Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
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Overall:
Mostly Positive (7,867 reviews) - 70% of the 7,867 user reviews for this game are positive.
Release Date: Jul 29, 2014

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Recent updates View all (13)

April 26

Update 1.7: Devil's Due





Open World

  • Devil’s Tusk which will include a content refresh to match the content model implemented in Coral Forest and Sertao.
  • The level cap has increased to 45.
  • Devil’s Tusk World Event
  • Tensions have escalated in Devil’s Tusk. The Accord has deployed scientists and soldiers around the zone looking for information from this area which housed a pre-Melding weapons research facility. The Chosen and Ophanim are harassing Accord personnel and it’s the ARES Initiative’s job to defend the scientists. This world event works in three phases
  • During the first phase, pilots will find Accord personnel either captured by Chosen or Ophanim (depending whose territory they are found within), or at outposts that need to be defended. These events are scattered throughout the zone. Once a certain amount of events are complete, the second phase will begin.
  • While in the second phase, the Accord will send dropships into the zone in several different specific locations to evacuate the scientists. ARES pilots should defend these sites and evacuate as many scientists as they possibly can before the third phase begins.
  • The U.A.S. Vanguard moves in closer to the Chosen Prison and the Chosen launch an all-out attack on the Accord. There are three sites along the coast of Devil’s Tusk that house Anti-Aircraft guns which ARES Pilots will need to use to take down the Chosen ships attacking the Vanguard. At the same time, a small team of ARES Pilots will need to use dropship transports to infiltrate the Chosen Prison and evacuate the Accord personnel held prisoner there before the Chosen take out the Vanguard. 
Combat
  • Note that for 1.7 we have made a change to damage resistances and there will no longer be enemies with damage type resistances. Enemies will still have vulnerabilities to certain damage types. The purpose of this change is to ensure the effect of damage types in combat is a net positive. Players should still be able to maximize their combat effectiveness by selecting the proper weapon damage type against specific enemies, at the same time players are not penalized to use weapons they enjoy.
Instances
  • New instanced mission: Homecoming, including Challenge and Hardcore versions.
  • Serkan has driven us out of Blackwater during the Razor’s Edge mission and is continuing his plans to assault the Accord and steal their arcporting technology. Mason, Kara, Fuller, and 35 pursue Serkan in an opportunity to take down the Razorwind leader.
  • A familiar threat, Baneclaw, has returned and has been tuned for platoons of 10 players. Baneclaw is meant to be a level 45 instanced boss fight.
  • Damocles – Assault Prototype Sticky Launcher
  • Fires a projectile which sticks to surfaces and soft targets. After a short duration, the projectile explodes, dealing Melding damage in an area of effect.
  • Plague Doctor – Biotech Prototype Needler
  • Fires projectiles which poison targets on hit, dealing Melding damage over time. If the target dies while poisoned, they will drop a health pack.
  • Omega Perseid – Dreadnaught Prototype AutoBlaster
  • Fires multiple projectiles in a wide spread. This weapon deals high damage at close range.
  • Shadowlance – Recon Prototype Lancer
  • Fires a bolt which penetrates targets and bounces off surfaces.
  • Distant Memory – Engineer Prototype Remote Mine Layer
  • Fires projectiles that stick to surfaces. The alternate fire detonates the mines, dealing Melding damage in an area of effect, or repairing friendly deployables.
  • Abyssal Reach Grenade - Auxiliary Weapon
  • Throw a grenade that triggers on impact, releasing a mist of Melding energy that drags enemies towards itself. After a short duration, the grenade explodes, dealing Melding damage and knocking enemies back.
  • Hardcore campaign level and loot raised to 45
  • Hardcore Operations level and loot raised to 45
  • Jericho level raised to 45
  • Jericho now rewards Module Credits per round, with increases in Module Credit gains every five rounds.
  • We are continuing to monitor Jericho rewards and may make additional updates to Jericho loot in the future.
