Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
User reviews:
Recent:
Mixed (246 reviews) - 47% of the 246 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (7,868 reviews) - 70% of the 7,868 user reviews for this game are positive.
Release Date: Jul 29, 2014

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Recent updates View all (13)

April 26

Update 1.7: Devil's Due





Open World

  • Devil’s Tusk which will include a content refresh to match the content model implemented in Coral Forest and Sertao.
  • The level cap has increased to 45.
  • Devil’s Tusk World Event
  • Tensions have escalated in Devil’s Tusk. The Accord has deployed scientists and soldiers around the zone looking for information from this area which housed a pre-Melding weapons research facility. The Chosen and Ophanim are harassing Accord personnel and it’s the ARES Initiative’s job to defend the scientists. This world event works in three phases
  • During the first phase, pilots will find Accord personnel either captured by Chosen or Ophanim (depending whose territory they are found within), or at outposts that need to be defended. These events are scattered throughout the zone. Once a certain amount of events are complete, the second phase will begin.
  • While in the second phase, the Accord will send dropships into the zone in several different specific locations to evacuate the scientists. ARES pilots should defend these sites and evacuate as many scientists as they possibly can before the third phase begins.
  • The U.A.S. Vanguard moves in closer to the Chosen Prison and the Chosen launch an all-out attack on the Accord. There are three sites along the coast of Devil’s Tusk that house Anti-Aircraft guns which ARES Pilots will need to use to take down the Chosen ships attacking the Vanguard. At the same time, a small team of ARES Pilots will need to use dropship transports to infiltrate the Chosen Prison and evacuate the Accord personnel held prisoner there before the Chosen take out the Vanguard. 
Combat
  • Note that for 1.7 we have made a change to damage resistances and there will no longer be enemies with damage type resistances. Enemies will still have vulnerabilities to certain damage types. The purpose of this change is to ensure the effect of damage types in combat is a net positive. Players should still be able to maximize their combat effectiveness by selecting the proper weapon damage type against specific enemies, at the same time players are not penalized to use weapons they enjoy.
Instances
  • New instanced mission: Homecoming, including Challenge and Hardcore versions.
  • Serkan has driven us out of Blackwater during the Razor’s Edge mission and is continuing his plans to assault the Accord and steal their arcporting technology. Mason, Kara, Fuller, and 35 pursue Serkan in an opportunity to take down the Razorwind leader.
  • A familiar threat, Baneclaw, has returned and has been tuned for platoons of 10 players. Baneclaw is meant to be a level 45 instanced boss fight.
  • Damocles – Assault Prototype Sticky Launcher
  • Fires a projectile which sticks to surfaces and soft targets. After a short duration, the projectile explodes, dealing Melding damage in an area of effect.
  • Plague Doctor – Biotech Prototype Needler
  • Fires projectiles which poison targets on hit, dealing Melding damage over time. If the target dies while poisoned, they will drop a health pack.
  • Omega Perseid – Dreadnaught Prototype AutoBlaster
  • Fires multiple projectiles in a wide spread. This weapon deals high damage at close range.
  • Shadowlance – Recon Prototype Lancer
  • Fires a bolt which penetrates targets and bounces off surfaces.
  • Distant Memory – Engineer Prototype Remote Mine Layer
  • Fires projectiles that stick to surfaces. The alternate fire detonates the mines, dealing Melding damage in an area of effect, or repairing friendly deployables.
  • Abyssal Reach Grenade - Auxiliary Weapon
  • Throw a grenade that triggers on impact, releasing a mist of Melding energy that drags enemies towards itself. After a short duration, the grenade explodes, dealing Melding damage and knocking enemies back.
  • Hardcore campaign level and loot raised to 45
  • Hardcore Operations level and loot raised to 45
  • Jericho level raised to 45
  • Jericho now rewards Module Credits per round, with increases in Module Credit gains every five rounds.
  • We are continuing to monitor Jericho rewards and may make additional updates to Jericho loot in the future.
  • Defense of Dredge level and loot raised to 45
  • S.O.S.’s lockdown objective now requires that players defend the terminal.
PvP
  • Team Deathmatch is now available in a newly created map for the mode, Refinery. Two teams of five are pit against each other. The first team to the score limit or the team with the most kills after time expires is declared the winner.
  • Greatly increased the amount of experience earned for both participating in and winning a PvP match.
  • Participation in as well as winning in a PvP match awards one key fragment.
  • Winning a PvP match awards three rare items (with a small chance to upgrade to epic).
  • Winning a PvP match awards two rare Armor, Weapon, Ability, or Module caches.
  • Participating in a PvP match awards two rare items (with a small chance to upgrade to epic).
  • Participating in a PvP match awards one rare Armor, Weapon, Ability, or Module cache.
  • We are continuing to monitor feedback on PvP rewards and may make additional changes in the future.
  • Modified the cost of the following PvP store items:
    • Radioactive Warpaint is now 425 Tokens (Previously 12000)
  • Added the following PvP store items:
    • 1-use P.U.C.K. (mobile tinkering station): 30 Tokens
    • Rookie Decal: 80 Tokens
    • Astrek Dual Earcom: 80 Tokens
    • Astrek Stereophones: 125 Tokens
    • Traffic Cone (head gear): 125 Tokens
    • The Trickster (eye gear): 180 Tokens
    • Astrek Smiley Helm: 280 Tokens
    • Blossom Wreath (head gear): 280 Tokens
    • ARES Storm Warpaint: 280 Tokens
    • ARES Trooper Warpaint: 280 Tokens
    • Starry Pinecone Hat: 325 Tokens
    • Accord Officer's Cap: 380 Tokens
    • Emote: Swimdance: 380 Tokens
    • Infinite Helmet: 480 Tokens
    • Space Helmet: 580 Tokens
    • Samurai Fury Mask: 625 Tokens
    • Carnage Mask: 825 Tokens
    • Aura: PvP Celebrity: 1200 Tokens
    • Footprint: Dog Paw: 2500 Tokens
    • Glider: Big Kahuna Glider Pad: 5000 Tokens
Items
  • Salvaging modules now returns Crystite.
Vendors
  • Updated the wares of several point of interest quartermasters:
  • Nutretic
    • Added level 20 rare base abilities:
    • Adrenaline Rush
    • Charge
    • Overclock
    • Afterburner
    • Teleport Beacon
  • Broken Shores
    • Added level 23 uncommon auxiliary weapons:
    • Tesla Grenade
    • Chemical Grenade
    • Incendiary Grenade
    • Freeze Grenade
    • Fragmentation Grenade
    • Hammer
    • Sword
    • Servos
  • Stonewall
    • Swapped the Mine Launcher for a Tesla Rifle.
    • Added rare advanced battleframe abilities:
    • Fuel Cloud
    • Pulsar
    • Poison Trail
    • Emergency Response
    • Gravity Pull
    • Penetrating Rounds
    • Deployable Shield
    • Bulwark
    • SIN Beacon
    • Assassinate
  • Dredge
    • Added rare secondary weapons.
  • The Nest
    • Base HKM abilities offered are now rare quality.
  • Lab 16
    • Removed remote explosive in favor of Electron ability.
    • Added rare base abilities:
    • Meteor Strike
    • Healing Generator
    • Heavy Turret
    • Charge
  • Tecumseh Airbase
    • Added rare advanced frame HKMs:
    • Supercharge
    • Fuel Air Bomb
    • Necrosis
    • Healing Dome
    • Dreadfield
    • Mighty Charge
    • Fortify
    • Electrical Storm
    • Eruption
    • Overload
  • F.O.B. Sagan
    • Added missing abilities:
    • Healing Dome
    • Creeping Death
  • F.O.B. Harpoon
    • Offers level 40 rare secondary weapons at the Friendly tier.
  • Devil’s Tusk Sensor Array
    • Offers uncommon HKM abilities.
    • Offers level 41 rare base battleframe abilities (one per archetype).
    • Crossroads
    • Offers rare base HKMs at Friendly status.
    • Offers uncommon base weapons and HKMs.
  • Kanaloa Research Station
    • Offers uncommon advanced battleframe weapons.
    • Offers uncommon advanced battleframe abilities.
  • Stronghold – Mandel
    • Offers base battleframe items (uncommon and rare).
  • Stronghold – Wyland
    • Offers advanced battleframe abilities.
Systems
  • A significant system change is an XP curve will be added in earning Elite Ranks. The curve will start out fairly gradual. Because of this systems change we need to retroactively apply this to all existing players with Elite Ranks. This will be done on character login once 1.7 is released. Each player will have their points reset so they can spend them once again. We are also refunding any Red Beans spent on Elite Rank stat rerolls to players.
  • Added the following unlocks for Elite Ranks:

Common Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • 15,000 Crystite
  • 250 Credits
  • Bronze Tinker Tools
  • 10 Key Fragments
  • Silver Tinker Tools

Rare Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • Epic Armor Cache
  • Epic Module Cache
  • Epic Weapon Cache
  • Epic Ability Cache
  • Legendary Fragment Cache
  • 1250 Credits
  • 75,000 Crystite
  • 25 Key Fragments
  • 1 Security Key
  • Gold Tinker’s Tools
Elite Rank Stat Changes:

Power Rating:


  • No longer scales infinitely
  • Flat bonus over all levels
  • More impactful
  • Finite amount of levels
  • Affects:
    • Power Rating stat

 Common Ability and Weapon Rating


  • Flat bonus over all levels
  • Bonus remains unchanged
  • More levels to reach max
  • Affects:
    • Ability Potency Rating
    • Ability Duration Rating
    • Ability Range Rating
    • Ability Area Rating
    • Weapon Handling Rating
    • Weapon Range Rating
    • Weapon Area Rating     

New scaler for Rare Weapon and Ability Damage


  • Flat bonus over all levels
  • Fewer levels to reach max
  • Higher bonus overall
  • Affects:
    • Ability Damage
    • Weapon Damage 
Performance
  • When walking through Copa or other heavy areas in 1.6, especially on higher settings, frame rates are very inconsistent, especially when you turn around quickly. This should now be improved.
  • Minor hitches when walking around should be fixed.
  • The 5-second-hitches should be completely gone. We've addressed some threading issue that could cause starvation of threads.
  • In 1.6, the appearance of UI like tutorial tips or the inventory can cause major hitches up to a few seconds. This should be fixed in 1.7. Textures are loaded in the background.
  • Textures should stream in much more quickly now. The system has been completely redone. You shouldn't notice tiles streaming anymore if you have a decent internet connection, even if you are using a HDD, not an SSD.
  • The view distance of NPCs in towns should be much higher
  • NPCs shouldn't stream in late anymore; you shouldn't be shot by invisible mobs.
  • Better recovery from device reset (changing window size, going fullscreen). Before, textures went black for a while before the game can reload them. Now it should look less broken.
  • Character levels of detail (LODs) are more stable now. Before, you could get into situations where LODs would switch even if you stand still.
  • Improved static geometry storage and streaming. This reduces install size by about 1.6 GB, memory usage by about 70 MB and improves load time. With this and other fixes, problems with out of memory crashes should be improved, albeit possibly not completely fixed.
Interface
  • Bought back the radar options from 1.3 (terrain gamma, rotation, zoom etc.) except square radar which would have been hard to get back. In addition, there’s a Combat Zoom option now that zooms the radar in when you are engaged in combat. If you are driving a vehicle at a reasonable speed, the radar will not zoom in, so it won’t affect your navigation.
  • Chat may be viewed from replays and spectator mode
  • Players that have 10 or more Elite Points to spend will skip interface animations.
  • Elite Points can now be spent if a player is not at maximum level and has Elite Points to spend.
Bug Fixes
  • Fixed a bug where melding particles would repeatedly spawn and despawn.
  • Fixed a bug where air sprint visual effects were emanating from the incorrect region of the battleframe.
  • Fixed the occasional “still streaming past 100%” console warning.
 Combat Fixes
  • Fixed a bug where the player falling speed tier would could not be reset without landing.
  • Fixed a bug where Photon Lance projectiles are bouncing back to the player.
  • Fixed a bug where Rifleman-type NPCs would disappear shortly after spawning and engaging players.
  • Fixed a bug where Gravity Pull could be used to move Melding Tornados and their shards.
  • Fixed a bug where Bolt Driver would fire faster in alt-fire mode.
  • Bolt Driver damage and accuracy should now be correct when aiming down sights.
  • Fixed a bug where Teleport Beacon’s cooldown would begin before the deployable expires.
  • Fixed a bug where Teleport Beacon would not bounce off walls and ceilings.
  • Fixed a bug where Teleport Beacon would not have a duration timer on the hotbar.
  • Fixed a bug where Poison Trail was not dealing the proper amount of damage in PvP (previously 49, now 98).
  • Fixed a bug where the Shock Rail would not deal headshot damage while aiming down sights.
  • Fixed a bug where the BioRifle firing audio would loop.
  • Fixed a bug where Multi-Turrets could not be spawned on the roads in Jericho.
  • Fixed a bug where Smokescreen would not have a duration timer on the hotbar.
  • Fixed a bug where Fuel Cloud would not be ignited by Afterburner.
  • Fixed a bug where Fuel Cloud would make no sound when ignited.
  • Fixed a bug where the player casting Creeping Death would make choking noises.
  • Fixed a bug where Pulsar would make no sound when cast.
  • Fixed a bug where the weapon Hurricane would fire more than four projectiles despite its tooltip.
  • Fixed a bug where audio would loop for auto-fire weapons.
Open World Fixes
  • Fixed a bug where when spawning a vehicle it could get stuck in the ground.
  • Fixed many prop issues within the open world zones and instances.
  • Fixed an issue where ARES Mission objectives would spawn under a rock in the cave nearby F.O.B. Sagan.
  • Fixed a bug where players could not exit through the smaller door of watchtowers.
  • Mourningstar should no longer disappear from F.O.B. Sagan.
  • Fixed a bug where the Northern Shores vehicle terminal has no collision.
  • Fixed a bug where players would need to repeat the Mushroom Rock portion of the new player experience if they skipped interacting with the door controls.
  • Fixed a bug where glider wings during the Bite for the Hand that Feeds You ARES Job would cause the player to fall to the ground while gliding.
  • Fixed a bug where Ronin bounties would not trigger completion.
  • Fixed a bug where players could not use Omnidyne-M Fleet Beacons after five were spawned in the lifetime of a shard.
  • ARES Job Poacher of Men – Updated the placement of the Brontodon.
  • ARES Job Our Own Serum – Fixed a bug where Chosen and collection items would not spawn.
  • ARES Job Welcome to Sertao – Fixed a bug where enemies would get stuck in spawning, causing weapon crates to become sparse, resulting in the Job taking an extreme amount of time to complete.
  • ARES Job Dragonslayer – Enemies should now spawn properly during the thermal scanner step.
  • ARES Job Fifth Son – fixed a bug where the job would not progress past first step.
 Instance Fixes
  • Dueling is no longer allowed during a cinematic.
  • Campaign Off the Grid – Fixed a bug where the mission would not progress if enemies get stuck.
  • Fixed a bug where players would get stuck in the S.O.S. mission after fighting Aliyan and Tarantus.
  • Fixed a short flicker when exiting a cinematic.
PvP Fixes
  • Calldowns are now properly restricted in PvP.
  • Fixed a bug where Elite Rank upgrades were active on PvP battleframes.
  • Fixed a bug where not all players would display on a PvP scoreboard.
  • Fixed a bug where the Jetball encounter would crash if players were killed in the pain zone.
Interface Fixes
  • Player battleframe will now update in LFG when changed.
  • Fixed lingering equipment when loadouts are filtered out.
  • Fixed a bug in the Market where searching with a string and having ‘Show Available’ checked would cause an error.
  • Fixed a bug where bodysuit and armor patterns were not displayed on Login Screen.
  • Fixed a bug where Gatecrasher is displayed as a level 30 instance in the dashboard.
  • Fixed a bug where squad members were not showing up on map unless within close proximity.
  • Added a thumbnail image for Defense of Dredge at dropship menu.
  • Fixed a bug where players could not access Head Gear in the New You.
  • Fixed a bug where players creating characters would have to create a name before choosing character gender.
  • Fixed a bug where Razor’s Edge Challenge Mode would not display rewards in the interface.
  • Fixed a bug where Unearthed Challenge Mode would not display rewards in the interface.
  • Fixed a bug where the Astrek Earwing ornament would not display the proper name in the New You.
  • Fixed a bug where weapon and ability rating upgrades would not display updated stats for players.
  • Fixed a bug where some items would not activate from inventory.
Items Fixes
  • Fixed a bug where vehicles had the wrong warpaint and some wheels did not appear while spawning.
  • Fixed a bug where the Top Gun helmet would not have the players warpaint applied.
  • Fixed a bug where the Lancer Gold LGV could not be properly combined.
  • Fixed a bug where the Cherub Wing LGV hop visual effects were not visible on medium graphics and below.

