Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
User reviews:
Recent:
Mostly Negative (153 reviews) - 32% of the 153 user reviews in the last 30 days are positive.
Overall:
Mixed (8,163 reviews) - 68% of the 8,163 user reviews for this game are positive.
Release Date: Jul 29, 2014

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Recent updates View all (13)

April 26

Update 1.7: Devil's Due





Open World

  • Devil’s Tusk which will include a content refresh to match the content model implemented in Coral Forest and Sertao.
  • The level cap has increased to 45.
  • Devil’s Tusk World Event
  • Tensions have escalated in Devil’s Tusk. The Accord has deployed scientists and soldiers around the zone looking for information from this area which housed a pre-Melding weapons research facility. The Chosen and Ophanim are harassing Accord personnel and it’s the ARES Initiative’s job to defend the scientists. This world event works in three phases
  • During the first phase, pilots will find Accord personnel either captured by Chosen or Ophanim (depending whose territory they are found within), or at outposts that need to be defended. These events are scattered throughout the zone. Once a certain amount of events are complete, the second phase will begin.
  • While in the second phase, the Accord will send dropships into the zone in several different specific locations to evacuate the scientists. ARES pilots should defend these sites and evacuate as many scientists as they possibly can before the third phase begins.
  • The U.A.S. Vanguard moves in closer to the Chosen Prison and the Chosen launch an all-out attack on the Accord. There are three sites along the coast of Devil’s Tusk that house Anti-Aircraft guns which ARES Pilots will need to use to take down the Chosen ships attacking the Vanguard. At the same time, a small team of ARES Pilots will need to use dropship transports to infiltrate the Chosen Prison and evacuate the Accord personnel held prisoner there before the Chosen take out the Vanguard. 
Combat
  • Note that for 1.7 we have made a change to damage resistances and there will no longer be enemies with damage type resistances. Enemies will still have vulnerabilities to certain damage types. The purpose of this change is to ensure the effect of damage types in combat is a net positive. Players should still be able to maximize their combat effectiveness by selecting the proper weapon damage type against specific enemies, at the same time players are not penalized to use weapons they enjoy.
Instances
  • New instanced mission: Homecoming, including Challenge and Hardcore versions.
  • Serkan has driven us out of Blackwater during the Razor’s Edge mission and is continuing his plans to assault the Accord and steal their arcporting technology. Mason, Kara, Fuller, and 35 pursue Serkan in an opportunity to take down the Razorwind leader.
  • A familiar threat, Baneclaw, has returned and has been tuned for platoons of 10 players. Baneclaw is meant to be a level 45 instanced boss fight.
  • Damocles – Assault Prototype Sticky Launcher
  • Fires a projectile which sticks to surfaces and soft targets. After a short duration, the projectile explodes, dealing Melding damage in an area of effect.
  • Plague Doctor – Biotech Prototype Needler
  • Fires projectiles which poison targets on hit, dealing Melding damage over time. If the target dies while poisoned, they will drop a health pack.
  • Omega Perseid – Dreadnaught Prototype AutoBlaster
  • Fires multiple projectiles in a wide spread. This weapon deals high damage at close range.
  • Shadowlance – Recon Prototype Lancer
  • Fires a bolt which penetrates targets and bounces off surfaces.
  • Distant Memory – Engineer Prototype Remote Mine Layer
  • Fires projectiles that stick to surfaces. The alternate fire detonates the mines, dealing Melding damage in an area of effect, or repairing friendly deployables.
  • Abyssal Reach Grenade - Auxiliary Weapon
  • Throw a grenade that triggers on impact, releasing a mist of Melding energy that drags enemies towards itself. After a short duration, the grenade explodes, dealing Melding damage and knocking enemies back.
  • Hardcore campaign level and loot raised to 45
  • Hardcore Operations level and loot raised to 45
  • Jericho level raised to 45
  • Jericho now rewards Module Credits per round, with increases in Module Credit gains every five rounds.
  • We are continuing to monitor Jericho rewards and may make additional updates to Jericho loot in the future.
  • Defense of Dredge level and loot raised to 45
  • S.O.S.’s lockdown objective now requires that players defend the terminal.
PvP
  • Team Deathmatch is now available in a newly created map for the mode, Refinery. Two teams of five are pit against each other. The first team to the score limit or the team with the most kills after time expires is declared the winner.
  • Greatly increased the amount of experience earned for both participating in and winning a PvP match.
  • Participation in as well as winning in a PvP match awards one key fragment.
  • Winning a PvP match awards three rare items (with a small chance to upgrade to epic).
  • Winning a PvP match awards two rare Armor, Weapon, Ability, or Module caches.
  • Participating in a PvP match awards two rare items (with a small chance to upgrade to epic).
  • Participating in a PvP match awards one rare Armor, Weapon, Ability, or Module cache.
  • We are continuing to monitor feedback on PvP rewards and may make additional changes in the future.
  • Modified the cost of the following PvP store items:
    • Radioactive Warpaint is now 425 Tokens (Previously 12000)
  • Added the following PvP store items:
    • 1-use P.U.C.K. (mobile tinkering station): 30 Tokens
    • Rookie Decal: 80 Tokens
    • Astrek Dual Earcom: 80 Tokens
    • Astrek Stereophones: 125 Tokens
    • Traffic Cone (head gear): 125 Tokens
    • The Trickster (eye gear): 180 Tokens
    • Astrek Smiley Helm: 280 Tokens
    • Blossom Wreath (head gear): 280 Tokens
    • ARES Storm Warpaint: 280 Tokens
    • ARES Trooper Warpaint: 280 Tokens
    • Starry Pinecone Hat: 325 Tokens
    • Accord Officer's Cap: 380 Tokens
    • Emote: Swimdance: 380 Tokens
    • Infinite Helmet: 480 Tokens
    • Space Helmet: 580 Tokens
    • Samurai Fury Mask: 625 Tokens
    • Carnage Mask: 825 Tokens
    • Aura: PvP Celebrity: 1200 Tokens
    • Footprint: Dog Paw: 2500 Tokens
    • Glider: Big Kahuna Glider Pad: 5000 Tokens
Items
  • Salvaging modules now returns Crystite.
Vendors
  • Updated the wares of several point of interest quartermasters:
  • Nutretic
    • Added level 20 rare base abilities:
    • Adrenaline Rush
    • Charge
    • Overclock
    • Afterburner
    • Teleport Beacon
  • Broken Shores
    • Added level 23 uncommon auxiliary weapons:
    • Tesla Grenade
    • Chemical Grenade
    • Incendiary Grenade
    • Freeze Grenade
    • Fragmentation Grenade
    • Hammer
    • Sword
    • Servos
  • Stonewall
    • Swapped the Mine Launcher for a Tesla Rifle.
    • Added rare advanced battleframe abilities:
    • Fuel Cloud
    • Pulsar
    • Poison Trail
    • Emergency Response
    • Gravity Pull
    • Penetrating Rounds
    • Deployable Shield
    • Bulwark
    • SIN Beacon
    • Assassinate
  • Dredge
    • Added rare secondary weapons.
  • The Nest
    • Base HKM abilities offered are now rare quality.
  • Lab 16
    • Removed remote explosive in favor of Electron ability.
    • Added rare base abilities:
    • Meteor Strike
    • Healing Generator
    • Heavy Turret
    • Charge
  • Tecumseh Airbase
    • Added rare advanced frame HKMs:
    • Supercharge
    • Fuel Air Bomb
    • Necrosis
    • Healing Dome
    • Dreadfield
    • Mighty Charge
    • Fortify
    • Electrical Storm
    • Eruption
    • Overload
  • F.O.B. Sagan
    • Added missing abilities:
    • Healing Dome
    • Creeping Death
  • F.O.B. Harpoon
    • Offers level 40 rare secondary weapons at the Friendly tier.
  • Devil’s Tusk Sensor Array
    • Offers uncommon HKM abilities.
    • Offers level 41 rare base battleframe abilities (one per archetype).
    • Crossroads
    • Offers rare base HKMs at Friendly status.
    • Offers uncommon base weapons and HKMs.
  • Kanaloa Research Station
    • Offers uncommon advanced battleframe weapons.
    • Offers uncommon advanced battleframe abilities.
  • Stronghold – Mandel
    • Offers base battleframe items (uncommon and rare).
  • Stronghold – Wyland
    • Offers advanced battleframe abilities.
Systems
  • A significant system change is an XP curve will be added in earning Elite Ranks. The curve will start out fairly gradual. Because of this systems change we need to retroactively apply this to all existing players with Elite Ranks. This will be done on character login once 1.7 is released. Each player will have their points reset so they can spend them once again. We are also refunding any Red Beans spent on Elite Rank stat rerolls to players.
  • Added the following unlocks for Elite Ranks:

Common Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • 15,000 Crystite
  • 250 Credits
  • Bronze Tinker Tools
  • 10 Key Fragments
  • Silver Tinker Tools

Rare Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • Epic Armor Cache
  • Epic Module Cache
  • Epic Weapon Cache
  • Epic Ability Cache
  • Legendary Fragment Cache
  • 1250 Credits
  • 75,000 Crystite
  • 25 Key Fragments
  • 1 Security Key
  • Gold Tinker’s Tools
Elite Rank Stat Changes:

Power Rating:


  • No longer scales infinitely
  • Flat bonus over all levels
  • More impactful
  • Finite amount of levels
  • Affects:
    • Power Rating stat

 Common Ability and Weapon Rating


  • Flat bonus over all levels
  • Bonus remains unchanged
  • More levels to reach max
  • Affects:
    • Ability Potency Rating
    • Ability Duration Rating
    • Ability Range Rating
    • Ability Area Rating
    • Weapon Handling Rating
    • Weapon Range Rating
    • Weapon Area Rating     

New scaler for Rare Weapon and Ability Damage


  • Flat bonus over all levels
  • Fewer levels to reach max
  • Higher bonus overall
  • Affects:
    • Ability Damage
    • Weapon Damage 
Performance
  • When walking through Copa or other heavy areas in 1.6, especially on higher settings, frame rates are very inconsistent, especially when you turn around quickly. This should now be improved.
  • Minor hitches when walking around should be fixed.
  • The 5-second-hitches should be completely gone. We've addressed some threading issue that could cause starvation of threads.
  • In 1.6, the appearance of UI like tutorial tips or the inventory can cause major hitches up to a few seconds. This should be fixed in 1.7. Textures are loaded in the background.
  • Textures should stream in much more quickly now. The system has been completely redone. You shouldn't notice tiles streaming anymore if you have a decent internet connection, even if you are using a HDD, not an SSD.
  • The view distance of NPCs in towns should be much higher
  • NPCs shouldn't stream in late anymore; you shouldn't be shot by invisible mobs.
  • Better recovery from device reset (changing window size, going fullscreen). Before, textures went black for a while before the game can reload them. Now it should look less broken.
  • Character levels of detail (LODs) are more stable now. Before, you could get into situations where LODs would switch even if you stand still.
  • Improved static geometry storage and streaming. This reduces install size by about 1.6 GB, memory usage by about 70 MB and improves load time. With this and other fixes, problems with out of memory crashes should be improved, albeit possibly not completely fixed.
Interface
  • Bought back the radar options from 1.3 (terrain gamma, rotation, zoom etc.) except square radar which would have been hard to get back. In addition, there’s a Combat Zoom option now that zooms the radar in when you are engaged in combat. If you are driving a vehicle at a reasonable speed, the radar will not zoom in, so it won’t affect your navigation.
  • Chat may be viewed from replays and spectator mode
  • Players that have 10 or more Elite Points to spend will skip interface animations.
  • Elite Points can now be spent if a player is not at maximum level and has Elite Points to spend.
Bug Fixes
  • Fixed a bug where melding particles would repeatedly spawn and despawn.
  • Fixed a bug where air sprint visual effects were emanating from the incorrect region of the battleframe.
  • Fixed the occasional “still streaming past 100%” console warning.
 Combat Fixes
  • Fixed a bug where the player falling speed tier would could not be reset without landing.
  • Fixed a bug where Photon Lance projectiles are bouncing back to the player.
  • Fixed a bug where Rifleman-type NPCs would disappear shortly after spawning and engaging players.
  • Fixed a bug where Gravity Pull could be used to move Melding Tornados and their shards.
  • Fixed a bug where Bolt Driver would fire faster in alt-fire mode.
  • Bolt Driver damage and accuracy should now be correct when aiming down sights.
  • Fixed a bug where Teleport Beacon’s cooldown would begin before the deployable expires.
  • Fixed a bug where Teleport Beacon would not bounce off walls and ceilings.
  • Fixed a bug where Teleport Beacon would not have a duration timer on the hotbar.
  • Fixed a bug where Poison Trail was not dealing the proper amount of damage in PvP (previously 49, now 98).
