Firefall is a Free-to-Play sci-fi MMO Shooter set in a dynamic, living, open world. Experience fast-paced shooting action with thousands of players from around the world and fight against the Chosen to reclaim Earth.
User reviews:
Recent:
Mostly Negative (150 reviews) - 36% of the 150 user reviews in the last 30 days are positive.
Overall:
Mixed (8,088 reviews) - 69% of the 8,088 user reviews for this game are positive.
Release Date: Jul 29, 2014

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Recent updates View all (13)

April 26

Update 1.7: Devil's Due





Open World

  • Devil’s Tusk which will include a content refresh to match the content model implemented in Coral Forest and Sertao.
  • The level cap has increased to 45.
  • Devil’s Tusk World Event
  • Tensions have escalated in Devil’s Tusk. The Accord has deployed scientists and soldiers around the zone looking for information from this area which housed a pre-Melding weapons research facility. The Chosen and Ophanim are harassing Accord personnel and it’s the ARES Initiative’s job to defend the scientists. This world event works in three phases
  • During the first phase, pilots will find Accord personnel either captured by Chosen or Ophanim (depending whose territory they are found within), or at outposts that need to be defended. These events are scattered throughout the zone. Once a certain amount of events are complete, the second phase will begin.
  • While in the second phase, the Accord will send dropships into the zone in several different specific locations to evacuate the scientists. ARES pilots should defend these sites and evacuate as many scientists as they possibly can before the third phase begins.
  • The U.A.S. Vanguard moves in closer to the Chosen Prison and the Chosen launch an all-out attack on the Accord. There are three sites along the coast of Devil’s Tusk that house Anti-Aircraft guns which ARES Pilots will need to use to take down the Chosen ships attacking the Vanguard. At the same time, a small team of ARES Pilots will need to use dropship transports to infiltrate the Chosen Prison and evacuate the Accord personnel held prisoner there before the Chosen take out the Vanguard. 
Combat
  • Note that for 1.7 we have made a change to damage resistances and there will no longer be enemies with damage type resistances. Enemies will still have vulnerabilities to certain damage types. The purpose of this change is to ensure the effect of damage types in combat is a net positive. Players should still be able to maximize their combat effectiveness by selecting the proper weapon damage type against specific enemies, at the same time players are not penalized to use weapons they enjoy.
Instances
  • New instanced mission: Homecoming, including Challenge and Hardcore versions.
  • Serkan has driven us out of Blackwater during the Razor’s Edge mission and is continuing his plans to assault the Accord and steal their arcporting technology. Mason, Kara, Fuller, and 35 pursue Serkan in an opportunity to take down the Razorwind leader.
  • A familiar threat, Baneclaw, has returned and has been tuned for platoons of 10 players. Baneclaw is meant to be a level 45 instanced boss fight.
  • Damocles – Assault Prototype Sticky Launcher
  • Fires a projectile which sticks to surfaces and soft targets. After a short duration, the projectile explodes, dealing Melding damage in an area of effect.
  • Plague Doctor – Biotech Prototype Needler
  • Fires projectiles which poison targets on hit, dealing Melding damage over time. If the target dies while poisoned, they will drop a health pack.
  • Omega Perseid – Dreadnaught Prototype AutoBlaster
  • Fires multiple projectiles in a wide spread. This weapon deals high damage at close range.
  • Shadowlance – Recon Prototype Lancer
  • Fires a bolt which penetrates targets and bounces off surfaces.
  • Distant Memory – Engineer Prototype Remote Mine Layer
  • Fires projectiles that stick to surfaces. The alternate fire detonates the mines, dealing Melding damage in an area of effect, or repairing friendly deployables.
  • Abyssal Reach Grenade - Auxiliary Weapon
  • Throw a grenade that triggers on impact, releasing a mist of Melding energy that drags enemies towards itself. After a short duration, the grenade explodes, dealing Melding damage and knocking enemies back.
  • Hardcore campaign level and loot raised to 45
  • Hardcore Operations level and loot raised to 45
  • Jericho level raised to 45
  • Jericho now rewards Module Credits per round, with increases in Module Credit gains every five rounds.
