“he Who Fears Being Conquered Is Sure Of Defeat.” The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio.
User reviews: Mixed (103 reviews)
Release Date: Feb 18, 2013

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Reviews

“Paradoxiana at its most approachable and bellicose. Engaging engagements, feisty AI, low price.”
80/100 – PC Gamer

“If a real-time version of Risk on steroids mixed with Diplomacy's double-dealing sounds appealing, then March of the Eagles is well worth picking up.”
7/10 – Gamespot

“March of the Eagles may have more limited ambitions than its grand strategy cousins, but in limiting its goals it makes its successes more evident. It's a relatively brief and accessible strategy experience that's good alone and better with friends.”
7,9/10 – IGN

About This Game

“he Who Fears Being Conquered Is Sure Of Defeat.”

The war-game March of the Eagles focuses on the dramatic conflicts of Europe during 1805 to 1820. Explore one of the defining periods in European history with this experience crafted by the masters of Grand Strategy, Paradox Development Studio. The makers of Hearts of Iron and Europa Universalis now bring The Napoleonic War to life in this war-focused strategy game.

Main Features


  • Take command: Rise to power in the era of the Napoleonic Wars and move on to claim the control of Europe
  • Lead your nation: Attack your opponents and defend your nation’s border while the tension rises. Expand your nation with war, negotiation and keep your empire from falling apart
  • Europe is at your feet: Explore a historical topographic map in full 3D with a complete view of Europe
  • Command your troops: Use the combat order system and manage your troops to secure as much power as possible
  • Experience true warfare: Organize your armies, manage logistics, raid your enemy's supply lines and set the strategy for your armies, fleets and more
  • Use diplomacy: Form coalitions against other major powers
  • Explore the new idea system: Embrace new technology, military tactics and economical organization
  • Become the dominant power of Europe: Experience the Victory System that allows you to dominate the other powers on land and at sea
  • Multiplayer: Battle against your friends in this heavily multiplayer focused game where you can engage in multiplayer for up to 32 players
  • Customize your game: March of the Eagles gives you the chance to customize and mod in detail to create your ultimate wargame

System Requirements

    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 video card, 512Mb graphics memory required with a resolution of at least 1024 x 768 or greater
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    • Sound:DirectX® Compatible
    • Other Requirements:Broadband Internet connection
    • Additional:3-button mouse, keyboard, speakers, Internet connection for multiplayer
Helpful customer reviews
34 of 34 people (100%) found this review helpful
13.6 hrs on record
Posted: March 24
This is a game judged harshly for what it isn't and what people thought it was instead of for what it is and what it was meant to be. What this game isn't is a grand strategy game seeking to model every cultural and economic aspect of running a nation in Europe in the early 19th century. What this game is, to put it simply, is a Napoleonic version of Hearts of Iron. It's purely a war game and that's all it aspires to be, and as a war game it's pretty enjoyable.

Thus the mechanics of everyting relating to the military are deeper than most, if not all, Paradox games barring Hearts of Iron itself, and everything else is simplified. You can't adjust taxes (though can take out loans in an emergency), you don't need to justify declarations of war, war begins almost immediately after you unpause the game, and technology is represented as a linear set of techs organized by category that you purchase with "idea points" that accumulate each month.

The entire point of the game is the military and that's where the depth comes in. Similar to Hearts of Iron, provinces are very small to allow for maneuvering, and most importantly, armies are extremely customizable.

  • First, each army has a main commander as well as up to four subcommanders, one each for the left, right, center flanks, and the last for the reserves.
  • Then, units in the army can be manually distributed between the flanks and the reserves so it's organized just how you like it.
  • Finally, the main commander and the four sub commanders all have independent tactics you can set for them, with the main commander having unique ones. Some examples include scorched earth, standing your ground, delaying, entrenched defense, feint, etc. with each having their own requirements that need to be fulfilled in order to be usable (for example, "feint" requires the flank to have at least 15% light infantry and 15% cavalry in order to work).