18 comments Read more

March 2

Patch Notes for 1.6.1946

Patch 1.6.1946

General

  • Five new cosmetics are now available in the Red Bean store for PvP Battle Tokens. PvP Battle Tokens are earned by playing Jetball.
Open World
  • Reduced the maximum number of wandering encounters in Sertao, but increased their spawn rate.
  • Reduced the amount of ambient NPCs that are spawned in Sertao
  • Note: Both of these actions were taken to reduce NPC counts in the world at a time which should reduce the issues with critical NPCs not spawning (ex. NPCs related to ARES Job objectives).
Bug Fixes
Battleframes and Combat
  • Creeping Death now has a fixed range. There was a bug where the radius was not actually increasing and only damaging enemies within 1 meter of its point of origin. The decision was made to give it a fixed range so it may deal its damage at its full area of effect immediately.
  • Fixed a bug where the Bastion's Mine Launcher was not repairing Deployable Shield.
  • Fixed a bug where the Arcing Bolts perk was doing too little damage.
  • Sure Shot should now appropriately increase rate of fire (it was previously decreasing rate of fire).
  • Invigorate should now appropriately increase rate of fire (it was previously decreasing rate of fire).
Open World
  • Fixed a crash with the Flight Recorder ARES Job at FOB Sagan.
  • Fixed a crash with the Treasure Hunt portion of the Orbital Comm. Tower encounter.
  • Fixed an encounter crash with the escort step of the Modern Medicine ARES Job in Tecumseh.
  • Fixed an encounter crash with Skydock.
  • Fixed a spawn issue with the ARES Job boss in the Black Hills Fortress (Northern Shores).
  • Fixed a bug where Yuki Lin would not respawn after being killed. Yuki Lin is now immortal.
  • Players should now be able to fully complete the SINless ARES Job required for the story line (fixed server-side Feb. 19th)
  • Fixed a bug where the Easy Rider bounty would not properly track if the player received the bounty while already on a vehicle.
  • Fixed a bug where Bounties would continue to track progress but not complete.
Instances and PvP
Jetball
  • Fixed crashes with the Jetball encounter.
  • Kill stats should now be tracked in Jetball (rank points were awarded but the stat was not updated).
Icebreaker
  • Fixed an encounter crash within Icebreaker.
Operation High Tide
  • Fixed an issue where skivers and Reapers continued to spawn after their respective 8th waves.
  • Fixed some issues with the rally point on the final island in Operation High Tide
  • Increased the duration of the water delay in the High Tide alternate path. This path should now be feasible for groups of two players.
Defense of Dredge
  • Fixed a crash with the vents encounter in Defense of Dredge.
Cosmetics and Consumables
  • Security Keys should now be able to be purchased in 30x quantities.
  • Fixed a display issue with the Hotshot Bodysuit Pattern in the Paint Shop.
  • The Accord Headset ear gear is free in the New You once again. This may fix the "Insufficient Funds" error some people were experiencing.

9 comments Read more

Reviews

“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”
74 – MMORPG

About This Game

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features


• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (246 reviews)
Overall:
Mostly Positive (7,868 reviews)
Recently Posted
Kirito
( 144.7 hrs on record )
Posted: May 3
Think it is an awesome game. The game has significantly changed as most MMOs do when they go free to play. For a Sword Art Online fan like me as close to GGO as any game can be :)
Helpful? Yes No Funny
Salty
( 2.3 hrs on record )
Posted: May 3
Honestly, this game is garbage now.