  • Fixed a bug where the Shock Rail would not deal headshot damage while aiming down sights.
  • Fixed a bug where the BioRifle firing audio would loop.
  • Fixed a bug where Multi-Turrets could not be spawned on the roads in Jericho.
  • Fixed a bug where Smokescreen would not have a duration timer on the hotbar.
  • Fixed a bug where Fuel Cloud would not be ignited by Afterburner.
  • Fixed a bug where Fuel Cloud would make no sound when ignited.
  • Fixed a bug where the player casting Creeping Death would make choking noises.
  • Fixed a bug where Pulsar would make no sound when cast.
  • Fixed a bug where the weapon Hurricane would fire more than four projectiles despite its tooltip.
  • Fixed a bug where audio would loop for auto-fire weapons.
Open World Fixes
  • Fixed a bug where when spawning a vehicle it could get stuck in the ground.
  • Fixed many prop issues within the open world zones and instances.
  • Fixed an issue where ARES Mission objectives would spawn under a rock in the cave nearby F.O.B. Sagan.
  • Fixed a bug where players could not exit through the smaller door of watchtowers.
  • Mourningstar should no longer disappear from F.O.B. Sagan.
  • Fixed a bug where the Northern Shores vehicle terminal has no collision.
  • Fixed a bug where players would need to repeat the Mushroom Rock portion of the new player experience if they skipped interacting with the door controls.
  • Fixed a bug where glider wings during the Bite for the Hand that Feeds You ARES Job would cause the player to fall to the ground while gliding.
  • Fixed a bug where Ronin bounties would not trigger completion.
  • Fixed a bug where players could not use Omnidyne-M Fleet Beacons after five were spawned in the lifetime of a shard.
  • ARES Job Poacher of Men – Updated the placement of the Brontodon.
  • ARES Job Our Own Serum – Fixed a bug where Chosen and collection items would not spawn.
  • ARES Job Welcome to Sertao – Fixed a bug where enemies would get stuck in spawning, causing weapon crates to become sparse, resulting in the Job taking an extreme amount of time to complete.
  • ARES Job Dragonslayer – Enemies should now spawn properly during the thermal scanner step.
  • ARES Job Fifth Son – fixed a bug where the job would not progress past first step.
 Instance Fixes
  • Dueling is no longer allowed during a cinematic.
  • Campaign Off the Grid – Fixed a bug where the mission would not progress if enemies get stuck.
  • Fixed a bug where players would get stuck in the S.O.S. mission after fighting Aliyan and Tarantus.
  • Fixed a short flicker when exiting a cinematic.
PvP Fixes
  • Calldowns are now properly restricted in PvP.
  • Fixed a bug where Elite Rank upgrades were active on PvP battleframes.
  • Fixed a bug where not all players would display on a PvP scoreboard.
  • Fixed a bug where the Jetball encounter would crash if players were killed in the pain zone.
Interface Fixes
  • Player battleframe will now update in LFG when changed.
  • Fixed lingering equipment when loadouts are filtered out.
  • Fixed a bug in the Market where searching with a string and having ‘Show Available’ checked would cause an error.
  • Fixed a bug where bodysuit and armor patterns were not displayed on Login Screen.
  • Fixed a bug where Gatecrasher is displayed as a level 30 instance in the dashboard.
  • Fixed a bug where squad members were not showing up on map unless within close proximity.
  • Added a thumbnail image for Defense of Dredge at dropship menu.
  • Fixed a bug where players could not access Head Gear in the New You.
  • Fixed a bug where players creating characters would have to create a name before choosing character gender.
  • Fixed a bug where Razor’s Edge Challenge Mode would not display rewards in the interface.
  • Fixed a bug where Unearthed Challenge Mode would not display rewards in the interface.
  • Fixed a bug where the Astrek Earwing ornament would not display the proper name in the New You.
  • Fixed a bug where weapon and ability rating upgrades would not display updated stats for players.
  • Fixed a bug where some items would not activate from inventory.
Items Fixes
  • Fixed a bug where vehicles had the wrong warpaint and some wheels did not appear while spawning.
  • Fixed a bug where the Top Gun helmet would not have the players warpaint applied.
  • Fixed a bug where the Lancer Gold LGV could not be properly combined.
  • Fixed a bug where the Cherub Wing LGV hop visual effects were not visible on medium graphics and below.