  • We are continuing to monitor Jericho rewards and may make additional updates to Jericho loot in the future.
  • Defense of Dredge level and loot raised to 45
  • S.O.S.’s lockdown objective now requires that players defend the terminal.
PvP
  • Team Deathmatch is now available in a newly created map for the mode, Refinery. Two teams of five are pit against each other. The first team to the score limit or the team with the most kills after time expires is declared the winner.
  • Greatly increased the amount of experience earned for both participating in and winning a PvP match.
  • Participation in as well as winning in a PvP match awards one key fragment.
  • Winning a PvP match awards three rare items (with a small chance to upgrade to epic).
  • Winning a PvP match awards two rare Armor, Weapon, Ability, or Module caches.
  • Participating in a PvP match awards two rare items (with a small chance to upgrade to epic).
  • Participating in a PvP match awards one rare Armor, Weapon, Ability, or Module cache.
  • We are continuing to monitor feedback on PvP rewards and may make additional changes in the future.
  • Modified the cost of the following PvP store items:
    • Radioactive Warpaint is now 425 Tokens (Previously 12000)
  • Added the following PvP store items:
    • 1-use P.U.C.K. (mobile tinkering station): 30 Tokens
    • Rookie Decal: 80 Tokens
    • Astrek Dual Earcom: 80 Tokens
    • Astrek Stereophones: 125 Tokens
    • Traffic Cone (head gear): 125 Tokens
    • The Trickster (eye gear): 180 Tokens
    • Astrek Smiley Helm: 280 Tokens
    • Blossom Wreath (head gear): 280 Tokens
    • ARES Storm Warpaint: 280 Tokens
    • ARES Trooper Warpaint: 280 Tokens
    • Starry Pinecone Hat: 325 Tokens
    • Accord Officer's Cap: 380 Tokens
    • Emote: Swimdance: 380 Tokens
    • Infinite Helmet: 480 Tokens
    • Space Helmet: 580 Tokens
    • Samurai Fury Mask: 625 Tokens
    • Carnage Mask: 825 Tokens
    • Aura: PvP Celebrity: 1200 Tokens
    • Footprint: Dog Paw: 2500 Tokens
    • Glider: Big Kahuna Glider Pad: 5000 Tokens
Items
  • Salvaging modules now returns Crystite.
Vendors
  • Updated the wares of several point of interest quartermasters:
  • Nutretic
    • Added level 20 rare base abilities:
    • Adrenaline Rush
    • Charge
    • Overclock
    • Afterburner
    • Teleport Beacon
  • Broken Shores
    • Added level 23 uncommon auxiliary weapons:
    • Tesla Grenade
    • Chemical Grenade
    • Incendiary Grenade
    • Freeze Grenade
    • Fragmentation Grenade
    • Hammer
    • Sword
    • Servos
  • Stonewall
    • Swapped the Mine Launcher for a Tesla Rifle.
    • Added rare advanced battleframe abilities:
    • Fuel Cloud
    • Pulsar
    • Poison Trail
    • Emergency Response
    • Gravity Pull
    • Penetrating Rounds
    • Deployable Shield
    • Bulwark
    • SIN Beacon
    • Assassinate
  • Dredge
    • Added rare secondary weapons.
  • The Nest
    • Base HKM abilities offered are now rare quality.
  • Lab 16
    • Removed remote explosive in favor of Electron ability.
    • Added rare base abilities:
    • Meteor Strike
    • Healing Generator
    • Heavy Turret
    • Charge
  • Tecumseh Airbase
    • Added rare advanced frame HKMs:
    • Supercharge
    • Fuel Air Bomb
    • Necrosis
    • Healing Dome
    • Dreadfield
    • Mighty Charge
    • Fortify
    • Electrical Storm
    • Eruption
    • Overload
  • F.O.B. Sagan
    • Added missing abilities:
    • Healing Dome
    • Creeping Death
  • F.O.B. Harpoon
    • Offers level 40 rare secondary weapons at the Friendly tier.
  • Devil’s Tusk Sensor Array
    • Offers uncommon HKM abilities.
    • Offers level 41 rare base battleframe abilities (one per archetype).
    • Crossroads
    • Offers rare base HKMs at Friendly status.
    • Offers uncommon base weapons and HKMs.
  • Kanaloa Research Station
    • Offers uncommon advanced battleframe weapons.
    • Offers uncommon advanced battleframe abilities.
  • Stronghold – Mandel
    • Offers base battleframe items (uncommon and rare).
  • Stronghold – Wyland
    • Offers advanced battleframe abilities.
Systems
  • A significant system change is an XP curve will be added in earning Elite Ranks. The curve will start out fairly gradual. Because of this systems change we need to retroactively apply this to all existing players with Elite Ranks. This will be done on character login once 1.7 is released. Each player will have their points reset so they can spend them once again. We are also refunding any Red Beans spent on Elite Rank stat rerolls to players.
  • Added the following unlocks for Elite Ranks:

Common Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • 15,000 Crystite
  • 250 Credits
  • Bronze Tinker Tools
  • 10 Key Fragments
  • Silver Tinker Tools

Rare Unlocks


  • Rare Armor Cache
  • Rare Module Cache
  • Rare Weapon Cache
  • Rare Ability Cache
  • Epic Armor Cache
  • Epic Module Cache
  • Epic Weapon Cache
  • Epic Ability Cache
  • Legendary Fragment Cache
  • 1250 Credits
  • 75,000 Crystite
  • 25 Key Fragments
  • 1 Security Key
  • Gold Tinker’s Tools
Elite Rank Stat Changes:

Power Rating:


  • No longer scales infinitely
  • Flat bonus over all levels
  • More impactful
  • Finite amount of levels
  • Affects:
    • Power Rating stat

 Common Ability and Weapon Rating


  • Flat bonus over all levels
  • Bonus remains unchanged
  • More levels to reach max
  • Affects:
    • Ability Potency Rating
    • Ability Duration Rating
    • Ability Range Rating
    • Ability Area Rating
    • Weapon Handling Rating
    • Weapon Range Rating
    • Weapon Area Rating     

New scaler for Rare Weapon and Ability Damage


  • Flat bonus over all levels
  • Fewer levels to reach max
  • Higher bonus overall
  • Affects:
    • Ability Damage
    • Weapon Damage 
Performance
  • When walking through Copa or other heavy areas in 1.6, especially on higher settings, frame rates are very inconsistent, especially when you turn around quickly. This should now be improved.
  • Minor hitches when walking around should be fixed.
  • The 5-second-hitches should be completely gone. We've addressed some threading issue that could cause starvation of threads.
  • In 1.6, the appearance of UI like tutorial tips or the inventory can cause major hitches up to a few seconds. This should be fixed in 1.7. Textures are loaded in the background.
  • Textures should stream in much more quickly now. The system has been completely redone. You shouldn't notice tiles streaming anymore if you have a decent internet connection, even if you are using a HDD, not an SSD.
  • The view distance of NPCs in towns should be much higher
  • NPCs shouldn't stream in late anymore; you shouldn't be shot by invisible mobs.
  • Better recovery from device reset (changing window size, going fullscreen). Before, textures went black for a while before the game can reload them. Now it should look less broken.
  • Character levels of detail (LODs) are more stable now. Before, you could get into situations where LODs would switch even if you stand still.
  • Improved static geometry storage and streaming. This reduces install size by about 1.6 GB, memory usage by about 70 MB and improves load time. With this and other fixes, problems with out of memory crashes should be improved, albeit possibly not completely fixed.
Interface
  • Bought back the radar options from 1.3 (terrain gamma, rotation, zoom etc.) except square radar which would have been hard to get back. In addition, there’s a Combat Zoom option now that zooms the radar in when you are engaged in combat. If you are driving a vehicle at a reasonable speed, the radar will not zoom in, so it won’t affect your navigation.
  • Chat may be viewed from replays and spectator mode
  • Players that have 10 or more Elite Points to spend will skip interface animations.
  • Elite Points can now be spent if a player is not at maximum level and has Elite Points to spend.
Bug Fixes
  • Fixed a bug where melding particles would repeatedly spawn and despawn.
  • Fixed a bug where air sprint visual effects were emanating from the incorrect region of the battleframe.
  • Fixed the occasional “still streaming past 100%” console warning.
 Combat Fixes
  • Fixed a bug where the player falling speed tier would could not be reset without landing.
  • Fixed a bug where Photon Lance projectiles are bouncing back to the player.
  • Fixed a bug where Rifleman-type NPCs would disappear shortly after spawning and engaging players.
  • Fixed a bug where Gravity Pull could be used to move Melding Tornados and their shards.
  • Fixed a bug where Bolt Driver would fire faster in alt-fire mode.
  • Bolt Driver damage and accuracy should now be correct when aiming down sights.
  • Fixed a bug where Teleport Beacon’s cooldown would begin before the deployable expires.
  • Fixed a bug where Teleport Beacon would not bounce off walls and ceilings.
  • Fixed a bug where Teleport Beacon would not have a duration timer on the hotbar.
  • Fixed a bug where Poison Trail was not dealing the proper amount of damage in PvP (previously 49, now 98).
  • Fixed a bug where the Shock Rail would not deal headshot damage while aiming down sights.
  • Fixed a bug where the BioRifle firing audio would loop.
  • Fixed a bug where Multi-Turrets could not be spawned on the roads in Jericho.
  • Fixed a bug where Smokescreen would not have a duration timer on the hotbar.
  • Fixed a bug where Fuel Cloud would not be ignited by Afterburner.
  • Fixed a bug where Fuel Cloud would make no sound when ignited.
  • Fixed a bug where the player casting Creeping Death would make choking noises.
  • Fixed a bug where Pulsar would make no sound when cast.
  • Fixed a bug where the weapon Hurricane would fire more than four projectiles despite its tooltip.
  • Fixed a bug where audio would loop for auto-fire weapons.
Open World Fixes
  • Fixed a bug where when spawning a vehicle it could get stuck in the ground.
  • Fixed many prop issues within the open world zones and instances.
  • Fixed an issue where ARES Mission objectives would spawn under a rock in the cave nearby F.O.B. Sagan.
  • Fixed a bug where players could not exit through the smaller door of watchtowers.
  • Mourningstar should no longer disappear from F.O.B. Sagan.
  • Fixed a bug where the Northern Shores vehicle terminal has no collision.
  • Fixed a bug where players would need to repeat the Mushroom Rock portion of the new player experience if they skipped interacting with the door controls.
  • Fixed a bug where glider wings during the Bite for the Hand that Feeds You ARES Job would cause the player to fall to the ground while gliding.
  • Fixed a bug where Ronin bounties would not trigger completion.
  • Fixed a bug where players could not use Omnidyne-M Fleet Beacons after five were spawned in the lifetime of a shard.
  • ARES Job Poacher of Men – Updated the placement of the Brontodon.
  • ARES Job Our Own Serum – Fixed a bug where Chosen and collection items would not spawn.
  • ARES Job Welcome to Sertao – Fixed a bug where enemies would get stuck in spawning, causing weapon crates to become sparse, resulting in the Job taking an extreme amount of time to complete.
  • ARES Job Dragonslayer – Enemies should now spawn properly during the thermal scanner step.
  • ARES Job Fifth Son – fixed a bug where the job would not progress past first step.
 Instance Fixes
  • Dueling is no longer allowed during a cinematic.
  • Campaign Off the Grid – Fixed a bug where the mission would not progress if enemies get stuck.
  • Fixed a bug where players would get stuck in the S.O.S. mission after fighting Aliyan and Tarantus.
  • Fixed a short flicker when exiting a cinematic.
PvP Fixes
  • Calldowns are now properly restricted in PvP.
  • Fixed a bug where Elite Rank upgrades were active on PvP battleframes.
  • Fixed a bug where not all players would display on a PvP scoreboard.
  • Fixed a bug where the Jetball encounter would crash if players were killed in the pain zone.
Interface Fixes
  • Player battleframe will now update in LFG when changed.
  • Fixed lingering equipment when loadouts are filtered out.
  • Fixed a bug in the Market where searching with a string and having ‘Show Available’ checked would cause an error.
  • Fixed a bug where bodysuit and armor patterns were not displayed on Login Screen.
  • Fixed a bug where Gatecrasher is displayed as a level 30 instance in the dashboard.
  • Fixed a bug where squad members were not showing up on map unless within close proximity.
  • Added a thumbnail image for Defense of Dredge at dropship menu.
  • Fixed a bug where players could not access Head Gear in the New You.
  • Fixed a bug where players creating characters would have to create a name before choosing character gender.
  • Fixed a bug where Razor’s Edge Challenge Mode would not display rewards in the interface.
  • Fixed a bug where Unearthed Challenge Mode would not display rewards in the interface.
  • Fixed a bug where the Astrek Earwing ornament would not display the proper name in the New You.
  • Fixed a bug where weapon and ability rating upgrades would not display updated stats for players.
  • Fixed a bug where some items would not activate from inventory.
Items Fixes
  • Fixed a bug where vehicles had the wrong warpaint and some wheels did not appear while spawning.
  • Fixed a bug where the Top Gun helmet would not have the players warpaint applied.
  • Fixed a bug where the Lancer Gold LGV could not be properly combined.
  • Fixed a bug where the Cherub Wing LGV hop visual effects were not visible on medium graphics and below.

33 comments Read more

March 2

Patch Notes for 1.6.1946

Patch 1.6.1946

General

  • Five new cosmetics are now available in the Red Bean store for PvP Battle Tokens. PvP Battle Tokens are earned by playing Jetball.
Open World
  • Reduced the maximum number of wandering encounters in Sertao, but increased their spawn rate.
  • Reduced the amount of ambient NPCs that are spawned in Sertao
  • Note: Both of these actions were taken to reduce NPC counts in the world at a time which should reduce the issues with critical NPCs not spawning (ex. NPCs related to ARES Job objectives).
Bug Fixes
Battleframes and Combat
  • Creeping Death now has a fixed range. There was a bug where the radius was not actually increasing and only damaging enemies within 1 meter of its point of origin. The decision was made to give it a fixed range so it may deal its damage at its full area of effect immediately.
  • Fixed a bug where the Bastion's Mine Launcher was not repairing Deployable Shield.
  • Fixed a bug where the Arcing Bolts perk was doing too little damage.
  • Sure Shot should now appropriately increase rate of fire (it was previously decreasing rate of fire).
  • Invigorate should now appropriately increase rate of fire (it was previously decreasing rate of fire).
Open World
  • Fixed a crash with the Flight Recorder ARES Job at FOB Sagan.
  • Fixed a crash with the Treasure Hunt portion of the Orbital Comm. Tower encounter.
  • Fixed an encounter crash with the escort step of the Modern Medicine ARES Job in Tecumseh.
  • Fixed an encounter crash with Skydock.
  • Fixed a spawn issue with the ARES Job boss in the Black Hills Fortress (Northern Shores).
  • Fixed a bug where Yuki Lin would not respawn after being killed. Yuki Lin is now immortal.
  • Players should now be able to fully complete the SINless ARES Job required for the story line (fixed server-side Feb. 19th)
  • Fixed a bug where the Easy Rider bounty would not properly track if the player received the bounty while already on a vehicle.
  • Fixed a bug where Bounties would continue to track progress but not complete.
Instances and PvP
Jetball
  • Fixed crashes with the Jetball encounter.
  • Kill stats should now be tracked in Jetball (rank points were awarded but the stat was not updated).
Icebreaker
  • Fixed an encounter crash within Icebreaker.
Operation High Tide
  • Fixed an issue where skivers and Reapers continued to spawn after their respective 8th waves.
  • Fixed some issues with the rally point on the final island in Operation High Tide
  • Increased the duration of the water delay in the High Tide alternate path. This path should now be feasible for groups of two players.
Defense of Dredge
  • Fixed a crash with the vents encounter in Defense of Dredge.
Cosmetics and Consumables
  • Security Keys should now be able to be purchased in 30x quantities.
  • Fixed a display issue with the Hotshot Bodysuit Pattern in the Paint Shop.
  • The Accord Headset ear gear is free in the New You once again. This may fix the "Insufficient Funds" error some people were experiencing.

