Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.
Análises de usuários:
Todas:
Ligeiramente positivas (144 análises) - 76% das 144 análises de usuários deste jogo são positivas.
Data de lançamento: 31/jan/2013

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Retrovirus

Comprar Retrovirus - Four Pack

 

Análises

"A really superb FPS, and blessedly a six-axis one, made intricate through some really genuinely smart weapon design of the like not seen in a shooter for far too long."
Rock, Paper, Shotgun

"I forgot how much I really missed this style of game and the overall look and feel really brought me into the game's world."
Co-Optimus - 4.5/5

"Retrovirus masterfully revamps and improves on the winning formula that hooked players almost two decades ago"
Gamespot - 7/10

Sobre este jogo

Retrovirus is a six degrees of freedom shooter which sends players into the depths of a computer on a search and destroy mission against an invasive virus. Retrovirus is being created by Cadenza Interactive, the indie studio behind the popular tower defense game Sol Survivor.


Players take command of an antivirus program, armed with the tools necessary to erase the virus’ very existence from the system. Movement and exploration are core to the gameplay, and players are encouraged to adapt to the demands of a world where free flight is the norm. Of course, the virus is armed to fight back, and first person shooter combat features heavily as players test their level of comfort with movement within the machine environment. Each player is able to customize their antivirus program with different plugins, allowing for a variety of approaches to a given situation.


The Retrovirus single player campaign focuses on the core story of the game, with the player’s goal being the eradication of the virus and the discovery of its origins. To defeat the virus, the player must solve puzzles, engage in dogfight-style combat, and explore the depths of the virtual world.


Retrovirus also features multi-player modes, designed to engage players’ social and competitive sides. Co-operative multi-player allows players to complete the campaign of the game with a friend, teaming up to restore the system to working order. Competitive multi-player will focus on the core of the six degrees of freedom shooter, hearkening back to the action-oriented shooters of the late 90’s and early 00’s.

Features

  • Discover movement within a six degrees of freedom environment, free from the limits of traditional gravity-based environments.
  • Delve into a two-layered story, exploring the real-world origins of a malicious computer virus and cleansing the inner workings of the infected system.
  • Fight battles, complete puzzles and explore an environment built for the free-flying citizens of the computer system.
  • Customize an antivirus program, focusing on strength, speed or cunning, with weapons and utilities to suit a variety of play styles.
  • Join with a friend to remove the virus from the infected computer by playing the campaign in co-operative mode.
  • Compete against other players in a variety of multi-player modes, testing the limits of combat with six degrees of freedom.

Requisitos de sistema

    • OS: Windows XP, Windows Vista, or Windows 7
    • Processor: 2.0 GHz dual-core CPU
    • Memory: 2GB
    • Hard Disk Space: 1.5 GB free space
    • Graphics: VNVIDIA GeForce 8800 GT, AMD Radeon HD 2900, or higher
    • Sound: DirectX compatible sound card
    • DirectX®: DirectX 9.0c
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Ligeiramente positivas (144 análises)
Últimas análises
mithras
( 3.6 horas registradas )
Publicada: 30 de maio
This is one really awesome game. Tron 2.0 is one of my favorite games. Retrovirus reminds me in many ways of it. There is collecting things, shooting things, earning points for upgrades, cool music, and cool graphics. This game gives you stats on what you found, what you missed, percent completion, achievements ... it really entices you to play it over just to find all of the little stuff. So many games respawn everything ... they really rob you of that sense of accomplishment. Clearing out viruses definitely feels positive.

I started playing on Admin as I am normally disappointed on Normal level, and I definitely don't regret it. I die several times a level because I get too confident and move right into an area without paying attention. Bam, it can be punishing.

The whole free movement takes some getting used to, but it does "right side up" you most of the time to help keep your bearings straight.

I would definitely recommend this game, very much so, as long as the Devs continue to support it. I would definitely be up for expansions and the like.
Drawk
( 11.4 horas registradas )
Publicada: 23 de maio
It was definitely a fun little experience, gave a really cool look at what antivirus software might do and interact with all the different parts of a computer. I liked it, but if you don't like 'dogfighting' shooters then you probably won't enjoy it very much.
Sulphuric_Glue
( 15.1 horas registradas )
Publicada: 15 de maio
An incredibly underrated game that should be played by way more people. Many people are calling it a Descent clone or comparing it to Descent, which is completely wrong; just because this is a 6DOF shooter doesn't mean it is the same game. That's like calling Serious Sam the same game as Call of Duty, because they're both FPS shooters.

Sure, the multiplayer's a bit dead, the bosses are too easy and the final boss is more of a monotonous grind than an epic last fight, but apart from that this is a brilliant game that isn't getting the recognition it deserves. The concept behind it is, as far as I am aware, totally original, there is a pretty good backstory, and the levels are well-designed. The soundtrack is pretty funky too, almost perfectly matching what you are going through in the game.

The only major issue with this game is the optimisation and the lack of graphics options apart from "make the pixels visible or not", but if you have a good computer or you're willing to deal with a less good-looking experience, this game will be incredible.
Chrittle
( 41.9 horas registradas )
Publicada: 8 de abril
AH THE COMPUTER IS RIDDLED WITH VIRUSES AH KILL EM ALL few days later maybe a month HOLY GOD I FINNALY DONE IT........ OH NO ITS ON MY COMPUTER (this is not a real story so dont dont buy this game it doesnt give you a virius and is extremly fun well I cant really find any players ;(
William Anthonio Zeppeli
( 5.3 horas registradas )
Publicada: 3 de abril
Positives
-the scan mechanic
-Basically as you are an anti-virus program you get a scan ability that can open door, cause fired bullets to exploded or other effect depending on the gun or you can charge it and be able to see enemies through walls which is a ver unique mechanic.
-the graphics (while not spectaular) are pretty great
-the sound track is good
-Emails that you can collect and read that both give devolpment to your user and when you get spam are hilarious
-I personally like the designs of some of the areas

Neutrals
-the story is ok I guess
-this has workshop support (see negatives)

Negatives
-the AI barely moves or requires any sort of tactics
-some guns are more useful than others
-there are no mods despite it being a workshop supported title
overall I enjoyed this and it reminded me of an older game called Virus:The Game minus the game scaning your computer to make the map. If this had some (or any) mods that alone would make this better. 7/10
Kabalist1962
( 10.1 horas registradas )
Publicada: 6 de janeiro
Now that I've had this game for or a while, I can say that this is a Descent offshoot for old people (like me) that played Descent like crazy but now need a slower paced version for our old decrepit reflexes. Ha ha! Yeah I said it.
Lord Rump
( 2.9 horas registradas )
Publicada: 6 de dezembro de 2015
Some performance errors and brutal as all hell, but a great game.
SushiHeaven
( 0.5 horas registradas )
Publicada: 9 de outubro de 2015
Pathfinding is absurd since your character will spin all the time and everything looks same.

Bad physics.
Well, some good games have bad physics but they don't ask you to "move crates to grinder" with bloody shotgun.

Oracle talks to you all the time and when she does, you can't even hear enemies shooting at you.

Game's little buggy. Sound effects just mute itself time to time.

Is it worth twenty bucks?
No. Unreal Tournament 3 costs twenty bucks and offers much more things to play with.
Tulip O'Hare
( 1.5 horas registradas )
Publicada: 9 de setembro de 2015
Underrated 6DOF shooter with a fun theme -- you're an antivirus program out to destroy a nasty infection inside a computer, and you discover the game's story by finding e-mails stored throughout the computer. It can sometimes be difficult to figure out what you're supposed to do next, but it's usually eclipsed by the joy of floating through the Half-Life-meets-Tron scenery blowing up nasty viruses. The weapon/inventory configuration system is pleasantly intuitive and flexible, letting you easily try out tons of different combinations as you go through the game. Cadenza is shuttered now, but I would love to see another game like this.
Master Chef Papyrus
( 1.2 horas registradas )
Publicada: 7 de julho de 2015
Makes me slightly dizzy, not because of the flashing colors, but because of the ship, you swerve around so much its sickening. but it slightly reminds me of FORSAKEN 64. where you fly around as an assassin in like the year two trillion.
(its an old game) but in this game your just FLIPPING ANTI MALWARE!!!
but all in all, the game was kind of just a shootemup. i liked it, but i didnt like it. but eh. im an optimist.
Tails.155
( 2.7 horas registradas )
Publicada: 3 de julho de 2015
Gorgeous, interesting concept, neat feel, the only issue is the controls are a bit wonky feeling, but it doesn't make the game unenjoyable, it just takes a little bit to learn. Definitely worth checking out!
ahbaby503
( 12.2 horas registradas )
Publicada: 28 de janeiro de 2015
best game ever
The_Limit
( 1.0 horas registradas )
Publicada: 10 de janeiro de 2015
This game has so much potential! However, the AI ... it should actually be called AU, Artificial Unintelligence. The bots in multiplayer are so dumb. And you have to use bots for multiplayer because nobody plays this game.

This could all be fixed if the developers put some time back into this game. Fix the AI. Maybe make a dedicated server? How about some advertising?
Mutaru16bit
( 26.6 horas registradas )
Publicada: 25 de dezembro de 2014
Smart, Fun, Challenging.

MILD SPOILERS

Any computer nerd will get a kick out of this game's humor, and the gameplay is fun and to the point.
The Story, the story Is of the type you dont normally see, it takes place outside the world you are playing in and you don't need to follow it but it's still a good story all the same.
All in all I would highly recomend this game to anyone with moderate gaming experience, its the shooter that all shooters should be.
Kix
( 1.4 horas registradas )
Publicada: 13 de dezembro de 2014
Descent clone, but not fun. Repetative objectives, boring enemies, large open worlds that are sometimes confusing -- it looks good, but it doesn't have that same feel of "I could die around the next corner" as the descent games did. You can just zip around fairly care free. Got bored. Maybe it gets better, but lost my attention already in the 2nd level (btw levels are quite long, which is good and bad) with only getting 2 guns and 2 types of enemies to attack -- got bored.
rockdude1986
( 1.9 horas registradas )
Publicada: 8 de dezembro de 2014
Better than Norton, McAfee, Bitdefender, Webroot, Avast and AVG combined.
Magmarock
( 1.5 horas registradas )
Publicada: 17 de novembro de 2014
While it doesn't quite have the same punch and omph as Descent, it's as close as you'll get.

I really like the upgrade and downgrading. If you upgrade a weapon and change you mind, you can remove the upgrade and place it into something else. This is a feature more games need to have. The art style is simple but very nice and colorful and it's fun playing around with all the weapons you get and seeing how the scan affects them.
Battle Ready Dog
( 0.1 horas registradas )
Publicada: 16 de novembro de 2014
I tried it on one of steam's free game rent things, it lagged so hard and my computer made so much noise that i got a fire extinguisher and ctrl-alt-deleted it!
Punished Blart
( 33.3 horas registradas )
Publicada: 16 de outubro de 2014
Okay, why were people expecting Descent? In D, you're in AN UNDERGROUND MINE. It's gonna be crampped and kinda confusing. A personal computer's busses are not gonna come anywhere near that, and it does become quite klausteric in some portions, emphasising quick judgement and 6DOF-CQC, like Descent. The graphics are supposed to be fancy to reflect modern computers, although I will say that the engine the game runs on is quite inefficent, but powerful nonetheless.

One of the only negative aspects I can find about this game is the AI, where they're just kinda point-and-shoot, and don't move around much or do anything special like Big D had. I also didn't like how the conductor has this OP hitscan weapon while infected, but when NOT infected, he's defenseless. Don't do that.

Okay, good elements: THE SOUNDTRACK. OH MY GOD THE SOUNDTRACK. It ain't D's techno shenanigans, but it fits the game damn fine, the synths come in warm and cold flavors and the boss themes are on-point, the neurofunk and Amen work is immaculate, and aranged OST is a standalone album - no question. Jonanthan Peros did a wonderful job composing and producing both the procedural and aranged work. I couldn't fathom how many bassbins would be destroyed if he ended up with a record deal on some label like Mindtech.

The story was grand. There were two layers: The good ol' fashion blow everything to Kingdom Come and save the babes, and then there was the email layer that told a deeper story for all those >muh immersion folks. I also like how the protag you play as actually IS a retrovirus. Able to function independantly through the system with no operating AV controller, change it's code on the fly, and then there's the Oracle's ability to forge definitions for unknown malware.
This level of AV tech simply does not exist yet. It is some next-level ♥♥♥♥. Most of the time, you have to have someone in meatspace to hand-scan lines and lines and lines of code before pushing it through with the next definitions update.
I also LOVE the little detail at the end where the only weapon that can hurt the final boss (which takes place in the BIOS, obviously) is the Interupt (shotgun). If you know anything about computers, you'd know why that is.

Lastly is the gameplay. It's a bit slow, but the open Steam Workshop allows for gameplay modifiers, and Big D's was actually fairly slow too, until you mastered chording and/or the AB (D2 and especially in D3 where pulsing it at 100% can accelerate you to breakneck speeds). Honestly I found it completely playable, but the framerate kinda made it hard, but I pushed through anyway beceause it was enjoyable. I also liked the upgrade system, while it didn't seem complete, it was very useful and I got a lot of use out of it - switching between abilities while under fire to fulfill a situation that my current loadout can't eat.
There was one bug that bugged me, and that was that rockets that hit walls don't hurt you, but if they hit a target, they do hurt you.
OH, and there are bugs that prevent you from 100% the whole game. But I got all the emails, so no biggie.

Overall, 8/10 would play again. In fact, I actually have played it twice. Oh, and I bought the album. It can be found here.
SavvyNormal6
( 19.0 horas registradas )
Publicada: 25 de setembro de 2014
This fun little game looks like a mix of Halo, Tron, Portal 2 and Wall-E.
In Retrovirus you get to fly inside the Grid killing flood and saving what looks like P-body or Atlas's head(torso?), your A.I. buddy is some what a mix of Cortana, Eve and GlaDOS, while you are the Agent, the top of the line antivirus and mallware-destruco in the world.
Enjoy the game!
Análises mais úteis  No geral
8 de 8 pessoas (100%) acharam esta análise útil
Recomendado
16.3 horas registradas
Publicada: 28 de novembro de 2013
Retrovirus é um jogo indie muito, muito bom. Possuindo aspectos inovadores em termos de configuração, uma ampla liberdade de movimentação 6DoF, campanha de duração razoável para um shooter, sistema de progressão satisfatório, e variadas opções de multiplayer, não há como não dizer que o jogo merece a atenção dos gamers de plantão que buscam títulos cooperativos em especial.
E isso porque eu nem falei tudo: o jogo ainda possui algumas challenges (Corrida, Time Attack, etc), suporte a 3D (inclusive Oculus Rift!), e suporte ao Steam Workshop para mods, com um editor próprio para criar os mods! Não criei uma aba disso pois por enquanto só há dois mods, mas com o potencial disso é muito bom.
O pessoal da velha guarda certamente irá lembrar do clássico Descent pela movimentação, então o fator nostalgia soma-se aos sons e gráficos, e pode fornecer uma experiência muito boa.
Uma curiosidade é que o jogo esteve no Kickstarter por 1 mês em meados de 2012, onde recebeu apenas 29 mil dólares, bem abaixo dos 75 mil pedidos. E mesmo assim está ai, repleto de opções, e muito bem polido. Não dá pra negar que a Cadenza fez um ótimo trabalho. Eu certamente irei acompanhar os futuros trabalhos deles.
Certamente, nunca mais irei olhar para meu Avast com os mesmos olhos…