38 comments Read more

March 2

Patch Notes for 1.6.1946

Patch 1.6.1946

General

  • Five new cosmetics are now available in the Red Bean store for PvP Battle Tokens. PvP Battle Tokens are earned by playing Jetball.
Open World
  • Reduced the maximum number of wandering encounters in Sertao, but increased their spawn rate.
  • Reduced the amount of ambient NPCs that are spawned in Sertao
  • Note: Both of these actions were taken to reduce NPC counts in the world at a time which should reduce the issues with critical NPCs not spawning (ex. NPCs related to ARES Job objectives).
Bug Fixes
Battleframes and Combat
  • Creeping Death now has a fixed range. There was a bug where the radius was not actually increasing and only damaging enemies within 1 meter of its point of origin. The decision was made to give it a fixed range so it may deal its damage at its full area of effect immediately.
  • Fixed a bug where the Bastion's Mine Launcher was not repairing Deployable Shield.
  • Fixed a bug where the Arcing Bolts perk was doing too little damage.
  • Sure Shot should now appropriately increase rate of fire (it was previously decreasing rate of fire).
  • Invigorate should now appropriately increase rate of fire (it was previously decreasing rate of fire).
Open World
  • Fixed a crash with the Flight Recorder ARES Job at FOB Sagan.
  • Fixed a crash with the Treasure Hunt portion of the Orbital Comm. Tower encounter.
  • Fixed an encounter crash with the escort step of the Modern Medicine ARES Job in Tecumseh.
  • Fixed an encounter crash with Skydock.
  • Fixed a spawn issue with the ARES Job boss in the Black Hills Fortress (Northern Shores).
  • Fixed a bug where Yuki Lin would not respawn after being killed. Yuki Lin is now immortal.
  • Players should now be able to fully complete the SINless ARES Job required for the story line (fixed server-side Feb. 19th)
  • Fixed a bug where the Easy Rider bounty would not properly track if the player received the bounty while already on a vehicle.
  • Fixed a bug where Bounties would continue to track progress but not complete.
Instances and PvP
Jetball
  • Fixed crashes with the Jetball encounter.
  • Kill stats should now be tracked in Jetball (rank points were awarded but the stat was not updated).
Icebreaker
  • Fixed an encounter crash within Icebreaker.
Operation High Tide
  • Fixed an issue where skivers and Reapers continued to spawn after their respective 8th waves.
  • Fixed some issues with the rally point on the final island in Operation High Tide
  • Increased the duration of the water delay in the High Tide alternate path. This path should now be feasible for groups of two players.
Defense of Dredge
  • Fixed a crash with the vents encounter in Defense of Dredge.
Cosmetics and Consumables
  • Security Keys should now be able to be purchased in 30x quantities.
  • Fixed a display issue with the Hotshot Bodysuit Pattern in the Paint Shop.
  • The Accord Headset ear gear is free in the New You once again. This may fix the "Insufficient Funds" error some people were experiencing.

