Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
User reviews:
Mostly Negative (107 reviews) - 33% of the 107 user reviews in the last 30 days are positive.
Mixed (8,417 reviews) - 67% of the 8,417 user reviews for this game are positive.
Release Date: Jul 29, 2014

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Recent updates View all (13)

April 26

Update 1.7: Devil's Due

Open World

  • Devil’s Tusk which will include a content refresh to match the content model implemented in Coral Forest and Sertao.
  • The level cap has increased to 45.
  • Devil’s Tusk World Event
  • Tensions have escalated in Devil’s Tusk. The Accord has deployed scientists and soldiers around the zone looking for information from this area which housed a pre-Melding weapons research facility. The Chosen and Ophanim are harassing Accord personnel and it’s the ARES Initiative’s job to defend the scientists. This world event works in three phases
  • During the first phase, pilots will find Accord personnel either captured by Chosen or Ophanim (depending whose territory they are found within), or at outposts that need to be defended. These events are scattered throughout the zone. Once a certain amount of events are complete, the second phase will begin.
  • While in the second phase, the Accord will send dropships into the zone in several different specific locations to evacuate the scientists. ARES pilots should defend these sites and evacuate as many scientists as they possibly can before the third phase begins.
  • The U.A.S. Vanguard moves in closer to the Chosen Prison and the Chosen launch an all-out attack on the Accord. There are three sites along the coast of Devil’s Tusk that house Anti-Aircraft guns which ARES Pilots will need to use to take down the Chosen ships attacking the Vanguard. At the same time, a small team of ARES Pilots will need to use dropship transports to infiltrate the Chosen Prison and evacuate the Accord personnel held prisoner there before the Chosen take out the Vanguard. 
  • Note that for 1.7 we have made a change to damage resistances and there will no longer be enemies with damage type resistances. Enemies will still have vulnerabilities to certain damage types. The purpose of this change is to ensure the effect of damage types in combat is a net positive. Players should still be able to maximize their combat effectiveness by selecting the proper weapon damage type against specific enemies, at the same time players are not penalized to use weapons they enjoy.
  • New instanced mission: Homecoming, including Challenge and Hardcore versions.
  • Serkan has driven us out of Blackwater during the Razor’s Edge mission and is continuing his plans to assault the Accord and steal their arcporting technology. Mason, Kara, Fuller, and 35 pursue Serkan in an opportunity to take down the Razorwind leader.
  • A familiar threat, Baneclaw, has returned and has been tuned for platoons of 10 players. Baneclaw is meant to be a level 45 instanced boss fight.
  • Damocles – Assault Prototype Sticky Launcher
  • Fires a projectile which sticks to surfaces and soft targets. After a short duration, the projectile explodes, dealing Melding damage in an area of effect.
  • Plague Doctor – Biotech Prototype Needler
  • Fires projectiles which poison targets on hit, dealing Melding damage over time. If the target dies while poisoned, they will drop a health pack.
  • Omega Perseid – Dreadnaught Prototype AutoBlaster
  • Fires multiple projectiles in a wide spread. This weapon deals high damage at close range.
  • Shadowlance – Recon Prototype Lancer
  • Fires a bolt which penetrates targets and bounces off surfaces.
  • Distant Memory – Engineer Prototype Remote Mine Layer
  • Fires projectiles that stick to surfaces. The alternate fire detonates the mines, dealing Melding damage in an area of effect, or repairing friendly deployables.
  • Abyssal Reach Grenade - Auxiliary Weapon
  • Throw a grenade that triggers on impact, releasing a mist of Melding energy that drags enemies towards itself. After a short duration, the grenade explodes, dealing Melding damage and knocking enemies back.
  • Hardcore campaign level and loot raised to 45
  • Hardcore Operations level and loot raised to 45
  • Jericho level raised to 45
  • Jericho now rewards Module Credits per round, with increases in Module Credit gains every five rounds.
  • We are continuing to monitor Jericho rewards and may make additional updates to Jericho loot in the future.
