Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.
Évaluations des utilisateurs : Plutôt positive (128 évaluation(s))
Date de parution: 31 jan 2013

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Acheter Retrovirus

Acheter Retrovirus - Four Pack

 

Articles

"A really superb FPS, and blessedly a six-axis one, made intricate through some really genuinely smart weapon design of the like not seen in a shooter for far too long."
Rock, Paper, Shotgun

"I forgot how much I really missed this style of game and the overall look and feel really brought me into the game's world."
Co-Optimus - 4.5/5

"Retrovirus masterfully revamps and improves on the winning formula that hooked players almost two decades ago"
Gamespot - 7/10

À propos de ce jeu

Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.


Players take command of an antivirus program, armed with the tools necessary to erase the virus’ very existence from the system. Movement and exploration are core to the gameplay, and players are encouraged to adapt to the demands of a world where free flight is the norm. Of course, the virus is armed to fight back, and first person shooter combat features heavily as players test their level of comfort with movement within the machine environment. Each player is able to customize their antivirus program with different plugins, allowing for a variety of approaches to a given situation.


The Retrovirus single player campaign focuses on the core story of the game, with the player’s goal being the eradication of the virus and the discovery of its origins. To defeat the virus, the player must solve puzzles, engage in dogfight-style combat, and explore the depths of the virtual world.


Retrovirus also features multi-player modes, designed to engage players’ social and competitive sides. Co-operative multi-player allows players to complete the campaign of the game with a friend, teaming up to restore the system to working order. Competitive multi-player will focus on the core of the six degrees of freedom shooter, hearkening back to the action-oriented shooters of the late 90’s and early 00’s.

Features

  • Discover movement within a six degrees of freedom environment, free from the limits of traditional gravity-based environments.
  • Delve into a two-layered story, exploring the real-world origins of a malicious computer virus and cleansing the inner workings of the infected system.
  • Fight battles, complete puzzles and explore an environment built for the free-flying citizens of the computer system.
  • Customize an antivirus program, focusing on strength, speed or cunning, with weapons and utilities to suit a variety of play styles.
  • Join with a friend to remove the virus from the infected computer by playing the campaign in co-operative mode.
  • Compete against other players in a variety of multi-player modes, testing the limits of combat with six degrees of freedom.

Configuration requise

    • Système d'exploitation : Windows XP, Windows Vista, ou Windows 7
    • Processeur : Double-cœur 2.0 GHz
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 1,5 Go d'espace disque disponible
    • Affichage : NVIDIA GeForce 8800 GT, AMD Radeon HD 2900, ou mieux
    • Son : Carte son compatible DirectX
    • DirectX® : DirectX 9.0c
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
22.7 heures en tout
Posté le : 13 janvier
Retrovirus, c'est un peu "Il était une fois la vie", cher dessin animé de notre enfance, mais dans un ordinateur. Dans lequel on aurait le rôle du chef de la police, vous vous souvenez, le globule blanc, rouquin et un peu enrober mais toujours aux aguets pour bouter des derrières de vilains microbes !

On nous réveille donc, alors qu'on roupillait pénard, suite à l'invasion d'un gros méchant virus (on avait pourtant bien dit de ne pas cliquer sur ce lien "Jennifer Lawrence nue"...). Et nous voilà à sa poursuite (du gros vers, pas de Jennifer), sous les ordres d'Oracle (soit Avast Antivirus mais avec une voix beaucoup plus sexy), à travers les nombreux systèmes de la machine nous accueillant. On ira jusqu'à visiter le BIOS en mode sans échec histoire d'être bien sûr d'avoir tout nettoyer derrière nous.

Quel plaisir de retrouver un gameplay un peu oublier. Quelques souvenirs de ces bons vieux Descent et autre Forsaken refont surface. Dès les premières minutes de jeu j'ai été agréablement surpris de (re)prendre en main un FPS sans gravité, ou presque. Contrôle du module au poil, mais je reproche un léger manque de vitesse général. Bien que ce soit un peu mou du genou dans les déplacements, les lieux parcourus sont assez souvent restreints. Puis ça évite de trop se perdre. De bonnes idées dans le gameplay : le système de vie, de munition/énergie (partager et à tout faire), les capacités secondaires des armes et la diversité des ennemis et dangers qui empêcheront bien des fois de rester trop statique ou planquer. Avec pas grand chose on enterre presque déjà pas mal de FPS concons.

Le jeu s'avère agréable à la rétine. Pas qu'il soit grandiose, non, mais la DA proposée est mafoi bien travaillée, variée, très colorée et la bande son, certes discrète, n'est pas dégueux du tout. Quelques dialogues sympathiques parsèment l'histoire. Le scénario est assez basique, évidemment en jouant l'antivirus dans un système d'exploitation on ne s'attend pas nécessairement à des rebondissements en tout genre et à une intrigue passionnante. En tout cas il est plutôt long, une vingtaine d'heures dans mon cas, en hard, et en tentant d'approcher les 100%. Beaucoup de niveaux, avec des passages parfois très ardus (d'autant plus quand on oublie qu'on peut sauvegarder et qu'on se contente des checkpoints... !), la fin se fait presque attendre. Peut être la faute à une certaine répétitivité, malgré l'effort pour varier un peu le gameplay dans certains niveaux.

Dans les points négatifs je retiens également quelques failles (involontaires) sur certains ennemis, mais surtout boss, ce qui est assez facheux. Tout comme les bugs/problèmes, pas forcément bloquant mais assez réguliers et désagréables : moteur mal optimisé, crash du jeu après qq heures de jeu, bugs sonore, collisions étranges, "sorties" du décor, ennemis réapparaissant ou disparaissant après un chargement de sauvegarde (embettant pour terminer à 100% les niveaux, et couillon quand ça permet de battre instantanément un boss...).

Dommage qu'il soit entaché par ces quelques soucis de finition, et que le multi soit désespéremment vide (oui il propose aussi un multi sur une douzaine de maps, avec des modes de type domination ou encore MOBA, plus un coop permettant de jouer la campagne avec un ami), parce que Retrovirus est tout simplement un bon (6 axis) shooter.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
9.2 heures en tout
Posté le : 26 juillet 2013
Let me start with, I do not dislike this game. It isn't a great game, but it's not bad either. Gameplay reminds me of Descent(Never heard of it? Look it up!). The idea is you are an antivirus program inside of an infected computer. Of course the inside of the computer is designed to be like subways, and other tight rooms and corridors. I don't know why I can't get Wreck it Ralph out of my head but it can relate. Different programs are different characters. Anyway, the computer was infected with a worm so you have to work your way to finding it, killing stuff, and upgrading your definitions(abilities) to fight it.

So far there is a decent variety of weapons, enemies and challenges. You are introduced with more along your journey at a not very impressive rate. It does get repetative so I can only do about a level or two at a time. But that might just be me haha and I do not think I am very far in it so things can really pick up soon. I'll post updates as I play more or when I finish so check for comments before buying if you want to read any more crap I spew.
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
26.5 heures en tout
Posté le : 16 octobre 2014
Okay, why were people expecting Descent? In D, you're in AN UNDERGROUND MINE. It's gonna be crampped and kinda confusing. A personal computer's busses are not gonna come anywhere near that, and it does become quite klausteric in some portions, emphasising quick judgement and 6DOF-CQC, like Descent. The graphics are supposed to be fancy to reflect modern computers, although I will say that the engine the game runs on is quite inefficent, but powerful nonetheless.

One of the only negative aspects I can find about this game is the AI, where they're just kinda point-and-shoot, and don't move around much or do anything special like Big D had. I also didn't like how the conductor has this OP hitscan weapon while infected, but when NOT infected, he's defenseless. Don't do that.

Okay, good elements: THE SOUNDTRACK. OH MY GOD THE SOUNDTRACK. It ain't D's techno shenanigans, but it fits the game damn fine, the synths come in warm and cold flavors and the boss themes are on-point, the neurofunk and Amen work is immaculate, and aranged OST is a standalone album - no question. Jonanthan Peros did a wonderful job composing and producing both the procedural and aranged work. I couldn't fathom how many bassbins would be destroyed if he ended up with a record deal on some label like Mindtech.

The story was grand. There were two layers: The good ol' fashion blow everything to Kingdom Come and save the babes, and then there was the email layer that told a deeper story for all those >muh immersion folks. I also like how the protag you play as actually IS a retrovirus. Able to function independantly through the system with no operating AV controller, change it's code on the fly, and then there's the Oracle's ability to forge definitions for unknown malware.
This level of AV tech simply does not exist yet. It is some next-level ♥♥♥♥. Most of the time, you have to have someone in meatspace to hand-scan lines and lines and lines of code before pushing it through with the next definitions update.
I also LOVE the little detail at the end where the only weapon that can hurt the final boss (which takes place in the BIOS, obviously) is the Interupt (shotgun). If you know anything about computers, you'd know why that is.