So you could have a right flank that entrenches and stands their ground, a center flank of line infantry that conducts a feint, and a left flank of elite guards that conducts a counter punch to enemy troops caught in the feint, each with the perfect commander to accentuate the tactics. As an added bit of Napoleonic immersion, it tracks the number of enemy flags captured for each brigade, which had an deep impact on troop morale.

The possibilities are endliess and no two armies are alike. Unlike every other Paradox game that isn't Hearts of Iron, this game's combat isn't a simple matter of just shoving two doom stacks into one giant province, watching floating numbers for a few seconds, and the other one scurrying off. It's about creating highly customised and unique armies commanded by countless possible commanders in order to give yourself a tactical edge. Combat is deep, nuanced, constant, and satisfying.
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8 of 14 people (57%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: January 27
This review is based on single player games only.
The game lacks depth, almost all of the units are the same (specially when playing a minor nation), you can't build foreign units or basic units in territories that are not core of your nation, ai declaring wars against you and others feels a little too RNG based and the time frame to play is a little small (considering ships takes hundreds of days to build and are expensive). Besides cities and ports, provinces are not really worth fighting for and most of the time the only building you will care about is the depot. The game brings some fun, but once you tried some nations and a minor one, you tried all the game had to offer.
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140 of 165 people (85%) found this review helpful
18.9 hrs on record
Posted: December 16, 2013
I love Paradox games, which is why it pains me to pan this one. Clocking in 200 hours with the likes of a Crusader Kings or a Europa game is easy for me to do, but at the 18th hour mark I decided this is simply a flawed game concept. The problem is that the game engine that Paradox uses so well covering their other grand strategy games does not scale very well when applied to the limited time frame of a Napoleon era game. Nowhere is this better seen than in the process of battles. The somewhat generalized battle system may be fine for a game that covers hundreds of years, but a game that only covers decades demands a more involved/detailed battle system. They make an attempt by allowing you to choose battle tactics for example, but you never get the feel for the difference as the battle zips by, typical in Paradox games. Napoleon's never ending pursuit for the definitive battle never feels fully realized. The player is left wanting more once the battle engages. The game desperately needed a sub system - or mini game if you will - that allows the player to engage in some tactical choices in the battles. In this way the building of the army and the choices you made in unit structures feels more important. And honestly, some of the other things so important and necessary in a long time frame game just seems like a distraction here. The diplomacy and coalition building system holds promise, but in practice seemed more tedious to me than fun or interesting. Once again, the engine that makes history dabbling sandbox play fun just does not scale as well in a game covering less historical time.

I really hope they take another shot at the era but next time take the time to design or better modify the game engine to better reflect the uniqueness of the simulation.
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57 of 62 people (92%) found this review helpful
44.7 hrs on record
Posted: March 4, 2014
For fans of the Total War series who like looking at the bigger picture. Or an excellent entry level Paradox Interactive grand strategy game.

When I bought the game I was a complete Paradox Interactive noob but I always liked the idea of their truly-grand strategy games. However, having played the demos for Europa Universalis III and Hearts of Iron II, I was convinced I would never be able to get my head around the complexities of Paradox's games. This all changed with March of the Eagles. The era in which the game is set is right up my street and the scale of the campaign map was like nothing I'd experienced before ('scale' is a relative term here).

People familiar with strategy games will be fimiliar with the basic concepts here. You destroy your enemies and take their land, simple. However, in MotE the immediate gains (land) you make are much smaller than those in other games such as the Total War series. This may sound boring to some but I assure you the opposite is true. Because you have to fight harder for every inch, when you eventually destroy a nation it is all the more satisfying.

Every nations on the map is playable from launch (no DLC is a rarity these days) which adds replayability to the game. I had the most fun playing as a lesser nations and working the larger powers against each other. Personally I recommend one of the Italian nations.

Educational and fun!?!?!

What suprised me is what you learn while playing this game! If history/national geography interests you then this game is great. I can now name a lot of lesser Germanic/Burgundian nations such as Nassau and Hessen which I didn't know once existed. There are also event pop ups which add little to gameplay but provide educational fun, such as I never knew that Napoleon named his brother the King of The Netherlands. Fun fact!