  • Defense of Dredge level and loot raised to 45
  • S.O.S.’s lockdown objective now requires that players defend the terminal.
  • Team Deathmatch is now available in a newly created map for the mode, Refinery. Two teams of five are pit against each other. The first team to the score limit or the team with the most kills after time expires is declared the winner.
  • Greatly increased the amount of experience earned for both participating in and winning a PvP match.
  • Participation in as well as winning in a PvP match awards one key fragment.
  • Winning a PvP match awards three rare items (with a small chance to upgrade to epic).
  • Winning a PvP match awards two rare Armor, Weapon, Ability, or Module caches.
  • Participating in a PvP match awards two rare items (with a small chance to upgrade to epic).
  • Participating in a PvP match awards one rare Armor, Weapon, Ability, or Module cache.
  • We are continuing to monitor feedback on PvP rewards and may make additional changes in the future.
  • Modified the cost of the following PvP store items:
    • Radioactive Warpaint is now 425 Tokens (Previously 12000)
  • Added the following PvP store items:
    • 1-use P.U.C.K. (mobile tinkering station): 30 Tokens
    • Rookie Decal: 80 Tokens
    • Astrek Dual Earcom: 80 Tokens
    • Astrek Stereophones: 125 Tokens
    • Traffic Cone (head gear): 125 Tokens
    • The Trickster (eye gear): 180 Tokens
    • Astrek Smiley Helm: 280 Tokens
    • Blossom Wreath (head gear): 280 Tokens
    • ARES Storm Warpaint: 280 Tokens
    • ARES Trooper Warpaint: 280 Tokens
    • Starry Pinecone Hat: 325 Tokens
    • Accord Officer's Cap: 380 Tokens
    • Emote: Swimdance: 380 Tokens
    • Infinite Helmet: 480 Tokens
    • Space Helmet: 580 Tokens
    • Samurai Fury Mask: 625 Tokens
    • Carnage Mask: 825 Tokens
    • Aura: PvP Celebrity: 1200 Tokens
    • Footprint: Dog Paw: 2500 Tokens
    • Glider: Big Kahuna Glider Pad: 5000 Tokens
  • Salvaging modules now returns Crystite.
  • Updated the wares of several point of interest quartermasters:
  • Nutretic
    • Added level 20 rare base abilities:
    • Adrenaline Rush
    • Charge
    • Overclock
    • Afterburner
    • Teleport Beacon
  • Broken Shores
    • Added level 23 uncommon auxiliary weapons:
    • Tesla Grenade
    • Chemical Grenade
    • Incendiary Grenade
    • Freeze Grenade
    • Fragmentation Grenade
    • Hammer
    • Sword
    • Servos
  • Stonewall
    • Swapped the Mine Launcher for a Tesla Rifle.
    • Added rare advanced battleframe abilities:
    • Fuel Cloud
    • Pulsar
    • Poison Trail
    • Emergency Response
    • Gravity Pull
    • Penetrating Rounds
    • Deployable Shield
    • Bulwark
    • SIN Beacon
    • Assassinate
  • Dredge
    • Added rare secondary weapons.
  • The Nest
    • Base HKM abilities offered are now rare quality.
  • Lab 16
    • Removed remote explosive in favor of Electron ability.
    • Added rare base abilities:
    • Meteor Strike
    • Healing Generator
    • Heavy Turret
    • Charge
  • Tecumseh Airbase
    • Added rare advanced frame HKMs:
    • Supercharge
    • Fuel Air Bomb
    • Necrosis
    • Healing Dome
    • Dreadfield
    • Mighty Charge
    • Fortify
    • Electrical Storm
    • Eruption
    • Overload
  • F.O.B. Sagan
    • Added missing abilities:
    • Healing Dome
    • Creeping Death
  • F.O.B. Harpoon
    • Offers level 40 rare secondary weapons at the Friendly tier.
  • Devil’s Tusk Sensor Array
    • Offers uncommon HKM abilities.
    • Offers level 41 rare base battleframe abilities (one per archetype).
    • Crossroads
    • Offers rare base HKMs at Friendly status.
    • Offers uncommon base weapons and HKMs.
  • Kanaloa Research Station
    • Offers uncommon advanced battleframe weapons.
    • Offers uncommon advanced battleframe abilities.
  • Stronghold – Mandel
    • Offers base battleframe items (uncommon and rare).
  • Stronghold – Wyland
    • Offers advanced battleframe abilities.
  • A significant system change is an XP curve will be added in earning Elite Ranks. The curve will start out fairly gradual. Because of this systems change we need to retroactively apply this to all existing players with Elite Ranks. This will be done on character login once 1.7 is released. Each player will have their points reset so they can spend them once again. We are also refunding any Red Beans spent on Elite Rank stat rerolls to players.
  • Added the following unlocks for Elite Ranks:

Common Unlocks

  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • 15,000 Crystite
  • 250 Credits
  • Bronze Tinker Tools
  • 10 Key Fragments
  • Silver Tinker Tools

Rare Unlocks

  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • Epic Armor Cache
  • Epic Module Cache
  • Epic Weapon Cache
  • Epic Ability Cache
  • Legendary Fragment Cache
  • 1250 Credits
  • 75,000 Crystite
  • 25 Key Fragments
  • 1 Security Key
  • Gold Tinker’s Tools
Elite Rank Stat Changes:

Power Rating:

  • No longer scales infinitely
  • Flat bonus over all levels
  • More impactful
  • Finite amount of levels
  • Affects:
    • Power Rating stat

 Common Ability and Weapon Rating

  • Flat bonus over all levels
  • Bonus remains unchanged
  • More levels to reach max
  • Affects:
    • Ability Potency Rating
    • Ability Duration Rating
    • Ability Range Rating
    • Ability Area Rating
    • Weapon Handling Rating
    • Weapon Range Rating
    • Weapon Area Rating     

New scaler for Rare Weapon and Ability Damage

  • Flat bonus over all levels
  • Fewer levels to reach max
  • Higher bonus overall
  • Affects:
    • Ability Damage
    • Weapon Damage 
  • When walking through Copa or other heavy areas in 1.6, especially on higher settings, frame rates are very inconsistent, especially when you turn around quickly. This should now be improved.
  • Minor hitches when walking around should be fixed.
  • The 5-second-hitches should be completely gone. We've addressed some threading issue that could cause starvation of threads.
  • In 1.6, the appearance of UI like tutorial tips or the inventory can cause major hitches up to a few seconds. This should be fixed in 1.7. Textures are loaded in the background.
  • Textures should stream in much more quickly now. The system has been completely redone. You shouldn't notice tiles streaming anymore if you have a decent internet connection, even if you are using a HDD, not an SSD.
  • The view distance of NPCs in towns should be much higher
  • NPCs shouldn't stream in late anymore; you shouldn't be shot by invisible mobs.
  • Better recovery from device reset (changing window size, going fullscreen). Before, textures went black for a while before the game can reload them. Now it should look less broken.
  • Character levels of detail (LODs) are more stable now. Before, you could get into situations where LODs would switch even if you stand still.
  • Improved static geometry storage and streaming. This reduces install size by about 1.6 GB, memory usage by about 70 MB and improves load time. With this and other fixes, problems with out of memory crashes should be improved, albeit possibly not completely fixed.
  • Bought back the radar options from 1.3 (terrain gamma, rotation, zoom etc.) except square radar which would have been hard to get back. In addition, there’s a Combat Zoom option now that zooms the radar in when you are engaged in combat. If you are driving a vehicle at a reasonable speed, the radar will not zoom in, so it won’t affect your navigation.
  • Chat may be viewed from replays and spectator mode
  • Players that have 10 or more Elite Points to spend will skip interface animations.
  • Elite Points can now be spent if a player is not at maximum level and has Elite Points to spend.
Bug Fixes
  • Fixed a bug where melding particles would repeatedly spawn and despawn.
  • Fixed a bug where air sprint visual effects were emanating from the incorrect region of the battleframe.
  • Fixed the occasional “still streaming past 100%” console warning.
 Combat Fixes
  • Fixed a bug where the player falling speed tier would could not be reset without landing.
  • Fixed a bug where Photon Lance projectiles are bouncing back to the player.
  • Fixed a bug where Rifleman-type NPCs would disappear shortly after spawning and engaging players.
  • Fixed a bug where Gravity Pull could be used to move Melding Tornados and their shards.
  • Fixed a bug where Bolt Driver would fire faster in alt-fire mode.
  • Bolt Driver damage and accuracy should now be correct when aiming down sights.
  • Fixed a bug where Teleport Beacon’s cooldown would begin before the deployable expires.
  • Fixed a bug where Teleport Beacon would not bounce off walls and ceilings.
  • Fixed a bug where Teleport Beacon would not have a duration timer on the hotbar.
  • Fixed a bug where Poison Trail was not dealing the proper amount of damage in PvP (previously 49, now 98).