Review completa em http://www.poepra2.com.br/blog/review-retrovirus/
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
3.2 horas registradas
Publicada: 14 de dezembro de 2013
Retrovirus é um Descent evoluído. Com sua atmosfera estranha, fases que exploram muito bem a temática computacional (algo na linha de Tron), ambientes instigantes e interessantes de se navegar e mecânicas bem elaboradas, ele é um FPS bem peculiar e original, com uma pegada mais oldschool, o que o torna particularmente atraente para fãs de shooters antigos para PC.
Você achou esta análise útil? Sim Não Engraçada
1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
2.0 horas registradas
Publicada: 25 de julho de 2014
jogo muito bom pra passar o tempo.
Você achou esta análise útil? Sim Não Engraçada
25 de 28 pessoas (89%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Recomendado
33.3 horas registradas
Publicada: 16 de outubro de 2014
Okay, why were people expecting Descent? In D, you're in AN UNDERGROUND MINE. It's gonna be crampped and kinda confusing. A personal computer's busses are not gonna come anywhere near that, and it does become quite klausteric in some portions, emphasising quick judgement and 6DOF-CQC, like Descent. The graphics are supposed to be fancy to reflect modern computers, although I will say that the engine the game runs on is quite inefficent, but powerful nonetheless.

One of the only negative aspects I can find about this game is the AI, where they're just kinda point-and-shoot, and don't move around much or do anything special like Big D had. I also didn't like how the conductor has this OP hitscan weapon while infected, but when NOT infected, he's defenseless. Don't do that.

Okay, good elements: THE SOUNDTRACK. OH MY GOD THE SOUNDTRACK. It ain't D's techno shenanigans, but it fits the game damn fine, the synths come in warm and cold flavors and the boss themes are on-point, the neurofunk and Amen work is immaculate, and aranged OST is a standalone album - no question. Jonanthan Peros did a wonderful job composing and producing both the procedural and aranged work. I couldn't fathom how many bassbins would be destroyed if he ended up with a record deal on some label like Mindtech.

The story was grand. There were two layers: The good ol' fashion blow everything to Kingdom Come and save the babes, and then there was the email layer that told a deeper story for all those >muh immersion folks. I also like how the protag you play as actually IS a retrovirus. Able to function independantly through the system with no operating AV controller, change it's code on the fly, and then there's the Oracle's ability to forge definitions for unknown malware.
This level of AV tech simply does not exist yet. It is some next-level ♥♥♥♥. Most of the time, you have to have someone in meatspace to hand-scan lines and lines and lines of code before pushing it through with the next definitions update.
I also LOVE the little detail at the end where the only weapon that can hurt the final boss (which takes place in the BIOS, obviously) is the Interupt (shotgun). If you know anything about computers, you'd know why that is.

Lastly is the gameplay. It's a bit slow, but the open Steam Workshop allows for gameplay modifiers, and Big D's was actually fairly slow too, until you mastered chording and/or the AB (D2 and especially in D3 where pulsing it at 100% can accelerate you to breakneck speeds). Honestly I found it completely playable, but the framerate kinda made it hard, but I pushed through anyway beceause it was enjoyable. I also liked the upgrade system, while it didn't seem complete, it was very useful and I got a lot of use out of it - switching between abilities while under fire to fulfill a situation that my current loadout can't eat.
There was one bug that bugged me, and that was that rockets that hit walls don't hurt you, but if they hit a target, they do hurt you.
OH, and there are bugs that prevent you from 100% the whole game. But I got all the emails, so no biggie.

Overall, 8/10 would play again. In fact, I actually have played it twice. Oh, and I bought the album. It can be found here.
Você achou esta análise útil? Sim Não Engraçada
24 de 29 pessoas (83%) acharam esta análise útil
Recomendado
9.2 horas registradas
Publicada: 26 de julho de 2013
Let me start with, I do not dislike this game. It isn't a great game, but it's not bad either. Gameplay reminds me of Descent(Never heard of it? Look it up!). The idea is you are an antivirus program inside of an infected computer. Of course the inside of the computer is designed to be like subways, and other tight rooms and corridors. I don't know why I can't get Wreck it Ralph out of my head but it can relate. Different programs are different characters. Anyway, the computer was infected with a worm so you have to work your way to finding it, killing stuff, and upgrading your definitions(abilities) to fight it.

