curious and exploring for more.

I have been playing on "Admin" (medium) difficulty. The gameplay has been challenging in certain areas but not to the point of making me want to break my computer. I've died frequently but instead of making me frustrated, it's caused me to reconsider my approach to the room and strategy. In other areas I have the freedom to take my time and really absorb the visuals. Certain levels "deeper in the machine" were pretty impressive and I like how the interior of the computer has been portrayed. Some optional areas are so well hidden that I couldn't find them. There is replay value in exploring to find all those hidden gems.

I use a gaming laptop and have not really noticed much in the way of performance issues that some people have commented about on the Steam forum. In some areas there is an FPS hit, possibly due to the size of the map, but it doesn't compromise the gameplay. There are some graphic glitches that the devs could spend some time polishing, and a few bugs (like Oracle speaking but the UI showing Courier's icon). I've broken out of a level once and had to reload, and there are a number of typos and grammar errors in the emails and displayed dialogue that should be fixed.

I've played just over 12 hours and thought I was basically finished. Based on my progress for one of the achievements it looks like I have a ways to go yet! I haven't tried the co-op or multiplayer options yet either.

For the price? Definitely worth adding to your collection simply for some fun.
Zamieszczono: 3 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie