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StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
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“We are working really hard on StarForge and we hope everyone enjoys playing the game. We will continue to post regular updates to the game throughout the Alpha, Beta, and Full release periods. By backing us you'll help aid in the development of StarForge and make it the best game it can be. Please also let us know what you want to see in the game on our community hub.”
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Recent updates View all (38)

Week @ CodeHatch - Sonar Probes, Alien Forest Biome and more!

July 28th, 2014

Welcome to another Week@Codehatch post. We have been working very hard on some new StarForge content.

Before we head into the new content, we thought we'd also mention that we are working on our IndieGoGo rewards fullfilment, and will have more on that in a seperate post sometime in the next couple weeks (as we want to show some screenshots detailing some of the rewards). At that time we will also start reaching out to our IndieGoGo backers for any additional details we may need.

We have also been working hard on finishing all of our Founders and Digital Deluxe perks, there will be another blog post on that seperatly in a couple weeks time when we are done the content.

Here is a preview of some exclusive Founders Club content:

So with that being said, what's new?

Well, the Sonar Probe is one of the neater items. If you read last weeks post, you'll notice we included a compass in the game. Well this little guy basically gets tossed on the ground like a grenade and scans for any nearby players or enemeies. What it finds then appears on your compass. They will be fairly cheap to create, so this will help aid in some "Predator" style of gameplay.

We've got a new Graphene Door coming in. This one is much less sucseptable to breach charges and hacking.

Our world spire is now done, we have yet to implement it in-game, hence the lack of color:

So the world spire will replace the vat at the center of the map. And there will be 3 vats surrounding the world spire. Every so often a light will emit from the top of the vats, this means loot has been dropped from orbit into the vat. They will be highly contested over, as once the loot is picked up, it is gone until the next drop.

We've also put in a repair gun. This will be useful for repairing your vehicles, generators, lights, and turrets that other players have shot. You may remember this model being called a "Winch Gun" before. However, we are not going to include a winch mechanic anymore due to performance and networking concerns we had with our rope physics.

We also have done a considerable amount of work on the Alien Forest biome, as you can see, there is now a thick fog that shrouds it alongside many illuminated plants. Players will find many areas to hide in this dense forest.

We figured it would be a good time to put some more smaller creatures in the world as well. Meet the Belcher. This one is err... a little toxic.

And finally, a flashing light -

Thanks for reading. Hope you have a great week. We are working hard on the next update and hope to have it ready for a week from now. Thanks for all your support! :)



5 comments Read more

Week @ Code}{atch

July 18th, 2014

Hey guys,

So this Week @ Code}{atch, things have been fairly relaxed, compared to the previous week. We've created some front-end changes in the game and have added a compass, harvestable plants, and a couple of creatures into the game.

The compass is featured at the bottom of the screen, and shows one the location of the world spire, enemies, npcs and other players.

It shifts around on the screen and now allows players to find their way to beacons, other players and orient themselves around landmarks such as the Spire.

Next up, we've got a mean new creature that moves fast, bites you fiercely and generally makes you hate life. Introducing, the Prowler:

It's pretty ferocious! It can run quite fast, it has hardy amounts of armor, and its only weakness is bullets. Lot's of 'em. So if you're under-prepared or early-on when you meet this guy, just run the other way.

Also, we've added a new animal of prey, that moves quickly and effectively, and drops a slightly different configuration of loot.

It's an non-aggressive class NPC, and skitters across the ground rapidly on its two fore-legs. It can be a challenge to catch up too, and possibly lead to some nasty predators.

The rest of the week has been spent fixing up bugs and tidying up the netcode. We've also changed some development methods around, in the hopes of being able to add features more robustly.

Thanks for reading, and I hope you all have a solid weekend! From everyone here at Code}{atch, thank you!

-- Will

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"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

Beta Access

Beta-access – Be among the first to play StarForge, and help develop the game by providing valuable feedback.

Beta-access & Full Game – Play the StarForge Beta as soon as it is released, in addition to the Steam release of the completed game.

Digital Deluxe Edition

The Digital Deluxe Edition includes Beta and Full Game access, as well as the following:

  • Digital Soundtrack* – Enjoy the fully original StarForge soundtrack in high quality digital format.
  • Digital Survival Guide* – Find tips on how to survive the new planet with a comprehensive guide.
  • Digital Concept Art Book* – Enjoy all the concept art that goes into the making of StarForge in high resolution.
  • Exclusive Digital Wallpaper Pack* - Get a bundle of exclusive StarForge high res desktop wallpapers.
* These items will only be available in English and will be distributed digitally upon full release of StarForge.

