Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
User reviews:
Recent:
Mostly Negative (141 reviews) - 36% of the 141 user reviews in the last 30 days are positive.
Overall:
Mixed (8,263 reviews) - 68% of the 8,263 user reviews for this game are positive.
Release Date: Jul 29, 2014

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Recent updates View all (13)

April 26

Update 1.7: Devil's Due





Open World

  • Devil’s Tusk which will include a content refresh to match the content model implemented in Coral Forest and Sertao.
  • The level cap has increased to 45.
  • Devil’s Tusk World Event
  • Tensions have escalated in Devil’s Tusk. The Accord has deployed scientists and soldiers around the zone looking for information from this area which housed a pre-Melding weapons research facility. The Chosen and Ophanim are harassing Accord personnel and it’s the ARES Initiative’s job to defend the scientists. This world event works in three phases
  • During the first phase, pilots will find Accord personnel either captured by Chosen or Ophanim (depending whose territory they are found within), or at outposts that need to be defended. These events are scattered throughout the zone. Once a certain amount of events are complete, the second phase will begin.
  • While in the second phase, the Accord will send dropships into the zone in several different specific locations to evacuate the scientists. ARES pilots should defend these sites and evacuate as many scientists as they possibly can before the third phase begins.
  • The U.A.S. Vanguard moves in closer to the Chosen Prison and the Chosen launch an all-out attack on the Accord. There are three sites along the coast of Devil’s Tusk that house Anti-Aircraft guns which ARES Pilots will need to use to take down the Chosen ships attacking the Vanguard. At the same time, a small team of ARES Pilots will need to use dropship transports to infiltrate the Chosen Prison and evacuate the Accord personnel held prisoner there before the Chosen take out the Vanguard. 
Combat
  • Note that for 1.7 we have made a change to damage resistances and there will no longer be enemies with damage type resistances. Enemies will still have vulnerabilities to certain damage types. The purpose of this change is to ensure the effect of damage types in combat is a net positive. Players should still be able to maximize their combat effectiveness by selecting the proper weapon damage type against specific enemies, at the same time players are not penalized to use weapons they enjoy.
Instances
  • New instanced mission: Homecoming, including Challenge and Hardcore versions.
  • Serkan has driven us out of Blackwater during the Razor’s Edge mission and is continuing his plans to assault the Accord and steal their arcporting technology. Mason, Kara, Fuller, and 35 pursue Serkan in an opportunity to take down the Razorwind leader.
  • A familiar threat, Baneclaw, has returned and has been tuned for platoons of 10 players. Baneclaw is meant to be a level 45 instanced boss fight.
  • Damocles – Assault Prototype Sticky Launcher
  • Fires a projectile which sticks to surfaces and soft targets. After a short duration, the projectile explodes, dealing Melding damage in an area of effect.
  • Plague Doctor – Biotech Prototype Needler
  • Fires projectiles which poison targets on hit, dealing Melding damage over time. If the target dies while poisoned, they will drop a health pack.
  • Omega Perseid – Dreadnaught Prototype AutoBlaster
  • Fires multiple projectiles in a wide spread. This weapon deals high damage at close range.
  • Shadowlance – Recon Prototype Lancer
  • Fires a bolt which penetrates targets and bounces off surfaces.
  • Distant Memory – Engineer Prototype Remote Mine Layer
  • Fires projectiles that stick to surfaces. The alternate fire detonates the mines, dealing Melding damage in an area of effect, or repairing friendly deployables.
  • Abyssal Reach Grenade - Auxiliary Weapon
  • Throw a grenade that triggers on impact, releasing a mist of Melding energy that drags enemies towards itself. After a short duration, the grenade explodes, dealing Melding damage and knocking enemies back.
  • Hardcore campaign level and loot raised to 45
  • Hardcore Operations level and loot raised to 45
  • Jericho level raised to 45
  • Jericho now rewards Module Credits per round, with increases in Module Credit gains every five rounds.
  • We are continuing to monitor Jericho rewards and may make additional updates to Jericho loot in the future.