  • Defense of Dredge level and loot raised to 45
  • S.O.S.’s lockdown objective now requires that players defend the terminal.
PvP
  • Team Deathmatch is now available in a newly created map for the mode, Refinery. Two teams of five are pit against each other. The first team to the score limit or the team with the most kills after time expires is declared the winner.
  • Greatly increased the amount of experience earned for both participating in and winning a PvP match.
  • Participation in as well as winning in a PvP match awards one key fragment.
  • Winning a PvP match awards three rare items (with a small chance to upgrade to epic).
  • Winning a PvP match awards two rare Armor, Weapon, Ability, or Module caches.
  • Participating in a PvP match awards two rare items (with a small chance to upgrade to epic).
  • Participating in a PvP match awards one rare Armor, Weapon, Ability, or Module cache.
  • We are continuing to monitor feedback on PvP rewards and may make additional changes in the future.
  • Modified the cost of the following PvP store items:
    • Radioactive Warpaint is now 425 Tokens (Previously 12000)
  • Added the following PvP store items:
    • 1-use P.U.C.K. (mobile tinkering station): 30 Tokens
    • Rookie Decal: 80 Tokens
    • Astrek Dual Earcom: 80 Tokens
    • Astrek Stereophones: 125 Tokens
    • Traffic Cone (head gear): 125 Tokens
    • The Trickster (eye gear): 180 Tokens
    • Astrek Smiley Helm: 280 Tokens
    • Blossom Wreath (head gear): 280 Tokens
    • ARES Storm Warpaint: 280 Tokens
    • ARES Trooper Warpaint: 280 Tokens
    • Starry Pinecone Hat: 325 Tokens
    • Accord Officer's Cap: 380 Tokens
    • Emote: Swimdance: 380 Tokens
    • Infinite Helmet: 480 Tokens
    • Space Helmet: 580 Tokens
    • Samurai Fury Mask: 625 Tokens
    • Carnage Mask: 825 Tokens
    • Aura: PvP Celebrity: 1200 Tokens
    • Footprint: Dog Paw: 2500 Tokens
    • Glider: Big Kahuna Glider Pad: 5000 Tokens
Items
  • Salvaging modules now returns Crystite.
Vendors
  • Updated the wares of several point of interest quartermasters:
  • Nutretic
    • Added level 20 rare base abilities:
    • Adrenaline Rush
    • Charge
    • Overclock
    • Afterburner
    • Teleport Beacon
  • Broken Shores
    • Added level 23 uncommon auxiliary weapons:
    • Tesla Grenade
    • Chemical Grenade
    • Incendiary Grenade
    • Freeze Grenade
    • Fragmentation Grenade
    • Hammer
    • Sword
    • Servos
  • Stonewall
    • Swapped the Mine Launcher for a Tesla Rifle.
    • Added rare advanced battleframe abilities:
    • Fuel Cloud
    • Pulsar
    • Poison Trail
    • Emergency Response
    • Gravity Pull
    • Penetrating Rounds
    • Deployable Shield
    • Bulwark
    • SIN Beacon
    • Assassinate
  • Dredge
    • Added rare secondary weapons.
  • The Nest
    • Base HKM abilities offered are now rare quality.
  • Lab 16
    • Removed remote explosive in favor of Electron ability.
    • Added rare base abilities:
    • Meteor Strike
    • Healing Generator
    • Heavy Turret
    • Charge
  • Tecumseh Airbase
    • Added rare advanced frame HKMs:
    • Supercharge
    • Fuel Air Bomb
    • Necrosis
    • Healing Dome
    • Dreadfield
    • Mighty Charge
    • Fortify
    • Electrical Storm
    • Eruption
    • Overload
  • F.O.B. Sagan
    • Added missing abilities:
    • Healing Dome
    • Creeping Death
  • F.O.B. Harpoon
    • Offers level 40 rare secondary weapons at the Friendly tier.
  • Devil’s Tusk Sensor Array
    • Offers uncommon HKM abilities.
    • Offers level 41 rare base battleframe abilities (one per archetype).
    • Crossroads
    • Offers rare base HKMs at Friendly status.
    • Offers uncommon base weapons and HKMs.
  • Kanaloa Research Station
    • Offers uncommon advanced battleframe weapons.
    • Offers uncommon advanced battleframe abilities.
  • Stronghold – Mandel
    • Offers base battleframe items (uncommon and rare).
  • Stronghold – Wyland
    • Offers advanced battleframe abilities.
Systems
  • A significant system change is an XP curve will be added in earning Elite Ranks. The curve will start out fairly gradual. Because of this systems change we need to retroactively apply this to all existing players with Elite Ranks. This will be done on character login once 1.7 is released. Each player will have their points reset so they can spend them once again. We are also refunding any Red Beans spent on Elite Rank stat rerolls to players.
  • Added the following unlocks for Elite Ranks:

Common Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • 15,000 Crystite
  • 250 Credits
  • Bronze Tinker Tools
  • 10 Key Fragments
  • Silver Tinker Tools

Rare Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • Epic Armor Cache
  • Epic Module Cache
  • Epic Weapon Cache
  • Epic Ability Cache
  • Legendary Fragment Cache
  • 1250 Credits
  • 75,000 Crystite
  • 25 Key Fragments
  • 1 Security Key
  • Gold Tinker’s Tools
Elite Rank Stat Changes:

Power Rating:


  • No longer scales infinitely
  • Flat bonus over all levels
  • More impactful
  • Finite amount of levels
  • Affects:
    • Power Rating stat

 Common Ability and Weapon Rating


  • Flat bonus over all levels
  • Bonus remains unchanged
  • More levels to reach max
  • Affects:
    • Ability Potency Rating
    • Ability Duration Rating
    • Ability Range Rating
    • Ability Area Rating
    • Weapon Handling Rating
    • Weapon Range Rating
    • Weapon Area Rating     

New scaler for Rare Weapon and Ability Damage


  • Flat bonus over all levels
  • Fewer levels to reach max
  • Higher bonus overall
  • Affects:
    • Ability Damage
    • Weapon Damage 
Performance
  • When walking through Copa or other heavy areas in 1.6, especially on higher settings, frame rates are very inconsistent, especially when you turn around quickly. This should now be improved.
  • Minor hitches when walking around should be fixed.
  • The 5-second-hitches should be completely gone. We've addressed some threading issue that could cause starvation of threads.
  • In 1.6, the appearance of UI like tutorial tips or the inventory can cause major hitches up to a few seconds. This should be fixed in 1.7. Textures are loaded in the background.
  • Textures should stream in much more quickly now. The system has been completely redone. You shouldn't notice tiles streaming anymore if you have a decent internet connection, even if you are using a HDD, not an SSD.
  • The view distance of NPCs in towns should be much higher
  • NPCs shouldn't stream in late anymore; you shouldn't be shot by invisible mobs.
  • Better recovery from device reset (changing window size, going fullscreen). Before, textures went black for a while before the game can reload them. Now it should look less broken.
  • Character levels of detail (LODs) are more stable now. Before, you could get into situations where LODs would switch even if you stand still.
  • Improved static geometry storage and streaming. This reduces install size by about 1.6 GB, memory usage by about 70 MB and improves load time. With this and other fixes, problems with out of memory crashes should be improved, albeit possibly not completely fixed.
Interface
  • Bought back the radar options from 1.3 (terrain gamma, rotation, zoom etc.) except square radar which would have been hard to get back. In addition, there’s a Combat Zoom option now that zooms the radar in when you are engaged in combat. If you are driving a vehicle at a reasonable speed, the radar will not zoom in, so it won’t affect your navigation.
  • Chat may be viewed from replays and spectator mode
  • Players that have 10 or more Elite Points to spend will skip interface animations.
  • Elite Points can now be spent if a player is not at maximum level and has Elite Points to spend.
Bug Fixes
  • Fixed a bug where melding particles would repeatedly spawn and despawn.
  • Fixed a bug where air sprint visual effects were emanating from the incorrect region of the battleframe.
  • Fixed the occasional “still streaming past 100%” console warning.
 Combat Fixes
  • Fixed a bug where the player falling speed tier would could not be reset without landing.
  • Fixed a bug where Photon Lance projectiles are bouncing back to the player.
  • Fixed a bug where Rifleman-type NPCs would disappear shortly after spawning and engaging players.
  • Fixed a bug where Gravity Pull could be used to move Melding Tornados and their shards.
  • Fixed a bug where Bolt Driver would fire faster in alt-fire mode.
  • Bolt Driver damage and accuracy should now be correct when aiming down sights.
  • Fixed a bug where Teleport Beacon’s cooldown would begin before the deployable expires.
  • Fixed a bug where Teleport Beacon would not bounce off walls and ceilings.
  • Fixed a bug where Teleport Beacon would not have a duration timer on the hotbar.
  • Fixed a bug where Poison Trail was not dealing the proper amount of damage in PvP (previously 49, now 98).