I see Firefall shut down in a couple years (or earlier), or probably sold to a salty asian company. S2 Games and Red5 Studios are masters and they have talent in making good games in early beta and then ƃnıʇʇıɥs on them after a while.

They remind me to that YouTube Channel "HowToBasic".
Helpful? Yes No Funny
gamerking88
( 1.8 hrs on record )
Posted: May 2
I've played this game since beta off and on, and it was one of my favorite games, I was looking forward to seeing what this game could become and after logging on today for the first time in 6 months (first time on steam, so time played is not accurate) I have to say this game is dead...

logged on to find;
5 of my battleframes - gone
all my research and gear I crafted - gone
entire crafting system - gone
"thumping" for resources - 99% gone, what's left is pointless
my frames that are left have been so overhauled and nerfed they all seem generic and not fun anymore
all the premium stuff I had purchased (armor camo, colors, vanity gear, bikes) - gone

I used to spend days at a time playing this game and if I would have written this review the last time I played I would have said 10/10 must play but now all I can say is I'm sorry I came back
Helpful? Yes No Funny
Xaeo
( 69.2 hrs on record )
Posted: May 2
I was a founder for this game because I wanted to play it so bad (and it was the only way to ensure becoming a Beta player).

It was a great game which had some of the best gameplay I've ever played in a mmo.

WAS.

tldr; I can't force myself to re-learn how this game is 'supposed' to be played every bloody year.

....

It's a game that I'd enjoy delving into for a week or two for 2-4 hours a days until I tired of what was currently available (or I had unlocked), set it down for a month, then have nostalgia for the fun gameplay and pick it back up again.

Eventually I had played enough that I had leveled up my favourite battleframe (the Raptor), and this was way back in the good old Beta.

Which was awesome, I had fun running around terrozing the wild life and finding some chosen spawn points (not really an incurision or invasion at that point).

It. Was. Fun.

They hinted at these new awesome battleframes (dubbed "Tier 3"), which I wanted so much. So far each frame had opened up a plethora of differing gamestyles and I was excited to see what the next level of specilization would bring (maybe a cloaking short range recon?) to the battleframes.

Eventually I got tired of waiting for these to come out so I took a break.

Time passes and I come back online to find that everything has changed; character progression, crafting, thumping, materials. Ugh.

okay. That did give me more to do, but it seemed to just muddy the waters more than anything else. Now instead of being able to focus on enjoying playing the game my way, I've now got this need to start grinding away at these other aspects of the game to get my goodies.

Which... Okay... Beta. What did I expect? That I'd be able to make some meaningful progress in this game?

Maybe not in Beta, I was resigned to the fact that this would probably happen once it was released out of Beta...

Sadly, it did happen.

Patch 1.0

Everything changes yet again....

Okay, now I've releveled and relearned how the battleframes, equipment, and abilities work. Whooo?

I've sunk hundreds of hours into this game...

And after releasing from the Beta I still don't have my bloody Tier 3 battleframes?

W.T.F.

Okay, but they did include some story, I could try it....

Since then... I've managed maybe 65+ hours in this game.

I've had to "relearn" how this bloody game works too many times to do it once again.

Then....Today.

I read about patch 1.6

>_<

WTF!?

Now patch 1.7

Sooo.... the only new battleframe that you have ever released? You removed?

The fact that I had finally acheived the mystical 900 power rating for firefall and could do some endgame content, and then the next time I open my game up I'm back with only level 20 equipment and my guns are now all un-modded?

Ugh.

Not again.

But... okay, I'll give it a shot... wait, you've removed all the original battleframes (after level 20) and the only new battelframe you've released you've now removed?

WTF!?

I've been wanting to play as a Tier 3 battleframe since the end of the first year of the Beta.

Now that I'm not in beta I am stopping here. Why would I keep playing a game that keeps wiping my progress and forcing me to adopt something else?

Get your ♥♥♥♥ together and stop re-making this game.

Maybe, I dunno, release the next level of frames, don't just ♥♥♥♥ everyone's equipment and force them to grind out a whole new set.

that isn't new content. Matter of fact, the majortity of this overhaul reminds me so heavily of the beta it hurts....

>_<
Helpful? Yes No Funny
ShinLow
( 1,683.6 hrs on record )
Posted: May 2
And the third and probably last big change to Firefall has came. And together with it, the last patch too probably.

I'm a Firefall Player since 2011 I guess. This game changed a lot. And for me, change isn't a bad thing at all. I liked some of the changes they made since the game had part of Copacabana and mobs dropped Tires as loot.
But this final game. Isn't for me anymore. And I've waited to this 1.7 patch to remake my review of the game.

The state of the game:
+Firefall have amazing combat/movement mechanics thanks to the core of the game being a Shooter.
+New user experience is good.
~PVP is feels good with some Battleframes.
~Mob AI is good when it wants to...
-The Story resembles a Power Ranger movie... yeah, it's that bad now. (sorry team DX)
-Questing feels familiar and not very satisfying. Fetch and all.
-Raids are filled with bulletsponges, the Boss Raids are also the same.
-Crafting is gone. (their first crafting system was amazing though.)
-Big events happen hourly in each map, but its there at least.