  • Defense of Dredge level and loot raised to 45
  • S.O.S.’s lockdown objective now requires that players defend the terminal.
PvP
  • Team Deathmatch is now available in a newly created map for the mode, Refinery. Two teams of five are pit against each other. The first team to the score limit or the team with the most kills after time expires is declared the winner.
  • Greatly increased the amount of experience earned for both participating in and winning a PvP match.
  • Participation in as well as winning in a PvP match awards one key fragment.
  • Winning a PvP match awards three rare items (with a small chance to upgrade to epic).
  • Winning a PvP match awards two rare Armor, Weapon, Ability, or Module caches.
  • Participating in a PvP match awards two rare items (with a small chance to upgrade to epic).
  • Participating in a PvP match awards one rare Armor, Weapon, Ability, or Module cache.
  • We are continuing to monitor feedback on PvP rewards and may make additional changes in the future.
  • Modified the cost of the following PvP store items:
    • Radioactive Warpaint is now 425 Tokens (Previously 12000)
  • Added the following PvP store items:
    • 1-use P.U.C.K. (mobile tinkering station): 30 Tokens
    • Rookie Decal: 80 Tokens
    • Astrek Dual Earcom: 80 Tokens
    • Astrek Stereophones: 125 Tokens
    • Traffic Cone (head gear): 125 Tokens
    • The Trickster (eye gear): 180 Tokens
    • Astrek Smiley Helm: 280 Tokens
    • Blossom Wreath (head gear): 280 Tokens
    • ARES Storm Warpaint: 280 Tokens
    • ARES Trooper Warpaint: 280 Tokens
    • Starry Pinecone Hat: 325 Tokens
    • Accord Officer's Cap: 380 Tokens
    • Emote: Swimdance: 380 Tokens
    • Infinite Helmet: 480 Tokens
    • Space Helmet: 580 Tokens
    • Samurai Fury Mask: 625 Tokens
    • Carnage Mask: 825 Tokens
    • Aura: PvP Celebrity: 1200 Tokens
    • Footprint: Dog Paw: 2500 Tokens
    • Glider: Big Kahuna Glider Pad: 5000 Tokens
Items
  • Salvaging modules now returns Crystite.
Vendors
  • Updated the wares of several point of interest quartermasters:
  • Nutretic
    • Added level 20 rare base abilities:
    • Adrenaline Rush
    • Charge
    • Overclock
    • Afterburner
    • Teleport Beacon
  • Broken Shores
    • Added level 23 uncommon auxiliary weapons:
    • Tesla Grenade
    • Chemical Grenade
    • Incendiary Grenade
    • Freeze Grenade
    • Fragmentation Grenade
    • Hammer
    • Sword
    • Servos
  • Stonewall
    • Swapped the Mine Launcher for a Tesla Rifle.
    • Added rare advanced battleframe abilities:
    • Fuel Cloud
    • Pulsar
    • Poison Trail
    • Emergency Response
    • Gravity Pull
    • Penetrating Rounds
    • Deployable Shield
    • Bulwark
    • SIN Beacon
    • Assassinate
  • Dredge
    • Added rare secondary weapons.
  • The Nest
    • Base HKM abilities offered are now rare quality.
  • Lab 16
    • Removed remote explosive in favor of Electron ability.
    • Added rare base abilities:
    • Meteor Strike
    • Healing Generator
    • Heavy Turret
    • Charge
  • Tecumseh Airbase
    • Added rare advanced frame HKMs:
    • Supercharge
    • Fuel Air Bomb
    • Necrosis
    • Healing Dome
    • Dreadfield
    • Mighty Charge
    • Fortify
    • Electrical Storm
    • Eruption
    • Overload
  • F.O.B. Sagan
    • Added missing abilities:
    • Healing Dome
    • Creeping Death
  • F.O.B. Harpoon
    • Offers level 40 rare secondary weapons at the Friendly tier.
  • Devil’s Tusk Sensor Array
    • Offers uncommon HKM abilities.
    • Offers level 41 rare base battleframe abilities (one per archetype).
    • Crossroads
    • Offers rare base HKMs at Friendly status.
    • Offers uncommon base weapons and HKMs.
  • Kanaloa Research Station
    • Offers uncommon advanced battleframe weapons.
    • Offers uncommon advanced battleframe abilities.
  • Stronghold – Mandel
    • Offers base battleframe items (uncommon and rare).
  • Stronghold – Wyland
    • Offers advanced battleframe abilities.
Systems
  • A significant system change is an XP curve will be added in earning Elite Ranks. The curve will start out fairly gradual. Because of this systems change we need to retroactively apply this to all existing players with Elite Ranks. This will be done on character login once 1.7 is released. Each player will have their points reset so they can spend them once again. We are also refunding any Red Beans spent on Elite Rank stat rerolls to players.
  • Added the following unlocks for Elite Ranks:

Common Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • 15,000 Crystite
  • 250 Credits
  • Bronze Tinker Tools
  • 10 Key Fragments
  • Silver Tinker Tools

Rare Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • Epic Armor Cache
  • Epic Module Cache
  • Epic Weapon Cache
  • Epic Ability Cache
  • Legendary Fragment Cache
  • 1250 Credits
  • 75,000 Crystite
  • 25 Key Fragments
  • 1 Security Key
  • Gold Tinker’s Tools
Elite Rank Stat Changes:

Power Rating:


  • No longer scales infinitely
  • Flat bonus over all levels
  • More impactful
  • Finite amount of levels
  • Affects:
    • Power Rating stat

 Common Ability and Weapon Rating


  • Flat bonus over all levels
  • Bonus remains unchanged
  • More levels to reach max
  • Affects:
    • Ability Potency Rating
    • Ability Duration Rating
    • Ability Range Rating
    • Ability Area Rating
    • Weapon Handling Rating
    • Weapon Range Rating
    • Weapon Area Rating     

New scaler for Rare Weapon and Ability Damage


  • Flat bonus over all levels
  • Fewer levels to reach max
  • Higher bonus overall
  • Affects:
    • Ability Damage
    • Weapon Damage 
Performance
  • When walking through Copa or other heavy areas in 1.6, especially on higher settings, frame rates are very inconsistent, especially when you turn around quickly. This should now be improved.
  • Minor hitches when walking around should be fixed.
  • The 5-second-hitches should be completely gone. We've addressed some threading issue that could cause starvation of threads.
  • In 1.6, the appearance of UI like tutorial tips or the inventory can cause major hitches up to a few seconds. This should be fixed in 1.7. Textures are loaded in the background.
  • Textures should stream in much more quickly now. The system has been completely redone. You shouldn't notice tiles streaming anymore if you have a decent internet connection, even if you are using a HDD, not an SSD.
  • The view distance of NPCs in towns should be much higher
  • NPCs shouldn't stream in late anymore; you shouldn't be shot by invisible mobs.
  • Better recovery from device reset (changing window size, going fullscreen). Before, textures went black for a while before the game can reload them. Now it should look less broken.
  • Character levels of detail (LODs) are more stable now. Before, you could get into situations where LODs would switch even if you stand still.
  • Improved static geometry storage and streaming. This reduces install size by about 1.6 GB, memory usage by about 70 MB and improves load time. With this and other fixes, problems with out of memory crashes should be improved, albeit possibly not completely fixed.
Interface
  • Bought back the radar options from 1.3 (terrain gamma, rotation, zoom etc.) except square radar which would have been hard to get back. In addition, there’s a Combat Zoom option now that zooms the radar in when you are engaged in combat. If you are driving a vehicle at a reasonable speed, the radar will not zoom in, so it won’t affect your navigation.
  • Chat may be viewed from replays and spectator mode
  • Players that have 10 or more Elite Points to spend will skip interface animations.
  • Elite Points can now be spent if a player is not at maximum level and has Elite Points to spend.
Bug Fixes
  • Fixed a bug where melding particles would repeatedly spawn and despawn.
  • Fixed a bug where air sprint visual effects were emanating from the incorrect region of the battleframe.
  • Fixed the occasional “still streaming past 100%” console warning.
 Combat Fixes
  • Fixed a bug where the player falling speed tier would could not be reset without landing.
  • Fixed a bug where Photon Lance projectiles are bouncing back to the player.
  • Fixed a bug where Rifleman-type NPCs would disappear shortly after spawning and engaging players.
  • Fixed a bug where Gravity Pull could be used to move Melding Tornados and their shards.
  • Fixed a bug where Bolt Driver would fire faster in alt-fire mode.
  • Bolt Driver damage and accuracy should now be correct when aiming down sights.
  • Fixed a bug where Teleport Beacon’s cooldown would begin before the deployable expires.
  • Fixed a bug where Teleport Beacon would not bounce off walls and ceilings.
  • Fixed a bug where Teleport Beacon would not have a duration timer on the hotbar.
  • Fixed a bug where Poison Trail was not dealing the proper amount of damage in PvP (previously 49, now 98).