  • Fixed a bug where the Shock Rail would not deal headshot damage while aiming down sights.
  • Fixed a bug where the BioRifle firing audio would loop.
  • Fixed a bug where Multi-Turrets could not be spawned on the roads in Jericho.
  • Fixed a bug where Smokescreen would not have a duration timer on the hotbar.
  • Fixed a bug where Fuel Cloud would not be ignited by Afterburner.
  • Fixed a bug where Fuel Cloud would make no sound when ignited.
  • Fixed a bug where the player casting Creeping Death would make choking noises.
  • Fixed a bug where Pulsar would make no sound when cast.
  • Fixed a bug where the weapon Hurricane would fire more than four projectiles despite its tooltip.
  • Fixed a bug where audio would loop for auto-fire weapons.
Open World Fixes
  • Fixed a bug where when spawning a vehicle it could get stuck in the ground.
  • Fixed many prop issues within the open world zones and instances.
  • Fixed an issue where ARES Mission objectives would spawn under a rock in the cave nearby F.O.B. Sagan.
  • Fixed a bug where players could not exit through the smaller door of watchtowers.
  • Mourningstar should no longer disappear from F.O.B. Sagan.
  • Fixed a bug where the Northern Shores vehicle terminal has no collision.
  • Fixed a bug where players would need to repeat the Mushroom Rock portion of the new player experience if they skipped interacting with the door controls.
  • Fixed a bug where glider wings during the Bite for the Hand that Feeds You ARES Job would cause the player to fall to the ground while gliding.
  • Fixed a bug where Ronin bounties would not trigger completion.
  • Fixed a bug where players could not use Omnidyne-M Fleet Beacons after five were spawned in the lifetime of a shard.
  • ARES Job Poacher of Men – Updated the placement of the Brontodon.
  • ARES Job Our Own Serum – Fixed a bug where Chosen and collection items would not spawn.
  • ARES Job Welcome to Sertao – Fixed a bug where enemies would get stuck in spawning, causing weapon crates to become sparse, resulting in the Job taking an extreme amount of time to complete.
  • ARES Job Dragonslayer – Enemies should now spawn properly during the thermal scanner step.
  • ARES Job Fifth Son – fixed a bug where the job would not progress past first step.
 Instance Fixes
  • Dueling is no longer allowed during a cinematic.
  • Campaign Off the Grid – Fixed a bug where the mission would not progress if enemies get stuck.
  • Fixed a bug where players would get stuck in the S.O.S. mission after fighting Aliyan and Tarantus.
  • Fixed a short flicker when exiting a cinematic.
PvP Fixes
  • Calldowns are now properly restricted in PvP.
  • Fixed a bug where Elite Rank upgrades were active on PvP battleframes.
  • Fixed a bug where not all players would display on a PvP scoreboard.
  • Fixed a bug where the Jetball encounter would crash if players were killed in the pain zone.
Interface Fixes
  • Player battleframe will now update in LFG when changed.
  • Fixed lingering equipment when loadouts are filtered out.
  • Fixed a bug in the Market where searching with a string and having ‘Show Available’ checked would cause an error.
  • Fixed a bug where bodysuit and armor patterns were not displayed on Login Screen.
  • Fixed a bug where Gatecrasher is displayed as a level 30 instance in the dashboard.
  • Fixed a bug where squad members were not showing up on map unless within close proximity.
  • Added a thumbnail image for Defense of Dredge at dropship menu.
  • Fixed a bug where players could not access Head Gear in the New You.
  • Fixed a bug where players creating characters would have to create a name before choosing character gender.
  • Fixed a bug where Razor’s Edge Challenge Mode would not display rewards in the interface.
  • Fixed a bug where Unearthed Challenge Mode would not display rewards in the interface.
  • Fixed a bug where the Astrek Earwing ornament would not display the proper name in the New You.
  • Fixed a bug where weapon and ability rating upgrades would not display updated stats for players.
  • Fixed a bug where some items would not activate from inventory.
Items Fixes
  • Fixed a bug where vehicles had the wrong warpaint and some wheels did not appear while spawning.
  • Fixed a bug where the Top Gun helmet would not have the players warpaint applied.
  • Fixed a bug where the Lancer Gold LGV could not be properly combined.
  • Fixed a bug where the Cherub Wing LGV hop visual effects were not visible on medium graphics and below.