Should you play it?
Yes. It's free and as i said, new user experience is quite good. Exploring is cool and even better with friends to goof arround.
Should you keep playing it?
Nah, Red5 isn't going anywhere with this game. It will probably shut down pretty soon.

I still love this game with all my heart. Made a lot of friends in it and joined multiple "Armies/Guilds" in the game. But i'll don't want to be here to see how it ends.

Thanks to BRASIL, TrBr, Barcode, -AI-, [NEON], BWL and T.ROCK Armies for the home and the fun they provided me.
Thanks to you that read this review and experienced the game because of it.
And lastly, Thanks Red5 and ex-Red5 buddies.
Your game is forever with me.
Thank you again for this amazing experience, hope to see more from you all in the future.
Helpful? Yes No Funny
KamiKazeBonzai
( 608.1 hrs on record )
Posted: May 2
Absolute crapfest. Sort yourselves out and stop changing the game!!!! The final nail in the coffin for me...changing AEROs voice to some generic voice actor who probably isnt even a vocie actor by the sounds of it!!! WAS THAT SOMEONES WIFE YOU JUST ASKED TO COME IN ONE DAY AFTER THE COMPANY PARTY TO MARK THE NEW ERA???? "HEY JUSTIN, CAN YOUR WIFE DO A VOICEOVER FOR US?" "WHY BOSS?" "Ummm, NOT SURE..."
You DEVs, those in charge, are the biggest bunch of indecisive, no brained idiots who have ever tried to run a game, or company for that matter. How is it so difficult to plan, test, impliment then keep your hands off??? Is that too much? Idle hands? Instead of all these changes, that then get changed again during the next big update...how about waiting until its ready to go then do it!! ELITE RANKS...cant get it right the first time, so mix it up again. How many months was that planned for? did you not have meetings, brainstorming, testing and double checking...then later simply add crystite amounts and caches...why not the first time around!!!!!!!!!!!!!!!!!!
Im done, you can stick your free, dead and tired game up your powercore, and I hope for the sake of all the others who have wasted, or who may waste any more time on this dead fish of a game, you guys close up shop asap and leave the gaming world for jobs in anything but!
Helpful? Yes No Funny
Wolfy
( 481.2 hrs on record )
Posted: May 1
good fun game. easy to play and entertainment for hours
Helpful? Yes No Funny
Grille
( 0.8 hrs on record )
Posted: May 1
Played till lvl11 ...
Interface bugged out...
Alt + F4 Uninstall...
0/10
Helpful? Yes No Funny
theCOOKIEbandit
( 29.1 hrs on record )
Posted: May 1
If you like games where you can play but you have to work really hard to level up and get good gear, this is the game for you
Helpful? Yes No Funny
Hupples
( 11.0 hrs on record )
Pre-Release Review
Posted: May 1
An ambitious game which unfortunately peaked during its beta and became worse as time went on due to the developers love of removing/simplifying features. Now it is apparently pay to win as well as no longer worth playing. RIP Firefall 2014-2015.
Helpful? Yes No Funny
JazzyJet
( 422.1 hrs on record )
Posted: April 30
Great combat. I dont know where this game is headed but I have fun shooting stuff.
The low level Copa Cabana map could be the best single map ever made for a shooter. But the high level map in my opinion isn't half as fun. I hope they make the rest of the game as fun as Copa eventually. Still for free? Can't beat that.
Helpful? Yes No Funny
ErikTheRed
( 1.4 hrs on record )
Posted: April 30
firefall is everything i like in a game its fast paced and you can switch between first and 3rd person
Helpful? Yes No Funny
LordBlackhat
( 9.6 hrs on record )
Posted: April 30
like halo open
orld
Helpful? Yes No Funny
The_Mess
( 16.5 hrs on record )
Posted: April 30
Hmmmn, seems like Firefall is back on the way up after far too many years of needless complete re-do's of various sub systems the lie mostly on the shoulders of the sh*tlord known as Mark Kern and the rest on the more dysfunctional members of Red5's upper management.

Anyhow, if you dip in now, you'll find a now mostly complete, bright and beautiful game with plenty to shoot, semi-decent loot flow (I can haz moar?) lots of grinding for levelling up and gaining resources and the beginnings of a nearly there PVP system (2 modes, 1 map each, balance slightly off). However, crafting and resource gathering via thumping are presently absent, waiting on patch 1.8 to be implimented and the grind will seem pretty daunting for some.

Otherwise, I easily see myself loosing another 200hrs+ to this, again, in both PVE and PVP.

Helpful? Yes No Funny
HD Shock
( 241.7 hrs on record )
Posted: April 30
A litte about me: I've been playing this game on and off since closed beta.. Most of my time here is pre-steam and I've dumped a ton of money into this game (commander founder pack, vehicle packs, Beans, etc) - I'm a long time gamer and usually pretty understanding when it comes to wipes, redesigns, and rebalances. I've seen this game though its many changes/stages and been pretty understanding and optimistic through all of its versions.