10 comments Read more

Reviews

“Hands down, Firefall is a great game that keeps delivering as you play.”
90 – Nerd Reactor

“Firefall is a game that seriously mixes the shooter and RPG genre into one game and does this extremely well.”
80 – OnRPG

“Simply put, Firefall is one of the most robust and best-playing F2P MMOs you can find.”
74 – MMORPG

About This Game

Fundamentally built to be a completely Free-to-Play AAA MMO Shooter, Firefall delivers an engaging gameplay experience like no other. With a constantly changing world, deep narrative, endless customization, and rewarding player progression, Firefall will consistently deliver spectacular content that will please both PvE and PvP players.

Reclaim Earth

"I grow tired of watching my friends die in battle day after day. The Chosen have claimed more of us than we have of them, and the Melding consumes more of our planet by the minute. This is still our home, our planet, and we want it back. Join us and help us fight this dreaded war, because as our world falls, we rise together." - Unknown ARES Pilot on the frontlines.

Key Features


• Explore a vast, evolving open world with dynamic content that responds to player interactions.
• Discover the lore of Firefall through episodic narrative.
• Combat your enemies in a skill based shooter in either first or third person view.
• Engage dynamic Missions and Events, including epic Titan Battles.
• Upgrade your Battleframe with limitless crafting, loot, and progression.
• Outfit your character with endless customization options.

Dynamic, Living, Open World
Explore a vast open world from New Eden to Devil’s Tusk. Become an elite ARES pilot and be prepared to fight an array of creatures as well as confront the Chosen. Don a variety of Battleframes and destroy your enemies from either a first or third person viewpoint.

Heroes Will Rise
Combat the Chosen to reclaim earth and become the best ARES pilot in your class. With familiar and highly polished shooting mechanics, your skill and dedication will be rewarded. Firefall is action packed with rewarding content, including massive Titan Battles for PvE and skill-based open world PvP.