18 comments Read more

March 2

Patch Notes for 1.6.1946

Patch 1.6.1946

General

  • Five new cosmetics are now available in the Red Bean store for PvP Battle Tokens. PvP Battle Tokens are earned by playing Jetball.
Open World
  • Reduced the maximum number of wandering encounters in Sertao, but increased their spawn rate.
  • Reduced the amount of ambient NPCs that are spawned in Sertao
  • Note: Both of these actions were taken to reduce NPC counts in the world at a time which should reduce the issues with critical NPCs not spawning (ex. NPCs related to ARES Job objectives).
Bug Fixes
Battleframes and Combat
  • Creeping Death now has a fixed range. There was a bug where the radius was not actually increasing and only damaging enemies within 1 meter of its point of origin. The decision was made to give it a fixed range so it may deal its damage at its full area of effect immediately.
  • Fixed a bug where the Bastion's Mine Launcher was not repairing Deployable Shield.
  • Fixed a bug where the Arcing Bolts perk was doing too little damage.
  • Sure Shot should now appropriately increase rate of fire (it was previously decreasing rate of fire).
  • Invigorate should now appropriately increase rate of fire (it was previously decreasing rate of fire).
Open World
  • Fixed a crash with the Flight Recorder ARES Job at FOB Sagan.
  • Fixed a crash with the Treasure Hunt portion of the Orbital Comm. Tower encounter.
  • Fixed an encounter crash with the escort step of the Modern Medicine ARES Job in Tecumseh.
  • Fixed an encounter crash with Skydock.
  • Fixed a spawn issue with the ARES Job boss in the Black Hills Fortress (Northern Shores).
  • Fixed a bug where Yuki Lin would not respawn after being killed. Yuki Lin is now immortal.
  • Players should now be able to fully complete the SINless ARES Job required for the story line (fixed server-side Feb. 19th)
  • Fixed a bug where the Easy Rider bounty would not properly track if the player received the bounty while already on a vehicle.
  • Fixed a bug where Bounties would continue to track progress but not complete.
Instances and PvP
Jetball
  • Fixed crashes with the Jetball encounter.
  • Kill stats should now be tracked in Jetball (rank points were awarded but the stat was not updated).
Icebreaker
  • Fixed an encounter crash within Icebreaker.
Operation High Tide
  • Fixed an issue where skivers and Reapers continued to spawn after their respective 8th waves.
  • Fixed some issues with the rally point on the final island in Operation High Tide
  • Increased the duration of the water delay in the High Tide alternate path. This path should now be feasible for groups of two players.
Defense of Dredge
  • Fixed a crash with the vents encounter in Defense of Dredge.
Cosmetics and Consumables
  • Security Keys should now be able to be purchased in 30x quantities.
  • Fixed a display issue with the Hotshot Bodysuit Pattern in the Paint Shop.
  • The Accord Headset ear gear is free in the New You once again. This may fix the "Insufficient Funds" error some people were experiencing.

9 comments Read more

Reviews

“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”
74 – MMORPG

About This Game

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features


• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Helpful customer reviews
378 of 427 people (89%) found this review helpful
11 people found this review funny
657.4 hrs on record
Posted: January 25
As of the 1.6 patch this game has swapped to, and begun the path down, pay to win. In the patch players had their stats nerfed, movement speed, HKM charge, durability, and those stats were put back in... as 1 hour consumables you can buy.

All vehicle and glider purchases, outside of packs, have been changed to be rentals for up to 30 days. Besides the tutorial bike you have to wait for "special events" for offers that get you faster perm vehicles or chances at perm gliders.

Crafting has been disabled until patch 1.8. Endgame zones we had before have also been disabled till that time.

The classes have recieved massive revamps, almost all of them are a shadow of their former selves and if you are a returning player then you probably lost a ton of your progress in the migration.

The game is in a very buggy state, they had been working on this patch for 9 months prior, however due to the chinese parent company The9 pushing the patch before it was ready and layoffs hitting Red5 the entire combat system they worked on over those months was scrapped and reworked 1 month before Friday's release of the patch.