I could drone on and on at this point about the faults I find in this game, how I've lost faith in the developers I once respected, and how the game just isn't fufilling for me as a vet to play anymore... I'll spare you from that.

--What it boils down to--
As it stands now I feel the game has lost its soul and at its very core is just not fun to play regularly anymore. They've disabled a lot of features (like crafting), killed "thumping", and just plain sucked the life out of end game. They've done a lot of rebalancing and redesiging up until this point (which was fine) but this just feels different and as a whole un-nessessary.

-- In my opinion --
You'll do best to save your dedication, time, and well earned money for a game more deserving of your attention. This game is a sinking ship.... ...The violins are playing, and it's time to head for the life boats.
Helpful? Yes No Funny
我也爱
( 4.4 hrs on record )
Posted: April 29
Very enjoyable with a group. Find some people and stick with them :)
Helpful? Yes No Funny
Jojosmile
( 104.3 hrs on record )
Posted: April 29
It is slightly annoying, that the quests somehow repeat themselfes, but all in all I can just say: I love it!
Helpful? Yes No Funny
LouCypher
( 798.5 hrs on record )
Posted: April 29
Red5 is the most incompetent game studio ever. The game is plagued with bugs that have gone unfixed for years. Each new patch just introduces more new bugs likely to never get fixed. They don't communicate with the player base before implementing undocumented changes with permanent consequences. Firefail had so much potential and it's all bled out like a stuck pig.
Helpful? Yes No Funny
ScorpionInferno20kek
( 374.4 hrs on record )
Posted: April 28
Yes, I would reccomend this game because of its very fun environment of players, and also because it's just ery freaking fun in general. :)
even though the new ranks are kindof stupid! :(
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Not Recommended
63.0 hrs on record
Posted: April 14
I know this is a free to play game and it dont cost you any thing to play it but im telling you its not worth it and here is why.

1.game is broken in a way where alot of quest dont finish due to bugs.
2.Every few hours you have to reboot the game to keep plaing.
3.When you put paint on your battleframe any time you log on or change instance you have to put it back on due to game breaking bugs.
4.The game is dead so if you want to do dungeon type of things or even pvp you wont be able to due to very very low population
5. the devs have changed the game tomany games and have broke the game and dont work with there players to play.
6.there only 40 devs working on the game now due to cuts so there wont be any realy fix for the game.
7. game been out for 2 years and players from beta will tell you its worse now then even alpha beta.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Not Recommended
135.9 hrs on record
Posted: April 10
I've had a lot of fun playing Firefall in the past but after the latest update I wouldn't recommend this game. They removed a lot of things from the game and are 'reworking' them before they put them back in, but I'm really not sure if these things will ever be put back in to the game. Crafting and the endgame zones have been removed and still havn't been put back in, and plenty of other changes people are unhappy with have been implemented. Everything I liked and cared about in the game has been removed. If the update ever comes where some of these things are brought back to the game I might change this review, otherwise I'd just say stay away from the game in its current state.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Not Recommended
241.7 hrs on record
Posted: April 30
A litte about me: I've been playing this game on and off since closed beta.. Most of my time here is pre-steam and I've dumped a ton of money into this game (commander founder pack, vehicle packs, Beans, etc) - I'm a long time gamer and usually pretty understanding when it comes to wipes, redesigns, and rebalances. I've seen this game though its many changes/stages and been pretty understanding and optimistic through all of its versions.

I could drone on and on at this point about the faults I find in this game, how I've lost faith in the developers I once respected, and how the game just isn't fufilling for me as a vet to play anymore... I'll spare you from that.

--What it boils down to--
As it stands now I feel the game has lost its soul and at its very core is just not fun to play regularly anymore. They've disabled a lot of features (like crafting), killed "thumping", and just plain sucked the life out of end game. They've done a lot of rebalancing and redesiging up until this point (which was fine) but this just feels different and as a whole un-nessessary.

-- In my opinion --
You'll do best to save your dedication, time, and well earned money for a game more deserving of your attention. This game is a sinking ship.... ...The violins are playing, and it's time to head for the life boats.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
23.7 hrs on record
Posted: April 11
The game has been destroyed in the latest patch (1.6).
They have disabled one of the most desirable features in the game (Crafting) and by doing so leaves the people who enjoyed that part of the game so much pretty much in the dark, they say that crafting will be brought back in 1.8 with a completley new system however they should have kept the old system until then, Thumping is essentially impossible and when you actually are able to thump you get dirt and Crystite and, not alot of crystite either (40 - 200).