  • Fixed a bug where the Shock Rail would not deal headshot damage while aiming down sights.
  • Fixed a bug where the BioRifle firing audio would loop.
  • Fixed a bug where Multi-Turrets could not be spawned on the roads in Jericho.
  • Fixed a bug where Smokescreen would not have a duration timer on the hotbar.
  • Fixed a bug where Fuel Cloud would not be ignited by Afterburner.
  • Fixed a bug where Fuel Cloud would make no sound when ignited.
  • Fixed a bug where the player casting Creeping Death would make choking noises.
  • Fixed a bug where Pulsar would make no sound when cast.
  • Fixed a bug where the weapon Hurricane would fire more than four projectiles despite its tooltip.
  • Fixed a bug where audio would loop for auto-fire weapons.
Open World Fixes
  • Fixed a bug where when spawning a vehicle it could get stuck in the ground.
  • Fixed many prop issues within the open world zones and instances.
  • Fixed an issue where ARES Mission objectives would spawn under a rock in the cave nearby F.O.B. Sagan.
  • Fixed a bug where players could not exit through the smaller door of watchtowers.
  • Mourningstar should no longer disappear from F.O.B. Sagan.
  • Fixed a bug where the Northern Shores vehicle terminal has no collision.
  • Fixed a bug where players would need to repeat the Mushroom Rock portion of the new player experience if they skipped interacting with the door controls.
  • Fixed a bug where glider wings during the Bite for the Hand that Feeds You ARES Job would cause the player to fall to the ground while gliding.
  • Fixed a bug where Ronin bounties would not trigger completion.
  • Fixed a bug where players could not use Omnidyne-M Fleet Beacons after five were spawned in the lifetime of a shard.
  • ARES Job Poacher of Men – Updated the placement of the Brontodon.
  • ARES Job Our Own Serum – Fixed a bug where Chosen and collection items would not spawn.
  • ARES Job Welcome to Sertao – Fixed a bug where enemies would get stuck in spawning, causing weapon crates to become sparse, resulting in the Job taking an extreme amount of time to complete.
  • ARES Job Dragonslayer – Enemies should now spawn properly during the thermal scanner step.
  • ARES Job Fifth Son – fixed a bug where the job would not progress past first step.
 Instance Fixes
  • Dueling is no longer allowed during a cinematic.
  • Campaign Off the Grid – Fixed a bug where the mission would not progress if enemies get stuck.
  • Fixed a bug where players would get stuck in the S.O.S. mission after fighting Aliyan and Tarantus.
  • Fixed a short flicker when exiting a cinematic.
PvP Fixes
  • Calldowns are now properly restricted in PvP.
  • Fixed a bug where Elite Rank upgrades were active on PvP battleframes.
  • Fixed a bug where not all players would display on a PvP scoreboard.
  • Fixed a bug where the Jetball encounter would crash if players were killed in the pain zone.
Interface Fixes
  • Player battleframe will now update in LFG when changed.
  • Fixed lingering equipment when loadouts are filtered out.
  • Fixed a bug in the Market where searching with a string and having ‘Show Available’ checked would cause an error.
  • Fixed a bug where bodysuit and armor patterns were not displayed on Login Screen.
  • Fixed a bug where Gatecrasher is displayed as a level 30 instance in the dashboard.
  • Fixed a bug where squad members were not showing up on map unless within close proximity.
  • Added a thumbnail image for Defense of Dredge at dropship menu.
  • Fixed a bug where players could not access Head Gear in the New You.
  • Fixed a bug where players creating characters would have to create a name before choosing character gender.
  • Fixed a bug where Razor’s Edge Challenge Mode would not display rewards in the interface.
  • Fixed a bug where Unearthed Challenge Mode would not display rewards in the interface.
  • Fixed a bug where the Astrek Earwing ornament would not display the proper name in the New You.
  • Fixed a bug where weapon and ability rating upgrades would not display updated stats for players.
  • Fixed a bug where some items would not activate from inventory.
Items Fixes
  • Fixed a bug where vehicles had the wrong warpaint and some wheels did not appear while spawning.
  • Fixed a bug where the Top Gun helmet would not have the players warpaint applied.
  • Fixed a bug where the Lancer Gold LGV could not be properly combined.
  • Fixed a bug where the Cherub Wing LGV hop visual effects were not visible on medium graphics and below.