  • Fixed a bug where the Shock Rail would not deal headshot damage while aiming down sights.
  • Fixed a bug where the BioRifle firing audio would loop.
  • Fixed a bug where Multi-Turrets could not be spawned on the roads in Jericho.
  • Fixed a bug where Smokescreen would not have a duration timer on the hotbar.
  • Fixed a bug where Fuel Cloud would not be ignited by Afterburner.
  • Fixed a bug where Fuel Cloud would make no sound when ignited.
  • Fixed a bug where the player casting Creeping Death would make choking noises.
  • Fixed a bug where Pulsar would make no sound when cast.
  • Fixed a bug where the weapon Hurricane would fire more than four projectiles despite its tooltip.
  • Fixed a bug where audio would loop for auto-fire weapons.
Open World Fixes
  • Fixed a bug where when spawning a vehicle it could get stuck in the ground.
  • Fixed many prop issues within the open world zones and instances.
  • Fixed an issue where ARES Mission objectives would spawn under a rock in the cave nearby F.O.B. Sagan.
  • Fixed a bug where players could not exit through the smaller door of watchtowers.
  • Mourningstar should no longer disappear from F.O.B. Sagan.
  • Fixed a bug where the Northern Shores vehicle terminal has no collision.
  • Fixed a bug where players would need to repeat the Mushroom Rock portion of the new player experience if they skipped interacting with the door controls.
  • Fixed a bug where glider wings during the Bite for the Hand that Feeds You ARES Job would cause the player to fall to the ground while gliding.
  • Fixed a bug where Ronin bounties would not trigger completion.
  • Fixed a bug where players could not use Omnidyne-M Fleet Beacons after five were spawned in the lifetime of a shard.
  • ARES Job Poacher of Men – Updated the placement of the Brontodon.
  • ARES Job Our Own Serum – Fixed a bug where Chosen and collection items would not spawn.
  • ARES Job Welcome to Sertao – Fixed a bug where enemies would get stuck in spawning, causing weapon crates to become sparse, resulting in the Job taking an extreme amount of time to complete.
  • ARES Job Dragonslayer – Enemies should now spawn properly during the thermal scanner step.
  • ARES Job Fifth Son – fixed a bug where the job would not progress past first step.
 Instance Fixes
  • Dueling is no longer allowed during a cinematic.
  • Campaign Off the Grid – Fixed a bug where the mission would not progress if enemies get stuck.
  • Fixed a bug where players would get stuck in the S.O.S. mission after fighting Aliyan and Tarantus.
  • Fixed a short flicker when exiting a cinematic.
PvP Fixes
  • Calldowns are now properly restricted in PvP.
  • Fixed a bug where Elite Rank upgrades were active on PvP battleframes.
  • Fixed a bug where not all players would display on a PvP scoreboard.
  • Fixed a bug where the Jetball encounter would crash if players were killed in the pain zone.
Interface Fixes
  • Player battleframe will now update in LFG when changed.
  • Fixed lingering equipment when loadouts are filtered out.
  • Fixed a bug in the Market where searching with a string and having ‘Show Available’ checked would cause an error.
  • Fixed a bug where bodysuit and armor patterns were not displayed on Login Screen.
  • Fixed a bug where Gatecrasher is displayed as a level 30 instance in the dashboard.
  • Fixed a bug where squad members were not showing up on map unless within close proximity.
  • Added a thumbnail image for Defense of Dredge at dropship menu.
  • Fixed a bug where players could not access Head Gear in the New You.
  • Fixed a bug where players creating characters would have to create a name before choosing character gender.
  • Fixed a bug where Razor’s Edge Challenge Mode would not display rewards in the interface.
  • Fixed a bug where Unearthed Challenge Mode would not display rewards in the interface.
  • Fixed a bug where the Astrek Earwing ornament would not display the proper name in the New You.
  • Fixed a bug where weapon and ability rating upgrades would not display updated stats for players.
  • Fixed a bug where some items would not activate from inventory.
Items Fixes
  • Fixed a bug where vehicles had the wrong warpaint and some wheels did not appear while spawning.
  • Fixed a bug where the Top Gun helmet would not have the players warpaint applied.
  • Fixed a bug where the Lancer Gold LGV could not be properly combined.
  • Fixed a bug where the Cherub Wing LGV hop visual effects were not visible on medium graphics and below.