So far there is a decent variety of weapons, enemies and challenges. You are introduced with more along your journey at a not very impressive rate. It does get repetative so I can only do about a level or two at a time. But that might just be me haha and I do not think I am very far in it so things can really pick up soon. I'll post updates as I play more or when I finish so check for comments before buying if you want to read any more crap I spew.
Você achou esta análise útil? Sim Não Engraçada
16 de 20 pessoas (80%) acharam esta análise útil
Recomendado
15.2 horas registradas
Publicada: 15 de novembro de 2013
Buy? Likely. Retrovirus is a Six Degrees of Freedom (6DOF) FPS about a world within a person's computer, where a destructive worm has infected and corrupted the system. Your task as an agent of the anti-virus program is to of course, delete this worm. Emails scattered across the system, hints to the reasoning behind the worm attack.

6DOF essentially means freedom of moment, so you're constantly flying and have to deal with threats that can occur from any angle in 3D space. RV can't escape (and possibly doesn't want to) the comparison to Descent and Forsaken/Forsaken 64 - I think the developer refereneces Descent in forums.

Mecanics are based on weaponry and technology that use a limited, but regenerative resource called cycles that are displayed on your gun. You also have a scan function to highlight enemies, a charged scan to scan a wide area of enemies and to activate marks (bullet holes) made by your weapons. These marks vary depending on the weapon, such as a small explosion with the pistol-like Dual Strike, push back with the minigun style Thrash, or creation of gravity wells with the shotgun-like Interruptor, my personal favoritte. The use of cycles essentially means unlimited ammo, but requires you to manage shooting as you can easily run out if you shoot too much and you don't have any reload canisters. This is a problem with the larger hoard fights and some boss fights as there where times I felt I couldn't deal with the threat and I felt impossible with the Corrupted Driver boss battle (until I found a level exploit). You can also upgrade your "ship" and weaponry with bytes earned from killing enemies, destroying corruption and orange byte pickups which I think are called Memories.

I LOVE the high tech "Futuristicy" art style, though I'm not sure what I think about the combination of that mixed up with destroyed stone and concrete walls thanks to the Worm. I guess the idea is that the Worm is so destructive, that it's destroying the actual physical structure of the machine (though, the system is nothing like any computer I've any seen, it's obviously an interpretation)

I found the game mostly enjoyable and I enjoy the technology puns and references - computer geeks may get a laugh out of the dialogue's sense of humor. I did get more annoyed near the latter quarter of the game where I died alot due to a couple bosses and a couple hordes. It's a shame that this game wasn't advertised well, because hardly anybody knows about it and there's never anybody available for Co-op campaign or competitive multiplayer (except for certain Days when the developer hosts game sessions).

If you're somebody that liked Descent or Forsaken, or a computer geek that likes sci-fi FPS games, this game is definitely worth checking out - it provided me with at least 12+ hrs of gameplay (admittedly, more deaths than I'd like). I must warn you that the game may require a strong gaming system, as the frame rate can drop significantly - it has 12-15fps on my Intel HD laptop and drops like crazy when I accidentaly leave Folding@Home on (though, it's CPU intensive anyways, but many players mentioned performance problems - look at the community hub) Due to the lack of community, it's probably best to wait for a sale or bundle.

Você achou esta análise útil? Sim Não Engraçada
9 de 12 pessoas (75%) acharam esta análise útil
Recomendado
19.2 horas registradas
Publicada: 9 de julho de 2014
This is an underrated little game... A cross between Descent and Tron, with graphics reminescent of Portal. Not without its flaws, but enjoyable nevertheless, which is what matters in the end. Note that these comments apply to the single player campaign only, as I did not try the multiplayer.
Você achou esta análise útil? Sim Não Engraçada
9 de 13 pessoas (69%) acharam esta análise útil
Recomendado
5.6 horas registradas
Publicada: 4 de abril de 2014
A very fresh and new concept for an FPS. However, do keep in mind it is horribly optimized and only runs on the best gpus from 2011 and onward.