45 comments Read more


“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”

About This Game

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features

• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

System Requirements

    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (107 reviews)
Mixed (8,417 reviews)
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5,214 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
15 of 16 people (94%) found this review helpful
2 people found this review funny
Not Recommended
96.3 hrs on record
Posted: September 23
Two years ago this game was marvelous, a large and vibrant open world with interesting missions and an awesome community. That community has been stabbed in the back, entire sections of the game have ceased to work (The first mission after the tutorial for instance), veterans of the game have lost almost if not all of their high levelled battleframes/rigs. With players being unable to partake in the 'story' missions the playerbase has hit rock bottom. Until a later date then the devs and The9 can pull their collective thumbs out of their collective asses there is no point playing this once great game unless you want to witness the death of an MMO
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Not Recommended
9.0 hrs on record
Posted: September 22
this game was an amazing icon of what could've been. i started in 2014 and played for a while, then i deleted it to make room for skyrim since i didn't have the storage. i more recently came back and what has happened absolutely kills me. the devs took everything that people had once loved and threw it out the window. there was so insanely much potential in this game and it was ruined before the game even had a real chance.
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8 of 11 people (73%) found this review helpful
3 people found this review funny
Not Recommended
1,006.1 hrs on record
Posted: September 25
We used to lover her, but the devs had to kill her.
We ♥♥♥♥♥ so much...
cause the devs went nuts...
and now we're unhappy with it this way.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Not Recommended
266.2 hrs on record
Posted: September 29
This game is a prime example of robocrafts future. RIP firefall, and good Riddance. Maybe next time listen to your community. Robocraft devs, if you are reading this, enjoy the prophecy and your future. RIP to you too.
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3 of 3 people (100%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: October 2
Normally i don't write reviews for games, even for those that I love tremendously like Ori and the Blind Forest.

But this game sucked thru a rip in space time continuum with bugs and expectation betrayal. I played the game when it was Beta and it was definitely better than this sorry state it tries to call itself a game.

Avoid this game, at least until the devs decided to put up less f*ckery and fix everything.
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4 of 5 people (80%) found this review helpful
Not Recommended
213.5 hrs on record
Posted: September 28
I feel horrible saying this, but all of the other reviews couldn't be more correct. You're going to hear a lot of the same stuff from me compared to all of the other reviews.