Lastly is the gameplay. It's a bit slow, but the open Steam Workshop allows for gameplay modifiers, and Big D's was actually fairly slow too, until you mastered chording and/or the AB (D2 and especially in D3 where pulsing it at 100% can accelerate you to breakneck speeds). Honestly I found it completely playable, but the framerate kinda made it hard, but I pushed through anyway beceause it was enjoyable. I also liked the upgrade system, while it didn't seem complete, it was very useful and I got a lot of use out of it - switching between abilities while under fire to fulfill a situation that my current loadout can't eat.
There was one bug that bugged me, and that was that rockets that hit walls don't hurt you, but if they hit a target, they do hurt you.
OH, and there are bugs that prevent you from 100% the whole game. But I got all the emails, so no biggie.

Overall, 8/10 would play again. In fact, I actually have played it twice. Oh, and I bought the album. It can be found here.


And before I get any downvotes or nasty comments, look at my icon (boss6's face), look at my current handle (bossrobotdad). I've been Going Down, Again! since 1995, and currently I've completed an Ace run (5.4mil points, all hostages, all ES missiles, all secret levels) and working on my Insane run. I like to come out of focus with the game to watch my own fingerwork on the keyboard because I'm amazed at how far I've come since '97/'98.
Do you think you can find a bigger Big D fanbwoy on this platform?
Don't answer that.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
15.2 heures en tout
Posté le : 15 novembre 2013
Buy? Likely. Retrovirus is a Six Degrees of Freedom (6DOF) FPS about a world within a person's computer, where a destructive worm has infected and corrupted the system. Your task as an agent of the anti-virus program is to of course, delete this worm. Emails scattered across the system, hints to the reasoning behind the worm attack.

6DOF essentially means freedom of moment, so you're constantly flying and have to deal with threats that can occur from any angle in 3D space. RV can't escape (and possibly doesn't want to) the comparison to Descent and Forsaken/Forsaken 64 - I think the developer refereneces Descent in forums.

Mecanics are based on weaponry and technology that use a limited, but regenerative resource called cycles that are displayed on your gun. You also have a scan function to highlight enemies, a charged scan to scan a wide area of enemies and to activate marks (bullet holes) made by your weapons. These marks vary depending on the weapon, such as a small explosion with the pistol-like Dual Strike, push back with the minigun style Thrash, or creation of gravity wells with the shotgun-like Interruptor, my personal favoritte. The use of cycles essentially means unlimited ammo, but requires you to manage shooting as you can easily run out if you shoot too much and you don't have any reload canisters. This is a problem with the larger hoard fights and some boss fights as there where times I felt I couldn't deal with the threat and I felt impossible with the Corrupted Driver boss battle (until I found a level exploit). You can also upgrade your "ship" and weaponry with bytes earned from killing enemies, destroying corruption and orange byte pickups which I think are called Memories.

I LOVE the high tech "Futuristicy" art style, though I'm not sure what I think about the combination of that mixed up with destroyed stone and concrete walls thanks to the Worm. I guess the idea is that the Worm is so destructive, that it's destroying the actual physical structure of the machine (though, the system is nothing like any computer I've any seen, it's obviously an interpretation)

I found the game mostly enjoyable and I enjoy the technology puns and references - computer geeks may get a laugh out of the dialogue's sense of humor. I did get more annoyed near the latter quarter of the game where I died alot due to a couple bosses and a couple hordes. It's a shame that this game wasn't advertised well, because hardly anybody knows about it and there's never anybody available for Co-op campaign or competitive multiplayer (except for certain Days when the developer hosts game sessions).

If you're somebody that liked Descent or Forsaken, or a computer geek that likes sci-fi FPS games, this game is definitely worth checking out - it provided me with at least 12+ hrs of gameplay (admittedly, more deaths than I'd like). I must warn you that the game may require a strong gaming system, as the frame rate can drop significantly - it has 12-15fps on my Intel HD laptop and drops like crazy when I accidentaly leave Folding@Home on (though, it's CPU intensive anyways, but many players mentioned performance problems - look at the community hub) Due to the lack of community, it's probably best to wait for a sale or bundle.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
5.6 heures en tout
Posté le : 4 avril 2014
A very fresh and new concept for an FPS. However, do keep in mind it is horribly optimized and only runs on the best gpus from 2011 and onward.

IT IS HORRIBLY UNOPTIMIZED.
DON'T BUY FOR MULTIPLAYER, THERE ARE VERY LITTLE ACTIVE PLAYERS.

If you got past the requirements to play what you are left with is a fast paced, puzzle-solving, riff raff of a good time.
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