Join the Founders Club

Get Two Copies of the Game. Get Beta, and Full Game access for both your copy and a gift copy you can give to a friend. Each copy has full Founders Club Perks.
  • Founders Club Online Badge*
  • Get all the Digital Deluxe Edition perks* - Digital Soundtrack, Digital Survival Guide, Digital Concept Art Book, Exclusive Digital Wallpaper Pack.
  • Exclusive In-Game Founders Perks* - Enjoy a Unique In-Game Space Helmet, and receive an alternate version of the Chainsaw, Ground Pounder, Pistol, Assault Rifle, Graphene Drill, and Titanium Drill with unique Founders Skins.
  • Get a Unique Space Station 3D Tileset* - Perfect for building your orbital empire.
  • Instantly get 2 exclusive 3D Tilesets to play with In your game today - "Tree Fort" & "Autumn Leaves" and hide your fort in a shrub - like a true woodsman.
  • Know you helped support StarForge in a major way.
  • Choose to have your name listed in the Founders Club section of the in-game credits**
* These items will only be available in English and will be distributed digitally throughout the development of StarForge and upon full release.
** Name listing will be an automated system introduced before the full release of the StarForge. You will be able to opt into it in-game.

About the Game

StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Key Features in the StarForge Alpha:

Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens.

Dynamic RPG like World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures will also have different behaviors at different times of the day.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

System Requirements

    • OS:Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
697 of 936 people (74%) found this review helpful
60 products in account
2 reviews
15.7 hrs on record
Early Access Review
Okay, there have been a lot of negative reviews for this game and a LOT of negative feedback that I personally find unhelpful. So, I'll try to post a few things that you should know about this game. When you take these things into consideration, I believe you will understand why I still support this game, and why I justify recommending it.

UPDATE: now that beta has been released I will focus a lot more on how the game is in its current state, as opposed to how it could be. Potential is something that I think is valid in a review, but a lot of you have asked for more current thoughts and I'm willing to oblige.

[IMPORTANT] If you just want my honest advice in a few short sentences, please scroll to the bottom of the review. It will be summarized very nicely there, as well as bold, italicized, and underlined, much like this portion.

So I'll start with the negatives, as I'd like to end on a positive note. After all, redemption and restoration is what we should be striving for and looking forward to instead of the depression and negative thoughts. So, bad things about the game. As hard as it is, I'll try to be brief.

-Progress is slow. Not as slow as it used to be, but slow. If you're looking for weekly updates, look somewhere else. As it stands, they have roughly monthly updates.
-The content is still a little bit lacking. The developers had a goal from the beginning with their IGG campaign. I won't go into the details, but if you Google image search "StarForge stretch goals" you can see some of what their ideas were for the game. And they haven't quite made it there yet.
-Public relations are... sketchy at best. It is hard to defend this game, especially against volatile people who feel as if they have been cheated. The developers don't do much talking, though Will has made a lot more posts as of late. RightClick, while very vocal, just is not as official as hearing from an official developer. Especially with all the controversy surrounding his entry as Community Manager (which, while I think is ridiculous, should at least be mentioned).
-The game, while it has a lot of content, is simply not gripping at the moment. As we came into the beta, I've found that the world is just a little bit more fun to explore, and has a lot more in terms of content. In my previous review, I said that the game could be explored in under an hour. This is no longer true, but I shifted this point so that I can say that I'm no longer motivated to play for an hour.
-The game is buggy and pretty slow. Yeah, I won't waste many words on this. However, since they now have 64bit support, I'm excited to see how much this improves. And yeah, with every update optimization improves a little bit. It's just not huge enough to make me care. ;)

One thing that I would like to mention, and it probably warrants going in the negative section is this: this game is not guaranteed to reach a completed state, and as I understand things you are not guaranteed your money back. Well, perhaps if you bought it through Steam, but if you supported it on IGG as I did, then it counted only as a pledge, not so much an investment as a donation. A lot of people feel that they were cheated out of their money, and while on Steam that might be true, the IGG backers have no reason to claim that. Unfortunate, yes. Cheated, no. I just thought I should clarify that.


Now those were some of the most prominent negatives, though I'm sure many of my friends can (and will) expand on my points in wonderful detail. I'm all for increasing discussion, but if you enter here please stay respectful. I will now go onto the positives, many of which expand off the negatives. And that's where I find the redemptive aspect of this game: I look at the negatives, and I see where they CAN improve, and I see where they HAVE improved. I see progress in this game where not many people do. So, here's what I found to be positive about the game, as well as redemptive of the negatives:

-The concept is amazing. Like, very amazing. This is my dream game as well as that of many other fellow nerds. If they can succeed, this game will have been worth every penny.
-The current level of content proves that they are working on the game, and can produce a finished product. I'm not sure what that finished product will look like, but they can definitely make one. Also, from the looks of it, as the team gains more experience working on the game, updates are coming out a lot faster, as well as having much more content in them.
-The PR that I mentioned earlier, while still sketchy at best, is definitely improving. At least from what I've seen (although I'm sure many others have had varying experience) Right Click is doing a good job at increasing communication to us, the players. I've talked personally with him and I am assured that he does have the best interests of the community in his heart.
-Progress is very steady. With the exception of the update that led us into beta (which took two months instead of one), the devs have released a large monthly update without fail since around the time that RightClick stepped into position. Every month. And the updates are actually very nicely sized for their timing. It's not an overwhelming amount of content (like when Terraria updates, lol) but it's also not miniscule. I think it's just right.