A World without Limits
Firefall is the first AAA Free-to-Play MMO Shooter. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content. With epic loot to be unearthed and rewarding level progression to be achieved, the possibilities in Firefall are limitless.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: AMD Dual Core @ 2.6GHz; Intel Dual Core @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 or ATI 4xxx with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (150 reviews)
Overall:
Mixed (8,088 reviews)
Recently Posted
DJ Ɗσναнkitty♥
( 265.2 hrs on record )
Posted: July 1
Well i use to love playing this everyday. But now in 1.6 it's just a burning wreck of rubble left for another company to build off of and this wasn't what i expected either seeing so much potential but letting it go to waste like that i would love if it went back to the orignal idea of what it was supposed to be
Helpful? Yes No Funny
chunk1696
( 19.2 hrs on record )
Posted: July 1
it is nice and it is worth playing. some parts seem too hard or easy at times. it is an amazing game to play with friends
Helpful? Yes No Funny
Janiperkele
( 9.6 hrs on record )
Posted: June 30
Start of this game looked very nice. Now this is barely a shadow from that game they planned this to be. I supported this game by buying founders pack back in the 2014 and this is what i got? Just depatch this ♥♥♥♥ back to 2014 and try again. 0/5 = not playble even free.
Helpful? Yes No Funny
CupidStunt
( 5.4 hrs on record )
Posted: June 30
ignore any hate for this game, i played before it came to steam and it is amazing, the classes and all the stuff, its probably the only mmo i can enjoy, grinding doesnt feel grinding and you literally have all the tools and do everything, makes it much more rewarding. you might feel a lack of content or dislike a few features but it a hell of alot better then alot of games, it reminds me of defiance, an absolutely amazing mmo, with not a rediculous amount of content, and then recieved bad reviews for it
Helpful? Yes No Funny
Jjtropical
( 0.3 hrs on record )
Posted: June 30
te games aight
Helpful? Yes No Funny
ProximityGamer
( 0.5 hrs on record )
Posted: June 30
games and servers will always crash in this game and the cutcense will always freeze and then crash your game or you will have to restart your computer to uninstal this game. And when you are at the very start at the game and you just started it it will crash randomly so dont get this game get difience insted, even if it might take long it will be woth it when you play defience.
Helpful? Yes No Funny
adhd_in_adults
( 108.2 hrs on record )
Posted: June 30
what is with all the hate here lol, this is a good game. perhaps there is too much thinking for the average scrub.
Helpful? Yes No Funny
The Fallen One (G.E.W.P.)
( 19.2 hrs on record )
Posted: June 30
I will never play it again.
Helpful? Yes No Funny
=EC= Moon
( 273.3 hrs on record )
Posted: June 29
Played the alpha, and the beta releases, and honestly the game was better than it is now. A lot was broken when the devs wrapped their hands around the thumping system, there wasn't a problem with it, but it all first started when you can't place a thumper in a area where another is already set. So gathering of materials, was made difficult because of this, and on top of that, they have reduced the amount of materials you gathered per thumping run...

This was to deter the op class at the time which was the Bastion, and honestly... It shouldn't mattered, as the game was mostly PvE to begin with. But was that it? No... It got worse, far worse. After being away for about... A year, the game has went to total crap, crafting system is destroyed, thumping doesn't work, fast travel system is gone, the global map is poorly optimized, and things like the Amazon, and the PvP world is gone.

The PvP aspect I didn't care for at all as it was mostly centered around material gathering, if they didn't reward PvPing so hard like every other game, and treated both PvE and PvP players equally, maybe it wouldn't have gone so wrong... Red5 screwed up, and they know this, as they are 'trying' to recover a dead game, and honestly It is going to require a massive band aid to fix this bleed-out... I hope the best for Firefall, and Red5.
Helpful? Yes No Funny
ATLAS 01
( 85.0 hrs on record )
Posted: June 29
Firefall is still a great game even though many are crying because they trink It took a turn for the worse, but games evolve, they don't stay the same. The devs are only doing their Job and are doing what they think is right or a good choice for the game so stop crying over a past version of Firefall and look towards the future. To see that the devs still care about it is nice too so keep going devs and Players! PS:. I think some haters are going to write something ^^
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
60 of 61 people (98%) found this review helpful
4 people found this review funny
Not Recommended
72.5 hrs on record
Posted: June 6
Never before in my 15 years of playing online games have I seen a game so utterly ruined by its developers. Short of shutting down the servers there isnt much more that can be done to make this game any less playable.

Firefall used to be a very nice game that really only lacked in having a larger community, I would have rated it 4.5/5. After patch 1.6 where pretty much every system in the game was ruined/removed and everyone's characters lost everything (not to mention the removal of over a third of the classes) I would rate it a 1/5. New people can no longer switch between classes and they removed the crafting system entirely. What makes all of this worse is the fact that the only motive red5 seems to have for doing this is the huge leap towards monetization of pretty much the entire game (you need money to get good gear, a crafting system would circumvent that).