10 comments Read more

Reviews

“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”
74 – MMORPG

About This Game

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features


• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (153 reviews)
Overall:
Mixed (8,163 reviews)
Recently Posted
Laser
( 383.1 hrs on record )
Posted: July 23
So much lost potential
♥♥♥♥ YOU Mark
Helpful? Yes No Funny
Noisi
( 116.2 hrs on record )
Posted: July 22
1.6 Destroyed the game.
Helpful? Yes No Funny
00
( 75.8 hrs on record )
Posted: July 22
New updates after 1.3 is realy ♥♥♥♥!
1.6
Crafting upgraded?
NO, we just cut it ot of the game.
Some good balance fixes?
NO, but we destroyed bastion's weapon.
Russian and other localizations,
even if the text? (yes, i'm from Russia)
NO,
our game plays a lot of Russian, in chat many Cyrillic!? Pff,
it's just a rumor.
And class new Copacobana design! (It is terrible!)
OK 1.7 must be better!
1.7
Bastion is back?
NO, new bastion is better!
Crafting is back? please, please, please!
NO, we want to downgrade it more!
New fixes?
Yes! But sometimes your game can crash again.

Please come back bastion and crafting.

-Why our game has a lot of negative reviews?
-Hm, i don know, may be in 1.8 we must nerf bastion more?
-Yes! It is super idea!
Helpful? Yes No Funny
「Duck」
( 20.4 hrs on record )
Posted: July 22
Not worth playing/downloading
Helpful? Yes No Funny
NINJA Rickbanaza
( 18.1 hrs on record )
Posted: July 22
This game is stupit the mission go in the easyer way at the beging but as you lvl up this it change you have to bilue stupit tower and kill the stupit moster lookin dudes and win how are you sapose to do that this is the worst game and yes please remove this form steam TTTTTTTTTTTTTTHHHHHHHHHHHHHAAAAAAAAAAAANNNNNNNNNNNNKKKKKKKKKKK you
Helpful? Yes No Funny
anurajayasuriya
( 1.5 hrs on record )
Posted: July 22
EXCELLENT GAME . REALLY FUN. BESST GAME EVER
Helpful? Yes No Funny
VanuNanoTechnician [PINK]
( 1,479.7 hrs on record )
Posted: July 22
After playing a considerable amount of time in this game it's at its death knell. My friends list is empty, the areas a vacant and going back to the lower areas would be nice to do so if there where players to play with. Because of the hype when this first came out it was full and across several servers, now it's been merged down to one and I'm lucky to see 100 people across different shards. If this was 2 years ago, I'd be more optimistic. I always try to keep this frame of mind when playing any game, especially ones that's from a smaller developer.
The changes to the game in the latest patch killed the game. The 1.4 version of the game was vastly superior. Since it's free, have a look at the environments. They're awesome and have presence.
Helpful? Yes No Funny
Sidonas
( 0.9 hrs on record )
Posted: July 21
Horrible ♥♥♥♥♥.
Helpful? Yes No Funny
ĆΨČĿΌЙ∑
( 154.4 hrs on record )
Posted: July 21
it used to be fun :(
Helpful? Yes No Funny
Sunra
( 134.4 hrs on record )
Posted: July 21
Holy crap is this game in rapid decline ? Players stats are just horrible what have they done !
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
43 of 44 people (98%) found this review helpful
Not Recommended
472.1 hrs on record
Posted: July 8
I can't believe I'm making this review, Firefall, the one and only MMO that stood out from all the others.

Stood, because Firefall as it was is gone. And as the original CEO of the company (Mark Kern) said ''It's just a WoW clone with guns now''. It's not what he wanted at all, ever. Mark Kern was ejected from development. And it's precisely at this point that firefall went downhill. In the state it is now, do not even bother playing it. It's 100% like any average boring MMO.