This paragraph was originally about 64bit support. Now that it's here.... yay! I'm quite glad, and though it remains to be seen, I believe that the game will be moving along faster, enjoy greater amounts of content with each update, and generally improve greatly. Especially for optimization, as computers can now allocate much more RAM than when it was in 32bits.

IMPORTANT BIT HERE I have one last thing to say about this review. Quite a few people have offered concern that this review is about a dream for the game, and not the game itself. While I've changed the body of the review to accommodate that more, I believe that in Early Access especially we can't do much except hope for the game. And I don't believe that hope is unfounded, or uneducated. So while your concerns are entirely valid, I'm not sure you got the point of the review. All the same, I thank you for reading and I hope that you offer your advice/opinions regardless.

So here's my honest advice about this game, if you're on the line about buying it or not: Wait. Watch. Listen. Do your own research, and wait a few months to see if they can prove that they can do what they claim they can. And in the meantime, feel free to join our little community. It gets lonely up there sometimes, and we're always happy to have you.

http://www.forgeforums.com/ Those are the online forums, which I have found to be much more helpful and friendly than the Steam forums. Visit us there. You don't even need to own the game, and it's a great way to monitor the status of the game while getting to know some really great people. My name and avatar are the same on there as they are on here, so tell me that you read this and gimme a "hey". Don't be shy. And that is my review of the game, such as it is. Please leave your comments below, and leave them civilly if you will.
Posted: April 18th, 2014
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583 of 881 people (66%) found this review helpful
230 products in account
22 reviews
34.7 hrs on record
Early Access Review
This game legitimately makes me angry it even exists. The game itself is an atrocity, the devs and community is what puts the cherry on the top of this terrible cake. Even now that it is in Beta, I am still disappointed by its lacklustreness.

What is wrong? Everything. The game is one of those style games that tries to hop onto too many bandwagons for its own good, trying to appeal to as many of steams userbase as possible, without satisfying any of them to any degree. Anyway you look at it, whether its the actual gameplay, or the music and sounds, it is terrible and cliché to no end.

The game runs worse than Skyrim with max everything mods, with enb's, running on my easy bake oven that I had when I was six years old. I understand it is unfinished, and an indie title. But there is such thing as ambition, and being too ambitious and going for a game that would be super intensive for even the best developers, is not how to start. Starting small can be good sometimes, and this is not this developers first game either, so I do not know what was running through their heads/

The game is not fun in any way, except maybe in a Gmod style sheer stupidity of the whole situation-style of fun. Many people who say they “have fun” may just be secretly regretting their purchese and just want to justify spending upwards of $75 dollars on this game.

To compound this, the game's community is pretty much dead and dying. The forums are barren, most of the old regulars have moved on, and the player base is a ghost town. Only time play numbers raise by anything is when there is an update, but by now, nobody seems to care anymore about the game, so even then the numbers only raise slightly. (Source) Even after the supposed Beta update “fixed the game”, the player number still trail off pitifully to dismal numbers. This is not good for a multiplayer hyped game.

Then of course, there is the developers, who happen to be the reason I am writing this review. They produce updates at an abysmal pace, and release very little noteworthy content when they do make something. Their “backend tech” fails on every corner, as it none of it works properly, or the stock unity versions are far superior then the custom one they made. In the past they used to cause community upheaval by making promises to do something, then never fulfilling these promises.

This is what we call lying. They did it quite a bit, but they seemed to have learned their lesson. But would you want to trust someone who lies to their player base about updates, and update schedules, with making a game with your money?

They made numerous other highly questionable and shady actions, like unceremoniously canning their excellent community manager from 2013, and replacing them with someone who caused innumerable PR nightmares. If this is their idea of a good decision towards “improving” the forums, then I would question their decisions regarding their game design as well, as the game thus far is a monstrosity.

The best analogy I can come up for the game it is like the monster Frankenstein. It has changed so much over its development, from starting as a F2P MMO shooter, to a space epic being able to fly across the stars, to a sandbox building game and tower defence strategy game, to finally a mishmash of all what it used to be into one messy monster. Is is just a complete disaster.

I feel sorry for the people who paid money for this game, especially the game's legend perk owners. Let's just forget this game happened, and move on to better things.

