Average concept with bad implementation.
Let me start the review with this: The biggest annoyment when playing is the lack of pointer. Sure there are objectives written at the top right but nowhere near enough. The level design is quite big, and with the lack of pointer you can lose your way alot and backtrack because of that. Dead Space implements the best helper - if you press 'M' you'll be shown your way. More action less backtracking, great.
Next comes the vertigo. This is shooter FPS basically but since you can move, literally, in all directions, you lose focus easily. You can train your eyes so you don't get motion sickness, but I gave up after trying. It's just too much. I can play CS: GO for an hour straight and can walk out just fine. This game gave me vertigo after 5 minutes. GG.
Gameplay's rather generic also. You just shoot your way around find key clear out enemies yadda yadda. I'm not expecting each game to implement open world, but well.... I don't think I can finish playing the game this way.
Graphic is too bland also. Oftentimes I can't discern between real threats and pathways. I have to scan often so I don't get blasted unknowingly. Or maybe just me being bad.
Overall: disappointing purchase. I'm glad I got this for less than a buck otherwise I'd be weeping over wasted dollar.
Posted: October 13th, 2013