StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
User reviews: Mixed (3,097 reviews)
Release Date: Sep 22, 2014

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September 18

StarForge Release Version 1.0

Release Trailer: http://youtu.be/AXVledJlEmI



We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.



We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.



Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

- New Tile Sets: Monolithum, Detrite (Founders Only), Interior hull (Founders Only)

- New Vehicle : Space Copter

- Water/Lava Plane Generation

- Dedicated Server Performance

- Procedural Asteroids

- Atmosphere Shaders and Cloud Improvements

- New Doors : Monolithum, Titanium, Graphene
- New Creature: Sand Sloth

- Desert and Badlands Vegetation

- New Collectable Plants

- Swimming

- 19 Song Original Soundtrack Completed
- Dynamic Loading Screen

- Frame Rate Optimizations

- More realistic Terrain and Biome Generation

- Blocks Have Better Performance

- Badges (Founders Club, IndieGoGo)

- More Dedicated Server Console Commands and Config Options

- Community can now host their own dedicated servers of Creative or Survival. Please visit this link which has the info you need on hosting your own dedicated server: http://starforge.gamepedia.com/Dedicated_Server

- 200 + bug fixes



We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at)codehatch.com. We will periodically be adding in the new names as we receive them.



Thanks again for all your support. We hope you enjoy playing the release!

- The Code}{atch Team

85 comments Read more

August 29

Week@Codehatch - World Spire, Doors, and Space Helicopter

We've been working the last 2 weeks mainly on bugs and stability fixes. However, we've managed to put in some features such as the World Spire, 3 Doors, 3 Garage Doors, and the Space Helicopter.

Check it out below:

http://starforge.typepad.com/starforge/2014/08/weekcodehatch-world-spire-doors-and-space-helicopter.html

Thank you for all your support!

- The Code}{atch

15 comments Read more

Reviews

"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

About This Game

StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Key Features in StarForge:


Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens.

Dynamic World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures drop loot and attack the player and sometimes other creatures. Players can also swim and find water or lava in the game.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement. You may also take flight in the space helicopter.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

Creative - In this mode you have unlimited resources and can build at great speeds. You may also place creatures anywhere you want.

System Requirements

    Minimum:
    • OS:Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    Recommended:
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
51 of 61 people (84%) found this review helpful
0.4 hrs on record
They say it's finished, it is NOT, this is just the base to start building a game, games need objectives this has NONE, they just stamped the term "sandbox" on a bunch of game mechanics, there is no introduction or anything when you start, you just start naked in an unknown planet without any kind of guidance besides the completely elemental "tutorial" that teaches you things like "you move with wasd" there is nothing else, this seems like a demo for what could be a good game, the game never happened.
Posted: September 22
Was this review helpful? Yes No
38 of 43 people (88%) found this review helpful
23.9 hrs on record
Early Access Review
This is the biggest scam on steam at the moment. The lead dev actually just permanently banned me for simply speaking out against this case of fraud. I was told I was being a "troll", even though my statements made perfect sense and weren't full of profanity. Let me tell you why this game is garbage:

The optimization is absolutely HORRENDOUS. I'm talking running a high end pc and getting MAYBE 25 FPS on "Fast". That would be acceptable in the early stages of ALPHA, but this is ridiculous. The devs have not delivered on half the things that they said would be delivered, and the game is absolutely nothing like they describe/show you in the trailer. You spend 4 hours building a base and log off? Chances are, a bug will cause everything you worked for, to completely disappear. This game is an unplayable mess, and needs a ton of work, which the devs have basically stated "Future updates on this game depend on future sales". I have never been so ripped off in my life, and I truly hope that you all take this as a serious warning. I even bought a copy for a friend of mine....What a waste of money. It will be very telling if the dev takes my review down. Actually, it would be laughable.
Posted: September 22
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52 of 68 people (76%) found this review helpful
1.1 hrs on record
Early Access Review
tried to play this game several times. its not at all as advertised. it feels like rumaging through garbage more than playing a game.
Posted: September 21
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24 of 27 people (89%) found this review helpful
2.8 hrs on record
I feel bad because someone bought this for me in alpha, to find out some devs had left. Tried it a year later, recently, and its the same garbage. Little more polished, but same. Sandbox game? Maybe for the devteam's code, not for players though.
Posted: September 22
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15 of 16 people (94%) found this review helpful
1.4 hrs on record
Woops, there goes $20.
Posted: September 22
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378 of 469 people (81%) found this review helpful
1.2 hrs on record
Early Access Review
As this game currently stands, I wouldn't buy it. The developers have a ton of amazing plans, but I don't think anyone knows for sure if they will be able to deliver on them. Overall, don't buy it now, wait for the game to get further towards being a game.

Unless you like what you see of the current game, don't buy it now, not even at a sale price. Patience is key. I regret buying it so early, and I will wait and see if 6 months or a year down the road the developers start getting this game to be a game.

9/20/2014 EDIT:

So it's been 2 months short of a year since I put up this review. Every now and then over the last 10 months I've seen this game get a big update. Then I read the patch notes and decide not to launch it. The game has sat on my hard drive for 10 months, and now they proclaim the game is "released".

I don't think the devs are mustache twirling bad guys laughing with their money off of people. Judging by the game's older advertising, their vision was just too far fetched. They tried to reach too far into too many different aspects (it will have multiplayer, and crafting, and building, and infinite worlds, and >insert more stuff here) and ultimately failed to reach any of them. I think the devs were ambitous and wanted to make a good game, but lacked the experience and planning neccesary for something of this scope.

LET THIS BE A WARNING TO GAME DEVS AND GAMERS ALIKE:

Devs:

Figure out what your game will do and won't do and stick with it.

Don't lie to your fanbase. If you do, you've done goofed.

Give your community a clear and concise timeline, and then explain if you fail to reach certain milestons

Gamers:

Don't buy early access games that have crazy claims but have no signs of planning and goals

Hold devs you invest in accountable for making a timeline. Don't accept "we'll get to it when we get to it" for an answer

Some games are not worth it, even on sale.

In conclusion, 2/10, would not buy on steam sale.
Posted: November 28, 2013
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