Firefall used to be one of the best games I had ever played

It had levels
It had loot
It accommodated so many play styles
It had so many different paths
It even had a full-blown story with side missions
Best of all, this was all free

Then, update 1.6 hit. Like a truck.

Everything that I knew,everything that I had learned, it was all useless.

They added these weird, more advanced levels
They completely reworked every single frame (class) in the game, so everything played differently
They temporarily removed, then reworked the crafting system
They compeltely changed the leveling system, so that you had to stick with a class all the way to half level, so once you chose, you were stuck with it

I can't express how disappointed I am from this change, and all of the other Firefall vets/Pre-1.6'ers know what I mean
It was perfect
Emphasis on 'was'
If you're considering this game now, I'm sorry to say that you're too late

RIP Firefall, it was fun while it lasted
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4 of 5 people (80%) found this review helpful
Not Recommended
31.6 hrs on record
Posted: September 24
Rest in Peace :(
(One of the greatest MMO F2Ps IMHO)

I played since before steam release and It's one of those Free to play that keeps me playing for hours without standing up and taking a break, I still Remember PVP, one of the Best arena based PVP there is, It's sad to see almost no one is playing this game now and it breaks my heart.

The Idea was Simple

a F2P quasi-Open world game where you try to fight Diff types of unique enemies,Do thumping,Collect resources ,Collect cool weapon loot, Push back Invasions, LVL up , do random World Bosses and Upgrade your character, it's fun, simple and addicting, sure it gets boring at some point but What game doesn't?

I really Hope the Devs decides to revive this game, I still love it and I always will but Until Then...Good Bye Fire Fall you had a Great Run.
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2 of 2 people (100%) found this review helpful
Not Recommended
1,000.1 hrs on record
Posted: September 21
This game was good before it was completed the game sucks so much now that i can't even put it i words. all the fun and simplicity of the game has turned into some technical hard crap that no one wants the open world sucks, the way exp and lvling sucks and the way to upgrade is even worse now, take it from me i've been on since late 2014.
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2 of 2 people (100%) found this review helpful
Not Recommended
462.1 hrs on record
Posted: September 21
This game used to be the best. huge open world, doing things you couldnt find anywhere else. no P2W anywhere despite being free. I'll miss the enjoyment you used to bring me, Firefall.
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2 of 2 people (100%) found this review helpful
Not Recommended
333.4 hrs on record
Posted: October 1
I used to love this game but the devs messed it up real bad 3/10
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Recently Posted
159.6 hrs
Posted: October 20
Wow, I really hate to write a bad review of this game as I had praised it for so long. After a resource wipe, two gear wipes, a battle frame(one I really enjoyed) removed, and a complete change to the core of how the game is played I really can't say I like this game anymore.

I was a Founder, I believed in how the game was created in beta and when it launched the first time. I made friends and even joined a good guild. Currently, with all the new changes this is no longer Firefall.

Sure there were some positive steps in the right direction, but there were just too many in the wrong.

Back in the day "thumping" was the way you not only aquired resources, it was a great way to level up as well. This brought people together as it was almost impossible or the avarge player to solo the largest resource collector.

I heard crys for missions, and how the crafting system sucked. In all honestly, I belive the people crying for this were trying to turn the game into something else they had left before. The Devs listened to these morons and not the playerbase that was spending money, time, and enjoyment to this game as it was. Adding to the game would have been great, however trying to add new stuff seemed too hard and was deemed easier to just redo the game.

If the game alright? I don't see why not, however my faith had been spit on, dragged through the dirt, and anything I tried to work for was stripped away from me.

If you have never played Firefall I would say jump in and try it out. Don't spend money though as that just seems to promote stupidity.