July 12th 2014 Edit: redid review for the beta version.
Posted: April 13th, 2014
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220 of 343 people (64%) found this review helpful
42 products in account
1 review
21.8 hrs on record
Early Access Review
This game has GREAT potential and I am very excited to see it progress BUT... instead of this being an alpha it feels more like an experimental game closely resembling a game you may very well know as DayZ Standalone. The updates coming from the developers at Code}{atch are quite like the updates from DayZ which have been adding things to the game that the game currently does not need. Such things include a rifle that colors structures and items or a new shiny tile that you can build buildings with. These "updates" don't help the game's progress, what the game really needs is optimization so it can at least be playable. They have been recently focusing primarly on multiplayer with a game that you can barely play as is which in my opinion is not the way you should develop a game that isnt finished to begin with. In short the game SHOULD NOT be bought at its current stage. All negativity aside, the game *if Code}{atch does what they promised* WILL be very fun and may even be the "new" Minecraft.

Pros: The game is graphically beautiful
Has amazingly great potential
Very VERY deep digging
Alot of upcoming features
Interesting creatures
Perfect and amazing geography

Cons: Slow and meager updates most of which don't help the game
Highly unplayable beyond expectation

My thoughts: Needs alot of work and main focus needs to be redirected to the real problem of unplayability. Do not buy if you expect alot of content or hours of entertainment.

*Update 0.5.7*
THIS is the kind of updates they SHOULD have been doing in the first place! So far I am very pleased
with the additons, they even optimized a good bit enough to be playable. I put a few more hours into
the survival mode and I like what I see... BUT will this change my view as well as the other players' view? To be honest... maybe but still not enough to give this game a thumbs up. If Code}{atch keeps pumping on the updates with LOTS of content and a bit faster than they have been, then the future of StarForge will be profitable and might be worth buying into "Early Access".

Lets look at the pros and cons of the recent update...

Pros: Better optimization, its actually playable for once
Looting of Leeches and other creatures
More lights
Working doors
Many many bugfixes
Memory dumping fixed

Cons: Physics of Leeches are very poor due to them chasing me by flopping everywhere (they should have fixed that before they released the update and they were not like that before the update)

My thoughts: Love the update but I have a feeling that the update train is going to be "delayed" due to Code}{atch's void of updates. Is it worth buying yet? No, but it might be if they provide loaded future updates like this one. I dare Code}{atch to prove me wrong. Still not enough playability to call it an "Alpha", I have seen alphas that had more playability. One of which is Stonehearth ( http://stonehearth.net/ ) and best of all, they actually tell you what they are working on currently very very VERY often and you can even watch them work on it. So if you want to see a company that actually has their stuff together, check them out and you will know why I am not happy with StarForge's lack progress.
Posted: March 8th, 2014
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52 of 78 people (67%) found this review helpful
21 products in account
18 reviews
2.7 hrs on record
Early Access Review
(New) Today: So owning it since April 2013, not much has changed. Seems to be another "take-the-money-and-run" early access title, much like Kingdoms Rise and Cube World in that regard. Why even waste your money on this when Planet Explorers exist anyways? From here on, I'm not going to touch anything with "early access" in the title. Tired of getting burned.

(Old) April 2013: It looks promising when you check all the trailers. Then you put the money in the game and all the cool things you saw in the video have been taken out because the dev's don't know how to code anything. You're left with an overpriced shell of a game that you were promised, but horribly let down with. Look elsewhere if you're looking for the next Minecraft-wannabe evolution.
Posted: March 18th, 2014
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37 of 52 people (71%) found this review helpful
188 products in account
18 reviews
1.1 hrs on record
Early Access Review
This game is coming along.. but it has been a letdown the entire way.

Main flaws:
1. Collision is terrible and jerky - tough to get a feel for what is actually working.
2. Updates to the game are slow
3. Its pretty much a sandbox, so there is not much to do.. The final design is up in the air. (It's a tech demo right now)
4. Developers seem very misleading.. lots of issues with transparency in the project.
5. Management of Kickstarter/Early Access funding is sketchy at best.. Not alot to show for the cash provided.

The game is written using Unity - which has given the developers alot of freebies (NGUI for the UI - paid version, base physics.. etc..) However, they seem to be failing to leverage alot of those features. It has taken them a very long time to get to where they are at.. The good news is that they seem to be producing 'something' right now, but that something isn't exactly fun.

My suggestion: Watch the game to see where it goes, but don't waste your money at this time. It's 'iffy' as to what the final product will be and previous actions by the developers have shown that they are not likely to deliver a solid product.
Posted: March 6th, 2014
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395 of 494 people (80%) found this review helpful
472 products in account
6 reviews
3.5 hrs on record
Early Access Review
Contains barely any of the content shown in the trailers and the development of the game has pretty much grinded to a halt. The devs are also incredibly rude and insensitive when it comes to customer feedback and general questions about their product. StarForge haa the potential to be something good, however it's spoiled by the lazy developers.
Posted: November 29th, 2013
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