My brother, my father and myself have all loved firefall for what it was during the beta. My brother started during early alpha, supporting the game for what it was SUPPOSED TO BECOME by buying the founder pack, along with some accessories like the firefall beanie. Both my father and me started around the early-mid beta. THIS was when the game was at it's best.

Mark Kern now would appreciate if the players would stop supporting The9 and Red5, and let this game die so that he may revive it again. And in the possible case that the devs would refuse to let Mark buy the game back, he is planning to make Ember, a game that would be like firefall during mid beta, the game everyone loved and the game that stood out from all others.

If you've read this review, please sign his petition so he can make Ember, or try to get firefall back and turn it back to what it was. here's the petition : https://www.change.org/p/crixa-labs-make-ember-a-spiritual-successor-to-firefall

Anyways, I deeply thank you for reading this review and I wish firefall to rest in peace if Mark isn't able to revive it.


Was this review helpful? Yes No Funny
22 of 23 people (96%) found this review helpful
Not Recommended
159.2 hrs on record
Posted: June 26
Before 1.6 this was the greatest game. It was the only one I played ever since I joined. Once 1.6 came out I was really excited. But then my heart sank as I found the game to be riddled with bugs, content gone as everything went so downhill. I read a post about 'the future of firefall'. I thought they were gonna fix this problem, but no, they announce that they're gonna release it on other platforms. In the state of Firefall at the moment, I doubt this would amount to anything at all. I really hope the devs listen to us and make this game great again.
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12 of 13 people (92%) found this review helpful
Not Recommended
692.8 hrs on record
Posted: July 9
firefall is dead. it went through development hell for years and now it's just a smoldering pile.

i'd say there's still no harm in checking in out, since it's free... just do yourself a favor and don't spend any money on it.
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10 of 11 people (91%) found this review helpful
Not Recommended
60.3 hrs on record
Posted: July 15
Soooo Firefall
Since the last major patch
  • playerbase is dead
  • Perk system is broken
  • previous unlocks are locked
  • All questline progression for previous characters has been wiped (Enjoy doing tutorial as a 40).
  • Unlocking new frames is nonsense
  • infinite exp scaling system for garbage rewards.
TLDR
if you are a new or returning player, just don't.....
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7 of 7 people (100%) found this review helpful
Not Recommended
471.3 hrs on record
Posted: July 11
This game when it was first released had so much going for it.
I have played since the Beta and have to say it is basicly dead now.
I unlocked every frame in game have many LVG's, MVG's and one HVG.
(light ground Medium ground and heavy ground vehicles)

After the "rebuild" of this game it has gone from a epic shooter that had so many diffrent abilities that let you customize you frames any way you want, to a watered down generic broken shooter that has no redeeming qualities left.

Red 5 and the parent group that purchased them ruined any chance of this game being great ever again.

Since its free to play I cant say dont try it but NEVER spend any cash in the game for a group of devs that no longer care about the players sadly please.
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6 of 6 people (100%) found this review helpful
Not Recommended
29.1 hrs on record
Posted: July 17
Please note I played way more than 30 hours, I played during the closed beta for about 400 or so hours before it arrived on steam.

What can I say that hasn't been said before. The game was probably one of the best MMO's I played in recent years. Well before they changed so many things that never needed to be changed. Things that made this game stand out amongst the plethora and constant releases of MMO’s. This was mostly due to Mark Kern being booted from being CEO, this is when the game started going downhill, and when some of the best and unique parts of the game being stripped down and removed. If that name sounds familiar, he worked as a team lead on some of Blizzards most popular titles. His stance on the current state of the game, in an interview via MMOBomb
#Discussions_QuoteBlock_Author
pretty much a standard MMO now, instead of the simulated massive war game that I had always wanted to make”.
So it’s pretty much now your current run of the mill MMO.