Red 5, you have destroyed this game.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
62.1 hrs on record
Posted: April 9
Dearly beloved, suck my left nut u pieces of ♥♥♥♥ ruining everyone's experience.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
452.3 hrs on record
Posted: April 3
DONT WASTE YOUR TIME ON THIS GAME

I used to love to play this game, it has been a while but when i finally decided to start playing again they took away my max level charater and i lost all my epic crafted weapons. soooo much time just thrown away. f*** this game!!!!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
144.3 hrs on record
Posted: April 3
Never AGAIN, R.I.P. Firefall...
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
6.5 hrs on record
Posted: April 4
Why are the overall review-score for this game "mostly positive" , when there are soooo many negative reviews of it ?.
Simple answer, it used to be fun/good/promising etc...
Now it's a broken piece of **** .
It is mindbogling how they managed to destroy this game so much. Sad sad sad.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Not Recommended
288.2 hrs on record
Posted: April 7
THE GAME WAS LOT BETTER BEFORE THE NEW UPDATE SO PLEASE RED5 RETURN IT BACK TO NORMAL
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
2 people found this review funny
Not Recommended
14.9 hrs on record
Posted: April 17
Totally ruined shell of what it was in closed beta. ♥♥♥♥ the developers for ruining something with so much potential.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
3 people found this review funny
Not Recommended
0.8 hrs on record
Posted: April 19
Game has aged like milk.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: April 10
Fun? Yes! Unplayable? Unfortunatly. There are so many bugs in this game that I can't take 2 steps without my characeter falling through the ground or having quest givers vanish. I can't pick up items half the time and I get stuck in every wall i brush up against. I have never seen so many bugs in a game in my entire life.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
10.4 hrs on record
Posted: April 10
When Firefall first launched i was on board with the "hype train". i had been waiting for the game for almost a year at the time. now that i log back in and see what it has become and how it runs... im not impressed. Glitchy sound and music. Tearing sceanery. Broken/not working/uncompletable initial quests. imi sorry but it is no longer worth the effort to play the game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
12.3 hrs on record
Posted: April 8
Absolutely bugged junk. DO NOT play that ♥♥♥♥♥♥ game. I got no idea who are the imbeciles who are counted as "devs" of it.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
12.6 hrs on record
Posted: April 9
I played this game for a few years but Red 5 has a stigma in their head that whenever they add stuff to the game they have to take something away
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
8.6 hrs on record
Posted: April 9
It was fun, once. And at the time I thought it just needed more content. But since then, with every new mission type they nerf an old one that used to be fun, make the progression system even more punishing. Hell, in the last update they REMOVED A CLASS from the game. Primary weapons used to have two fire modes, now they have one. The amount of enjoyable gameplay they have REMOVED from the game for NO REASON significantly outweighs any improvements the game has accumulated over the years.

And it just makes me feel betrayed. Why bother to play, they'll just reset your progression in the next patch? Why bother to unlock the frames, they'll just remove them. Why farm when the resources will be deleted? There's nothing this game can offer you, because all the devs do is take it away again and again to try to eke out just a little more money from their dwindling player base.

But now even the whales have left. Look at the gameplay stats. This is what happens when a game with so much promise is released into the world to be enjoyed, only for the devs to continuously change EVERYTHING without improving ANYTHING.

Maybe you'll have fun if you haven't played it before. But don't spend money on it. And for the love of god, if you have played Firefall in the past, DON'T COME BACK. It will just make you angry, and sad.

Edit: I know I've played more than Steam says I have. At least 60 hours, albeit most before the steam release.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
121.2 hrs on record
Posted: April 15
Ive been playing this game since the beginning(beta) and back then it was fun and everything had its purpose. But recent updates have ruined the only MMo Ive ever liked. What developer in thier right mind would ruin thier own game. I reccomend the pre deletion of arsenal and mass nerf firefall to the up to date ♥♥♥♥ firefall.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
124.2 hrs on record
Posted: April 13
I have played this game scince open beta i once thought it was an amazing game it is now dead to me
the game that i loved is gone the fetures i came to enjoy gone a frame i spent 200+ hours on taken from me
i feel like the devs dont care about the players who have been there frome the start and would rather aleinate there
player base to make a few extra bucks

in conclushion firefall is no more than a burned out shell of the game it used to be
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Not Recommended
8.9 hrs on record
Posted: April 5
get to mission that makes you buy a glider from the shop using a p2w cash voucher that doesn't work, making it so you can't progress main campaign past level 14. 2 of my friends had the same issue
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
608.1 hrs on record
Posted: May 2
Absolute crapfest. Sort yourselves out and stop changing the game!!!! The final nail in the coffin for me...changing AEROs voice to some generic voice actor who probably isnt even a vocie actor by the sounds of it!!! WAS THAT SOMEONES WIFE YOU JUST ASKED TO COME IN ONE DAY AFTER THE COMPANY PARTY TO MARK THE NEW ERA???? "HEY JUSTIN, CAN YOUR WIFE DO A VOICEOVER FOR US?" "WHY BOSS?" "Ummm, NOT SURE..."
You DEVs, those in charge, are the biggest bunch of indecisive, no brained idiots who have ever tried to run a game, or company for that matter. How is it so difficult to plan, test, impliment then keep your hands off??? Is that too much? Idle hands? Instead of all these changes, that then get changed again during the next big update...how about waiting until its ready to go then do it!! ELITE RANKS...cant get it right the first time, so mix it up again. How many months was that planned for? did you not have meetings, brainstorming, testing and double checking...then later simply add crystite amounts and caches...why not the first time around!!!!!!!!!!!!!!!!!!
Im done, you can stick your free, dead and tired game up your powercore, and I hope for the sake of all the others who have wasted, or who may waste any more time on this dead fish of a game, you guys close up shop asap and leave the gaming world for jobs in anything but!
Was this review helpful? Yes No Funny