UPDATED - July 29, 2014
This isn't a game yet, it's still a tech demo. It has improved, but the multiplayer servers are dead and single player is very bland. I'd suggest waiting until it comes out of Early Access to see if the developers manage to pull a game out of this box of shiny objects. Don't be fooled by the trailers - they are still not representative of the current play experience.Full Review Below:
It appears the developers are more active in responding to the community. A quick stroll through the forums shows a few developer posts now. This is a good sign.
1. The game now has multiplayer arena style support - however.. at 7:30pm EST it looks like most servers have less than 4 people in them.. So I don't know how well multiplayer will work - given that it's summer (kids are out of school..) and the servers are dead. It could end up being a very lonely experience.
2. There are two game modes - Creative and Surival - however, the servers seem to only be running survival mode.
3. It's desolate.. I can see some buildings from players, but without people online, it's hard to tell if there is a game here. I was dropped with a drill, some stims (heal?) and a red thingy.. not much to do. Its like a lesser version of minecraft.
Engine has improved, reduced lag, voxel tearing is reduced.My Specs
: i5 @ OC' 4.5ghz, Nvidia 660, 16gb 2400mhz
Graphics Settings - Below are FPS I'm seeing with the above specs.
Fantastic = 20-30 fps
Good = 40 fps
1. The engine has improved, it is far less laggy than it was previously. The fps is much better - they seem to be making headway on the technology and the game engine. It's still based on Unity, and it shows.. the frill will 'appear' at short distances, then disappear - a tale sign of the underlying engine. These are all things that will be tough for the devs to overcome as it's a flaw/feature of the base engine. If your a graphics critic - this is likely to turn you off.
2. Drilling is working far better - though, it's still a bit glitchy with the terrain popping around.
3. Models and textures seem to have been updated. In the 'Fastest' setting, they are plain and flat, while they tend to get reasonable on the higher settings. Tearing and rendering from various view angles is still glitchy - barbed wire appears/disappears at random, etc.. again, if your anal about a pictureque world, you'll be disappointed. While looking at the trailers, they have obviously been touched up as running it on the highest setting, doesn't seem to yield similar results in regards to draw distance/object culling issues.
The terrain has improved in terms of frill.. lots of little trees, and bushes in the plains, but the mountains and caves are still rather bland. Big gray masses with repeating textures - not that appealing.
4. Creatures - There were some creatures, a few smaller ones.. One major improvement, when night fell, I didn't immediately get swarmed by large worms and die. After a bit of running, I did manage to fall into a pit filled with them.. so they are still around.
The creature AI is very sluggish - often taking several seconds to realize that a player is nearby - this sorta ruins the solo survival experience, if the creatures just stand around and die.
The game has improved, but with multiplayer being dead, crafting being mediocre at best - I still cannot call this a game. It's basically a tech demo with quite a few visual glitches. Certainly not worth the $20 price tag that is being asked for it.
It feels like the developers have not figured out the final direction for this game.. it's a bit of minecraft, a bit of a fps - but it doesn't do either one that well.
On the forums, there seems to be contention over the arena gameplay, numerous posts about pvp removal, and other aspects that hint at a game without a clear direction.
The developers have made strides in the right direction - but it may have been too little too late. I would pass on this one for the time being, give it time to come out of Early Access. This is definately a wild card as to what will end up happening to it in the future.
[REVIEWED - March 6, 2014]
This game is coming along.. but it has been a letdown the entire way.
1. Collision is terrible and jerky - tough to get a feel for what is actually working.
2. Updates to the game are slow
3. Its pretty much a sandbox, so there is not much to do.. The final design is up in the air. (It's a tech demo right now)
4. Developers seem very misleading.. lots of issues with transparency in the project.
5. Management of Kickstarter/Early Access funding is sketchy at best.. Not alot to show for the cash provided.
The game is written using Unity - which has given the developers alot of freebies (NGUI for the UI - paid version, base physics.. etc..) However, they seem to be failing to leverage alot of those features. It has taken them a very long time to get to where they are at.. The good news is that they seem to be producing 'something' right now, but that something isn't exactly fun.
My suggestion: Watch the game to see where it goes, but don't waste your money at this time. It's 'iffy' as to what the final product will be and previous actions by the developers have shown that they are not likely to deliver a solid product.