If you played the game before, just keep moving along. Your heart will break and you may constantly say things like, "Where's my x?" or "What am I playing?".
Helpful? Yes No Funny
82.0 hrs
Posted: October 20
I beta tested this years ago and it was marvelous. I quit this game 6-8 months ago due to the endgame missions not launching and not being able to grab endgame gear. I just booted this game up again today and I leared that the biggest army in the game which was one I was a part of, quit. No players online from the Army. Only a few players in the zone chat who said the dev's were all let go and the game since I last got online has been abandoned. This was one of the best free MMO games I have ever played and it all went downhill so fast. I don't think they will ever get this game up and running again. Sad days.
Helpful? Yes No Funny
2.8 hrs
Posted: October 20
No way abondoned game no fix no support.
Helpful? Yes No Funny
348.7 hrs
Posted: October 20
RIP Firefall. You were a great game until the devs changed everything a half dozen times.
Helpful? Yes No Funny
The Reborn King
2.4 hrs
Posted: October 19
I haven't played this game in a while, but I think I should say, that I played when it was in Beta, when everything was simple. It was what WoW/GW/GW2 had to offer, but syfy, simple to get a grasp of, AND f2p. But I had noticed that when I did play this again, that everything was a bit more difficult to understand, and get the grasp of.

I noticed, if you were a vet and had higher rigs (Even beginning rigs) for the most part, combat was easy. I remeber the Choosen normally was taking watch towers left and right. Players had to constantly take them back; and taking them back wasn't all that easy. But when I played I could basically 1 man take a tower back with engineer.

And for it being easy, almost all the events(Bosses, raids,etc.) were extremely easy to complete, you only had a bunch of people there to just get some quick and easy loot. But when I started playing this in 2014, everything about it was a bit challengeing and I think thats what most people liked, was that it wasn't easy to do everything, then that one patch came or something and then anyone; Experienced, or new could be able to 1 man any event or enemy.

So, I wouldn't reccomend this game to anyone, if it was back when it was in beta I would've def reccomended this to anyone who asked about this, but now I don't think anyone should play this game till they do something about it and try to bring it back to the way it was back in beta.
Helpful? Yes No Funny
13.4 hrs
Posted: October 18
the game has gambracking bugs pls fix
Helpful? Yes No Funny
47.6 hrs
Posted: October 18
Goodnight, sweet prince
Helpful? Yes No Funny
Zandor The Neko
60.2 hrs
Posted: October 16
Ember <<<<<< New firefall is coming
Helpful? Yes No Funny
227.8 hrs
Posted: October 16
I played it, I had fun, sunk hours into it day after day. got good at it too. my friend and I just wanted to relive the days from a year ago

we read the reviews...
we read them all...

we wanted it to not be true...
it can't be true......

We log in and find that my biotech is gone, that the level system "changed" and all i have left is my recluse; my friend lost his enginer since he did not level to a new frame, he lost it all. we are given each a new frame to "replace" the one lost, both only level 20

we get ingame and are greeted with a bunch of mail from Red5 giving us "armor crates" and "module crates". confused we open them and get some weapons that fit our levels with some cosmetics / skins on them. i head into the inventory to find i now need to equip armour looking things, thankfully given to me by one of the crates.

I notice all my resources gone
i notice all my modules gone save for the few i just got from a crate
i see my abilities gone

Stripped of all I worked for, I sit defeated. my weaons are ♥♥♥♥ now, my frame is ♥♥♥♥ now. Im ♥♥♥♥ in battle. All Im left with a few hundred thousand usless currency to make up what I lost apparently.

So here I am, me and my friend. Rich but screwed over. This was a horrible change over a year. barely anything carried over and we are left with nothing to do except run around, shoot sh*t, level up, and die.

TL:DR: Friend and I lost everything we worked for and the game was watered down leaving nothing to do.
Helpful? Yes No Funny
612.9 hrs
Posted: October 16
Was going to go back to this and have a go, with 612 hours played when i last played it.. then i saw the reviews stating how this game has nose dived since devs removed and reshaped it. Think i'll give it a miss now.
Helpful? Yes No Funny