TLDR: Was good, now entirely crap. Not worth the disk space.
Was this review helpful? Yes No Funny
27 of 31 people (87%) found this review helpful
Not Recommended
103.4 hrs on record
Posted: June 5
This game was so good. WTF.
Was this review helpful? Yes No Funny
18 of 20 people (90%) found this review helpful
2 people found this review funny
Not Recommended
713.3 hrs on record
Posted: June 9
Game turned to ♥♥♥♥ and you shouldn't even waste your time downloading it. I had hope, but now it is lost. #MakeFirefallGreatAgain
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15 of 15 people (100%) found this review helpful
1 person found this review funny
Not Recommended
1,365.1 hrs on record
Posted: June 23
R.I.P..
after 1k+ hrs of awesomeness..
/wave
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14 of 15 people (93%) found this review helpful
1 person found this review funny
Not Recommended
92.3 hrs on record
Posted: June 11
It Was Good while its lasted

Devs...tf have you done?
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12 of 12 people (100%) found this review helpful
1 person found this review funny
Not Recommended
463.4 hrs on record
Posted: June 21
it used to be fun, thats all you need to know, please remove this from steam, its nothing but an embarrassment now.
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11 of 11 people (100%) found this review helpful
Not Recommended
329.1 hrs on record
Posted: June 19
....where did it all go wrong?...


First of all, to any of you veterans who remember me as Herostar, the mammoth who could, and the guy who made his nighthawk so fast he could keep up with the lower power LGVs, Thank you for everything you've done. And to HERD, the army I was in so long ago, I won't forget the things you've done either.

Firefall was one of the best games I had ever played a few years ago. It was fun, it was open, it felt like an adventure that I could play and control. The random encounters were exciting and rewarding, and the amount of times I led the charge to defend Orbital com's tower might even match my hours on record...

Unfortunately, it tanked. It's most recent "rebuild" of the game just.... Damn.

First of all, the first release of it was so bug ridden, so mutated, so broken, that they had to temporarily disable reaching the level cap, and your Map went from useful to Annoying due to the amount of buged waypoints it showed up. It was comparable to even famous games in how broken it was, and the difference was, This is an MMO.

They've patched out few bugs since then, readded the level cap (but didn't relevel frames you had. my mammoth still needs to be remaxed) and the gear was so durastically changed, I went from able to fair my own in amazon to not even capable of running missions alone. And they removed some of the best missions, and deleted or changed the lore. This game was one of my favorites. Was. now it's nothing but fond memories and burnt hopes.

Red 5, where did everything go wrong? why would you do this?...

The world may never know.
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11 of 12 people (92%) found this review helpful
1 person found this review funny
Not Recommended
333.7 hrs on record
Posted: June 11
So I used to play this game back when it was fun. Came back after a few years to see whats changed. Guess what .... everything has changed and its ♥♥♥♥. Back in the day i threw hundreds at the game for frames and gliders and what not. Logged into the game only to find out everything that had made the game fun had gotten stripped. Those right click attacks with each frame, removed. All the mods I worked my ♥♥♥ off for, removed. The power cores I got from raiding, no slot to equipt them.

I'm not upto date on what the developers have gone through with this game but holy hell, the game used to be good with potential to be great. Now its a sorry excuse for a browser game, wouldnt even buy it on mobile.

p.s. to any veterans out there I ran the hooch.
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15 of 20 people (75%) found this review helpful
4 people found this review funny
Not Recommended
0.5 hrs on record
Posted: June 5
This game goes by many names... Firefail, Glitch Simulator 2137, or, Crapfest. Sure, this game gets an A+ for graphics and concept, but couldn't be worse in gameplay. My experience with this game is as follows:

1: Find game on steam
2: See the awful reviews
3: Install anyway
4: Wait an hour for install
5: Launch game
6: Build character "This is really cool!"
7: Start playing
8: Deal with awful servers
9: Finish tutorial
10: Start story mode
11: Have a good time for a little while
12: Start spazzing out, everything below my stomach underground
13: Fall through the map
14:Die
15: Respawn
16: Give up
17: Make a new character
18: Unable to interact with vital objects
19: Restart game
20: End up halfway across the map with six quests I hadn't unlocked yet

10/10 Would glitch again
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9 of 9 people (100%) found this review helpful
1 person found this review funny
Not Recommended
89.0 hrs on record
Posted: June 19
Just bury it already, you killed it years ago
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