Some of the best missions got removed, same with the lore, crafting was removed (which now has made thumping pretty much useless), frames being heavily restricted...and among other things. This sucked for many of the veterans that supported the game by buying the founders packs to support of what many of us thought was an amazing game (like my friends and I did after playing a long while), only to get screwed over in the long run by the new development path of the devs/new CEO. But to make this short, the game, which showed so much potential and promise, is pretty much dead now with almost no signs of changing and reverting back to what the veterans loved about it, and what made it unique. It got so bad that they were not able to pay their devs due to them not having the funds.

Though hope still remains since Mark said that if the game sees the sunset, then he’ll try and buy it back and save it, or if that doesn’t work (if he isn’t able to re-buy it), then he’ll make Ember, Firefalls spiritual successor. So there's hope that we will still see some version of Firefall in the near future. If you want to play it, I say it's worth a look, but I wouldn't invest any money into it, since it does appear to be failing.


{LINK REMOVED} - His quote on the current state . Also may be a reason why he was removed. (though they come from employees that were under his leadership)

{LINK REMOVED} - Some extra info on his new game if he can’t get Firefall

*Edit - Guess Steam hates MMOBomb.
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6 of 6 people (100%) found this review helpful
Not Recommended
744.1 hrs on record
Posted: July 14
Don't let the birds get me.

I'm primarily a traditional MMO player, so I was really surprised that this FPS-heavy one where everyone has battleframes caught my attention. I'm not really a fan of mecha, either. But for maybe the first 700 hours I played the game, it was great. I played mostly assault-style frames like the Tigerclaw, where the whole point of the frame was to be nimble and jump around the field a lot, with an afterburner letting you stay in the air for a long period of time. This was also key to managing a lot of the terrain easily.

But after the last major patch and subsequent fixes, I can't stay in the air more than a few seconds. I can't do all my terrain tricks any more. I can't even use my vehicles the same way. And this is all intentional. Even if I could, a lot of the old storylines have changed. Sure, the scenery looks better in places. Certainly busier, at least. But the heart's gone out of it, I think.

Within the game, there used to be a hidden crayon drawing, taped up behind a bookcase, from a kid who was the admiral's son. Just one of the billions of people who died in the initial tragedy, but someone whose death we knew about. It was just a small thing that most people never saw, but for me it made everything and everyone we lost personal, and served as a reminder why we shouldn't give in and let the Melding and oblivion overtake us. But, like so many other things, that's apparently been lost or moved. And dim memories of the past are no longer enough to sustain the effort in this game, especially when it appears they're no longer shared by whoever is directing this, now.

The "new" starting story is very much on rails, and should be easier for someone who has never played it before. Some of the new story with its enhanced scenery is even pretty cool. But further along its handholding turns into handwaving away the things that matter, and now I reluctantly raise my own hand to say goodbye.
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7 of 8 people (88%) found this review helpful
Not Recommended
79.3 hrs on record
Posted: July 9
The creators have stripped it of everything that makes it fun.
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4 of 4 people (100%) found this review helpful
Not Recommended
36.4 hrs on record
Posted: July 9
Don't let my low hours fool you, I easily put over 500 hours into the beta that wasn't on steam. The beta was what got me into this game to begin with, the world was fun, different, and as dangerous as it was beautiful. movement was smooth and satisfying, and nothing could compare to fighting your way up the tallest mountain to find a wing pad to glide across the beautiful terrain.

But everything changed after new management took over. The game is now a World of Warcraft like grind fest that just seems to fold into its own butt. Entire areas of the map are level restricted, and it takes so long to level up it's more rewarding to look at screenshots of the different areas than rather than work to unlock them.

If you would like to see the game that made hundreds of thousands of players waste away their free time before the new management ruined the game the original dev has a petition going to gauge the interest in making the spirtual successor for the original firefall here: https://www.change.org/p/crixa-labs-make-ember-a-spiritual-successor-to-firefall?recruiter=562901777
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4 of 4 people (100%) found this review helpful
Not Recommended
127.9 hrs on record
Posted: July 9
Was awsome or atleast on the way to become so back in the day when i bought the founders pack, then they flushed down the drain by changing the core of the game and..everything else.

Move along,,nothing to see here,,only tragedy and broken dreams.
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