IT IS HORRIBLY UNOPTIMIZED.
DON'T BUY FOR MULTIPLAYER, THERE ARE VERY LITTLE ACTIVE PLAYERS.

If you got past the requirements to play what you are left with is a fast paced, puzzle-solving, riff raff of a good time.
Você achou esta análise útil? Sim Não Engraçada
8 de 12 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
1.9 horas registradas
Publicada: 28 de agosto de 2013
Interesting way of system administration.
Você achou esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
1.5 horas registradas
Publicada: 17 de novembro de 2014
While it doesn't quite have the same punch and omph as Descent, it's as close as you'll get.

I really like the upgrade and downgrading. If you upgrade a weapon and change you mind, you can remove the upgrade and place it into something else. This is a feature more games need to have. The art style is simple but very nice and colorful and it's fun playing around with all the weapons you get and seeing how the scan affects them.
Você achou esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
21.9 horas registradas
Publicada: 3 de janeiro de 2014
I bought this game on a whim after having the opportunity to watch a friend play a bit of it.

I am really enjoying it. :)

I never played Descent so this style of game is completely new to me. I like the visuals of Retrovirus and the music (would buy the soundtrack). The story is nicely presented in a way that isn't intrusive but not overly vague either. There is enough concrete information given to me to follow along, while enough is left unsaid to keep me curious and exploring for more.

I have been playing on "Admin" (medium) difficulty. The gameplay has been challenging in certain areas but not to the point of making me want to break my computer. I've died frequently but instead of making me frustrated, it's caused me to reconsider my approach to the room and strategy. In other areas I have the freedom to take my time and really absorb the visuals. Certain levels "deeper in the machine" were pretty impressive and I like how the interior of the computer has been portrayed. Some optional areas are so well hidden that I couldn't find them. There is replay value in exploring to find all those hidden gems.

I use a gaming laptop and have not really noticed much in the way of performance issues that some people have commented about on the Steam forum. In some areas there is an FPS hit, possibly due to the size of the map, but it doesn't compromise the gameplay. There are some graphic glitches that the devs could spend some time polishing, and a few bugs (like Oracle speaking but the UI showing Courier's icon). I've broken out of a level once and had to reload, and there are a number of typos and grammar errors in the emails and displayed dialogue that should be fixed.

I've played just over 12 hours and thought I was basically finished. Based on my progress for one of the achievements it looks like I have a ways to go yet! I haven't tried the co-op or multiplayer options yet either.

For the price? Definitely worth adding to your collection simply for some fun.
Você achou esta análise útil? Sim Não Engraçada
4 de 6 pessoas (67%) acharam esta análise útil
Não recomendado
6.4 horas registradas
Publicada: 13 de setembro de 2014
I usually love supporting indie devs with positive reviews of their work. If Retrovirus was half its length, I'd do it for it, too. But to say it overstays its welcome is selling the tedium of this game short. It's a thankless slog through a game which behaves like it's an early beta and not a full release, and the more you play, the more you feel like the devs are out of ideas and just play for time to be able to say that their game is X hours long. As a short experience, this could've been really cool, if not mechanically inspiring. As it is, I can't really recommend it unless you find it VERY cheap somewhere.

Sorry that Retrovirus is being made an example in this case, but devs have to understand that you've got to do what you're comfortable with. If you've got content for 3 hours, make a very well paced, tight game, and players will remember it for being better than six or eight hours of the same thing over and over again, motivated by a plot thread so thin that you'd need a microscope to see it.
Você achou esta análise útil? Sim Não Engraçada
5 de 8 pessoas (63%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Não recomendado
0.3 horas registradas
Publicada: 18 de maio de 2014
Do not buy for the occulus rift. It's very unoptimized even at low graphics and the lag will make you sick.
Otherwise, for normal game play, it's decently fun.
7/10
Você achou esta análise útil? Sim Não Engraçada
5 de 8 pessoas (63%) acharam esta análise útil
Não recomendado
0.9 horas registradas
Publicada: 25 de janeiro de 2014
While the developers cloned descent to some extent, they didn't grasp what made descent great.