The old professional voice over work is gone, replaced with temp voices that were put in to cover until they could pay the VAs to do the recordings of the new script, and rerecord the old lines that were changed.

The real kicker is that this was Red5's last try. If this patch did not massively succeed then the game was going to be shut down in North America and Europe. With its last remnants moved over to China.

It had the opposite effect. The community is enraged. 9 months of feedback, bug reports, and warning not to push the patch through were ignored. The buggy migration code was pushed out before it was ready under orders from the parent company.

Currently China is not set to recieve the patch. They are using the entire North American and European player base as bug testers before the patch and the migration code goes over to China.


I was first wave Closed Beta. I got to take part in the opening moments of this game when Mark Kern was at the helm. I was there at PAX Prime the days it was first announced. I got to help crash the game, I got to see PvP, PvE, Thumping, when they were all first implemented.

This game is not worth your money. I once would have recommended this game. I once got a bunch of my friends playing.

What the game needed was to do as Mark Kern envisioned: push the melding wall back to reclaim the earth. To unlock more content to explore and play in as a community effort. We needed new frames to be released. Not for a massive revamp that removes frames and crippled the rest.
Was this review helpful? Yes No Funny
194 of 227 people (85%) found this review helpful
11 people found this review funny
29.2 hrs on record
Posted: January 28
It takes a lot of talent to ruin a fun game as much as these devs are. I have never seen a company so focused on destroying their own game. The whole thing has only gone downhill in a way I thought impossible.
Playing this makes me wish it was illegal to release games as betas.

Last big update made me lose 80% of my gear and abilities with pretty much ZERO compensation for them, and the comepsation that I did get is worth maybe a day of playing.

The bugs, oh god they're everywhere. They are growing in numbers and nobody can stop them.
Oh, I'm not talking about the enemies there. We are still dealing with bugs that came up during the early builds of the game, and they just keep getting worse with no attempt to fix them.
"Pretty much everything not loading in properly? How about we change an unrelated thing that nobody asked for."

The devs are like children trying to "help" their parents with something. They are so focused on adding stuff they think is cool without any care of what will come out of it.
I have never before had a game leave such a bad taste in my mouth.
Was this review helpful? Yes No Funny
138 of 156 people (88%) found this review helpful
7 people found this review funny
182.3 hrs on record
Posted: January 27
Some of us played this game for years, before steam release for quite some time. It took some of us months or even a year to get the best gear, weapons and abilities. But now Red5 decided to take away most of our gear and make all of it useless. All of that time playing the game, for nothing now.

They also don't seem to care a lot about feedback. Really a disaster right now.
Was this review helpful? Yes No Funny
158 of 189 people (84%) found this review helpful
64 people found this review funny
34.0 hrs on record
Posted: February 3
I've only HEARD the horror stories of 1.6... And they have me deterred from even FINISHING my install for the main client itself.

So, let's go over a history lesson of what the game had right and wrong from start to finish.

So, in the beginning when I start playing the open beta back in August of 2014, the game kicked ♥♥♥. There was so much variety it made my head spin! You could literally keep finding things to do... Thumping, fending off angry Chosen, ARES missions, Chosen Strikes, defending Sunken Harbor and Thump Dump....

That ALLLL ended when the game launched on Steam. The variety of things to do mysteriously vanished, along with the sense of direction the game initially had, quelling all chances of growth slowly as time went on. The first features to be removed of course, were the chosen activities. Next on the list came resource variety, taking away literally EVERY resource, ALL 18 of them, and replacing them with Iron, Tungsten, Titanium and Uranium. The bio- and mech- resources already in the game got more additions, increasing the rediculous ♥♥♥♥ING level of farming and grinding required to even step ONE foot forward in the damned game.

Move on to 1.3, things have gotten even worse with the removal of the Battleframes' variety and reducing the progression style to your basic-♥♥♥ level up system, going even FURTHER BACK from the Constraint system. In addition to this, the unwanted and un-needed focus of story was put into the game, getting in the way of the gameplay itself and literally ♥♥♥♥ING with the pace nine ways from a Jesus' Chicken Sunday.

....