41 comments Read more

March 2

Patch Notes for 1.6.1946

Patch 1.6.1946

General

  • Five new cosmetics are now available in the Red Bean store for PvP Battle Tokens. PvP Battle Tokens are earned by playing Jetball.
Open World
  • Reduced the maximum number of wandering encounters in Sertao, but increased their spawn rate.
  • Reduced the amount of ambient NPCs that are spawned in Sertao
  • Note: Both of these actions were taken to reduce NPC counts in the world at a time which should reduce the issues with critical NPCs not spawning (ex. NPCs related to ARES Job objectives).
Bug Fixes
Battleframes and Combat
  • Creeping Death now has a fixed range. There was a bug where the radius was not actually increasing and only damaging enemies within 1 meter of its point of origin. The decision was made to give it a fixed range so it may deal its damage at its full area of effect immediately.
  • Fixed a bug where the Bastion's Mine Launcher was not repairing Deployable Shield.
  • Fixed a bug where the Arcing Bolts perk was doing too little damage.
  • Sure Shot should now appropriately increase rate of fire (it was previously decreasing rate of fire).
  • Invigorate should now appropriately increase rate of fire (it was previously decreasing rate of fire).
Open World
  • Fixed a crash with the Flight Recorder ARES Job at FOB Sagan.
  • Fixed a crash with the Treasure Hunt portion of the Orbital Comm. Tower encounter.
  • Fixed an encounter crash with the escort step of the Modern Medicine ARES Job in Tecumseh.
  • Fixed an encounter crash with Skydock.
  • Fixed a spawn issue with the ARES Job boss in the Black Hills Fortress (Northern Shores).
  • Fixed a bug where Yuki Lin would not respawn after being killed. Yuki Lin is now immortal.
  • Players should now be able to fully complete the SINless ARES Job required for the story line (fixed server-side Feb. 19th)
  • Fixed a bug where the Easy Rider bounty would not properly track if the player received the bounty while already on a vehicle.
  • Fixed a bug where Bounties would continue to track progress but not complete.
Instances and PvP
Jetball
  • Fixed crashes with the Jetball encounter.
  • Kill stats should now be tracked in Jetball (rank points were awarded but the stat was not updated).
Icebreaker
  • Fixed an encounter crash within Icebreaker.
Operation High Tide
  • Fixed an issue where skivers and Reapers continued to spawn after their respective 8th waves.
  • Fixed some issues with the rally point on the final island in Operation High Tide
  • Increased the duration of the water delay in the High Tide alternate path. This path should now be feasible for groups of two players.
Defense of Dredge
  • Fixed a crash with the vents encounter in Defense of Dredge.
Cosmetics and Consumables
  • Security Keys should now be able to be purchased in 30x quantities.
  • Fixed a display issue with the Hotshot Bodysuit Pattern in the Paint Shop.
  • The Accord Headset ear gear is free in the New You once again. This may fix the "Insufficient Funds" error some people were experiencing.