1. The simple and clean level design made descent work
2. The size of the robots and bosses and being easy to read or distinguish by colors/sounds.
3. The atmosphere. The original Descent 1 + 2 (at the time) had atmosphere, this game hasn't learned anything from the lessons learned since Descent 1,2, and 3 (and that was quite a while ago).
4. The essence of descent was the feel of the ship and the great weapon design.

None of these were researched or replicated. The levels are often too big and too convoluted even though you have a navigator. The levels feel very messy and you don't really remember much about them because everything is so cramped and jagged. Descent needs just simple hallways with the detail kept out of the way. Descent 3 (the worst descent in terms of gameplay) suffered the same problems this game does sadly.

If you're looking for a TRUE successor to descent look at talon. Descent 3 is where descent fell off the tracks because they had poor weapon design, ship feel and the levels were too big. This game repeats D3's failures sadly.

Check out http://www.refractorystudios.com/ for a true descent clone that understands what made descent great. It's not perfect but it's the best example we have of a true descent clone circia 2014.
Você achou esta análise útil? Sim Não Engraçada
5 de 8 pessoas (63%) acharam esta análise útil
Não recomendado
1.3 horas registradas
Publicada: 27 de julho de 2014
I was excited to play this game, and the initial opening of the game offered a nice twist on FPS tropes, but after the novelty of six axis shooting action wears thin, the shallow experience surfaces and it becomes tedious fast.

Level design is monotonous, enemies are dull, and the shooting feels underpowered and weak. And while the premise of the game is great, the actual execution is just bland and uneventful.

Stick to Descent 1 and 2.
Você achou esta análise útil? Sim Não Engraçada
6 de 10 pessoas (60%) acharam esta análise útil
Não recomendado
5.5 horas registradas
Publicada: 30 de março de 2013
Pretty bland and slow-paced. I couldn't even recommend it to someone who loves Descent clones.
Você achou esta análise útil? Sim Não Engraçada
8 de 14 pessoas (57%) acharam esta análise útil
Não recomendado
11.1 horas registradas
Publicada: 30 de março de 2013
If you wished Descent was slower, clunkier and more confusing, this is the game for you.
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
2.8 horas registradas
Publicada: 1 de janeiro de 2014
Descent means Tron and combine RPG elements.

Also makes fun of furries!
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
2.6 horas registradas
Publicada: 15 de dezembro de 2013
I love this game, it's a fast shooter with many guns. If you like technology and shooting, this is portal/2 all over again. :)
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
2.1 horas registradas
Publicada: 3 de março de 2014
This is a one hell of a game, i would think that someone smoking a joint and having a blast playing this ♥♥♥♥ for real :D. The game is too expensive to be desirable (steam 19 euros c'mon guys), i got this from an indiebundle for 3 bucks i got six games and this one was one from it and for that price this was a bargain. I would say that the games true worth would be 6-10 $ definetely not more than 10 dollars, the idea is great the colours are fantastic, the music is really fits the game, the 6DOF is amazing now if you could play this game with Oculus you would propably go insane its full of eye candy even tho the graphics are not AAA its still a chocolate that you will eat as whole.

If i would have to chew things to five things that make this game great, these would be:
Atmosphere (just sit back, watch the colours, feel the atmosphere, get lost in the world of computer..)
Idea (great idea, you are the anti-virus, you are the nightmare of all viruses)
Music (It really adds a lot on the atmosphere, its relaxing and almost sleepy)
Colours (Wow, i could play this game on my 84" projector screen and really lost myself its freaking awesome, i think i see some colors i've never ever even seen in my life its freaking sixth dimension)
Você achou esta análise útil? Sim Não Engraçada