Diplomacy:
The diplomacy element and associated AI is not the greatest in any game ever to be honest but it does the job perfectly well. There is a 'coalition' mechanic in this game which is a unique concept as far as I am concerned. This basically means that you and a bunch of other nations rally behind a super-power (Prussia, Austria, Russia, Ottomans, French or British [and Spain, but not really]) to defeat another super-power which results in an unbreakable alliance. This is a nice idea and historically relevent and probably the best feature in the game.

Combat/War:
Let's be honest. You auto-resolve most of the battles when playing Total War and that's why you're here.

Basically the meat and potatoes of the game. If you're not planning on going to war there is not much point in playing the game. There are no live battlefield engagements in the style of Total War or Age of Empires but frankly they are not needed. While nine times out of ten combat boils down to who has more men, there are still other elements that effect the outcome in subtle ways. There are a variety of units avaliable to build but they are essentially pictures which represent statistics. But specific army composition is not necessarily what the game is about for me (though the right balance helps). For me it is not the who, but the where and when.... and also who a bit. Having the right amount of men in the right place at the right time is how you are going to win, not by numbers and blitzkrieg tactics. Also, with the exception of Russia and the Ottomans, you are not going to survive alone. You need friends. When you build an epic alliance as Britain with Naples, Prussia, Bavaria and Piemonte against the French this is where the game shines. It's even more fun to watch all those nations instantly turn against you for their personal gain as soon as the war is over. In this respect the game is extremely Machiavellian, and I love it!

The combat is further complicated by the need to balance resources such as money and manpower. Compared to other Paradox games this level of resource management is childs play, but it is still on a par with other conventional RTSs.

Famous historical characters such as Horatio Nelson and Napoleon make cameos which is a nice touch. They come with combat bonuses and can lead you armies/navies.

Graphics:
Acceptable. There is not a lot to be said here as the game essentially consists of a map and a few character models. It looks nice, don't get me wrong, but it is what it is. If you're going to be persuaded either way by graphics for a game like this you're probably in the wrong place. Be warned, there are a lot of menus but that is fine. You find your way pretty quickly.

Sound/Music:
The sound effects are passable to the point of being simply passive. Again, there is not much to report. Music on the other hand is where Paradox always delivers and this game is no different. It feels thematic but also extremely epic. The music adds further grandeur to the game which may not exist otherwise.

Conclusion:
The way Steam works the chances are this game will come up in a Steam sale soon enough. If it drops below £10 ($13ish) and it sounds like it might be your thing just get it and blame me if you're disappointed. I doubt you will be. If you want to get into Paradox grand strategies but don't know where to start then this is the one for you! It's simple enough to pick up easily but deep enough not to be considered a glorified tutorial for the other games, yet it introduces you to the essentials of Paradox grand strategies. For me it was a gate way drug and now Paradox is one of my all time favourite game developers.

The downside. To be brutally honest after playing Crusader Kings II and Victoria II, among others, I don't see why a seasoned Paradox fan would buy this if they don't already own it. It brings nothing new to the grand strategy table. It was so good for me because it was my first expericence with the genre but if you know the genre already then there is little for you here. It's good, yes. But there are other Paradox games which are better (the aforementioned Crusader Kings II is my favourite so far).

Arbitrary numbers

For the uninitiated Paradox virgin: 8.5/10 (buy at any price)

For the Paradox veteran: 6.5/10 (buy at a reduced price)
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66 of 78 people (85%) found this review helpful
28.4 hrs on record
Posted: May 21, 2014
What you see is what you get. Due to lack of sales, PDS will not be working further on the game whatsoever. No updates or expansions. The game is very unfinished and very lacking of features you would expect in a Napoleonic War game. The way I see it as, is that it, like Sengoku, was a title intended to hold fans off while they make a big game.

I am sad to say there is no reason to get this game over Crusader Kings II, Europa Universalis IV, Victoria II or the newly announced Hearts of Iron IV. This is coming from a huge fan of PDS.
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