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BUT AT LEAST AT THE TIME THE ♥♥♥♥ING DEAF-AND-HALF-A-♥♥♥♥♥♥ DEVELOPERS HAD A SUSTAINED IQ HIGH ENOUGH NOT TO DOUSE THEIR OWN GAME IN GASOLINE AND THEN CARPET BOMB IT WITH CRASHING ZEPPELINS FILLED WITH FOUR CUBIC ♥♥♥♥TONS OF HELIUM, PURE OXYGEN, CONTAINERS OF PURE SODIUM, AND NITROCGLICERIN AND LIQUID ♥♥♥♥ING NAPALM IN SEPERATE CONTAINERS, ALSO ALL IN CUBIC ♥♥♥♥TONS MULTIPLE MOTHER♥♥♥♥ING TIMES UNTIL THERE WAS NOTHING LEFT BUT A HORRIBLE DISFIGURED, SMOKING CARCAS SOMEHOW STILL ALIVE BEGGING TO BE SHOT IN THE HEAD FOR IT TO BE OVER WITH.

THIS... Is what 1.6 has done, according to what I've learned. And I DARE NOT get on for the sake of my own sanity. The introduction of lockboxes, Spiral Knights-and-a-half level grinding and farming, and temporary stat boosts have milked what remains of this victimized game for what little left it's worth.

In addition to that, literally EVERY MOTHER ♥♥♥♥ING BATTLEFRAME IN THE GAME HAS BEEN NERFED UNTIL IT IS A GOD DAMN FOSSIL DEEP ENOUGH IN THE CRUST TO HAVE SUPPOSEDLY BELONGED FROM THE ♥♥♥♥ING JURASSIC PERIOD OF DINOSAURS. AND OH MY MOTHER ♥♥♥♥ING *GOD*, DON'T GET ME STARTED WITH THE INSANE, SADISTIC ♥♥♥♥♥♥♥T THAT IS REMOVING THE ALTERNATIVE FIRING MODES FROM LITERALLY EVERY SINGLE PRIMARY WEAPON THAT COULD POSSIBLY BE EQUIPPED IN THE GAME.

AND IF *THAT* ♥♥♥♥ ISN'T ENOUGH TO SCARE YOUR STUBBORN ♥♥♥ AWAY, THE ♥♥♥♥ING WALL-OF-CHINA LEVEL OF BUGS WELL DEFINITELY TRY IN CONJUNCTION WITH THE HORRIBLE AUDIO RECORDINGS REPLACING WHAT WAS ORIGINALLY IN THERE ALONG WITH EVERYTHING YOU OWN POSSIBLY BEING DELETED OR RENDERED INTO A RENTAL.

This game suffers from something I call Destiny-itis. WHY Destiny-itis? IT'S THE ONLY ♥♥♥♥ING EXAMPLE ACCURATE ENOUGH TO DEPICT A GREAT ♥♥♥♥ING GAME BEING EXPECTED AND SHOWING ITSELF TO BE SO POORLY DONE IT DOESN'T EVEN QUALIFY AS A 16TH OF SOMEONE'S LEFT FAT ♥♥♥♥ING ♥♥♥ CHEEK.

That being said.... There's literally nothing you can find you'll enjoy here more than you'll enjoy in most other games. HAVING finished my angry, relative rant to this review, I've learned a while ago, to hope for the best and expect the worst. In THAT respect, Firefall hasn't disappointed, but with the target goal of building back its playerbase, it's long since passed the point of no return with Red5 Studios being purchased by a Chinese business company. If you care for your wallet, money, sanity, time, ♥♥♥♥s, ♥♥♥♥♥, happiness and fun,... You won't EVER wish this game on ♥♥♥♥ing ANYONE. NOT YOU, NOT YOUR ENEMIES, NOT YOUR ABUSIVE STEP FATHER. NOT ♥♥♥♥ING *ANYONE*.
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64 of 68 people (94%) found this review helpful
2 people found this review funny
2,640.2 hrs on record
Posted: February 27
I have a lot of hours in this game. I averaged 5 hours a DAY for over 1.5 years.......That stopped with the 1.6 update. It's virtually unplayable. Nothing works, glitchy, and all the vets got screwed, badly. I'll keep it installed for now to see what happens in the future. However at this time, I won't recommend this game to anyone.

NOT RECOMMENDED at this time.

GrumpStump
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