10 comments Read more

Reviews

“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”
74 – MMORPG

About This Game

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features


• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (141 reviews)
Overall:
Mixed (8,263 reviews)
Recently Posted
SeductivePancake
185.9 hrs on record
Posted: August 23
If your looking for an experience player who went through the whole story mode and beat the game. here I am! Lets talk about the game and what it used to be. Firefall used to be a game where you and a squad of your firend or people you met along the way would explore the vast world and fight side by side until the end. Getting wonderous loot and special bounties were collected and were largely rewarded, upon be finished. The game was great through alpha and beta, it was a one of a kind game, giving us the only good game in the world that was free and had no game changing elements put into the real currency market. Firefall's market was like no other I have experienced, it was a living stock market judged solely on the players. the world price of an item could change from 100 credits to just under 37 credits in just one minute if someone wanted it to. Sometimes that did happen, and the world felt so alive with thousands of players on ech server making it almost impossible to run into someone not wanting to team up with you. Players actively traded and made group agreements through the Faction system they had and still have today. Players made the cities feel like real cities interacting with the enviroment, making large scale wars against eachother in battle arenas or entire 30 man units agianst an armada of chosen endlessly spawning in the shadows. Players would make parties for each other when special events came up, For me New years was that day, 3,500 people showed up on the server to celebrate, some had their whole family playing, some were just getting on for the first time looking for friends. It was an amazing time to play the game. Soon they limited the size of the servers to reduce lag, understandable, but soon after this reduced it even more and more and more over time. Soon only 5 people could be on a server at a time. They decrease the spawn rate on monsters, made events more controlled and less loot worhty, made the market automatically reset every day, players started dropping from the game, akmost a thousand a day until only about 150 a day were online a day. When I was playing in the good days of the game, the highest it got for players, was around 30,000 or more in one day. The highest a week later was 20,000 soon it was 600 now it's around 250. Players lost interest extensively a the 1.6 update came about. anyone who has played it knows what im talking about. 1.6 was the supposed best update to the game. we were all excited until the news of what it was, was leaked. they were changing the way upgrades worked, they were removing 32 items needed for crafting. They were removing crafting all together, and they also removed most people's progress in the game. Me personally, I lost all 6 characters I had, All around levels 25-37. I sent in a report of the problem but never got a response, all I got in return were 16 cases of equipment and a forced character change. I didn't even get to choose my new character. I was forced to be sniper. I decided to deal with it and play out the game as a sniper. Just to see if it was all that bad. at about level 15 sniper is OP. now in my sake sniper is OP after level 5, I recived a gun that could deal 2500 damage and instakill anything no mater where I hit it. At level 32 now, and I have a gun that can do around 5500 damage. I can one hit kill players by hiting them anywhere I feel like. I can kill the end game boss in three hits and can't die because of my healing. It gets boring when you can't die by anything in the game and can kill everything. So I bought something for $5 a skin. though I might as well make mysel look a little more interesting if im going to join someone's squad. guess what, I never recived the skin. contacted customer support and they said they don't offer refunds. They basically told me "Sorry yo can't have your money even though you didn't get what you paid for! Bye forever!" and never got a response since. If you really want to play it, make sure you have at least 5 friends to play with. it makes the game fun with friends. Don't spend money ever, because you have a chance of just being robbed. In all honesty don't play the game at all. The origonal developers have stopped developing it for about a year now. the first director that was fired from directing Firefall is now making a new game called Ember. You can look it up if you like. This new game is supposed to be what Firefall was aimed to be. with the inteanded actors that were removed from Firefall. As of reasearching the forum site they made, right now they are making concept art and taking in suggestions on what they should do for the game.
Helpful? Yes No Funny
vagon
51.3 hrs on record
Posted: August 23
.
Helpful? Yes No Funny
no hope #end of gaming career
23.6 hrs on record
Posted: August 22
2 words
good game
nuff said
Helpful? Yes No Funny
BladeLord46
394.5 hrs on record
Posted: August 22
very fun i like the tinkering that they added in to the game very fun
Helpful? Yes No Funny
Xerao - Anvar
697.0 hrs on record
Posted: August 22
I know this wont be taken well by some as we all loved this game but we really need to report to steam the situation. People should know before spending money that the dev team no longer exists and development has moved to mobile. The9 told us they discontinued pc dev lets not let people waste their money.
Helpful? Yes No Funny
Sierrebrarc
0.8 hrs on record
Posted: August 21
I've never had a game make me want to cry before.... I recomend NOT DLing this game if you had played it before and want to come back. You will have to relearn EVERYTHING. I recomend NOT DLing this game if you want to try it for the first time.
Don't get me wrong, I'm sure it's still a fun game once you get used to the changes. I just don;t have the heart to try.
Helpful? Yes No Funny
Xefolyn
5.2 hrs on record
Posted: August 21
Was an awesome game, heaps of potential in beta.

Oh dear god what have the devs done. Oh no. (100 + hours pre steam update)
Helpful? Yes No Funny
XuanWuUnlimited
189.7 hrs on record
Posted: August 20
Don't spend cash / Don't play / Don't bother

-Poor end game
-Just a grind
-Poor support

Note: Started playing prior to linking on steam.

Used to be great, then it was good, now I've given up trying to like the game.

Had some major issues a few months back after an update and submitted a ticket. Got a prompt response saying they were backlogged. I waited patiently for three months for them to get to me. I tried to respond to my ticket, low and behold, it was closed. Great job at trying to sweep me under the rug. Go f**k yourselves.
Helpful? Yes No Funny
Lotus2019
14.8 hrs on record
Posted: August 20
Great game
Helpful? Yes No Funny
Oatmeal
103.1 hrs on record
Posted: August 20
This game basically is "Everything Was Better in Beta: The Video Game." A lot of great ideas, but shoddy implementation kept it from ever shining.
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Most Helpful Reviews  In the past 30 days
80 of 85 people (94%) found this review helpful
22 people found this review funny
Not Recommended
12.0 hrs on record
Posted: July 24
You know someone screwed up when your game was better in beta.
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22 of 25 people (88%) found this review helpful
9 people found this review funny
Not Recommended
680.5 hrs on record
Posted: August 16
First they came for the PVPers, and I did not speak out—
Because I was not a PVPer.

Then they came for the Thumpers, and I did not speak out—
Because I was not a Thumper.

Then they came for the Crafting, and I did not speak out—
Because I was not a Crafter.

Then they came for me—and there was no one left to speak for me.
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21 of 25 people (84%) found this review helpful
1 person found this review funny
Not Recommended
2,045.7 hrs on record
Posted: July 25
DO NOT download Firefall.

As of the 25th of July, 2016. The last remaining Red 5 staff except for a few managers was let go, including FadedPez.

The9 also exchanged R5 shares.

Firefall should be officially considered dead. Don't waste any time with it.

If you're a returning Firefall vet, keep an eye out for "Ember". A proposed spiritual successor for Firefall from Mark Kern.
https://www.indiegogo.com/projects/ember-forums-website-art#/

Also come join Ember's Official Discord Server. A lot of Firefall vets are hanging out there:
https://discordapp.com/invite/xwRCmWW

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14 of 17 people (82%) found this review helpful
1 person found this review funny
Not Recommended
91.4 hrs on record
Posted: August 4
This is a prime example of a game with very talented developers, with horrible leaders. The game had major promise during beta, with massive world changing events in game, it was amazing! Even devs would come to play occasionally (whether with us, or as a world boss).

Almost all the mechanics that made this game fun such as Chosen incursions, "thumping" for resources, even pushing back the melding, is gone. The game is a husk of what it once was. From what I can tell all motives to work together are gone, or just not worth it. What The9 did to the game is aweful, and now they are trying to get rid of their shares.

I have to put credit where it is due, making a game like this is no easy feat, Red5 has made a powerful game engine and a beautiful game. But lets not forget who brought this game down to needing money from someone like The9.

Mark Kern from what I read, has made a lot of horrible decisions, don't trust him with whatever game he is trying to make, for the FireFall fanbase. He didn't help make the game as much as he is saying. https://www.reddit.com/r/Games/comments/1tuf3c/this_is_why_mark_kern_was_removed_as_ceo_by_red_5/

Unfortunatly this game seems like a sinking ship. I really hope this game recovers for the sake of Red5 and Firefall, but in reality I do not thinking that will happen and its a real shame, for such a unique and once fun game.
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10 of 11 people (91%) found this review helpful
2 people found this review funny
Not Recommended
513.0 hrs on record
Posted: August 1
You died 4 years ago, but they buried you now.

Rest in peace, sweet prince...
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7 of 7 people (100%) found this review helpful
Not Recommended
57.3 hrs on record
Posted: August 14
I've followed this game for years-- Ever since Engineers had a blowtorch instead of a grenade launcher.

And lately, every patch has successively dumbed down the gameplay to the point that the game just isn't fun anymore.

Try too hard to make your game appeal to the widest audience you can, and all you'll end up doing is falling into mediocrity. That is the literal definition of "pandering to the lowest common denominator".

Don't try to please everyone-- You can't.
Don't try to please the widest amount of people possible-- all you'll do is make something bland and uninspired.
Don't try to copy a successful formula-- it's been done for so long that the industry itself is stagnating.

This game had an incredible amount of potential. But the publishers threw the devs under the bus and crippled the game for the sake of making it more "marketable".
This is a tragic loss.
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8 of 9 people (89%) found this review helpful
3 people found this review funny
Not Recommended
522.0 hrs on record
Posted: August 2
100% WOULD NOT RECCOMEND
In beta it would have been the opposite.
This was a fun game in beta, it had everything done right, literally.
Now it's just cancer. R5 should just scrap it and shut it down.
Rebuilding the mechanics and how everything works in the game 4+ times?
Removing maps then re-adding them then removing them again?
The whole development team started smoking crack after beta.
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5 of 5 people (100%) found this review helpful
Not Recommended
18.6 hrs on record
Posted: July 31
not a fun to play mmo
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5 of 5 people (100%) found this review helpful
Not Recommended
34.6 hrs on record
Posted: August 14
The game has gradually gotten wore over time. the game still has potential if the company will stop adding new things. its time to get rid of some more recent updates or clean up at least a little. i hate to give a once great game a bad review
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Not Recommended
23.2 hrs on record
Posted: August 15
The old Firefall, I'd recommend. This new stuff is bullhonkey. I still play just because.
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